ARC Raiders PVE Skill Tree Guide
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ARC Raiders PVE Skill Tree Guide

12 min read18 March 202612421

ARC Raiders PVE Skill Tree Guide

The ARC Raiders PVE skill tree rewards patience, methodical looting, and an almost pathological hatred of wasted stamina. This guide covers the full 86-point skill build for ARC Raiders PVE players, sequenced from early game to your final horrifying efficiency machine. Every point placement is deliberate. Every skip is intentional. Your feelings about that are noted and disregarded.

Most skill tree guides you will find are built for ARC Raiders PvP players who want to dodge rolls and murder you in the extraction zone. This is not that. This is a guide for someone who has looked at the arc circuitry market, sighed deeply, and decided to optimize their loot per raid to an uncomfortable degree.

There are 86 points to spend after completing both expeditions. You will not have 86 points early. That is fine. This guide tells you what to unlock first, so you do not spend your early points on something stupid like sliding faster into a wall.

Top Priority The single most important skill in this entire ARC Raiders skill tree guide is Security Breach. Everything before it is just paying the toll. Everything after it is polish. Do not let anyone convince you otherwise.

What To Unlock First

You have just started. You have almost no skill points. You have two options and both of them are bad in their own special way.

  1. Option A: Speedrun Security Breach: At the start of a new expedition, if you are the type of person who enjoys suffering under a deadline, you can blast through the path to Security Breach as fast as mechanically possible. Good luck. You will need it.
  2. Option B: Go Mobility first: For the rest of us, start in the Mobility tree. Three specific skills. That is all. Do not get creative.

Mobility Tree: The Tolerable Skills

The ARC Raiders mobility skills you actually want are straightforward. The ones you do not want are also straightforward. The game just does not bother to tell you which is which.

  • Nimble Climber: One point only. You need it to unlock the path. Do not go further than one point initially. Treat it like a doormat.
  • Youthful Lungs: Max this out immediately. Increased maximum stamina. You will be fighting for stamina every single raid. This is not optional.
  • Marathon Runner: Max this out immediately after. Moving costs less stamina. Together with Youthful Lungs, these two skills carry the entire ARC Raiders stamina build.

Skip These Do not touch the other side of the Mobility tree. The extended slide skill will physically betray you. You will have spent years building muscle memory and then you will slide directly out of cover into the face of a Matriarch. The fall damage reduction is negligible. Leave it.

Then: Immediately Go To Survival Tree

Do not wait. Do not linger in Mobility trying to get every skill. Get 14 points into Mobility and pivot hard to the ARC Raiders survival tree. The reason: survival has the path to Security Breach, and Security Breach has the loot, and the loot is the entire point of this exercise.

  • Looter's Instinct: When opening a container, loot is revealed faster. Max this out. It sounds small. It compounds.
  • Crouched Movement: Increased movement speed while crouching. In the author's opinion: pretty useless. Take it anyway because you need the path unlocked.

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Every Skill, Ranked By How Much You Should Care

Below is the complete breakdown. Priority levels are assigned with the grim efficiency of someone who has lost gear to an arc courier one too many times.

Skill

Tree

Priority

Max Points

Verdict

Security Breach

Survival

MANDATORY

1

The entire reason you are reading this document. Unlocks special containers with epic weapons, explosives, wolf packs, grenades, and blueprints. The single best ARC Raiders loot skill.

Youthful Lungs

Mobility

MANDATORY

5

More maximum stamina. The foundation of every survivable situation you will ever be in.

Marathon Runner

Mobility

MANDATORY

5

Movement costs less stamina. Pairs with Youthful Lungs to make you a tireless, terrible little loot goblin.

Loaded Arms

Conditioning

MANDATORY

5

Your equipped weapon has less impact on encumbrance. One of the most impactful skills in the conditioning tree. Non-negotiable.

Used to the Weight

Conditioning

MANDATORY

5

Wearing a shield slows you down less. Turns medium shields into light shields for movement purposes. Do not skip this.

Broad Shoulders

Survival

MAX IT

5

More carry weight. If you are running ARC Raiders loot build and not maximizing carry weight, please reconsider your life choices.

Looter's Luck

Survival

MAX IT

5

While looting, chance to reveal twice as many items. Dramatically speeds up container clearing. You will see the difference immediately.

Proficient Prior

Conditioning

FIVE OF FIVE

5

Breaching doors and containers takes less time. Worth maxing out once Security Breach is secured.

Turtle Crawl

Conditioning

FIVE OF FIVE

5

Takes longer to fully collapse when downed. You will be downed. Explosions, rockets, fire. This has saved gear. This is worth five points.

Good As New

Survival

GRAB IT

3

Under a healing effect, stamina regenerates faster. Pairs beautifully with cheap healing items like fabric. Very good skill hiding behind a boring name.

Raider Scraps

Survival

MAX IT

5

Extra chance to find field-crafted items in raider containers. Translates to more herbal bandages, more meds, more of everything useful.

Traveling Tinkerer

Survival

GRAB IT

3

In-round field crafting. Absolutely recommended. Crafting mid-raid is not a luxury, it is a survival mechanism.

Effortless Roll

Mobility

GRAB IT

3

Dodge rolls cost less stamina. With maximum points it becomes meaningfully useful. Not flashy. Gets the job done.

Carry the Momentum

Mobility

ONE POINT

1

After a sprint, you do not immediately lose all momentum. Stamina briefly continues without cost. Decent. Worth one point at minimum.

A Little Extra

Conditioning

FILLER

3

Breaching couriers and probes gives more arc circuitry. Nice if you do probe runs. Mostly you take it to reach better skills on the path.

Nimble Climber

Mobility

ONE POINT

3

Faster climbing and vaulting. Take one point for the path. Returning to max it later is acceptable but not urgent.

Extended Slide

Mobility

SKIP

3

Slide further and faster. Scientifically engineered to make you slide out of cover at the worst possible moment. Leave it alone.

Downed But Determined

Conditioning

GRAB IT

3

When downed, takes longer to fully collapse. Stacks with Turtle Crawl. Together they give you precious extra seconds to curse at the arc that killed you.

Every Skill, Ranked By How Much You Should Care
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Progression Order

If you follow these steps in this sequence, you will spend your points correctly. If you deviate, you will survive. But you will know, deep down, that you were suboptimal. That knowledge is its own punishment.

Early Mobility

1 point Nimble Climber. Max Youthful Lungs. Max Marathon Runner. Stop at 14 points total in Mobility. Do not continue downward.

Survival Entry

Max Looter's Instinct. Get Crouched Movement (path requirement only). Get 15 points total in Survival to unlock the next tier.

The Path To Security Breach

Traveling Tinkerer, Raider Scraps, Broad Shoulders, Looter's Luck. Stack points until you hit 33 in Survival. Then unlock Security Breach immediately.

Conditioning Opens

Now enter the Conditioning tree. Max Used to the Weight. Max Proficient Prior. Navigate to Loaded Arms and max that. These are the load-bearing skills of this tree.

Turtle Crawl + Survivor

Max Turtle Crawl. Take Survivor Stamina and A Little Extra as path fillers. Then grab Downed But Determined if you enjoy living slightly longer.

Final Points

Back to Mobility for Effortless Roll, Carry the Momentum, and Vigorous Vaulter. Nimble Climber to max if points remain. The last few points go wherever they fit.

Note On Security Breach State Security Breach has survived nerfs. Spawns are now randomized but more numerous on average. You will still see special containers regularly. Epic weapons appear. Wolf packs appear. Raider-style blueprints: anvil, ventor, oper: appear rarely, but they appear. The skill remains the best single unlock in the ARC Raiders best skills for PVE.

Do Not Touch

These are the skills this guide actively avoids. If you want to spend points here, this guide cannot stop you. It can only watch, silently, with deep disappointment.

  • Extended Slide (Mobility): Muscle memory destruction on a skill card. Your years of knowing exactly how far you will slide: gone. Replaced with a longer, worse slide that deposits you in front of enemies.
  • Fall Damage Reduction (Mobility): Described by the source as "very negligible." That is the word "negligible" used in its most devastating form. Skip it.
  • Stamina Regen While Crouched (Survival): The difference is reportedly very, very small. You are only unlocking this for path access. Do not emotionally invest in it.
  • Hearing Protection (Conditioning): Your hearing is less affected by nearby explosions. If you are standing near enough explosions to need this skill, the skill is not your primary problem.
  • Effortless Swing / Sky Clearing Swing (Conditioning): More PvP-oriented skills. This is a PVE guide. The melee enthusiasts are handled in a different document that this guide has never read and does not endorse.
  • Deep Thrifts (Survival): After an ability drains stamina, you recover faster. Untested even by the source. Spend the point here only when you have genuinely run out of better options.
  • Heroic Leap (Mobility): Not particularly cared about. You can unlock the next skill without maximizing this. Do so.
Progression Order

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ARC Raiders PVE Skill Tree Guide FAQ

What is the single best skill in the ARC Raiders PVE skill tree?

Security Breach. Not close. Unlocks special containers with epics, explosives, wolf packs, grenades, and rare blueprints every raid.

How many skill points do I need for this full ARC Raiders PVE build?

86 points total, earned by completing both available expeditions. Early game requires prioritizing carefully before that number is reached.

Should I invest in the ARC Raiders mobility skill tree for PVE?

Yes: but only Youthful Lungs, Marathon Runner, and Nimble Climber. Avoid the slide upgrades. They will ruin your cover discipline permanently.

Is Security Breach still worth taking after all the nerfs and changes?

Yes. Spawns are randomized but more numerous. Loot quality remains high. Epic weapons, wolf packs, and blueprints still appear with reasonable frequency.

What ARC Raiders skills should I completely skip for a PVE loot build?

Extended Slide, fall damage reduction, hearing protection, both melee swings, and Heroic Leap. None of them earn their point cost for PVE looting.

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