BO7 Totenreich Guide: Eidskallen Zombies Walkthrough
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BO7 Totenreich Guide: Eidskallen Zombies Walkthrough

9 min read23 July 202671

BO7 Totenreich Guide: Eidskallen Zombies Walkthrough

This Black Ops 7 Totenreich guide covers the frozen Norwegian village of Eidskallen, dragged into the Dark Aether so Treyarch could give you another way to lose your Saturday night. Totenreich is the fourth BO7 Zombies map, released with the Season 3 Reloaded update, and it drops you into a fishing village sitting next to an abandoned Group 935 facility. The main quest chains through power, Pack-a-Punch, the Jotunn Star wonder weapon, three uranium canisters, and finally a giant ice creature named Dravakar who would like you dead.

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Expect blizzards, frost zombies, a robot called Tyr, and traps called Flammenfalle that double as heating and as a way to cook the undead. None of it is optional if you want the full easter egg, so read the whole thing before you waste an hour guessing.

Map Overview and Key Locations

Learning the layout is the first step of any real BO7 Eidskallen map attempt, since backtracking across a frozen village burns rounds fast.

LocationWhat You Do There
Eidskallen LandingSpawn point, first locked doors, nothing fancy.
Fjord RoadCorridor toward Dry Dock, mostly a walkway.
Dry DockZipline unlock, Titan Crane, Chain Links for the Jotunn Star.
Fishery IslandPower switch, zipline, one of the two power routes.
Skallen MarketSecond power switch, Astrid encounter for the wonder weapon quest.
Core FoundryWall buy, Wunderbarrage Controller pickup, hidden uranium machine access.
Eidskallen SquareFree ARC-XD crate, lighthouse parkour course, flame trap.
Eidskallen Stave ChurchFree Disciple Injection, altar for the Sun Stone ritual.
War FactoryAdmin bunker with the Glocke Drop Controller.

Turning On Power and Unlocking Pack-a-Punch

Power switches sit in Core Foundry and Skallen Market, and both need repairing before anything else moves forward.

  1. Head to Fishery Island first and take a zipline toward either power switch since the map funnels you there anyway.
  2. Repair both power switches in Core Foundry and Skallen Market to bring the giant robot Tyr back online.
  3. Enter Tyr through his foot or his shoulder and interact with the console inside to reactivate him.
  4. Loot the corpse near your landing spot for the Admin Keycard once Tyr is active.
  5. Carry the Admin Keycard to the War Factory bunker outside Core Foundry and open the admin door to grab the Glocke Drop Controller.
  6. Take the Glocke Drop Controller to Fishery Island, activate it, and survive the wave that follows so Pack-a-Punch spawns.

Once Pack-a-Punch is live, the game stops holding your hand and the orange markers disappear, which is when the actual Totenreich Easter Egg walkthrough begins for anyone who wants the ending cutscene instead of a quiet extraction.

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Jotunn Star Wonder Weapon

The Jotunn Star wonder weapon is a melee item that sits in its own slot, so it never eats one of your gun slots and there is genuinely no excuse to skip it.

  • Go to Dry Dock and press the button inside the Titan Crane room to lower a board onto the docked boat.
  • Walk to the tip of the boat to grab the Chain Links, the first ingredient of the build.
  • Track down Astrid and follow her to Skallen Market and Eidskallen Square, killing Frost Zombies near her at each stop to charge her up.
  • Climb the pillar formation that appears in Eidskallen Square, a small parkour course leading toward the lighthouse ladder.
  • Reach the ladder, climb into the lighthouse, and watch Astrid finish crafting the weapon for you.

The weapon comes with a swing attack and a chain blast that drains essence from anything it kills, which sounds generous until you remember it still requires you to actually hit things.

Do not rush the Dravakar fight without full perks, a Pack-a-Punched weapon, and the Jotunn Star finished. Skipping any of these steps turns a boss fight into a very expensive lesson in humility, and nobody enjoys explaining a wipe on round twelve to their squad.

Uranium Canisters and the Hidden Lab

Three uranium pieces gate access to the Atomkraft Core, and none of them are optional for the main quest.

Uranium Piece

How to Get It

First canister

Grab a fishing rod, cast at a glowing green fish, and kill the Irradiated Ravager that spawns three separate times.

Second canister

Take a free or crafted RC-XD, drive it through a hidden grate in Core Foundry, and detonate it near barrels to open a secret Group 935 lab under Fishery Island.

Third canister

Collect it inside the same lab once the door puzzle is solved, order does not matter for any of the three.

Inside the secret lab, numbered doors correspond to letters, and two of those numbers glow with a radiation symbol that marks the actual code. Get this wrong and you will be staring at locked doors while a boss fight timer mentally judges you.

Perks, Loadout, and Prep for the Boss

A clean Totenreich perks locations run wants Juggernog, Speed Cola, Stamin-Up, and Quick Revive as an absolute floor, with Melee Macchiato added if the Richtofen side quest is also on the menu. Full perks, full armor, and a Pack-a-Punched primary are non-negotiable before touching the boss arena.

  • Bring a strong automatic weapon since Dravakar's weak spots die to sustained bullets, not to hopeful melee swings.
  • Save GobbleGums like Near Death Experience and Idle Eyes for the boss fight instead of burning them early.
  • Keep the Jotunn Star charged since its flame strike is required to finish off the Gjallarfrost heads during the fight.

Dravakar Boss Fight

The Dravakar boss fight guide in three phases, because apparently one giant ice monster was not enough content for a season update.

  1. Phase one has Dravakar brawling with Tyr while flashing red weak spots that you shoot on sight, all while frost zombies keep spawning around you.
  2. Dravakar then summons a Gjallarfrost, a floating ice head immune to damage until its eyes glow red, at which point a Jotunn Star flame strike or a grenade in its mouth drops it.
  3. Phase two adds rock projectile barrages and wide AOE ice fields, so use the stone pillars as cover and keep repeating the Gjallarfrost kill method until every head is destroyed.
  4. In the final phase Dravakar freezes the arena and shifts its weak spot to its head, forcing you to dodge nonstop rock fire while unloading everything you have.
  5. Once its health drops, Tyr returns to finish the job and the main quest cutscene plays, congratulations, go brag about it.

Anyone chasing a full Black Ops 7 Zombies wonder weapon and easter egg completion should treat this as a checklist run rather than a vibe run, since half the failed attempts online come from skipping uranium or entering the arena underleveled.

Quick Recap

Turn on power, activate Tyr, grab the Glocke Drop Controller, unlock Pack-a-Punch, build the Jotunn Star, collect all three uranium pieces, and walk into Dravakar with full perks and zero excuses. That is the entire Totenreich main quest steps sequence in one sentence, everything else is just you executing it or dying trying.

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New Black Ops 7 Totenreich guide is live: Eidskallen map, power steps, Jotunn Star build, uranium locations, and the full Dravakar fight.

23 Jul 2026, 14:30

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BO7 Totenreich Guide: Eidskallen Zombies Walkthrough FAQ

What is Totenreich in Black Ops 7 Zombies?

It's the fourth BO7 Zombies map, set in Eidskallen, a Norse village pulled into the Dark Aether.

How do I get the Jotunn Star wonder weapon?

Grab Chain Links at Dry Dock, charge Astrid at two locations, then climb the lighthouse parkour course.

Where are the three uranium pieces on Totenreich?

Fish one from an Irradiated Ravager, RC-XD your way into the hidden lab, then grab the rest inside.

What perks do I need for the Dravakar boss fight?

Juggernog, Speed Cola, Stamin-Up, Quick Revive as a minimum, plus full armor and a strong weapon.

How many phases does the Dravakar boss fight have?

Three phases, starting with Tyr's brawl, then Gjallarfrost heads, then a frozen arena head-shot finale.

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