
How to Beat Thomas Richards Coastal Jungle Threat
Tired of going blind in Windrose caves? Our lamp guide covers where to find it, how to refill with Animal Fat, and which boars…
Finding your first lamp in Windrose is a wonderful early milestone, and the game generously provides a couple of ways to pick one up for free right on the starting island!
Here is a friendly guide on where to find your lamp, how to unlock its crafting recipe, and the best way to keep it fueled for your adventures.
There are two confirmed pickup locations in the starting area. You can choose whichever one fits your current exploration route best:
Located near where you initially spawn, look for a hole in the ground hidden by a covering of wood and leaves.
If you head toward the eastern edge of the Coastal Jungle, you will find a point of interest featuring a small boat.
The moment you pick up your very first lamp from either location, your character will automatically learn the blueprint! If you ever happen to misplace your lamp later on, you can easily craft a replacement at your Workbench using the following materials:
When you first pick up the lamp, it will be completely empty. To fill it up so you can safely explore dark caves and dungeons, you will need to use Animal Fat at your Workbench.
Because the refill option lives in a specific menu tab, here is a simple step-by-step walkthrough to help you find it easily:
To get the absolute most value out of your resources, it is best to let your lamp's fuel level run relatively low before refilling it. Each refill restores the lamp completely to 100% regardless of its current charge, so waiting until it is close to empty ensures you aren't accidentally missing out on potential burn time. Just be sure to top it off before heading into a dangerous new dungeon!
Animal Fat drops from pigs. Specifically from Boars, Sows, and their more aggressive evolutionary descendants. Nothing else confirmed in the early game drops it: you may kill every bird, crab, and Drowned on the island and return with absolutely nothing useful for lamp fuel.
Both animal types roam the starting island freely, with a notable concentration near the Smuggler's Cache. Sows are technically a source, but they are inefficient: the drop is not guaranteed, and some players report killing two or three in a row without a single piece of fat. Boars are the priority target. They drop Animal Fat at a noticeably higher rate and are the most statistically reliable investment of your violence. They hit harder, but early-game combat is not a personality test you are allowed to fail by being cowardly about a pig.
Boars drop 2 Animal Fat per kill. Sows drop 1. You do the math, then you do the right thing.
Once you have a ship and basic gear, the islands to the south and southeast of the starter zone introduce Savage Boars and Charging Boars. These variants drop two to three chunks of Animal Fat per kill, making them significantly more efficient to farm than anything on the starting island. They also drop Rough Hide, which is required for a large portion of mid-game crafting recipes, so hunting them solves two supply problems simultaneously. A good clearing loop involves killing everything in an area, moving away briefly to allow respawns, and cycling back. It is not glamorous. Neither is walking into a cave with an empty lamp.
|
Animal |
Location |
Fat per Kill |
Drop Notes |
Other Drops |
|
Boar |
Starting island, near Smuggler's Cache |
2 (typical) |
Best early-game source, reliable |
Meat |
|
Sow |
Starting island, same zones as Boar |
1 (not guaranteed) |
Inconsistent: treat as fallback only |
Meat |
|
Savage Boar |
Islands south/southeast of starter zone |
2–3 |
Higher yield, requires better gear |
Rough Hide, Meat |
|
Charging Boar |
Islands south/southeast of starter zone |
2–3 |
More aggressive; dodge the charge attack |
Rough Hide, Meat |

If you lost your lamp: and the fact that this section exists suggests someone has, repeatedly: the Workbench will craft you a replacement once the recipe is unlocked. The costs are not punishing, but they do require copper processing, so you cannot do it empty-handed at two in the morning on a whim.
Unlocks after picking up the first lamp. Found in the main crafting tab.
Copper Ingots require copper ore smelted at a Furnace, which means you need to have already gone into caves to get copper: ideally, with a working lamp: to then make a lamp. The universe has a sense of humour. Plan ahead and do not lose your lamp.
The Floor-Standing Torch is a cheap emergency alternative. It costs 2x Wood, can be built and deconstructed anywhere, and will light up a section of cave for free. It does not move with you, so it is not a substitute for a proper lamp on longer routes: but as a temporary measure while you are waiting on copper, it does the job without complaint.
One lamp is fine for the starting island. The caves there are short, the fuel economy is forgiving, and you can get back to your Workbench fast enough that running dry is mostly your own fault. Do not over-engineer your setup for the tutorial zone.
The moment you set sail for larger islands, the calculus changes completely. Windrose bigger cave systems burn through one to two full lamps in a single run. If you have only one lamp and it empties mid-dungeon, you are navigating out by memory and optimism, both of which have killed more virtual pirates than any enemy in the game. Carrying two or three lamps eliminates the need to interrupt a copper mining session or a ruins exploration run to trek back to base for a refill. The material cost at that point: especially once you are farming Savage Boars and sitting on a Fat surplus: is trivial. The inconvenience of not having them is not.
There is also the matter of the Curios tab in your inventory: a frequently overlooked section that stores collected notes and diary entries found in caves and ruins. If you are already burning lamps to explore dungeons, you may as well collect the lore while you are there. Some of it advances side quests. None of it requires additional light sources. It just requires that you actually be in the cave, with a working lamp, like an adult.

Tired of going blind in Windrose caves? Our lamp guide covers where to find it, how to refill with Animal Fat, and which boars…

Tired of going blind in Windrose caves? Our lamp guide covers where to find it, how to refill with Animal Fat, and which boars…

Tired of going blind in Windrose caves? Our lamp guide covers where to find it, how to refill with Animal Fat, and which boars…

Tired of going blind in Windrose caves? Our lamp guide covers where to find it, how to refill with Animal Fat, and which boars…

Tired of going blind in Windrose caves? Our lamp guide covers where to find it, how to refill with Animal Fat, and which boars…

Tired of going blind in Windrose caves? Our lamp guide covers where to find it, how to refill with Animal Fat, and which boars…

Tired of going blind in Windrose caves? Our lamp guide covers where to find it, how to refill with Animal Fat, and which boars…

Tired of going blind in Windrose caves? Our lamp guide covers where to find it, how to refill with Animal Fat, and which boars…

Loot the Smuggler's Cache near spawn or the Decrepit Chest at Pirate Remains: both grant a free Empty Lamp.
Press D to switch to the Refill/Repair tab, select the lamp, and confirm spending 3 Animal Fat to restore it fully.
Only Boars and Sows drop Animal Fat reliably in the early game. No other confirmed animal sources exist yet.
Craft a replacement at the Workbench for 4 Copper Ingots and 1 Rope once the recipe is already unlocked.
Carry two or three for larger islands: bigger cave systems drain a full lamp fast, and running dry underground is catastrophic.


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