
Marathon Season 2 is live. Sentinel drops, Night Marsh kills your flashlight battery, The Cradle replaces the old grind, and your Magnum...
Marathon's Season 2 patch notes landed June 2, 2026 as update 1.1.0: the largest the game has seen since launch. Bungie did not come quietly. New runner, new map, new progression architecture, weapon balance pass, 100-plus bug fixes. If Season 1 was the beta nobody paid beta prices for, Season 2 is the apology tour.
The headline additions: Sentinel (defensive runner shell), Night Marsh (Dire Marsh after dark), and The Cradle (stat progression that doesn't require you to worship a specific faction for forty hours). Bungie also made it free-to-play until June 9. Because nothing says confidence like giving the product away.
Open Play: Marathon is free until June 9, 2026. Cryo Archive returns June 11. Ranked returns June 14.
The most significant portion of the patch by volume. Bungie touched every weapon category and most individual attachments. What follows covers the changes that will actually alter how you play: not every minor stat decimal they moved by 3%.
|
Weapon |
Change |
Impact |
|
Magnum |
Damage 33→41 per bullet, RoF 150→138rpm, aim assist falloff +20% |
Finally a hand cannon. Use it. |
|
Twin Tap |
Dmg 17→22, RoF 420→600rpm, -75% horizontal spread, +30% burst speed |
Effectively a different gun. Best buff in the patch. |
|
Copperhead SMG |
Projectile→hitscan. Magazine 28→30 base |
Hitscan at SMG range. Expect nerfs by Season 3. |
|
C Tactical |
Aim assist, magnetism, accuracy all improved |
Finally viable. Sentinel users in particular. |
|
BRRT SMG |
Magazine 35→45 |
Stops running dry mid-fight. Marginal. |
|
Impact HAR |
Projectile→hitscan |
Heavy ammo rifle that now actually hits. Wild concept. |
|
V66 Lookout |
Charge time -18%, reload +18% |
Precision rifle for early-wipe dominance. |
|
SCAR |
Reload speed +18% |
Quality of life. Nothing dramatic. |
|
Mizzy Shotgun |
Slick Mag removed; spread increased; RoF 58→72rpm to compensate |
Slower pump identity. Less spam-friendly. |
|
Frag Grenade |
Max damage 135→115 |
Still fine. You were throwing too many anyway. |
|
Heat Grenade |
Damage 40→20, purpose is now exclusively overheat |
Utility tool only. Stop expecting kills. |
|
Signal Jammer |
Flickers when active, no longer blocks early warning/vital intel |
Less godlike. Still useful. |
Sniper thermal optics and the Slick Mag family are removed from the game entirely. Sniper thermal optic was flagged as problematic in Season 1. It's gone. No replacement announced.
Season 1 implants were confusing. Season 2 Marathon implant changes simplify them: each implant now has a single fixed perk and a fixed stat package. The implant is named after its perk. Rarity determines stat totals, not perk variety. You know what you're getting. This is notable because previously you might equip something hoping for one effect and get a completely different combination.
Notable New Implants
High-stakes and low-stakes ranked queues are now merged into a single mode. In Season 1, Marathon ranked mode high-stakes queue was functionally dead: the population never justified splitting it. Now there's one queue. You queue with players at your rank. Simple. Ranked returns June 14, giving Bungie twelve days of Season 2 to let players establish new skill baselines before competitive locks back in.
Marathon update 1.1.0 bug fixes number in the hundreds. Highlights that matter:
Invisible wall fixes: Multiple zones had invisible walls blocking runner movement. Fixed. Geometry with improper hit detection: fixed. Broken ladders: fixed. One season late, but fixed via Marathon faction boost.

Marathon Season 2 is live. Sentinel drops, Night Marsh kills your flashlight battery, The Cradle replaces the old grind, and your Magnum...

Marathon Season 2 is live. Sentinel drops, Night Marsh kills your flashlight battery, The Cradle replaces the old grind, and your Magnum...

Marathon Season 2 is live. Sentinel drops, Night Marsh kills your flashlight battery, The Cradle replaces the old grind, and your Magnum...

Strong for objective defense and grenade-heavy metas. Not a carry shell. Skill-dependent.
No. Runner Level, Faction Levels, Credits, Inventory, Vault all wipe. Cosmetics remain.
The Cradle handles stat progression now. Factions still exist, controlling Armory access instead.
Magnum, Twin Tap, Copperhead (hitscan now), V66 Lookout, Impact HAR. Try the D54.
June 14, 2026. Twelve days after Season 2 launch. One unified queue, no split stakes.


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