The honest answer is that Moon Knight has multiple viable build paths, exceptional mobility, and an Ankh-based playstyle that handles both dense vampire swarms and tough single-target bosses without requiring a specific team composition. He jumps. He flies. He throws golden bird-shaped projectiles at the undead. He is, in every measurable way, the correct choice for players who enjoy winning.
His Lunar Tide Trait functions as a crowd control engine, and his Moon Knight Ankh build Blood Hunt becomes genuinely terrifying at max investment. The Ankhs attach to bosses, tick persistent damage, and the Pendant of Ostr exclusive allows six to be active simultaneously while granting 50% damage reduction. That is not a misprint. Fifty percent. While you are doing the killing.
Do not spread your upgrades across multiple heroes. Progress is character-specific. A fully upgraded Moon Knight beats a neglected anyone-else. Focus here first, thank yourself later, resist the temptation of trying Jeff.
|
Trait |
Points |
Key Benefit |
|
Waxing Moon |
3 |
Boosts base damage potential against vampire hordes. |
|
Moonblade Resonance |
3 |
Synergizes with the Ankhs to increase area-of-effect damage capabilities. |
|
Lunar Glide |
3 |
Automatically fires darts at Ankhs, triggering continuous damage bounces against incoming enemy waves. |
|
Waning Moon |
3 |
Enhances combat efficiency and overall output. |
|
Moonlight Projection |
3 |
Strengthens the Ankhs' field presence so you can shred enemies safely. |

|
Priority |
Arcana Upgrade |
Notes |
|
1st |
Total Output Boost |
Maximize this immediately for the highest possible damage. |
|
2nd |
Health |
Maximize this right after your damage to ensure you have the survivability needed for Nightmare 160. |
|
3rd |
Extra Boss Drops / Other |
Only invest points here once your Total Output Boost and Health are fully maxed out. |
Moon Knight runs two distinct setups in Blood Hunt, and confusing them will cost you runs at higher difficulties. The best Moon Knight build Marvel Rivals for late-game content is unambiguously the ranged Ankh-focused Phases of the Moon build. The melee knuckles build is for ad clearing, and it is excellent at exactly that — just do not drag it into a boss fight and expect mercy.
This is your main build. If you are running solo, this is your only build. Bosses do not die to enthusiasm alone, and the knuckles setup will leave you standing in front of Dracula feeling deeply embarrassed. Run the Ankh build from the start when playing alone.
|
Slot |
Item |
Target Rating |
Priority Stats |
|
Weapon |
Scepter Required |
7,500 (5x S-rank) |
Total output boost, crit hit rate, damage vs bosses |
|
Exclusive |
Pendant of Ostr MUST HAVE |
As high as possible |
Unlocks 6 Ankh cap + 50% damage reduction |
|
Armor |
Best available |
Maximize |
Health primary |
|
Amulet |
Best available |
Maximize |
Health / resistances |
The Pendant of Ostr is not optional. It is the cornerstone of this entire playstyle. Without it you can field fewer Ankhs and you surrender that 50% damage reduction, which means bosses will remove your health bar with the casual indifference of someone deleting a spam email.
When you have teammates handling boss damage, this build transforms Moon Knight into a wave-clearing engine. The knuckles combined with the Gauntlets exclusive trigger the Fist of Eclipse interaction — hitting an Ankh with a punch causes eleven-plus chain explosions that evaporate entire vampire swarms faster than they can spawn.
|
Slot |
Item |
Target Rating |
Priority Stats |
|
Weapon |
Knuckles Required |
7,500 (5x S-rank) |
High raw damage; crit rate acceptable |
|
Exclusive |
Gauntlets MUST HAVE |
As high as possible |
Enables Fist of Eclipse explosion chain |
|
Armor |
Best available |
Maximize |
Health primary |
|
Amulet |
Best available |
Maximize |
Health / damage |
The Moon Knight ad clear build Blood Hunt core loop is straightforward to a fault: spam the new kick ability whenever it is off cooldown, use primary attack to charge it, and deploy Ankhs as trigger points for the explosion chain. Your alt exists for emergencies only. Treat it like a fire extinguisher — present in the room, never your first instinct.
Blood Hunt's Marvel Rivals PvE progression system operates on three compounding layers. Gear is the foundation: weapons, armor, accessories, and an exclusive slot, each with a maximum rating of 7,500 achieved by landing five extended effects at S-rank. The probability of rolling five S-ranks on your first attempt is low enough that you should make peace with that reality immediately and save yourself the frustration.
Traits are the hero-specific skill tree. Moon Knight's tree branches between the Ankh-focused ranged path and the melee kick path. The Lunar Tide Trait is your crowd control backbone for the Ankh build. Read the tree before you spend points. The game does not refund bad decisions with the same enthusiasm it charges for them.
Arcana is the power bonus layer that scales as you push deeper into Nightmare content. For prioritization: max Total Output Boost first, then Health, then the remaining two bonuses in whatever order strikes your philosophical fancy. The damage matters. The other two are nice. Total output is what separates players who reach Nightmare 160 from players who write angry posts about it online.
Farming Normal difficulty for gear is a strategic error that will haunt you. Push to Hard immediately after your first clear. Nightmare-tier rewards require Nightmare-tier willingness to experience consequences.
The Forge menu allows you to scrap collected gear into Uru Shards, which can then be used to craft items for specific heroes and slots. The quality of crafted gear scales with your character's level — a higher-level Moon Knight has better odds of receiving Epic or Legendary output from the same Uru Shard investment. The system is RNG-based. The information icon in-game shows exact odds, which you should check precisely once and then never look at again for your own peace of mind.
You can smelt gear from other characters to craft Moon Knight pieces. If a teammate's surplus Blade sword can become a better Scepter for your Moon Knight Phases of the Moon build, the decision makes itself. Be efficient. The vampires certainly are.
The Ankh boss build loop is this: throw all Ankhs at the target, shred with Scepter primary fire, repeat until the target stops moving. That is the entire strategy. The Moon Knight Ankh strategy Marvel Rivals sounds deceptively simple because it is deceptively simple. The execution is what separates players who clear Nightmare 160 in under five minutes from players who do not clear it at all.
The ad-clear knuckles loop is: use kick ability on cooldown, charge it with primary attack, place Ankhs for explosion triggers, do not use your alt unless something has genuinely gone wrong. Something will genuinely go wrong. Use your alt.
Yes. Run the Ankh boss build exclusively when solo. The knuckles setup requires teammates to handle bosses.
Scepter for the boss Ankh build. Knuckles for ad clearing. Do not confuse the two mid-run.
Raises the Ankh cap to six and grants fifty percent damage reduction while Ankhs are deployed. Non-negotiable.
Complete Normal, Hard, and Extreme first. Nightmare then opens. It will not be gentle about this.
Yes, at max build with full Arcana investment and 7,500-rated gear. Expect significantly longer until then.