
WoW Midnight Pit of Saron M+ Dungeon Guide | Season 1
Master Vengeance Demon Hunter in WoW Midnight. Full Season 1 guide: Aldrachi Reaver & Annihilator builds, AoE rotation, BiS gear, Mythic+ tips, PvP, m
The Vengeance Demon Hunter Midnight expansion entry is, to the surprise of nobody who suffered through The War Within's talent tree, substantially cleaner. Blizzard stripped out the baroque nonsense, smoothed the rotation into something approaching a coherent builder-spender loop, and introduced the Apex Talent system to give the spec a flashy new mechanic that will absolutely make you feel like a god in a 12-key and like a particularly optimistic corpse in a 22-key.
The Vengeance Demon Hunter class overview WoW Midnight in short: you are a melee tank with exceptional self-healing, terrifying mobility via Infernal Strike, dominant AoE threat through Immolation Aura, and a defensive profile built around cycling Fiery Brand, Demon Spikes, and Metamorphosis. You are not the tankiest tank. You are the most entertaining tank to watch, and in organised content, one of the most capable. The gap between "entertained spectator watching you die" and "legitimate top-tier tank" is exactly this guide.
|
Category |
Rating |
Notes |
|
Self-healing |
S-Tier |
Soul Fragment consumption, Leech talents, and Fel Devastation keep you vertical with humiliating regularity |
|
Mobility |
S-Tier |
Two charges of Infernal Strike plus Vengeful Retreat. You will never be in the right place at the right time, but you will arrive there quickly |
|
AoE Threat & Damage |
A-Tier |
Spirit Bomb into large packs is genuinely embarrassing for DPS specs |
|
Single-Target Damage |
B-Tier |
Acceptable. Do not compare yourself to a DPS or you will have feelings |
|
Utility |
A-Tier |
Sigil of Silence, Chaos Nova, Darkness. You bring enough utility to justify your presence even on a bad night |
|
Defensives |
A-Tier |
Strong when layered correctly. Catastrophic when you forget Fiery Brand exists |
Vengeance's defensive profile is active. You do not simply put on a shield and hope. You cycle your cooldowns, consume soul fragments at the right moment, and manage your resources with the attentiveness of someone who would like to not be dead. If "thinking while tanking" sounds stressful, Death Knight exists.
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Midnight arrives carrying a set of changes that are, objectively, improvements: which is a sentence that should not be taken for granted given the expansion's predecessor left Vengeance looking like something a junior designer assembled on a Friday afternoon. Here is what actually matters for the How to play Vengeance Demon Hunter in WoW Midnight question you are presumably asking:
|
Change |
Impact |
|
Fracture now auto-replaces Demon's Bite baseline |
Major improvement. No more keybind confusion. Cooldown increased to 6 sec, but damage up 37.5% |
|
Metamorphosis cooldown reduced to 2 minutes |
More frequent Metamorphosis windows. Vengeful Beast talent now makes it a meaningful offensive cooldown |
|
Infernal Strike cooldown reduced to 15 sec, now Haste-affected |
More mobility more often. Your insistence on diving into packs early is now marginally more justified |
|
Soul Cleave now strikes all enemies in arc (down from 5 targets) |
Damage reduced beyond 5 targets, but functionally cleaner in large pulls |
|
New talent: Vengeful Beast |
Metamorphosis grants +5 sec duration and +20% damage to core spenders. Last Resort is locked behind it, making it nearly mandatory |
|
Feed the Demon redesigned |
Every 20 Fury spent reduces Demon Spikes cooldown by 1 sec. Actually synergises with the rotation now |
|
Sigil of Flame now Vengeance-only |
A loss for Havoc players. Irrelevant to you. Enjoy your exclusive sigil |
|
Apex Talent: Untethered Rage (4 points) |
The biggest new mechanic. Free Metamorphosis procs from Soul Fragment consumption. Details in the dedicated section below |

The WoW Midnight Vengeance Demon Hunter talent builds landscape is mercifully less deranged than previous expansions. There are two Hero Talent choices: Aldrachi Reaver and Annihilator. Both are viable in Season 1 following Blizzard's tuning pass, which is a sentence that could not have been written about most Hero Talent situations in The War Within without being a lie.
Aldrachi Reaver is your general-purpose recommendation. It rewards active play through the Art of the Glaive mechanic: consuming 20 Soul Fragments or casting Sigil of Spite converts your next Throw Glaive into a Reaver's Glaive, which empowers your next Fracture and Soul Cleave cast. The Bladecraft talent enforces the correct order: always Fracture first, always Soul Cleave second. Do not overthink it. Do not do it backwards. The game has kindly told you the order.
Art of the Glaive Priority (Aldrachi Reaver)
Annihilator generates Voidfall stacks through Fracture casts. At 3 stacks, consuming them with Soul Cleave or Spirit Bomb drops meteors on your enemies. Metamorphosis also grants 3 meteors immediately and resets Spirit Bomb's cooldown. Most of Annihilator's damage is buffed by Fiery Demise, meaning you want to sync your big meteor bursts around Fiery Brand windows. Maxroll recommends Annihilator for average Mythic+ due to its lower skill floor and better snap-threat generation. If your main concern is not confusing your healers, Annihilator is the considerate choice.
|
Talent |
Tier |
Verdict |
|
Core |
Immolation Aura's initial burst shatters Soul Fragments from enemies. Mandatory. Take it and never question it |
|
|
Vengeful Beast |
Core |
Metamorphosis +5 sec, +20% spender damage. Last Resort is locked behind it, which makes this practically mandatory in both content types |
|
Core |
Reduces Fiery Brand to 45 sec cooldown and grants an additional charge. Dramatically increases your DR cycling ability |
|
|
Painbringer |
Situational |
Nerfed from previous iterations but still provides passive damage reduction. Defensive-minded players take this; damage-minded players take something offensive |
|
Sigil of Silence (202137) |
M+ Priority |
AoE silence on an 8-yard radius. Worth its weight in any dungeon with casters. Swap to Calcified Spikes in raid if caster interrupts are irrelevant |
|
Wounded Quarry |
Funnel Build |
Large damage increase against a priority target when surrounded by many enemies. Excellent on boss fights with add spawns. Irrelevant in vacuum single-target |

Midnight's Apex Talent system gives Vengeance Demon Hunter access to Untethered Rage, a four-rank node that you unlock by spending points gained from leveling past 80. You should be doing this. Every rank matters, and the fourth rank is the reason the spec feels genuinely different in Midnight compared to the prior expansion. Here is what each rank does, in ascending order of how much you will enjoy it
|
Rank |
Effect |
Impact |
|
Rank 1 |
Each Soul Fragment consumed by Soul Cleave or Spirit Bomb has a chance to grant a special Metamorphosis charge (10 sec duration, must be used within 12 sec) |
Meaningful. Free Metamorphosis procs are both a damage and defensive benefit |
|
Rank 2 |
Soul Cleave and Spirit Bomb can consume one additional Soul Fragment each, and each consumed fragment deals +5% increased damage |
Higher throughput per cast. Synergises with Spirit Bomb's soul-count scaling |
|
Rank 3 |
Same as Rank 2 enhancement (second and third points both increase the damage bonus per soul consumed) |
Incremental. Take it on the way to Rank 4 |
|
Rank 4 |
Each soul consumed that does not trigger Untethered Rage grants a stacking Agility buff (+1% per stack) and increases the proc chance exponentially. Procs commonly occur at 6–8 stacks; near-guaranteed by 13–14 stacks |
The reason you build to Rank 4. Agility buff is a meaningful DPS increase that also feeds into armor, and the guaranteed proc cadence makes Metamorphosis nearly a rotational cooldown rather than a 2-minute event |
Apex Note
The proc cadence of Untethered Rage means that in large AoE pulls: exactly where you are spending soul fragments fastest: you will be entering Metamorphosis at a frequency that makes the spec feel substantially stronger than the tooltip suggests. Farm your Apex points. Do not skip them to spend talent points elsewhere.

The Vengeance Demon Hunter single-target priority Midnight rotation is a builder-spender loop at its core. You generate Soul Fragments and Fury with builders, spend them with spenders, and weave your cooldowns in around this loop with the attentiveness of someone who prefers their character to remain alive. There is no "rotation" in the strict sense: there is a priority list, and you execute the highest-priority available action at every global cooldown. Here is what that priority looks like for Aldrachi Reaver:
The Vengeance Demon Hunter burst cooldown alignment Midnight window centres around Metamorphosis. You want to enter Metamorphosis with your damage-amplifying burst aligned: use Fiery Brand immediately before or during Metamorphosis to enable Fiery Demise amplification on your Annihilator meteors or on your empowered Fracture/Soul Cleave sequence. Pot immediately after the pull opener, align Sigil of Spite to trigger Reaver's Glaive for an empowered opener combo, then drop Metamorphosis. The cadence from that point is determined by your Untethered Rage proc rate: which at Rank 4 means you will be re-entering Metamorphosis far more often than the 2-minute cooldown suggests.
Defensive Layering
The correct priority for defensive cycling is: Metamorphosis > Fiery Brand > Demon Spikes. You want the highest value cooldown engaged during the highest damage windows. Do not burn Metamorphosis on melee autos and then have a tank buster land with nothing available. Do, however, burn Metamorphosis if the alternative is dying. Dying is worse than poor cooldown efficiency.
The WoW Midnight Vengeance Demon Hunter AoE rotation is where the spec goes from "acceptable tank" to "the reason your dungeon group does not need a DPS." Spirit Bomb at maximum soul count into a large pack is one of the more satisfying things you can do in this expansion, and unlike several prior iterations of the spec, you actually have the Soul Fragment generation to do it consistently. Here is your AoE priority, which is mostly the same as single target with the emphasis shifted toward Spirit Bomb:
The core AoE goal is maximising Soul Fragment generation so that Spirit Bomb is never waiting on souls. Fallout makes Immolation Aura's initial burst a Soul Fragment source, which: combined with Fracture's 2 Lesser Soul Fragments per cast and Sigil of Spite's 3 Soul Fragments on detonation: means a properly executed pull will have you Spirit Bombing nearly every time the cooldown resets.
The WoW Midnight Vengeance Demon Hunter raid rotation does not diverge dramatically from the single-target priority list. The key raid-specific considerations are: defensive cooldown planning around tank busters, Wounded Quarry value on add-spawn boss fights, and the appropriate management of Metamorphosis as both an offensive and survival tool.
In raid, both Aldrachi Reaver and Annihilator are now viable following Season 1's tuning pass. Aldrachi Reaver edges ahead in pure single-target damage on Patchwerk-style fights due to Reaver's Mark's consistent 14% increased damage taken debuff. Annihilator is competitive or better on fights with sustained add phases where Voidfall meteors cleave efficiently across multiple targets. The choice is not dramatic: pick the one you execute correctly rather than the theoretically optimal one you fumble.
Communicate your defensive cooldown plan with your co-tank and healers. Metamorphosis on a 2-minute cooldown with Untethered Rage procs means you often have substantially more defensive coverage than your cooldown sheet suggests. Update the Warcraft Logs after each pull and check if your Spirit Bomb casts are landing with enough souls, and if your Fiery Brand + Fiery Demise windows are actually aligning.
The Vengeance Demon Hunter Mythic+ build WoW Midnight recommendation is Annihilator for average keystones and Aldrachi Reaver for high-end progression. The reason Annihilator wins in average keys is simple: it has a lower skill floor, generates better snap-threat on fresh pulls, and the World Killer talent reduces Metamorphosis's effective cooldown to approximately 1 minute and 20 seconds on average, giving you substantially more defensive coverage across a dungeon run.
In high-end keys where execution is reliable and every percent of throughput matters, Aldrachi Reaver's Reaver's Mark debuff and Thrill of the Fight Haste buff edge it slightly ahead. The difference is not enormous. What is enormous is the gap between good cooldown management and bad cooldown management, which no talent choice can fix.
|
Ability |
Type |
Usage |
|
Sigil of Silence |
AoE Silence |
8-yard silence on all casters in range. Among the most valuable utility tools in any dungeon with spellcasting enemies. Use it aggressively. You have it. Use it |
|
Chaos Nova |
AoE Stun |
45-second cooldown AoE stun. Excellent for snapshotting threat at the start of a pull and for stopping critical mechanics |
|
Party DR |
15% chance to avoid damage for 8 seconds on all party members. Best against numerous small hits rather than one-shot mechanics. Use it on sustained AoE damage phases |
|
|
Sigil of Chains (replacement for Sigil of Misery) |
Root/Pull |
Now replaces Sigil of Misery when talented. Pulls enemies toward the sigil. Marginally less useful than prior iterations; still valuable for grouping scattered packs |
|
Mobility + Damage |
15-sec cooldown, now Haste-affected. Use charges for gap-closing and positioning rather than burning both for minor DPS. Saves lives when a mechanic requires immediate repositioning |
Recording your gameplay and reviewing Warcraft Logs are the most effective improvements available to a tank. Mythic+ tanking is overwhelmingly about figuring out why you died in a given scenario and correcting it. The rotation is secondary to cooldown management, and cooldown management is secondary to knowing what kills you before it happens. Be honest with yourself. The logs do not lie.

The WoW Midnight Vengeance Demon Hunter stat priority follows the general pattern of Agility-primary scaling you would expect from a spec that converts primary stats into armor, attack power, and dodge chance simultaneously. The stat squish that accompanied Midnight made Agility proportionally more valuable relative to secondary stats, which means item level is your primary gearing driver in most situations. Here is the priority, followed by what each stat actually does for you beyond the tooltip:
|
Stat |
Why You Want It |
Notes |
|
Agility |
Attack power, ability damage, Dodge chance, and Armor during Demon Spikes via Mastery: Fel Blood. Primary stat that scales with every piece of higher-ilvl gear you equip |
A 5+ item-level upgrade is virtually always worth equipping regardless of secondary stats. Never pass up significant ilvl for secondary optimization |
|
Haste |
Reduces Fracture cooldown directly, increasing Soul Fragment and Fury generation. Reduces Global Cooldown. Now also reduces Infernal Strike's cooldown in Midnight |
Do not stack past the first diminishing-returns threshold. Haste is strong but the stat budget spent on it beyond a reasonable amount costs you Agility or Critical Strike |
|
Critical Strike |
Increases damage and healing critical chance. For Vengeance specifically: Critical Strike converts to Parry rating, which is a meaningful physical damage reduction stat. Volatile Flameblood also generates extra Fury from Immolation Aura crits |
Solid defensive and offensive value. Priority over Versatility due to the Parry conversion |
|
Versatility |
Flat percentage increase to all damage and healing done, and damage taken reduction at half the value. Every part of the spec scales with it. Boring but reliable |
Currently tuned less efficiently per point than other secondaries due to rating requirements. Takes gear naturally; do not chase it specifically |
|
Mastery: Fel Blood |
Increases Attack Power and Armor gained from Agility during Demon Spikes (and half-value when Demon Spikes is not active) |
Currently tuned poorly for Vengeance in Midnight. The defensive value does not justify prioritising it over other secondaries |
The Vengeance Demon Hunter BiS gear WoW Midnight list is primarily driven by item level and tier set availability in Season 1. The Midnight Season 1 tier set for Vengeance Demon Hunter revolves around Fracture, and is as follows:
2-piece: Fracture damage increased by 35%.
4-piece: Fracture has a 30% chance to spark a violent detonation, dealing Fire damage to all nearby enemies.
The 4-piece is a meaningful damage boost but adds no defensive benefit and does not materially alter your rotation. This means you are not incentivised to dramatically sacrifice item level to acquire the tier set early. A 3-4 item level difference between tier and non-tier is approximately a wash; larger gaps favour item level. Prioritise completing the set once accessible at competitive item level from your progression content.
Trinket selection for the Best Vengeance Demon Hunter trinkets WoW Midnight question follows the general rule of: on-use offensive trinkets aligned with your Metamorphosis + Fiery Brand burst window, and passive Agility or defensive trinkets for the second slot. Specific Midnight trinket IDs are subject to ongoing tuning and should be verified via current Bloodmallet or Raidbots simulations for your specific character.
Simulate your own character. The correct BiS list is the one that reflects your actual available gear. Raidbots with a Pawn-compatible string, or direct sim comparisons, are the only reliable method for individual gearing decisions in Midnight Season 1.

The Vengeance Demon Hunter PvP guide Midnight section exists because someone, somewhere, decided they would like to tank in a battleground or arena. Respect for the commitment to bit. Here is what you need to know.
Vengeance is not the spec of choice for serious rated PvP. It is a tank specialisation, and tank specs in PvP occupy the niche of "extremely annoying to kill" rather than "capable of killing things quickly." In the right hands and the right composition, Vengeance's self-healing, crowd control, and mobility via Infernal Strike make it a legitimate pain to deal with in battlegrounds and some skirmish contexts. In rated arena, you will need a cooperative composition that can leverage your lockdown tools.
The Vengeance Demon Hunter arena build WoW Midnight tilts toward maximum survivability and control uptime. Prioritise Sigil of Silence, Sigil of Chains, and Chaos Nova for maximum disruption. Your role in arena is to survive indefinitely while your partners kill things, interrupt key casts, and keep enemies grouped for your AoE control. You are not winning 1v1s against competent DPS in most scenarios. This is fine. You are a tank. Adjust your expectations or adjust your spec.
|
PvP Talent |
Use Case |
|
Hindered Steps |
Sigil of Flame slows enemies by 50% for 3 seconds. Excellent disruption in any sustained fight |
|
Detainment |
Increases Sigil of Misery duration and applies to targets using crowd-control immunities. Situationally valuable against immune targets |
|
Reverse Magic |
Dispels all magical debuffs from a friendly target and applies them to the caster. One of the strongest PvP utility tools available to the spec |
For the Vengeance Demon Hunter class overview WoW Midnight PvP stat priority: Versatility is significantly more valuable in PvP than in PvE due to the damage reduction component scaling on player damage, which is substantial. Stack Versatility above other secondaries in PvP gear, then Haste for cooldown availability, then Critical Strike for the Parry conversion.

The Vengeance Demon Hunter best professions Midnight selection follows the standard "choose the ones that make you money and provide crafted gear access" framework. Midnight's profession system has matured from the overwrought complexity of Dragonflight into something that remains deep but less punishing for players who simply want relevant stat bonuses and consumable self-sufficiency. Here is the pragmatic breakdown:
Crafts high-item-level mail and plate armor that can be traded. For Vengeance specifically, relevant mail/leather pieces with embellishments. Access to Missives for stat customisation on crafted gear. Top-tier profession for min-maxers who want embellishment control
Produces Demon Hunter-appropriate leather armor and consumable bracer enchants. Less universally optimal than Blacksmithing's stat customisation but still provides crafted gear access and the self-sufficient embellishment option
Extends combat potion durations, allows Cauldron creation for group buffs, and provides the Alchemist Stone trinket option. Consumable economy value is extremely high in progression content. A legitimate option if you prefer financial returns over crafted gear
Creates gems including the meta socket gem equivalent for Midnight. Self-sufficient gem supply across the tier is meaningful at high keystones and progression raiding where gem consumption is consistent
For a player focused on progression tanking, Leatherworking + Jewelcrafting provides crafted armor access and gem self-sufficiency. For a player focused on gold generation alongside raid progression, Alchemy + Jewelcrafting is more economically rewarding. Neither choice will make or break your performance. Your rotation and cooldown management will do that for you.
The Vengeance Demon Hunter macros and addons WoW Midnight toolkit is not optional at high-level play. Macros that cast Sigils at your cursor position are the single most impactful quality-of-life improvement available to the spec, and the absence of them in high-end content is as visible as a tank who forgets to press defensives. Here are the macros that matter:
Sigil of Flame at Cursor
#showtooltip Sigil of Flame /cast [@cursor] Sigil of Flame
Sigil of Spite at Cursor
#showtooltip Sigil of Spite /cast [@cursor] Sigil of Spite
Infernal Strike at Cursor
#showtooltip Infernal Strike /cast [@cursor] Infernal Strike
Infernal Strike at Self (mobility min-maxing)
#showtooltip Infernal Strike /cast [@player] Infernal Strike
Cancelaura Macro (immunity cancellation)
#showtooltip /cancelaura Blessing of Protection /cancelaura Hand of Protection /stopmacro
Metamorphosis + Potion (burst alignment)
#showtooltip Metamorphosis /use [combat] 14 /cast Metamorphosis
|
Addon |
Purpose |
Priority |
|
WeakAuras 2 |
Track Soul Fragment count, Untethered Rage proc availability, Fiery Brand charges, Reaver's Mark uptime, and Thrill of the Fight buff. Non-negotiable at any serious level of play |
Mandatory |
|
Details! Damage Meter |
Real-time performance tracking with spec-specific breakdowns. Also the fastest way to have an accurate post-pull analysis of your Soul Cleave and Spirit Bomb cast efficiency |
Strongly Recommended |
|
Plater Nameplates |
Custom nameplate profiles allow you to track debuffs applied by your Sigils and Fiery Brand on individual enemies in large packs. Transforms AoE target management from guesswork into information |
Strongly Recommended |
|
BigWigs or DBM |
Boss timers for Mythic+ and raid. If you are tanking without boss timers in 2026, you are doing something that is technically impressive and practically indefensible |
Strongly Recommended |
|
OmniCC |
Adds cooldown numbers to ability icons. Eliminates the need to stare at diminishing pie-chart animations to determine if Fracture has come off cooldown |
Recommended |
The WoW Midnight Vengeance Demon Hunter DPS optimization question has a straightforward answer that most people ignore in favour of asking what trinket to use: your DPS as Vengeance Demon Hunter is primarily determined by how well you execute your Soul Fragment generation and spending loop, not by any secondary stat optimisation. Here is what actually moves your damage numbers:
First: Spirit Bomb at maximum soul count is approximately 20% more damage than a 1-soul Spirit Bomb. Every time you Spirit Bomb at fewer than 5 souls when 5 souls were achievable, you have wasted damage. This is the single largest source of DPS loss in most Vengeance logs and it has nothing to do with talent choices.
Second: Fiery Demise amplification. Your Sigil of Flame, Fel Devastation, and Annihilator Voidfall meteors all deal Fire damage. Fiery Brand via the Fiery Demise talent causes targets to take increased Fire damage. Every point of Sigil of Flame and Fel Devastation damage that lands while Fiery Brand is active is amplified. Every point that lands while it is not active is not. The delta is meaningful at high item levels. Align your fire damage cooldowns with Fiery Brand.
Third: Thrill of the Fight uptime. As Aldrachi Reaver, this 6% Haste buff from consuming both Art of the Glaive enhancements should be at 100% uptime in combat. If it is dropping, your Art of the Glaive combo execution is inconsistent. Review your logs, identify where the combo is being dropped, and fix it. This is the Vengeance Demon Hunter burst cooldown alignment Midnight problem in its most common form.
In order of impact: Spirit Bomb soul count discipline > Fiery Demise alignment > Thrill of the Fight uptime (Aldrachi) / Voidfall stack consumption timing (Annihilator) > Fracture cooldown efficiency > secondary stat optimisation. Fix the first three before worrying about gem choices.

Master Vengeance Demon Hunter in WoW Midnight. Full Season 1 guide: Aldrachi Reaver & Annihilator builds, AoE rotation, BiS gear, Mythic+ tips, PvP, m

Master Vengeance Demon Hunter in WoW Midnight. Full Season 1 guide: Aldrachi Reaver & Annihilator builds, AoE rotation, BiS gear, Mythic+ tips, PvP, m

Master Vengeance Demon Hunter in WoW Midnight. Full Season 1 guide: Aldrachi Reaver & Annihilator builds, AoE rotation, BiS gear, Mythic+ tips, PvP, m

Master Vengeance Demon Hunter in WoW Midnight. Full Season 1 guide: Aldrachi Reaver & Annihilator builds, AoE rotation, BiS gear, Mythic+ tips, PvP, m

Master Vengeance Demon Hunter in WoW Midnight. Full Season 1 guide: Aldrachi Reaver & Annihilator builds, AoE rotation, BiS gear, Mythic+ tips, PvP, m

Master Vengeance Demon Hunter in WoW Midnight. Full Season 1 guide: Aldrachi Reaver & Annihilator builds, AoE rotation, BiS gear, Mythic+ tips, PvP, m

Master Vengeance Demon Hunter in WoW Midnight. Full Season 1 guide: Aldrachi Reaver & Annihilator builds, AoE rotation, BiS gear, Mythic+ tips, PvP, m

Yes. Strong self-healing, excellent mobility, viable in both Hero Talent trees. A legitimate top-tier tank choice for Mythic+ and raid.
Annihilator for average keys due to lower skill floor and better snap-threat. Aldrachi Reaver for high-end progression where execution is reliable.
Cast Spirit Bomb with a minimum of 5 Soul Fragments. With Untethered Rage Rank 2+, aim for 6 or more per cast for maximum damage scaling.
Each consumed soul has a proc chance for a free 10-second Metamorphosis. At Rank 4, failed procs stack Agility and increase future proc chance, guaranteeing a proc by 13–14 stacks.
Functionally unkillable in casual PvP. In rated arena, survivability is high but kill pressure is low; requires a composition that leverages your control tools.


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