
Felwinter's Lie Tier 5 Guide: Best Roll & How to Get Its
New guide: all twelve Monument of Triumph Iron Banner weapons get proper PvP and PvE god rolls. No filler, no vendor-trash reskins, just results.

Lord Saladin is standing in the Tower again, selling you the same tired lecture about honor while dangling loot you'd trip a teammate for. This is your Destiny 2 Iron Banner weapon guide for the Monument of Triumph refresh: twelve actively-dropped weapons, each with new perk pools, each demanding your attention whether you like it or not. Skip the vendor-focused tier 5 junk on the side of his cart. That gear shares the exact same perks as the version you already ignored two years ago. Bungie tiered it up, slapped a new coat of paint on it, and hoped nobody would check. We checked.
You also strictly recommended read the following:
Every weapon below is judged for Destiny 2 Iron Banner god rolls in both PvP and PvE, because apparently one column of perks was never going to be enough content for a "final" expansion. Pull up destiny.report, ready your Enhancement Cores, and prepare to lose several evenings of your life to RNG that does not care about your feelings.
Kinetic, Aggressive Frame, 120 RPM Hand Cannon
Already one of the best 120s in the game before this update, which tells you everything about how unbothered Bungie is by the concept of balance. The Crimil's Dagger god roll for PvP doesn't even need its main perks to be terrifying; a range masterwork with Hammer-Forged Rifling and Accurized Rounds pushes it to 99 range before you've picked a single trait.
|
Slot |
PvP |
PvE |
|
Barrel |
Hammer-Forged Rifling or Small Bore |
Fluted Barrel |
|
Magazine |
Accurized Rounds |
Tactical Mag or Appended Mag |
|
Column 1 |
Opening Shot or Slideshot |
Firefly |
|
Column 2 |
Precision Instrument, Kill Clip, or Adagio |
Explosive Payload |
Verdict: Opening Shot and Precision Instrument turn every duel into a math problem the enemy loses. PvE is a shrug, but nobody farms a 120 for PvE anyway.

Kinetic, Aggressive Frame, 55 RPM Shotgun
The only shotgun in the game with Shot Package, an origin trait that tightens pellet spread on aim-down-sights, because Bungie decided one busted mechanic deserved to be permanently exclusive. This is the Felwinter's Lie god roll discussion, and yes, it earns the reputation. Full Choke got quietly buffed too, so stacking it with Shot Package produces spread numbers that should be illegal in six-versus-six.
|
Slot |
PvP |
PvE |
|
Barrel |
Full Choke or Small Bore |
Rifled Barrel |
|
Magazine |
Accurized Rounds |
Assault Mag |
|
Column 1 |
Slideshot or Slick Draw |
Heal Clip |
|
Column 2 |
Opening Shot, Iron Reach, or Closing Time |
One-Two Punch or Incandescent |
Verdict: Full Choke plus Iron Reach gets you 80 range on an aggressive shotgun, which is a stat line that should not exist and does anyway.
Solar, Pinpoint Slug Frame Shotgun
Hunting for the best Iron Banner shotgun for PvP comes down to a fight between this and Felwinter's, and Gunnora's Axe wins on pure absurdity. Hammer-Forged Rifling plus Ricochet Rounds hits 100 range without touching a single main perk, which means you get to spend your real perk slots on aim assist instead of praying.
|
Slot |
PvP |
PvE |
|
Barrel |
Hammer-Forged Rifling or Fluted Barrel |
Fluted Barrel |
|
Magazine |
Ricochet Rounds |
High-Caliber Rounds |
|
Column 1 |
Slideshot or Offhand Strike |
Heal Clip |
|
Column 2 |
Opening Shot or Iron Reach |
Incandescent |
Verdict: Already at 100 range with the barrel and mag alone, so use your remaining perks on handling instead of stacking a stat that's already maxed.
Strand, High-Impact Frame, 400 RPM Auto Rifle
High-impact autos got bumped from 360 to 400 RPM with this update, so the archetype you dismissed as a slow-firing relic is suddenly worth your time again. Between Zen Moment and Dynamic Sway Reduction this thing turns into a laser beam that also happens to shred through Strand synergies for anyone still pretending to build-craft in PvE.
|
Slot |
PvP |
PvE |
|
Barrel |
Range or Stability Masterwork |
Range Masterwork |
|
Magazine |
Accurized Rounds |
Appended Mag |
|
Column 1 |
Dynamic Sway Reduction or Zen Moment |
Tear or Rewind Rounds |
|
Column 2 |
Target Lock, Onslaught, or Rampage |
Hatchling or One For All |
Verdict: Target Lock rewards you for staying on a target at max range, which is exactly the passive-aggressive playstyle this auto rifle was built for.
Kinetic, Lightweight Frame, 900 RPM Submachine Gun
The Multimach CCX god roll conversation hasn't changed much because the old Attrition Orbs plus Kinetic Tremors combo is still sitting there, still criminally good, still farming itself thanks to a 900 RPM fire rate that spawns orbs faster than your fireteam can use them. Iron Reach is new here and it's tempting, but it nukes your stability, and 900s already fight you enough.
|
Slot |
PvP |
PvE |
|
Barrel |
Hammer-Forged Rifling or Small Bore |
Hammer-Forged Rifling |
|
Magazine |
Accurized Rounds |
Appended Mag |
|
Column 1 |
Rangefinder or Dynamic Sway Reduction |
Attrition Orbs |
|
Column 2 |
Kill Clip or Master of Arms |
Kinetic Tremors |
Verdict: Attrition Orbs plus Kinetic Tremors is old, ugly, and still better than whatever new perk you're tempted to swap it for.
Arc, Aggressive Frame, 72 RPM Sniper Rifle
The Occluded Finality god roll question splits into two camps: range for people who like free headshots at absurd distances, and handling for people who enjoy whipping this thing out mid-slide like it owes them money. Either way, expect to run a backup mag, because base capacity on this sniper is an insult.
|
Slot |
PvP |
PvE |
|
Scope |
Range Masterwork |
Range Masterwork |
|
Barrel/Mag |
Ricochet Rounds or Fluted Barrel |
Extended Mag / Backup Mag |
|
Column 1 |
Snapshot Sights, Lone Wolf, or No Distractions |
Triple Tap or Rewind Rounds |
|
Column 2 |
Opening Shot or Closing Time |
Vorpal Weapon, Aggregate, or Precision Instrument |
Verdict: Ricochet Rounds gets you to near-100 range while feeding stability, meaning your quickscope forgiveness goes up while your effort goes down.
Arc, Precision Frame Bow
A precision bow that Bungie apparently forgot to nerf, because Dragonfly paired with Voltshot creates a reload loop that triggers itself every time you fire normally. You get an explosion, a Voltshot chain, and a bow that reloads faster than most people can process what just happened to their shields.
|
Slot |
PvP |
PvE |
|
Bowstring |
Accuracy-focused string |
Elastic String (draw time) |
|
Arrow Shaft |
Accuracy shaft |
Accuracy or reload shaft |
|
Column 1 |
Archer's Tempo |
Dragonfly |
|
Column 2 |
Precision Instrument |
Voltshot |
Verdict: Dragonfly plus Voltshot is the sleeper PvE roll of the entire set. Nobody's talking about it, which means more crystals for the rest of us.
Strand, Adaptive Frame Fusion Rifle
One of the only Strand fusion rifles in the game, which is a novelty that wears off the moment you check its perk pool for PvE and find nothing worth writing home about. PvP is where this earns its keep, mostly because Under Pressure still functions even after its nerf and PvP players are perpetually low on ammo anyway.
|
Slot |
PvP |
PvE |
|
Barrel |
Small Bore |
Small Bore |
|
Battery |
Particle Repeater or Projection Fuse |
Enhanced Battery |
|
Column 1 |
Under Pressure |
Discord or Autoloading Holster |
|
Column 2 |
High-Impact Reserves or Rangefinder |
Hatchling |
Verdict: Fine in PvP, forgettable in PvE. Grab it for the Crucible pool and don't expect it to carry a raid encounter.
Solar, High-Impact Frame, 15 RPM Rocket Launcher
Explosive Light showing up in the left column instead of the right is the kind of clerical error Bungie makes maybe once a decade, and it happened here. Pair it with a damage perk on the right side and you get a rare double-damage roll on a rocket launcher, which is not something you were supposed to have.
|
Slot |
PvP |
PvE |
|
Launcher Barrel |
Blast Radius |
Velocity or Hard Launch |
|
Guidance |
Blast Radius |
Impact Casing |
|
Column 1 |
Explosive Light or Tracking |
Explosive Light or Reconstruction |
|
Column 2 |
Chain Reaction or Cluster Bomb |
Vorpal Weapon or Reaper's Tithe |
Verdict: Explosive Light plus Vorpal Weapon on a rocket launcher shouldn't be legal. Farm it before someone at Bungie notices.
Strand, Aggressive Frame, 600 RPM Auto Rifle
Converted from Kinetic to Strand, because consistency was never part of the plan. Iron Grip showing up here is the real headline: plus 20 stability for a minor reload penalty is a trade you take blindfolded, and it turns an already accurate auto rifle into a weapon with almost no recoil to manage.
|
Slot |
PvP |
PvE |
|
Barrel |
Hammer-Forged Rifling or Small Bore |
Range Masterwork |
|
Magazine |
Accurized Rounds |
Magazine size increase |
|
Column 1 |
Zen Moment or Dynamic Sway Reduction |
Fourth Time's the Charm or Demolitionist |
|
Column 2 |
Iron Grip or Multi-Kill Clip |
Hatchling, Tear, or Onslaught |
Verdict: Iron Grip turns this into a PvP stat monster. Flinch resistance alone makes it worth the grind over every other auto in the pool.
Stasis, Rapid-Fire Frame, 540 RPM Pulse Rifle
Now running Stasis instead of whatever it used to be, and hiding a genuinely rare interaction: Firefly paired with Headstone lets a precision kill's explosion detonate a Stasis crystal for shatter damage on top. That combo used to be exclusive to a couple of hand cannons. It has no business being on a pulse rifle, but here we are.
|
Slot |
PvP |
PvE |
|
Barrel |
Arrowhead Break or Counterbalance Stock |
Appended Mag |
|
Magazine |
Ricochet Rounds |
Appended Mag |
|
Column 1 |
Zen Moment |
Firefly or Subsistence |
|
Column 2 |
Headseeker, Rampage, or Kill Clip |
Headstone or Crystalline Bloom |
Verdict: Firefly plus Headstone is the most overlooked roll in this entire update. Chase it before the theorycrafting subreddits catch on.
Arc, High-Impact Frame Fusion Rifle
Iron Grip returns here too, and on a fusion rifle it's even more unhinged: plus 20 stability with a reload penalty nobody will ever notice because you're one-shotting people before a reload matters. Combine it with a full range roll and you're staring down triple-digit range and stability on a weapon archetype that usually forces you to pick one.
|
Slot |
PvP |
PvE |
|
Barrel |
Hammer-Forged Rifling or Small Bore |
Range Masterwork |
|
Battery |
Projection Fuse |
Enhanced or Ionized Battery |
|
Column 1 |
Iron Grip |
Overflow |
|
Column 2 |
Successful Warm-Up or Backup Plan |
Control Burst or Discord |
Chasing the best Iron Banner weapons PvP pool means prioritizing range on almost everything above. Range masterworks, range barrels, Accurized Rounds: the same three ingredients show up on ten of these twelve weapons because Bungie's sandbox team has one idea and they are sticking to it. Stack range first, then chase whichever main perk turns your gun into the laser beam you were promised.
PvE is a different fight entirely. Farming Iron Banner PvE god rolls means accepting that half this loot pool is mediocre outside the Crucible, and that's fine, because the other half hides combos like Firefly-Headstone and Dragonfly-Voltshot that nobody bothered advertising. Read the tables, not the marketing.
None of this drops from a vendor. Play matches, rank up with Lord Saladin, and focus your engrams once you've earned the privilege. This Destiny 2 Iron Banner weapon guide only covers the actively dropped gear from the Iron Banner Monument of Triumph refresh, because the vendor-exclusive tier 5 rolls are recycled perks in a shinier wrapper, and you deserve better than being sold your own leftovers twice.

New guide: all twelve Monument of Triumph Iron Banner weapons get proper PvP and PvE god rolls. No filler, no vendor-trash reskins, just results.

New guide: all twelve Monument of Triumph Iron Banner weapons get proper PvP and PvE god rolls. No filler, no vendor-trash reskins, just results.

New guide: all twelve Monument of Triumph Iron Banner weapons get proper PvP and PvE god rolls. No filler, no vendor-trash reskins, just results.

Farm Crimil's Dagger, Felwinter's Lie, Multimach CCX, and Occluded Finality first, since they dominate PvP and reward the grind immediately.
Vendor tier five gear shares identical perks with older versions, so grinding actual matches for new drops matters more.
No. Iron Banner weapons drop with random perks only, so you farm matches and focus engrams with Lord Saladin instead.
Range masterwork, a range-boosting barrel, and accurized rounds; nearly every weapon here rewards stacking range before touching anything else.
Yes, Bungie confirmed Monument of Triumph as the final major content update, with active development ending after this release.


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