Thomas Richards is the first named boss in Windrose, gating your progress on the "Revenge is Best Served Cold" quest. He lives in a coastal jungle dungeon, he swings in predictable two-hit patterns, and he will absolutely obliterate you the first time you wander in under-buffed and overconfident. Welcome to the Windrose Thomas Richards boss fight. It is the game's polite way of asking whether you are actually paying attention.
The fight is not mechanically complex. It is, however, unforgiving about one thing: poise shields. Below his health bar, Thomas has a set of guard shields. Until those are gone, you are just tickling him between his attacks while he looks mildly inconvenienced. The entire fight is about learning to break those shields efficiently, and then punishing him hard during the brief stun window before he gets them back. Everything else: the buffs, the weapon choice, the food: exists only to make that work.
The preparation phase is where most people fail before the fight has even started. They walk in with half a stamina bar and some raw meat they forgot to cook. Do not be that person. The Windrose boss preparation checklist is short, non-negotiable, and takes about ten minutes to execute.
Consumables You Actually Need
Stack your food buffs before entering. Windrose food buff stacking allows up to three simultaneous bonuses. Use that. A larger health pool and faster stamina recovery are not quality-of-life improvements here: they are the difference between surviving his third combo and watching the respawn screen load. The Rested buff from your base also dramatically boosts stamina regeneration. Do not leave home without it.
|
Item |
Effect |
Priority |
Note |
|
Bandages x10 |
Heal mid-combat |
Mandatory |
Craftable from basic materials |
|
Health Potion x3 |
Restore 75% HP |
Mandatory |
Craft via basic alchemy |
|
Elixir of Cruelty |
+8% damage |
Strongly Recommended |
Speeds up every phase |
|
Coconut Milk w/ Bananas |
+Endurance / Stamina |
Strongly Recommended |
Up to 3 food buffs at once |
|
Grog / Rum Buff |
Miscellaneous stats |
Optional |
Found in shipwrecks, take it if you have it |
The recommended weapon for this fight is the Greatsword. This is not because it is the best weapon in the game: the Saber and Rapier are arguably faster and more forgiving in open encounters. The Greatsword wins here because of two things: reach, and the fact that heavy attacks with strength-based weapons are the most reliable method of depleting enemy poise shields without needing a perfectly timed parry.
Windrose greatsword build users will find that the weapon's high stability also reduces incoming chip damage while blocking, which matters when you are standing in front of a man who swings at you twice in rapid succession. The downside: slow animation: is irrelevant here because you are not supposed to be spamming anyway. The game will punish spam. Thomas Richards will punish spam. The greatsword just quietly agrees with both of them.
If you insist on a ranged option, guns are viable: and technically the fastest way through the fight if you have the gunpowder. Gunpowder is a finite early-game resource found only by raiding pirate camps or looting supply crates. Save it for dungeon bosses. Thomas Richards is a dungeon boss. Do the math, spend the ammunition, feel no guilt.
Windrose combat is built like a stripped-down Windrose soulslike combat system: closer to Avowed than Elden Ring, but the fundamentals are identical: you cannot spam attacks, you cannot tank hits, and running out of stamina is a death sentence that arrives with surprising punctuality. The stamina wheel flashing red is not a warning. It is an announcement.
This is the entire fight. Thomas Richards has multiple poise shields visible below his health bar. While those shields exist, he cannot be stunned or interrupted. He will finish every combo, swing through your block, and continue his day. Your job is to remove those shields, trigger the stun, and then deal your actual damage.
Thomas Richards swings twice. That is his primary pattern. After two swings, there is a brief window where he does not immediately follow up: that is your opening for a heavy attack. The rhythm is: watch two swings, step back, heavy attack once, disengage. Repeat. Thomas Richards attack pattern does not change phases dramatically; he simply does this faster and harder as you chip away at him. The pattern being predictable is the game's gift to you. Do not squander it by getting greedy.
Walking backwards is not embarrassing. It is a combat technique with a documented history spanning the entire genre. Thomas Richards cannot move faster than you can walk backwards. Use this. Buy time. Wait for the pattern. Let him come to you, then step out of range and land a heavy attack on the way in.
Solo, the fight is a patience exercise. Nobody is rushing you. The room is generous. Thomas Richards cannot regenerate health between your retreats. You will spend more bandages than feels reasonable for a "first boss," and you will die at least once before the pattern clicks. This is expected. This is the game working correctly.
In Windrose co-op boss fight with a group, assign one person as the dedicated tank. That person holds aggro, eats the double swings, and keeps Thomas focused while everyone else chips away at poise shields from the flanks. If someone has bullets and gunpowder, they should be shooting him continuously: ranged attacks deal poise damage and health damage simultaneously, and Thomas cannot effectively retaliate against a target he is not facing.
Windrose supports up to eight players in co-op, though the developers recommend four for optimal performance, especially in dungeon encounters where the framerate becomes an unspoken participant. With four players, Thomas Richards goes from a measured duel to a brief, violent disagreement.

|
Mistake |
Why It Happens |
The Fix |
|
Stamina exhaustion |
Spamming attacks or dodges |
Attack twice, disengage. Never let the wheel flash red. |
|
No food buffs |
Forgot, or thought it was optional |
Coconut Milk with Bananas before entering. Non-negotiable. |
|
Only using light attacks |
Feels faster, feels safer |
Light attacks barely dent poise. Use heavy attacks after his combo ends. |
|
Getting greedy in stagger window |
He is stunned, so you hit him 11 times |
Two to three hits, then get out. His recovery is faster than your combo. |
|
No bandages |
Assumed health potions were enough |
Bring ten bandages. Bring them all. |
|
Ignoring the Rested buff |
Did not decorate the base |
Place one item from each decoration subcategory. Stamina recovery doubles. |
The Greatsword is the most reliable choice. Its heavy attacks break poise shields efficiently and its range keeps you just outside his swing arc on approach.
Poise shields must be broken before he staggers. Heavy attacks deplete them fastest. Break shields, punish the stagger, disengage, and repeat until he stops moving.
Fully soloable with the right buffs and patience. A group makes it trivially faster, especially with one dedicated tank and a ranged player depleting shields.
Elixir of Cruelty for damage, Coconut Milk with Bananas for stamina, plus the Rested buff from your base. Three simultaneous food buffs are allowed: use them all.
You are attacking or dodging until the stamina wheel flashes red. Stop before that. Two attacks, back off. Stamina recovery is dramatically slower after a full drain.