All 44 Case Files Destiny 2

10 June, 2026

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All 44 Case Files Destiny 2

Table of content

All 44 Case Files Destiny 2

Critical: Read Before Wasting Time Case files only spawn during an active Distortion on that destination. Distortions rotate hourly. Check your Director. One zone glows at a time. You cannot collect outside the window. Plan accordingly or run the same zone twice like a tourist.

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The Case File Collector Triumph requires finding all 44 data logs scattered across seven patrol destinations in Destiny 2's Monument of Triumph update (live June 9, 2026). Bungie's farewell celebration turned your nostalgia into homework. Ghost won't help. The map won't mark them. This guide will.

Files are interactable objects: hold the button. Enemies respawn constantly. Destiny 2 Monument of Triumph made all destinations permanently available, which is the one mercy in this entire exercise. There is no expiration date. You simply have to find 44 things hidden in corners of zones you probably ignored since 2017.

Destination

Files

Main Enemies

Fast Travel

Distortion Note

European Dead Zone

21

Fallen, Cabal, Taken

Partial (no Firebase Hades)

7 zones, plan a route

Nessus

7

Vex, Cabal

Yes

Distortion required

Cosmodrome

6

Fallen, Hive

Yes

Compact. Quickest run.

Moon

4

Hive, Nightmares

Yes

Fewest files. Still annoying.

Dreaming City

3

Taken, Scorn, Hive

Yes

3 zones: Mists, Rheasilvia, Strand

Europa

3

Fallen, Vex, Hive

Yes

Blizzard zones slow you down

Total

44

European Dead Zone (EDZ): 21 Files

The EDZ is the largest patrol zone and the source of the majority of your suffering. Seven sub-zones, 21 files. Firebase Hades has no fast travel. You will walk. The EDZ Case File locations are spread across every corner of a map that Bungie designed in 2017 and has left structurally untouched since.

Trostland

Fallen: Fast travel available: Devrim Kay watches you suffer from his tower

  1. Church Interior: Second floor, left staircase past Devrim Kay. If you've never been upstairs: embarrassing.
  2. Southwest Bridge: Broken bridge at the zone's edge. Ledge directly beneath the span, not on top of it.
  3. Ruined Building West: Third-floor balcony. Enter through the window opening on the second floor, proceed up.

Outskirts

Fallen, Taken: Fast travel available: Three Lost Sectors nearby

  1. Eastern Entrance: First building on the right. Far corner of the ground floor. Nothing special about it. That's why you'll miss it.
  2. Western Building: Top floor, town square side. Climb.
  3. Southern Cave: Under the main road from the shoreline. The entrance is small. Look down, not forward.

Winding Cove

Fallen: Fast travel available: Cliffs will waste your time

  1. Broken Bridge: Platform underneath the span, western side. Look down from the road before crossing.
  2. Flooded Chasm Entrance: Cliff face beside the Lost Sector. Lower ledge. Not inside the sector.
  3. Northern Coast: Behind the rock cluster where the path meets water. Walk past the obvious stuff.

Firebase Hades

Cabal: NO fast travel: Spawn at Gulch or Sunken Isles and Sparrow in

  1. Southern Building: One floor up, beside the narrow Cabal door. Jump. Don't try to walk around.
  2. North Hill: North of Excavation Site XII. Top of the incline before it drops off.
  3. Western Road Fork: Rock cluster on the left side. File sits on top of the tallest boulder. Obvious in hindsight.

Sunken Isles

Cabal: Fast travel available: Injection Rig event will interrupt you

  1. Northwest Corner: Above the Injection Rig public event area. Climb the structure, not past it.
  2. Landing Pad Underside: Left side behind containers under the Cabal ship. Crouch if needed.
  3. Loading Ramp: Dark corner to the left of the ramp base. Between the geometry and the containers.

The Gulch

Cabal and Fallen: both factions will pivot from fighting each other to shooting you

  1. Southern Cliff Cave: Base of the cliff leading toward Flooded Chasm. Cave entrance, ground level.
  2. Southern Dirt Path: Follow to the dead-end overlook. File is at the edge. Don't fall off.
  3. Western Tunnel: Entrance to The Tunnels sub-area. Just inside, immediately right.

The Sludge 

Taken: Dark Forest access: Enter from Sludge, sweep right, double back

  1. Dark Forest Entrance: Behind the first large rock on the right side after entering the zone.
  2. Shaft 13 Vicinity: East-facing wall recess outside the Lost Sector entrance. Not inside the sector.
  3. Hallowed Grove Approach: Ruined structure on the left before the descent path begins.

Nessus: 7 Files

Nessus is smaller than the EDZ but makes up for it with vertical terrain and Vex architecture that looks identical from every angle. The Nessus case files Destiny 2 search led here because seven people already got lost trying to find these. Distortion Required

#

Location

Description

01 / 07

Watcher's Grave

North of the landing zone. Giant leafless tree with red moss. File is at the base. The moss is the landmark.

02 / 07

Artifact's Edge

Head toward the red glowing orb. Look up and right. File sits inside the wreckage above your head.

03 / 07

Glade of Echoes

Position below the “of” marker on the map. Container stacked on a container. Look up, not around.

04 / 07

The Tangle

Approach from the south. Large tree at the front, canyon in front of it. Half pillar in the canyon center. File on top.

05 / 07

The Cistern

Near the Conflux Lost Sector waterfall entrance. Left of the main path before descending.

06 / 07

Exodus Black

Near Failsafe's main wreckage. East-facing wall of the crash site perimeter, ground level.

07 / 07

The Cistern (Upper)

Top of the large Vex structure overlooking the lake. Jump route required. Yes, you will fall. Twice.

Cosmodrome: 6 Files

Old Russia. Destiny 1's opening zone, now permanently in Destiny 2 since Beyond Light. The Cosmodrome has two Lost Sectors and the kind of linear layout that makes a Cosmodrome collectible guide almost unnecessary: almost. Six files, two factions (Fallen in the west, Hive in the east), and the fastest full-destination run on this list.

  • The Divide: Behind the rusted barricade structure on the northeast side. Ground level, easy to walk past at speed.
  • Lunar Complex: Top floor of the main building. Interior staircase, rightmost room at the end.
  • The Steppes: Under the overpass near the western Fallen camp. File sits in the shadow. Walk under, not over.
  • Forgotten Shore: Cave entrance on the water's edge, west of the beachhead. Small. Dark. Cold.
  • Skywatch: Roof of the main processing facility. Jump from the eastern scaffold. Don't attempt it from the west. That's a respawn.
  • Mothyards: Crashed plane fuselage, rear section. Walk through the opening on the right side.

Moon: 4 Files

Shadowkeep's destination and the place Eris Morn has been standing since 2019. Four files. The Moon's smaller size means your Moon patrol zone collectibles run is short: but the proximity to Hive and Nightmare spawns means you will be interrupted.

  • Archer's Line: Collapsed observatory structure, far east corner. Climb the rubble, not around it.
  • Hellmouth: Rim of the main pit, northwest edge. Ledge below the patrol border. Do not fall into the Hellmouth.
  • Anchor of Light: Top of the large satellite dish structure. Precise jumping. No shortcuts.
  • Sorrow's Harbor: Behind the Hive altar structure at the zone's rear. Between the geometry and the cliff wall.

Dreaming City: 3 Files

Forsaken's crown jewel. Still the most visually striking destination in the game. Still home to the Last Wish raid. Still cursed for six years. The Dreaming City triumph guide is short here: three files, three zones, none of them far from fast travel. Distortion Required

Zone

Location

Divalian Mists

Right side of the main path after spawning. Behind the large crystal formation before the first archway. Takes 45 seconds if you know where to look.

Rheasilvia

Second-floor balcony of the main Awoken structure. Accessible via the jump point on the left side of the building exterior.

The Strand

Below the hanging bridge structure near the path to Aphelion's Rest. Drop down, don't cross.

Europa: 3 Files

Beyond Light's frozen nightmare. Blizzard zones reduce visibility, Fallen and Vex compete for the privilege of killing you, and the terrain is aggressively vertical. Three files. Short list, difficult zone. Europa collectible locations are at least clustered: unlike the EDZ, you won't cross the entire map.

  • Charon's Crossing: Base of the large Bray structure on the east side. File sits between the crate stacks and the wall.
  • Asterion Abyss: Upper ledge of the Vex gate structure near the center. Jump route from the south side only.
  • Eventide Ruins: Inside the broken residential block, ground floor far unit. Look for the opening in the wall, not the door.

Mechanics: What Bungie Didn't Tell You

Issue

Reality

Distortion Window

One destination is active per hour. Check the Director for the glowing zone. Files do not appear outside this window. Running the zone during the wrong hour collects nothing.

Interaction

Hold the button. It is not a pickup. It takes approximately two seconds. Enemies will shoot you during those two seconds. Kill them first.

Tracking Progress

Open Triumphs, go to the destination-specific section. The Triumph counter updates immediately. If it doesn't, back out and re-enter the menu. Bungie.

Firebase Hades

No fast travel node. Spawn at The Gulch or Sunken Isles. Mount your Sparrow. Ride southeast. Takes 90 seconds. Still faster than complaining about it.

Public Events

Ignore them unless the Heroic reward is something you need. Files are outside event areas. You're here to collect, not to play the game properly.

Efficient Route

Running destinations in order of file count wastes time when Distortions don't cooperate. Instead, Monument of Triumph collectibles should be approached by checking the active Distortion first and routing your session around it. Here is a priority order for single-session efficiency:

Recommended Order EDZ (21) requires the most total time regardless of Distortion alignment: do it across multiple sessions. Cosmodrome (6) is the fastest single-destination run. Nessus (7) and Moon (4) are medium. Dreaming City (3) and Europa (3) can be cleared in one pass each if your Sparrow routing is clean.

The full Case File Collector Triumph across all destinations requires zero fireteam members, zero specific Power Level, and no exotic weapons. It requires patience and a willingness to examine corners Bungie hid things in seven years ago and then stopped talking about.

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All 44 Case Files Destiny 2 FAQ

Do case files require a specific Power Level?

No. Any Power Level enters patrol zones. Enemies scale. You don't need a number, you need eyes.

Can I collect case files without an active Distortion?

No. Files only appear during a Distortion on that specific destination. Wrong hour, zero collectibles. Check the Director.

Do case files carry over between characters?

Triumphs are account-wide. Collect once on any character. Do not repeat the same hunt across all three.

Is the Case File Collector Triumph required for the Monument seal?

It contributes Triumph score toward Monument of Triumph rewards. Not mandatory, but it earns Legendary Marks.

What rewards come from completing all 44 case files?

Triumph score, Legendary Marks, and the satisfaction of doing something Bungie hid intentionally. That's it.