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Bo7 Mars Guide: push high rounds on Mars Survival with a simple temple train loop, smart TED task setup, and Hunterbots for Uber Claus so your run sta

You want deep rounds on Mars Survival, so we build one repeatable loop that keeps you alive, keeps your ammo coming, and keeps the leaderboard progress counting.
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Your leaderboard place comes from your best round on Mars Survival, and the board counts runs from Standard or Cursed on Mars.
The Mars leaderboard event ran from February 5 at 9 am PT until Monday, February 9 at 10 am PT, and placement rewards drop after the event ends.
Placement rewards
You can run this in Standard, and you can run this in Cursed. Cursed tier three can give you golden armor plates, ultra rarity access, and Pack-a-Punch level four.
You start by farming points with the Akita wall buy, and you keep it for a long time so you can fund perks and Pack-a-Punch. You keep doing TED tasks, since they can give perks, perma perks, Aether tools, and Pack-a-Punch crystals.You start hitting the box for the LGM1 after your base setup feels ready, since early spins can drain points while you still need perks and power.

Your target kit
TED tasks often give you Ray Gun Mark I early, so you keep it as a panic tool until you finish your full setup.
Your real danger comes from Uber Claus and the Claus cores, since they soak damage and their shock can melt you fast in late rounds. You craft Hunterbots, then you throw the hunter drones up so they lock onto Uber Claus and cores and delete them fast. War machines burst them too, yet crafting them non-stop eats salvage, so you lean on Hunterbots and save salvage for later.
If you run out of Hunterbots, you pop Ether Shroud and you run back to the crafting table right away, since cores left alive can end the run fast.
You train at the bottom of the temple, right in front of the pedestal, and you keep the horde in one smooth circle. When ammo mods light up, you proc them, then you swap to the LGM1 and burn zombies while the mods cool down.

Anti-gravity turns on and off during the match, so your spacing changes mid-round. When anti-gravity is on, zombies move slow and you get free space, so you keep the circle wide and calm. When it turns off, speed comes back, so you tighten the path and you keep your exits ready.
You can run up to the top of the temple and jump down to reset the train, and you also cross the map to reset when elites break the circle.
Casmirs and monkey bombs can fail you here, since anti-gravity makes them bounce and delay, and they do not help versus Uber Claus and cores. You rely on Hunterbots for elites, and you keep stim shots ready for raw survival moments.
This map can take hours for deep rounds, so you plan your session like a marathon and you save and quit when fatigue starts. Save and quit bugs got fixed during the year, so you can keep one save file across the weekend without losing TED tasks.
|
Phase |
Your goal |
What you do |
What you carry |
Safety focus |
|
Rounds 1–10 |
Build points |
Buy Akita wall gun and farm, then start TED tasks |
Akita |
Keep movement wide while you open up |
|
Rounds 10–25 |
Base power |
Keep doing TED tasks for perks and tools, then start Pack-a-Punch |
Akita, Ray Gun Mark I from TED if it drops |
Hit crafting table early for Hunterbots |
|
Rounds 25–50 |
Full kit |
Start box for LGM1 after setup feels funded |
LGM1, Akita, one box gun with big ammo |
Use Hunterbots on Uber Claus and cores |
|
Rounds 50–100+ |
Grind |
Train at temple bottom, proc ammo mods, then LGM1 while cooldown runs |
LGM1 plus two ammo-mod guns |
Respect anti-gravity toggle, reset at top jump |
|
Milestones |
Free rewards |
Round 10, 25, 50, 100 push targets |
Your active save file |
Save and quit when fatigue starts |
You win Mars by looping the temple train, feeding ammo mods, and deleting elites with Hunterbots before they stack.

You win Mars Survival by building points with Akita, then stacking power from TED tasks, then locking into the temple-bottom train while you cycle ammo mods and melt the horde with LGM1. When Uber Claus shows up, you treat him like the real boss and you delete him with Hunterbots fast, then you reset the loop and keep going.


Bo7 Mars Guide: push high rounds on Mars Survival with a simple temple train loop, smart TED task setup, and Hunterbots for Uber Claus so your run sta

Bo7 Mars Guide: push high rounds on Mars Survival with a simple temple train loop, smart TED task setup, and Hunterbots for Uber Claus so your run sta

Bo7 Mars Guide: push high rounds on Mars Survival with a simple temple train loop, smart TED task setup, and Hunterbots for Uber Claus so your run sta

You buy Akita early for cheap ammo, then you farm points while opening your route, then you start TED tasks so perks and Pack-a-Punch help you scale into mid rounds.
You spin after your base is funded, since early box hits can drain points, and you still need perks plus Pack-a-Punch to make the run feel safe and steady.
You want LGM1 for damage, Akita for wall ammo, and one box gun with big ammo so you refresh ammo mods without running back to buys too often.
You run Fireworks with Starburst or Starlight, plus Shortfuse, and you run Brain Rot with Caustic Fumes or Extension, plus Super Serum, so procs stay strong during the train.
You craft Hunterbots, then you throw them up when Uber Claus appears, since they lock on and delete cores fast, and you keep Ether Shroud for emergency runs back to crafting.
You train at the bottom of the temple near the pedestal, you keep one smooth circle, you proc ammo mods when ready, then you swap to LGM1 while mods cool down.
When anti-gravity is on, you keep the loop wide and calm, and when it flips off, you tighten your path and keep a clean exit route, so speed changes do less damage to you.
You rely on Hunterbots for elites, and you keep stim shots for raw survival, since throwable distractions can act weird during anti-gravity and can fail at the worst moment.


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