
BO7 Season 2 Zombies: Paradox Junction Guide
Cliff Town drops in Black Ops 7 Season 2 Reloaded on March 11. The reimagined Yemen map returns as a cliffside Avalon town with new Wall Jumps and bru
Cliff Town is one of two flagship 6v6 multiplayer maps added to Call of Duty: Black Ops 7 with the Season 02 Reloaded mid-season update, which went live on March 11, 2026 at 9 AM PT. It is a complete reimagining of the beloved Yemen map from Black Ops 2, transplanted from its Middle Eastern roots into the layered fiction of Avalon: the sprawling city-state that serves as Black Ops 7's central setting. In this new lore context, The Guild uses the cliffside fishing village as a covert smuggling hub, running contraband through hidden coastal bays beneath the ancient stone streets.
Cliff Town arrived alongside Torque (a fractured freeway reimagining of Black Ops 2's Aftermath/Battle of Los Angeles), the return of Grind and Firing Range from Black Ops 6, the new 20v20 Skirmish map Mission: Peak, and Gauntlet and Infected modes. The broader Season 02 Reloaded also introduced the Paradox Junction Zombies map, Nightmare Skills in Warzone Endgame, and the headlining Black Ops Royale battle royale mode (launching March 12).
|
Category |
Information |
|
Original Map |
Yemen – Black Ops 2 |
|
Lore Location |
Avalon Cliffside District |
|
Release Date |
March 11, 2026 |
|
Game Mode Fit |
All Core 6v6 Modes |
|
Best Weapon Class |
SMG / Shotgun / AR |
|
Wall Jumps |
Available |
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Cliff Town is structured around three primary named combat zones (Alpha, Beta, Gamma) that correspond to map control objectives, supplemented by a network of secondary named locations that create overlapping sightlines and flanking paths. Understanding every named location is the single biggest skill-separator on this map.
The elevated archway overlook above Street, offering clean sightlines to both the Church entrance and the Fishing quarter below. Scaling the wall to reach this position is achievable with a well-timed Wall Jump. From here, you hold dual-lane vision. The grated rooftop adjacent to the arch lets you alternate attack angles quickly: drop down for cover, bounce back up to re-engage. This is the map's premier sniper-adjacent position for mid-range play.
The Tailor building sits at the precise fork where Street and Alley diverge, making it the map's single most important position for rotation denial. Its demolished interior wall and window gaps give you coverage over both routes simultaneously, controlling approaches to Church from Market. Any team that locks down the Tailor building forces enemies to commit hard to one lane or the other: either choice becomes predictable, and predictable enemies die.
The Market balcony is Cliff Town's most versatile power position: an elevated sightline facing directly down Street, with interior-facing angles covering the Stalls transition zone. From the balcony you engage at mid-range; dropping inside the Market immediately shifts the fight to close-quarters. The side stairs from Market to Stalls double as an ambush corridor: enemies crossing the Stalls transition zone rarely look up.
The hilltop Church at Cliff Town's centre is simultaneously a landmark, a Domination flag zone, and a Hardpoint anchor. It commands overlook angles across Street, Alley, and partially into the Market. Teams that control Church control the pacing of the whole match, since all three objective lanes run past it. It is also a predictable camping location: if you're pushing Church, throw a Flashbang or Smoke before breaching through the main door.
The tight, winding Alley that runs parallel to Street is the map's fastest flanking corridor. It is also the narrowest, making it a death trap if an enemy preemptively holds the far end. SMGs and shotguns dominate here: if you're running an LMG or Sniper Rifle and you enter Alley without a flashbang, you are feeding kills. The Alley connects directly to Fishing district, enabling rapid pressure on the enemy spawn via the lower route.
The lowest section of the map, abutting the cliff edge, houses the Fishing quarter: warehouses, nets, and dockside infrastructure that offer chaotic close-range fighting. Rotating through Fishing is the longest path between spawns, but it effectively bypasses every contested chokepoint in the mid-map. Late in rounds on Domination or Hardpoint, a full four-man rotation through Fishing can flip an entire objective situation while the enemy focuses on CoD Warzone help.
Cliff Town's engagement distances cluster heavily in the 5–25 metre range, with occasional 30–40 metre sightlines down Street and from the Market balcony. This makes it a map where SMGs and Assault Rifles both perform well, while Snipers are largely penalised outside of two or three specific perches. LMGs are workable in static defence roles but suffer during the map's constant rotation demands.
|
Weapon Class |
Performance |
Best Zones |
Notes |
|
SMG |
Excellent |
Alley, Tailor, Fishing |
The undisputed king of Cliff Town. Movement speed matters here; SMGs reward the aggressive rotations the map incentivises. |
|
Shotgun |
Excellent |
Alley, Church breach, Fishing |
Devastating when pushing Church interior or Alley. Falls off completely at Market-to-Street range. Pair with a secondary pistol. |
|
Assault Rifle |
Good |
Street, Market Balcony, Church exterior |
Effective from the map's few mid-range lines. Avoid slow-ADS builds; the tight corners punish anything over 350ms ADS time. |
|
Marksman Rifle |
Situational |
Street Hawk (Alpha), Market Balcony |
Works well if you commit to two or three specific positions. Avoid rotating with it: you'll get caught in CQC constantly. |
|
LMG |
Poor |
Church (static) |
Heavy movement penalty makes rotation punishing. Only viable if camping a single objective position for extended periods. |
|
Sniper Rifle |
Very Poor |
Street Hawk (niche) |
The map simply lacks the sightlines to justify a sniper. Most engagements start within 20m. Leave the Sniper for another map. |
|
Category |
Aggressive Rusher |
Mid-Range Controller |
Objective Anchor |
Intel & Support |
|
Primary |
Fast SMG (Akimbo optional) |
Low-recoil Assault Rifle |
Shotgun / CQC AR |
Balanced AR or SMG |
|
Secondary |
Pistol |
Smoke + Pistol |
Stim |
Launcher (Wildcard) |
|
Perk 1 |
Lightweight / Flak Jacket |
Flak Jacket |
Flak Jacket |
Engineer |
|
Perk 2 |
Momentum |
Vigilance |
Toughness |
Vigilance |
|
Perk 3 |
Dead Silence |
Ghost |
Tactical Mask |
Scout (Hybrid Specialty) |
|
Tactical |
Flashbang |
Snapshot Grenade |
Smoke Grenade |
Heartbeat Sensor |
|
Lethal |
Semtex |
Frag Grenade |
Bouncing Betty |
Claymore |
|
Field Upgrade |
Trophy System |
Squid Link |
Trophy System |
Squid Link |

|
Mode |
Priority Objective |
Key Zone |
Win Condition |
Threat Level |
|
Domination |
Control B (Church) |
Church + Tailor |
Hold B with two players; contest A/C with rotations via Alley and Fishing |
High |
|
Hardpoint |
Rotate to each hill |
All zones |
Use Fishing route to flank incoming rotations; never fight in the hill itself |
High |
|
Kill Confirmed |
Tag collection |
Market + Street |
Drop enemies in open Street; collect before pushing Church. Deny enemy tags with Semtex |
Med |
|
Team Deathmatch |
Spawn control |
Alley + Fishing |
Force spawns via Fishing flank. Hold Market Balcony as a score-anchor position |
Med |
|
Search & Destroy |
Bomb plant/defuse |
Church + Tailor |
Attackers: plant via Alley for defensive advantage. Defenders: lock Tailor to split pushes |
Tactical |
|
Gauntlet |
Adaptive per round |
Varies by sub-mode |
Build a flexible AR loadout: Gauntlet rotates between Dom, Kill Confirmed, Hardpoint, TDM & Roulette |
Med |
Gauntlet Mode Note: Cliff Town is part of the Season 02 Reloaded Gauntlet rotation. Gauntlet pits two six-player teams through five back-to-back game modes at two minutes per round. On Cliff Town, expect Domination to be the most contested round: begin it with the Tailor position already locked down and you immediately put the enemy team on the back foot.
These tips go beyond the basics. They represent the positioning and decision-making habits that separate above-average Cliff Town players from the ones consistently finishing at the top of the scoreboard.


Cliff Town drops in Black Ops 7 Season 2 Reloaded on March 11. The reimagined Yemen map returns as a cliffside Avalon town with new Wall Jumps and bru

Cliff Town drops in Black Ops 7 Season 2 Reloaded on March 11. The reimagined Yemen map returns as a cliffside Avalon town with new Wall Jumps and bru

Cliff Town drops in Black Ops 7 Season 2 Reloaded on March 11. The reimagined Yemen map returns as a cliffside Avalon town with new Wall Jumps and bru

Cliff Town drops in Black Ops 7 Season 2 Reloaded on March 11. The reimagined Yemen map returns as a cliffside Avalon town with new Wall Jumps and bru

Cliff Town drops in Black Ops 7 Season 2 Reloaded on March 11. The reimagined Yemen map returns as a cliffside Avalon town with new Wall Jumps and bru

Cliff Town drops in Black Ops 7 Season 2 Reloaded on March 11. The reimagined Yemen map returns as a cliffside Avalon town with new Wall Jumps and bru

It's a creative reimagining of Yemen. It keeps the core three-lane structure but adds wall jumps and a Mediterranean setting.
It launched March 11, 2026, in Season 02 Reloaded across PS4, PS5, Xbox One, Xbox Series X/S, and PC.
High-mobility SMGs are best for its tight spaces, followed by fast-ADS assault rifles. Snipers and LMGs are strongly discouraged.
Season 02 Reloaded also introduced Torque, Mission: Peak, Grind, and Firing Range alongside the new Cliff Town map.
Vigilance, Ghost, Dead Silence, and Momentum are ideal, boosting your minimap awareness, stealth, and aggressive close-quarters movement speed.


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