Marvel Rivals Blood Hunt Tier List

24 April, 2026

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Marvel Rivals Blood Hunt Tier List

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Marvel Rivals Blood Hunt Tier List

Let's keep this brief, since reading comprehension appears to be in short supply. Blood Hunt is Marvel Rivals' second major PvE mode, following Marvel Zombies from Halloween 2025. You pick one of six event heroes, fight through vampire-infested New York with up to three other players, and work your way through four boss battles. The story involves Dracula, a stolen Norn Stone, and a cascade of catastrophically poor decisions by Spider-Man and Black Cat. Typical Tuesday.

This is not casual content. The Blood Hunt Nightmare difficulty scales across 120 stages, with rewards locked behind kills, clears, and hero-specific challenges. If you came here expecting to coast on Normal and collect full rewards, you should close this tab and reconsider your relationship with effort.

"Dracula was locked up since Season 1. Spider-Man broke the vault. The resulting vampire apocalypse is, legally speaking, not Dracula's fault."

The mode supports 1 to 4 players. You can absolutely run it solo. Whether you survive solo on Nightmare difficulty is a different, more philosophical question. Each hero comes with a Traits system, equippable Gear across four slots, and an Arcana scaling layer that rewards pushing higher difficulties. Upgrades persist between runs. Progress compounds. Do not waste early runs on Normal when you could be building your hero on Hard.

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Blood Hunt Tier List

The Marvel Rivals Blood Hunt tier list is built around one principle: who survives long enough to matter. Pure damage burst is irrelevant when Nightmare difficulty delivers continuous chip damage that erodes even the cockiest health bars. Sustain, AoE clearing, and crowd control determine who actually clears Nightmare 70. Pick accordingly.

Tier

Hero

Why They Are Where They Are

S

Blade

Lifesteal scaling makes him functionally immortal at high Nightmare stages. The most consistent top pick in the entire mode. If you are not playing Blade first, you are explaining yourself.

S

Thor

Built for sustained fights. AoE pressure across waves, reliable damage in boss phases, and a kit that simply does not collapse under Nightmare's relentless scaling. Quietly excellent.

S

Moon Knight

The Lunar Tide Trait makes Ankhs follow his movement and stun nearby enemies. Crowd control in a wave-clear mode is not a perk, it is a survival mechanism. His Nightmare 70 title is among the best in the event.

A

Squirrel Girl

Elite wave clear. Entire packs of vampires evaporate in her general direction. Drops off in sustained boss fights, but getting through waves fast enough that bosses barely matter is a legitimate strategy.

A

The Punisher

High damage output against swarms. A strong pick for anyone who wants to reach the 40,000-kill Blood Hunt Nameplate before the event ends. Not subtle. Not glamorous. Effective.

B

Jeff the Land Shark

Do not dismiss him. At Nightmare 70 and above, Jeff's healing-over-time becomes mechanically necessary to counter the Vampiric Aura chip damage. He is not a damage dealer. He is a structural piece for endgame co-op compositions. Niche, correct, underestimated.

NOTE: Tier placement assumes proper Gear investment and Trait selection. A fully upgraded Squirrel Girl beats a neglected Blade. Invest in one hero before spreading upgrades across all six.

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All Blood Hunt Bosses

Four bosses. Each one built to punish players who did not bother learning attack patterns. If you survived Marvel Zombies boss fights, the format is familiar. If you did not play Zombie Mode, congratulations on apparently having a life, and prepare to die to Capwolf several times before you understand the mechanic.

Boss

Type / Appearance

Notes

Capwolf

First Boss

Your formal introduction to regret.

Ratatoskr

Mid-run

Norse mythology's least anticipated entry.

Dracula

Main Antagonist

Has a Norn Stone. Very upset about everything.

Kingpin

Hidden

Extreme difficulty only. Worth hunting specifically.

Kingpin deserves a separate mention. He does not appear on Normal, Hard, or even standard Nightmare runs. He is locked behind Extreme difficulty specifically and rewards players who find him with the Kingpin Dethroned Accessory and the Animal Instinct Gallery Card. If you are clearing Extreme and skipping the hidden boss fight, you are leaving the best cosmetics in the event on the table. Nobody is impressed by that.

All Blood Hunt Bosses
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Difficulty Levels

The Blood Hunt difficulty levels represent a genuine escalation, not a marketing description of one. Normal exists to teach you the controls. Nightmare 70 exists to teach you humility. Everything between is a negotiation.

Difficulty

Description

Key Highlight

NORMAL

Learn the mode.

Leave immediately.

HARD

Start here for real Gear drops.

Better loot table.

EXTREME

Kingpin appears.

Do not skip him.

NIGHTMARE

Stages 1–120.

Most won't reach 50.

Nightmare operates differently from the other three tiers. Clearing each stage increases difficulty further and extends the reward chain. The list runs to Nightmare 120. The Bane of all Evil Title requires clearing Nightmare 100. That is not a typo. Start on Hard, push to Extreme, transition to Nightmare as soon as your hero's Gear rating allows it. There is no benefit to grinding Normal past your first clear.

The Hero Upgrade System

Blood Hunt introduces the most complex progression system the game has seen in a PvE mode. Three layers, each one meaningful in the Marvel Rivals Blood Hunt characters upgrade loop:

  1. Gear: Four slots: Weapon, Armor, Accessory, and Exclusive. Higher difficulty runs drop better Gear. Farming Normal for Gear is a strategic error. Push to Hard immediately.
  2. Traits: A hero-specific skill tree. Build decisions matter and differ entirely between characters. Moon Knight's Lunar Tide Trait is a crowd control engine. Blade's Trait tree prioritizes lifesteal scaling. Read the tree before you invest.
  3. Arcana: A power bonus layer that scales as you push higher Nightmare stages. Four bonus directions to invest in. Compounds with Gear and Traits to create builds that can legitimately reach damage numbers in the millions.

Upgrades persist between runs. This is the most important design decision in the mode. Every run you complete on Hard or above improves your hero permanently. Focus on one hero first, push them as high as your current Gear allows, then branch to others only for hero-specific title challenges. Spreading upgrades evenly across all six characters early is the fastest way to be mediocre at all of them.

"The Traits system rewards depth. A fully invested Blade is not the same hero as a Blade with three random Trait points scattered into the tree like breadcrumbs thrown by someone who was not paying attention."

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Blood Hunt Rewards

The Blood Hunt rewards span difficulty clears, kill milestones, and hero-specific challenges. A selection of what you are working toward, ranked by effort required to obtain them and the visible contempt they signal toward anyone who settled for Normal clears:

Requirement

Reward

Clear Normal (first time)

100 Units, King in Exile Gallery Card

Clear Extreme (first time)

100 Units, Hunting Season Gallery Card

Defeat Kingpin (Extreme)

Kingpin Dethroned Accessory + Animal Instinct Gallery Card

Nightmare 5+

Bawling Bloodsucker Mood

Nightmare 25+

Feral Fangs Mood

Nightmare 40+ (as Blade)

Blood and Thorns Emoji

Nightmare 70+ (as Blade)

Daywalking Duelist Title

Nightmare 70+ (as Moon Knight)

Midnight Mercenary Title

Nightmare 100+

Bane of all Evil Title

40,000 total kills

Blood Hunt Nameplate

The Blood Hunt Nameplate at 40,000 kills is the long-game flex. Nightmare runs generate kills at a rate that makes Normal look like a counting exercise. Get into Nightmare as fast as your build allows and the number accumulates without you having to think about it. Every reward listed above disappears permanently on July 30, 2026. No extensions have been confirmed.

Tips For Not Wasting Everyone's Time

The following tips are presented without sympathy, because the information was available before you made your initial errors:

  • Start on Normal, leave immediately. One clear teaches the mechanics. Two clears on Normal is already a personality flaw. Move to Hard.
  • One hero first. Traits compound. Gear compounds. Arcana compounds. Splitting resources across all six characters because you cannot commit is why your Blade feels weak at Nightmare 15.
  • Hunt Kingpin on Extreme. The Kingpin Dethroned Accessory does not drop anywhere else. Do not clear Extreme without finding the hidden boss fight first.
  • Jeff is not a meme pick at Nightmare 70+. The Vampiric Aura chip damage at high Nightmare stages is constant and unavoidable. Healing-over-time is the only reliable counter. Co-op teams that dismiss Jeff are co-op teams that respawn more than they should.
  • Do not over-prioritize DPS. The most common failure mode in Nightmare content. Raw damage output is meaningless if your hero collapses under sustained pressure before the boss phase.
  • Nightmare kills are the fastest path to 40,000. Higher difficulties throw enemy counts at you that make Normal feel like a quiet walk. Stack kill milestones passively while pushing Nightmare stages.
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Marvel Rivals Blood Hunt Tier List FAQ

Who is the best character in Marvel Rivals Blood Hunt?

Blade. Lifesteal scaling, consistent survivability, strong across all difficulties. No argument available.

How many difficulty levels does Blood Hunt have?

Four: Normal, Hard, Extreme, and Nightmare. Nightmare alone scales from stage 1 to 120.

How do I unlock the Kingpin boss fight in Blood Hunt?

Run Extreme difficulty and find him. He is hidden, not announced. Drops the Kingpin Dethroned Accessory on defeat.

Is Marvel Rivals Blood Hunt permanent or limited-time?

Limited-time. Runs April 23 to July 30, 2026. NetEase has not confirmed an extension. Treat July 30 as final.

Can you play Blood Hunt solo or is co-op required?

Solo is fully supported. High Nightmare stages are significantly harder alone, but mechanically possible.