
WoW Midnight 80–90 Leveling Guide
Tired of being broke in Midnight? Let’s stop pretending—you want gold. Our new 1-100 Leatherworking guide shows you exactly how to print it!
Leatherworking in Midnight is exactly what it has been for several expansions now: you take hides ripped from dead creatures, apply a series of crafting spells that game lore insists count as "skilled artisanship," and produce leather and mail armor that players actually need for raiding, M+, and PvP. You also make drums. Someone in every raid group desperately needs those drums. That someone will pay you for them. That is the deal.
Rush to skill 60 using trainer recipes, unlock Learned Leatherworker first at 25 to get stats, pivot to your armor spec of choice at 50, grab all 24 free KP from treasures on Day 1, use Concentration on epic gear orders while it's worth a fortune, and pair with Skinning unless you enjoy donating gold to strangers on the World of Warcraft dungeon help.
There is exactly one Midnight Leatherworking trainer you need to care about. His name is Talmar, he is in Silvermoon City, and finding him should take you approximately 45 seconds. If it takes longer than that, this guide cannot help you.
|
NPC |
Type |
Location |
Coordinates |
Function |
|
Talmar |
Trainer |
Silvermoon City — West side of the Bazaar, near portal to the Timeways |
/way #2393 ~44 56 |
Teaches Midnight LW; provides recipes as skill increases; weekly quest giver |
|
Naynar |
Renown Vendor |
Harandar |
/way #2413 51.0 50.8 |
Renown 5 Hara'ti: sells World Tree Rootwraps + Simple Haranir Table (housing decor) |
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Everything Leatherworkers use in Midnight comes from Skinning — which is either elegant vertical integration or a hostage situation depending on whether you have Skinning yourself. Here is the complete material breakdown. Note that Midnight dramatically simplified the material list: one base leather type, one base scale type. No more five different elemental leathers. Whoever made that call deserves a trophy.
|
Material |
Source |
Quality |
Primary Use |
|
Void-Tempered Leather |
Skinning leathery beasts |
Silver / Gold |
Core material for all leather armor and most recipes |
|
Void-Tempered Scales |
Skinning scaly beasts / dragonkin |
Silver / Gold |
Core material for mail armor recipes |
|
Void-Tempered Hide |
Rare drop from leathery beasts |
Silver / Gold |
Crafting Scalewoven Hide; high-end recipes |
|
Void-Tempered Plating |
Rare drop from scaly beasts |
Silver / Gold |
Crafting Scalewoven Hide; high-end mail recipes |
|
Fantastic Fur |
Species-specific: furry beasts |
Silver / Gold |
Optional reagents; embellishments; reportedly rare at launch |
|
Peerless Plumage |
Skinning winged / flying beasts |
Silver / Gold |
Specialty optional reagents |
|
Carving Canine |
Creatures with fangs / canine mobs |
Silver / Gold |
Specialty crafts; reportedly very rare at launch |
|
Material |
Source |
Use |
|
Majestic Hide |
Skinning Renowned Beasts (summoned via Lures) |
Epic profession gear; high-end combat crafting |
|
Majestic Fin |
Lure beasts in aquatic zones |
Epic profession gear; high-end crafting |
|
Majestic Claw |
Lure beasts (claw type) |
Epic combat gear crafting; high demand |
|
Item |
Recipe Source |
Components |
Use |
|
Scalewoven Hide |
Trainer / Specialization |
Void-Tempered Hide + Void-Tempered Plating |
Universal rare leather reagent for high-end recipes |
|
Infused Scalewoven Hide |
Advanced specialization |
4 different elemental types |
Universal reagent for epic-tier crafts; replaces multiple elemental hides |
|
Blessed Pango Charm |
Flawless Fortes spec tree |
Various leather mats |
Optional reagent |
|
Silvermoon Weapon Wrap |
Flawless Fortes spec tree |
Various leather mats |
Weapon enchant-type reagent |
|
Silverleaf Thread |
Vendor (sold near LW trainers) |
Purchased — not crafted |
Crafting reagent for multiple LW recipes |
Fantastic Fur, Peerless Plumage, and Carving Canine have reportedly extremely low drop rates at launch — multiple players noted during Early Access that these species-specific reagents cost more on the AH than the rare leathers themselves. Don't build a business plan around cheap specialty mats in week one. Check your server's AH before committing to any recipe that requires these.

This is the base material list to reach skill 60 following the trainer recipe path. 60→100 varies by specialization — see the Leveling section for WoW gearing service.
|
Material |
Quantity (approx.) |
Notes |
|
Void-Tempered Leather |
~400–500x |
Quality doesn't matter for leveling — buy cheapest on AH |
|
Void-Tempered Scales |
~300–400x |
Same — cheapest quality works fine for skill gains |
|
Void-Tempered Hide |
~8–12x |
Needed for profession gear recipes early on |
|
Void-Tempered Plating |
~4–6x |
Used in some profession gear recipes |
|
Silverleaf Thread |
~20–30x |
Buy from vendor near Talmar — don't overpay on AH |
If you have Skinning, the material cost drops to roughly zero and your gold-per-hour goes up significantly. Pair with Midnight Skinning and farm Eversong Woods for the cleanest, most profitable grind. Leathery beasts give Void-Tempered Leather; scaly beasts and dragonkin give Void-Tempered Scales. Know what you're killing and route accordingly.
Midnight Leatherworking has a max skill of 100. The structure is straightforward: trainer recipes carry you to 60 comfortably, then specialization recipes and patron orders handle 60–100. The key mechanic accelerating your Knowledge Point gain while leveling is the First Craft Bonus — each recipe you craft for the first time gives 1 KP. Crafting one leather piece AND one mail piece at each trainer tier maximizes your early KP haul.
In your Profession window, click Filter → First Craft Bonus to see only recipes that still give the First Craft bonus. Keep the Profession window open alongside the Trainer window. Craft each bonus recipe once as you hit skill thresholds, then buy the next batch from Talmar. This is the most material-efficient path.

You start with two recipes immediately upon learning Leatherworking. Craft both for the First Craft bonus.
|
Recipe |
Type |
Key Mats |
Skill → Yellow |
|
Trainer (1) |
~15x Void-Tempered Leather, 5x Scales |
Goes yellow ~5 |
|
|
Trainer (1) |
~5x Leather, 15x Void-Tempered Scales |
Goes yellow ~5 |
Return to Talmar at skill 5, 10, 15, and 20 to unlock new recipes. Craft each new recipe once for the First Craft bonus. Prioritize crafting one leather piece and one mail piece at each WoW leveling service.
|
Recipe |
Slot |
Trainer Unlock |
Source |
|
Chest (Leather) |
Skill 10 |
Trainer |
|
|
Chest (Mail) |
Skill 10 |
Trainer |
|
|
Feet (Leather) |
Skill 5 |
Trainer |
|
|
Feet (Mail) |
Skill 5 |
Trainer |
|
|
Waist (Leather) |
Skill 20 |
Trainer |
|
|
Waist (Mail) |
Skill 20 |
Trainer |
|
|
Hands (Leather) |
Skill 25 |
Trainer |
|
|
Hands (Mail) |
Skill 25 |
Trainer |

At skill 25, your first specialization tree becomes available. The recommended starting pick is Learned Leatherworker — invest 5 points to unlock a sub-spec, then pick Waning Waste to reduce material costs while leveling. This saves real mats and should be done before continuing to craft.
Continue the trainer recipe pattern. Return to Talmar at skills 25, 30, 40, 45, 50, and 60 to unlock new tiers. Craft each new recipe once. By skill 60, every recipe you know will be yellow — you've exited the guaranteed skill-up zone.
|
Recipe |
Slot |
Trainer Unlock |
|
Shoulder (Leather) |
Skill 40 |
|
|
Shoulder (Mail) |
Skill 40 |
|
|
Legs (Leather) |
Skill 45 |
|
|
Legs (Mail) |
Skill 45 |
|
|
Head (Leather) |
Skill 50 |
|
|
Head (Mail) |
Skill 50 |
|
|
LW Prof Accessory |
Skill ~35 |
Note: At skill 50 and 60, additional specialization trees unlock. See the Specializations section.
This is where the path forks based on your spec. The fastest and most reliable route to 91 uses consumables and kits that remain orange until skill 80, yellow to 90, and grey at 100. Pick whatever is cheapest on your WoW Character service.
|
Item |
Type |
Skill Color Range |
Notes |
|
Forest Hunter's Armor Kit |
Leg Armor Kit (+Crit) |
Orange to ~80, stays green to 100 |
Requires Renown 5 Amani Tribe recipe; reliable seller |
|
Blood Knight's Armor Kit |
Leg Armor Kit (+Vers) |
Orange to ~80 |
Requires Renown 5 Silvermoon Court recipe |
|
Spec-locked Epic Armor |
Epic Armor (any slot) |
Orange to 100 |
Gives 3 skill points per craft; requires spec investment to unlock recipes |
The last 9 points are most efficiently done with 3 crafts of any Epic armor recipe — they give 3 skill points each and stay orange all the way to 100. You need Crafting Orders for this since Epic pieces require BoP materials. Open the Crafting Orders tab, click Search in Public Orders (they don't load automatically), and look for orders you can fill.
Epic recipes are locked behind your specialization tree investment. If you haven't specced into Lasting Leather or Safeguarding Scales, you won't have Epic recipes to use here. Plan your KP allocation in advance, or use patron orders to pick up the last few points more slowly via yellow-con crafting.
|
Skill Level |
Unlocks |
Action |
|
25 |
Lasting Leather + Learned Leatherworker |
Pick Learned Leatherworker → 5 pts → Waning Waste sub-spec |
|
50 |
Safeguarding Scales |
Evaluate your server's leather vs mail armor demand |
|
60 |
Flawless Fortes |
Consider if consumable/kit market is profitable on your server |
|
75 |
4th sub-spec node opens in each tree |
Prioritize your chosen specialty's full unlock |
You can get roughly 40–50 Knowledge Points on Day 1 from First Craft bonuses + all 8 treasures (24 KP). After that, expect ~25–30 KP per week from patron orders, weekly quests, and treatises. Your first-week total is roughly 65–75 KP. The guide below uses that 60–70 KP mark as the baseline for build recommendations.
Leatherworkers use three gear slots and four secondary stats. Epic profession gear is new in Midnight — it gives the same Skill bonus as Blue/Rare gear but with significantly higher secondary stats. The gear itself is BoP via Crafting Orders, but the Green quality items can be sold on the WoW PvP carry.

|
Slot |
Crafted By |
Green Quality |
Blue Quality |
Epic Quality |
|
Accessory (Head/Chest) |
Leatherworking |
|||
|
Accessory (Toolset) |
Blacksmithing |
|||
|
Tool (Knife) |
Blacksmithing |
Blue and Epic profession gear recipes are sold by Zaralda in Silvermoon City for 150 Artisan Leatherworker's Moxie each. These items are BoP — use Crafting Orders to make them for other players. Upgrade order: Knife first → Cover second → Toolset last. The knife has the highest impact on secondary stats early.
|
Recipe |
Slot |
Trainer Skill |
|
Head |
50 |
|
|
Shoulder |
40 |
|
|
Chest |
10 |
|
|
Wrist |
1 |
|
|
Hands |
25 |
|
|
Waist |
20 |
|
|
Legs |
45 |
|
|
Feet |
5 |
|
Recipe |
Slot |
Source |
|
Head |
Lasting Leather |
|
|
Shoulder |
Lasting Leather |
|
|
Chest |
Lasting Leather |
|
|
Wrist |
Lasting Leather |
|
|
Hands |
Lasting Leather |
|
|
Waist |
Lasting Leather |
|
|
Legs |
Lasting Leather |
|
|
Feet |
Lasting Leather |
|
|
Feet (Epic) |
Hara'ti Renown 5 |
|
|
Wrist (Epic) |
Silvermoon Court Renown 5 |
|
Recipe |
Slot |
Trainer Skill |
|
Head |
50 |
|
|
Shoulder |
40 |
|
|
Chest |
10 |
|
|
Wrist |
1 |
|
|
Hands |
25 |
|
|
Waist |
20 |
|
|
Legs |
45 |
|
|
Feet |
5 |
|
Recipe |
Slot |
Source |
|
Head |
Safeguarding Scales |
|
|
Shoulder |
Safeguarding Scales |
|
|
Chest |
Safeguarding Scales |
|
|
Wrist |
Safeguarding Scales |
|
|
Hands |
Safeguarding Scales |
|
|
Waist |
Safeguarding Scales |
|
|
Legs |
Safeguarding Scales |
|
|
Feet |
Safeguarding Scales |
|
Set |
Type |
Vendor |
|
Thalassian Competitor's Leather (8-piece set) |
Leather PvP |
Mirvedon, Silvermoon City |
|
Thalassian Competitor's Chain (8-piece set) |
Mail PvP |
Mirvedon, Silvermoon City |
While armor gets all the glory, the dirty secret of Leatherworking profitability is that the consumable side of the profession has some of the most stable, predictable demand in the game. Leg armor kits sell literally every time someone upgrades their pants. Drums sell every week to every raid team. These aren't flashy — WoW delve carry reliable.
|
Item |
Effect |
Source |
|
Forest Hunter's Armor Kit |
+Critical Strike leg enchant |
Amani Tribe Renown 5 — Magovu, Zul'Aman |
|
Blood Knight's Armor Kit |
+Versatility leg enchant |
Silvermoon Court Renown 5 — Caeris Fairdawn |
|
Item |
Spell ID |
Source |
Use |
|
Blessed Pango Charm |
~LW optional |
Flawless Fortes spec tree |
Optional reagent for crafts; sellable |
|
Silvermoon Weapon Wrap |
~LW optional |
Flawless Fortes spec tree |
Weapon optional reagent; stable demand |
|
Devouring Banding |
— |
Flawless Fortes — Brimming Basics |
Profitable during gear weeks; seasonal demand — check AH before committing |
|
Scalewoven Hide |
— |
Flawless Fortes — Commanding Commodities sub-spec |
Processed reagent sold to other crafters daily. Stable demand. Best pick for the consumable build. |
Collect all of these on Day 1. It takes maybe 20 minutes total across all four zones. There is no reason to delay this. The 24 free KP will meaningfully accelerate your spec tree progress in week one.
TomTom Waypoints — Copy All, Then /ttpaste In-Game /way #2393 44.8, 56.2 Artisan's Considered Order [Silvermoon City]
/way #2536 45.4, 45.5 Bundle of Tanner's Trinkets [Zul'Aman — Atal'Aman, may be phased]
/way #2437 33.1, 78.9 Amani Leatherworker's Tool [Zul'Aman]
/way #2437 30.8, 84.0 Prestigiously Racked Hide [Zul'Aman]
/way #2405 34.7, 57.0 Ethereal Leatherworking Knife [Voidstorm]
/way #2413 51.7, 51.3 Haranir Leatherworking Mallet [Harandar]
/way #2413 36.1, 25.2 Haranir Leatherworking Knife [Harandar]
/way #2444 53.7, 51.7 Patterns: Beyond the Void [Voidstorm — Slayer's Rise]

Let's stop pretending you're here for the lore of Thalassian leatherworking traditions. You want gold. Leatherworking can absolutely deliver — but the window and method depend entirely on where you are in the expansion. Here's the honest breakdown on WoW achievement service.
|
Phase |
Best Method |
Tier |
Notes |
|
Launch Week (Days 1–7) |
Epic armor via Crafting Orders (with Concentration) |
S — Print Money |
Highest commission fees of the entire expansion. Players are desperate. Don't sleep on this window. Make alts to increase Concentration daily cap. |
|
Weeks 2–4 |
Epic armor orders + Drums + Leg kits |
A — Very Good |
Order volume stays high as more players hit 80. Drums start selling every week. Commission fees drop but volume compensates. |
|
Month 2–3 |
Scalewoven Hide + Leg kits + Drums |
B — Reliable |
Armor market stabilizes. Processed reagents like Scalewoven Hide become your consistent income. Low drama, steady gold. |
|
Mid-Expansion (Patch bumps) |
New-tier epic armor orders |
S — Spike |
Every gear tier reset is a mini-launch. Stack Concentration going into patch day. Same playbook as launch. |
|
Late Expansion |
Niche items + Housing Decor |
C — Diminishing |
Most players geared. Housing decor is an underrated late-expansion gold source — leatherworkers can craft rugs, beds, and furniture with ongoing demand. |
Until you fully max out skill, gear, and knowledge for your desired crafts, you'll rely on Concentration to push crafts to gold quality. Concentration refreshes daily at a fixed rate and is the primary limiter on how many high-quality (high-commission) orders you can fill per day. The math is simple: more Concentration = more gold-quality orders = more gold.
Create secondary Leatherworking characters (alts) to multiply your daily Concentration cap. Even partially-leveled alts can fill orders at lower quality — they produce gold more cheaply than maxed characters using full Concentration, and the demand volume in launch weeks is high enough to absorb both.
|
Pairing |
Synergy |
Gold Impact |
|
Leatherworking + Skinning |
Provides all base materials (Void-Tempered Leather, Scales, Hides) at zero cost |
Maximum — eliminates largest cost center |
|
Leatherworking only (no gathering) |
Pure crafter — buys from AH |
Good — but margin-dependent on material prices |
|
Alt: Skinning-only character |
Dedicated farm alt sends mats to LW main |
Very Good — maintains separation of concerns |
Sell on Tuesday/Wednesday when raid lockouts reset and players need gear upgrades, leg kits, and drums. Post drums in stacks of 5 (raid-sized). Post leg kits individually. Epic armor orders get posted by customers — check the public board daily for high-commission orders and complete them in priority order by commission size.
Three viable build paths exist based on your playstyle. The good news: all three are viable on different server economies. The bad news: you have to commit fairly early and switching is expensive. Pick the one that matches both your playstyle AND your server's market — checking your AH before committing is not optional, it's survival.
For: Druids, Rogues, Monks, DHs playing on populated realms with active Crafting Orders
For: Hunters, Shamans, Evokers. Best on servers with active Hunter/Shaman guilds.
For: People who hate waiting for orders. Best for alts or players who prefer AH flipping over order hunting.
|
Race |
Faction |
Bonus |
Tier |
|
Kul'Tiran |
Alliance |
+2 Skill |
A — Best Alliance option |
|
Any other race |
Both |
No LW-specific bonus |
C — Play what you want, it's 2 points |
Leatherworking racial bonuses are minimal compared to Herbalism (Druids getting mounted gathering is life-changing) or Skinning (Worgen getting +5 skill + 25% speed). The Kul'Tiran +2 skill is nice but it's not a race-defining choice. Play the race you want. Nobody is losing meaningful gold over 2 WoW reputation services.

Tired of being broke in Midnight? Let’s stop pretending—you want gold. Our new 1-100 Leatherworking guide shows you exactly how to print it!

Tired of being broke in Midnight? Let’s stop pretending—you want gold. Our new 1-100 Leatherworking guide shows you exactly how to print it!

Tired of being broke in Midnight? Let’s stop pretending—you want gold. Our new 1-100 Leatherworking guide shows you exactly how to print it!

Tired of being broke in Midnight? Let’s stop pretending—you want gold. Our new 1-100 Leatherworking guide shows you exactly how to print it!

Tired of being broke in Midnight? Let’s stop pretending—you want gold. Our new 1-100 Leatherworking guide shows you exactly how to print it!

Tired of being broke in Midnight? Let’s stop pretending—you want gold. Our new 1-100 Leatherworking guide shows you exactly how to print it!

Tired of being broke in Midnight? Let’s stop pretending—you want gold. Our new 1-100 Leatherworking guide shows you exactly how to print it!

Tired of being broke in Midnight? Let’s stop pretending—you want gold. Our new 1-100 Leatherworking guide shows you exactly how to print it!

Tired of being broke in Midnight? Let’s stop pretending—you want gold. Our new 1-100 Leatherworking guide shows you exactly how to print it!

Tired of being broke in Midnight? Let’s stop pretending—you want gold. Our new 1-100 Leatherworking guide shows you exactly how to print it!

Tired of being broke in Midnight? Let’s stop pretending—you want gold. Our new 1-100 Leatherworking guide shows you exactly how to print it!

Largely yes to the first part. Midnight makes it marginally more interesting with the Infused Scalewoven Hide system, the Housing decor angle, and the more streamlined material list. But if you're expecting Leatherworking to become exciting, you've come to the wrong profession. It produces gear and kits that people need; people pay for that gear and those kits; you collect gold. It's the profession equivalent of owning a parking lot: unglamorous, functional, consistently profitable.
Check your server's Crafting Orders board before committing. In general, both are viable — the key is depth over breadth. Unlock 4 slots in one armor type before splitting into the other. Chest and Legs typically have the highest order volume regardless of armor type. If you play on a Horde-heavy realm with 5 Hunter guilds actively raiding, mail wins. If your guild is full of Druids and Rogues, leather wins. Your AH is smarter than any guide.
It's the profession-specific currency that replaced Artisan's Acuity for Leatherworking specifically. You earn it by gaining Leatherworking Knowledge Points — every time you earn KP from any source, you generate Moxie proportionally. Spend it at Zaralda in Silvermoon for Blue and Epic profession gear recipes (150 Moxie each). The key change from TWW is that you can no longer use this currency across multiple crafting professions — it's Leatherworking-only now.
You can't, until your Skill is high enough to hit Rank 5 without Concentration. The path there requires significant spec investment — roughly 60+ KP into your armor specialization tree, plus good profession gear. Until then, Concentration is the lever that separates Silver output from Gold output. Use Ingenuity-focused gear to make each Concentration point go further, and make alts to multiply your daily cap during the launch-week gold rush.
Yes. Every raid that doesn't include a Shaman, Mage, or Hunter is buying Drums. Even raids that have natural Bloodlust will buy them as backups or for off-specs. Drums sell every single raid lockout, which in Midnight is every week. They're not your primary income source but they're the most consistent, lowest-drama item in your crafting arsenal. Make them in batches, post them in stacks of 5, collect gold every Tuesday. It's not exciting. It works.
It's in Atal'Aman, which is a phased sub-area of Zul'Aman. If you haven't progressed far enough in the Zul'Aman campaign questline, the treasure literally will not appear for you. Complete more campaign quests, then return. This is not a bug — it's a phasing mechanic. A cruel and specifically annoying phasing mechanic, but a mechanic nonetheless.
When the margin math stops working. Calculate: (Crafting Order commission + value of gear) minus (material cost + opportunity cost of Concentration). When that number is lower than what you'd get selling Void-Tempered Leather and Scalewoven Hide directly, switch. This usually happens 6–8 weeks into the expansion as the gear market saturates. The Flawless Fortes / processed reagent path becomes king mid-expansion because the raw material market stabilizes into predictable arbitrage.
According to community reports from launch week, Fantastic Fur, Peerless Plumage, and Carving Canine all had suspiciously low drop rates — low enough that they cost more on the AH than the rare hides themselves. Whether this is intended rarity, a bug, or simply early-expansion data scarcity isn't confirmed yet. Check the drop rates on Wowhead as the playerbase generates more data. Don't build a recipe strategy around these mats costing nothing — verify your server's AH first.


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