Turncoat is a Void Exotic hand cannon introduced in Destiny 2: Monument of Triumph: free on the Triumphant Rewards Pass, because Bungie wants you hooked before the lights go out. It comes with an Anti-Barrier intrinsic, no artifact required, which means Champions in high-end content no longer need a dedicated slot.
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The weapon's fantasy is simple: play aggressively, charge a power bar, then briefly become unstoppable. The catch is that "unstoppable" eventually starts eating your own health. Classic Destiny design philosophy: give you something fantastic, then politely knife you for using it.
How to Get It The Turncoat exotic hand cannon drops from the Triumphant Rewards Pass (free track). The catalyst unlocks at rank 90. If you missed it, check the Monument of Lost Lights kiosk in future seasons.
The perk kit is straightforward on paper, terrifying in practice. Here is the full loop: read it once; it is not complicated.
Dealing damage builds a power bar. Precision hits and final blows fill it faster. In PvP you need roughly 6–7 headshots without a kill to max it.
Hold Alternate Weapon Action at full bar. Grants increased rate of fire, hip-fire accuracy, and shots that weaken targets. This is the Last Word mode.
After a short window, Unleashed Power degrades into this. You take damage over time. Reload or stow the weapon to cancel. Your fault for holding it too long.
Rapid hits load an explosive round with bonus damage and faster stack buildup. While empowered, every single shot is explosive. Every shot.
Hit Enemies→Latent Power Fills→Hold [Alt Action]→Unleashed Power→Wait too long → Damage Yourself
The only way to exit the self-harm portion is to reload or stow. Stowing preserves the empowered state, which means you can swap weapons, do whatever, and return to Turncoat with the perk still active. This is not a bug. Use it.
Catalyst Bonus When empowerment ends, you gain a Void overshield. Its strength scales with how long you stayed empowered. Suddenly the self-damage clause becomes a trade-off rather than a punishment.
|
Stat |
Notes |
|
Archetype |
Exotic Hand Cannon: Void, Primary ammo |
|
Intrinsic |
Anti-Barrier (no artifact slot required) |
|
Empowered fire mode |
Increased RPM, hip-fire mode, weaken on hit |
|
PvP perk activation |
~6–7 headshots to fill Latent Power (no kill needed) |
|
TTK empowered |
Fast enough that opponents feel personally insulted |
|
Explosive shots |
Every shot during Unleashed Power, courtesy of Power Surge |
In standard PvE content, Latent Power fills almost immediately. Final blows and precision kills accelerate it so fast that in a dense encounter you will barely notice the buildup phase. Pair it with the Tablet of Ruin artifact mods for a dark subclass synergy: the community has already found that running Void-aligned mods amplifies the weaken shots into something unreasonable.
The Anti-Barrier intrinsic removes any awkward planning around Champion mods. That alone justifies the exotic slot in Grandmaster Nightfalls and Legend Lost Sectors. The Destiny 2 exotic hand cannon slot is contested, but Turncoat earns it without begging.
This is where Turncoat gets obnoxious. The key insight, confirmed in Trials of Osiris gameplay, is that you do not need kills to charge Latent Power. Body shots count. Every hit counts. In a mode like Trials where information duels are half the game, building a full power bar off a retreat or a poke is obscene.
Once Unleashed Power is active, the weapon behaves like a Destiny 2 Last Word clone: hipfire-accurate, fast, and with every shot applying weaken. A fully empowered Turncoat is a guaranteed fight-winner at mid-to-close range. The TTK empowered is fast enough that opponents struggling to engage from range will lose before they close distance.
Core PvP Loop Poke in a 1v1 to charge the bar without committing to a kill. Activate Unleashed Power. Push the angle. Three-tap. Stow immediately. Repeat. Your opponent will not know what happened until they are already watching a respawn timer.
Comparing it to past weapons: Turncoat's charge mechanic functions similarly to the old Graviton Spike from Destiny 1: you build power through engagements rather than requiring a specific kill event. Against lagging opponents, the perk will still read as hits. Not your fault. Not your problem.
|
Weapon |
Similarity to Turncoat |
What Turncoat Does Better |
|
The Last Word |
Hip-fire accuracy, fast TTK when active |
Weaken shots, Anti-Barrier, no draw-speed gimmick |
|
Touch of Malice |
Self-damage as a trade-off mechanic |
Faster PvP activation, cancellable via stow |
|
Thorn |
Void damage-over-time pressure on enemies |
Does not rely on a DoT stack; instant burst instead |
|
Ace of Spades |
All-around exotic HC for PvP |
Turncoat has a higher ceiling when empowered |
No. Any hit counts. Around six to seven headshots fills the bar without a single kill required.
Yes. Stowing cancels Overwhelming Power damage but keeps Unleashed Power active when you swap back.
Free track of the Triumphant Rewards Pass. Catalyst at rank 90. No exotic quest, no prayer required.
Anti-Barrier intrinsic plus weaken shots makes it a serious option. Bring a healing source for the self-damage phase.
It grants a Void overshield when empowerment ends, scaled to how long you stayed empowered. Worth getting.