
Here's everything you need: her Fortune system, Phantom Pursuit finisher, artifact shop, and the dive comp that will ruin your enemies' evening.
Black Cat Marvel Rivals fills a very specific role: she is the dive-comp scalpel that your team pretends it doesn't need until the enemy Strategist has been alive for five consecutive minutes. Her 275 HP makes her categorically unsuited to absorb punishment, which means positioning isn't optional: it's the entire job. She is voiced by Erica Lindbeck, reprising her role from the Insomniac Spider-Man games, which is a delightful detail your enemies will have no time to appreciate before she shreds them.
The Season 7.5 story arc revolves around Wilson Fisk serving as Mayor of New York, and Felicia has found herself directly involved. Her arrival follows White Fox from earlier in Season 7, and together they form part of a new Team-Up ability alongside Captain America. The lore entry for Black Cat is titled "Good Fortune", which is ironic given what she plans to do to yours.
The Black Cat abilities Marvel Rivals kit is deceptively layered. On the surface: claws, dashes, more claws. Underneath: a resource management puzzle wrapped in a 4-star difficulty warning that should be taken at face value. Let's go through what each button does so you stop pressing them in the wrong order.
|
Ability |
Input |
Description |
Cost |
|
Felyne Fury |
LMB |
Primary melee swipe. Rapid razor-claw strikes at short range. Generates Fortune on hit. |
— |
|
Claw Whip |
LMB + Fortune's Favor |
Tethered claw arc dealing damage to all enemies in range. Fortune-powered variant of the basic attack. |
150 FTN |
|
Calling Card |
Q (Ultimate) |
Issues a mark to ALL enemies in sight. Pressing Q again dashes to a marked target. Third press delivers a double-slash. Chains across multiple enemies. Fortune-free. |
— |
|
Cat's Cradle |
SHIFT |
Forward lunge that slices through enemies in the path. Mobility and damage combined, as god intended. |
— |
|
Turn of Fortune |
E |
Grappling hook that damages the enemy on impact and steals Fortune from them. Your two-for-one damage dealer and resource generator. |
— |
|
Phantom Pursuit |
E + Fortune's Favor |
Dash to target, rapid claw flurry, then return to start position. Black Cat is untargetable during the entire animation. The finisher that kills the ones who tried to run. |
350 FTN |
|
Thieving Grace |
SPACE |
Double jump. Simple. Effective. Infuriating for enemies. |
— |
|
Gilded Deal |
F |
Opens the artifact shop wheel. Spend Fortune to purchase from the Thieves Guild vault via the Gilded Saint. The most chaotic ability in a hero shooter since the genre existed. |
Varies |
|
Fortune's Favor |
RMB |
Activates Fortune-powered mode, unlocking Claw Whip and Phantom Pursuit. Costs 150 Fortune to enter. Then Phantom Pursuit costs an additional 200. |
150 FTN |
|
Stealthy Catwalk |
Passive |
Hold Space near vertical surfaces to wall-climb. No cooldown. No excuses for bad angles. |
— |
|
Malkin Misfortune |
Passive |
Applies Jinx on hit. Jinxed enemies risk losing bonus damage when they critically hit Black Cat. The universe bends against them. Beautifully. |
— |

Here is where Black Cat separates the players who read guides from the players who will spend their next six matches running into walls. The Fortune system Marvel Rivals is the defining mechanic of her kit: a resource that you generate, manage, steal, and spend in real time, in the middle of chaotic team fights, while also remembering to not die. Good luck. You will need it, unless you steal it first.
Fortune builds by landing hits with Felyne Fury or by using Turn of Fortune to literally rip it out of enemies. Every attack on an enemy contributes. The faster you engage and the more consistent your damage is, the faster you reach thresholds that matter.
|
Item |
Fortune Cost |
|
Fortune's Favor (Activation) |
150 |
|
Phantom Pursuit (Ability) |
200 |
|
Phantom Pursuit (Total Minimum) |
350 |
|
Helm of Hades (Artifact) |
200 |
|
Tablet of Destinies (Artifact) |
100 |
The Fortune system is simultaneously what makes Black Cat excellent and what makes her the most punishing hero to play without practice. Burning 350 Fortune on Phantom Pursuit when you could have bought the Helm of Hades invisibility instead is the kind of decision that costs matches. Conversely, hoarding Fortune because you're scared to spend it is how you die with 600 Fortune sitting unused, which is arguably more embarrassing.
Black Cat's single biggest flaw, confirmed by early access testing, is decision fatigue under the Fortune system. The wrong ability choice doesn't just lower her output: it completely erases her potential for that engagement. Think before you spend. No, faster than that.
The new Chain-CC Protection system introduced in Season 7.5 passively helps Black Cat survive CC-heavy compositions. However, if you're caught in a control chain, the Chernobog's Crystal artifact (purchased via Gilded Deal for 200 Fortune) provides an instant manual cleanse. The patch notes are clear: the passive threshold is slower than a manual cleanse. Plan accordingly.

Pressing F opens a dimensional rift to the Randall Gate, where Black Cat communes with the Gilded Saint to purchase relics from the New York Thieves Guild Vault. This is the most absurd sentence in a hero shooter guide since the genre existed, and it's also what makes her unique. The Gilded Deal artifacts system gives Black Cat up to six selectable abilities per purchase. Choose wisely. The enemy is not going to wait while you read descriptions.
|
Artifact |
Cost |
Effect |
|
Tablet of Destinies |
100 Fortune |
Generates a random amount of Fortune. Allows for maintaining momentum without direct enemy engagement. |
|
Helm of Hades |
200 Fortune |
Grants full invisibility for a set duration. Critical for repositioning, escaping, or setting up ambushes. |
|
Faltine Flame Orb |
100 Fortune |
Reveals and marks all nearby enemies. Highly effective for tracking targets through walls or during repositioning. |
|
Chernobog's Crystal |
200 Fortune |
Instantly removes all active crowd control (CC) effects. Essential against compositions with heavy stun or slow capabilities. |
|
Ring of Zona |
200 Fortune |
Opens a portal on surfaces for instant wall traversal for the entire team. Negates traditional map geometry and defensive positioning. |
|
Mento-Fish |
200 Fortune |
Deploys a hypnosis field that grounds enemies and disables movement abilities. Ideal for countering dive compositions. |
Black Cat's best combo Marvel Rivals flows as follows. Memorize it, internalize it, and do not freestyle until you've run it correctly at least twenty times. Freestyling on a 4-star character is how you end up with a scoreline that your teammates screenshot for posterity.
|
Sequence |
Ability |
|
1 |
Q (Calling Card) |
|
2 |
Q (Pounce) |
|
3 |
Q (Slash) |
|
4 |
Claw Whip |
|
5 |
Phantom Pursuit |
If the target is a high-healer (Strategist with self-sustain, or anyone running a support stack), apply Claw Whip twice before triggering Phantom Pursuit. The double application ensures the damage outruns the healing. If they are already red-marked by the Ultimate, a single slash likely ends it and you can chain to the next target immediately, spending no Fortune at all.
The Calling Card ultimate is most dangerous when activated from height and outside the enemy's vision. Activate it only when three or more enemies are grouped; using it on a single isolated target is a waste of the marking system's chain potential. Target priority is non-negotiable: Strategists first, Duelists second, Vanguards last. Read the mark colors: red means the slash kills; white means they survive it and you need Fortune to finish. Wasting Phantom Pursuit on a target that would have died to a slash is the most Black Cat mistake you can make.
Wall climbing via Stealthy Catwalk is not supplementary movement. It is the core of her positional identity. Every map has vertical surfaces Black Cat can exploit that other Duelists cannot. Find the high points before the fight starts. The double jump via Thieving Grace compounds this: she can reach angles that no other melee character in the roster can access. Do not play her flat-footed. You are not Iron Fist. You have options. Use them or accept the consequences.
Phantom Pursuit costs 350 Fortune total and makes Black Cat untargetable during the animation. It is purpose-built for punishing mobile targets who try to disengage after taking damage. Priority targets where this ability shines:
Against stationary or slow Vanguards, save the Fortune. There are cheaper ways to deal damage to someone who cannot escape. Save Phantom Pursuit for the targets that would otherwise laugh at your attempt to follow them.
The current Black Cat team compositions in Marvel Rivals emphasize high-mobility dive strategies, largely defined by the official Team-Up synergy. "The Sanctioned Heist" (Black Cat, White Fox, and Captain America) provides a pre-built blueprint for aggressive play, utilizing Black Cat’s Fortune-stealing to grant movement speed and healing auras to her teammates. While she thrives in chaotic, multi-threat environments, she is less effective as a solo-carry; her ranked utility is maximized when paired with hard-engage Vanguards or additional divers like Black Panther and Spider-Man to split enemy attention and exploit disorganized backlines.
|
Composition Name |
Heroes |
Core Synergy & Strategy |
|
The Sanctioned Heist |
Black Cat, White Fox, Captain America |
Official Team-Up: Black Cat provides speed and healing auras. White Fox gains the Nine-Tailed Aura (buffs allies/slows enemies), and Cap gains an expanded shield radius with aimed deflections. |
|
Burst Dive Trio |
Black Cat, Black Panther, Strategist (Luna Snow/Invisible Woman) |
Damage Amplification: Vibranium Marks boost Black Cat's claw damage. The combination of Fortune and Marks accelerates ability chains for rapid eliminations. |
|
Utility Dive |
Black Cat, Spider-Man |
Disruption: Spider-Man’s webs cover Black Cat’s approach. The combined vertical mobility and constant harassment make it nearly impossible for enemy tanks to peel effectively. |
If you are reading this section because someone on the enemy team is playing Black Cat and you are personally suffering, welcome. She has weaknesses. They require patience and coordination to exploit, which is precisely why low-ranked lobbies will struggle with her indefinitely.
The core vulnerability is simple: Black Cat at 275 HP cannot survive burst damage from a prepared target. She thrives on ambush and disengagement. Force her to fight fair and she loses. Her Fortune system also means that a Black Cat who cannot land hits is a Black Cat who cannot use her best abilities. Deny the engage, deny the Fortune.
When you see Calling Card activate, your first priority is to scatter and deny clustering. She chains the Ultimate across grouped targets. Spread out immediately and deny her the multi-mark chain. A Black Cat ultimate used on one isolated target is significantly less terrifying than one used on four players standing in a 10-meter radius having a pleasant conversation.


Here's everything you need: her Fortune system, Phantom Pursuit finisher, artifact shop, and the dive comp that will ruin your enemies' evening.

Here's everything you need: her Fortune system, Phantom Pursuit finisher, artifact shop, and the dive comp that will ruin your enemies' evening.

Here's everything you need: her Fortune system, Phantom Pursuit finisher, artifact shop, and the dive comp that will ruin your enemies' evening.

Here's everything you need: her Fortune system, Phantom Pursuit finisher, artifact shop, and the dive comp that will ruin your enemies' evening.

Black Cat released on April 17, 2026, at 09:00 UTC as part of the Season 7.5 "The Hunt Is On" mid-season update.
Fortune builds by landing hits and using Turn of Fortune. Spend it to activate Fortune's Favor, Phantom Pursuit, and Gilded Deal artifacts. Zero Fortune means zero power abilities.
You need 350 total: 150 to activate Fortune's Favor, then 200 to trigger Phantom Pursuit. Generate extra Fortune mid-engage to reduce the effective cost.
The official Team-Up is White Fox and Captain America. All three on-field unlocks speed boosts, enhanced healing, and expanded shield deflection. Run this first, experiment second.
Yes, with a competent dive-oriented team. Solo queue ranked demands you coordinate engages or the 275 HP ceiling punishes every overextension mercilessly.


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