ARC Raiders player-made bounty system didn't come from Embark Studios, and it certainly wasn't in the patch notes. It was born from the oldest human impulse: the desire to make someone else's life miserable in an organized, peer-reviewed fashion.
Speranza Bounties is a fan-created website where players submit the Embark IDs of other players who have wronged them — be it backstabbing at extraction, voice-chat treachery, or simply existing at the wrong loot box at the wrong time. The platform has its own Discord server, a voting system, a leaderboard, a merchandise shop (yes, really), and a premium subscription tier for the truly dedicated vengeful soul. It is, functionally, a neighborhood watch run by people who would absolutely betray you at the extraction point if the loot was good enough.
The concept has been quietly operational since at least November 2025, shortly after ARC Raiders launched on October 30, 2025. It gained significant traction in April 2026 when the broader gaming press noticed the "Most Wanted" list was less a list of actual in-game criminals and more a who's who of popular streamers. Funny how that works.
The Speranza Bounties ARC Raiders platform operates with a surprising amount of structure for something held together by community goodwill and collective grudges. Here is the process, laid out for those who either want to file a grievance or, more entertainingly, understand how likely they are to receive one.
Submit a bounty. You provide the target's Embark ID, their platform (PC, PS5, or Xbox), and select up to three offenses from a pre-defined list. Free users get three submissions per day. The $2.99/month Discord premium tier unlocks twelve per day, because some people are very, very busy being wronged.
Community votes. Other users allocate five votes per day toward whoever they'd most like to see eliminated. There is no verification of the original claim. One accusation is enough. This is democracy at its most efficient.
The hunt begins. Hunters enter the game, get lucky enough to land in the same lobby as the target (there is no mechanism to guarantee this), and eliminate them. All of this must be documented with video or screenshot proof submitted to the Speranza team.
Claim rewards. Confirmed kills earn in-game blueprint rewards and leaderboard placement. Top 10 weekly hunters receive special recognition. The target's bounty remains active for up to 30 days or until they are eliminated, whichever comes first.
Acquire infamy merchandise. The site operates a Printful-backed merchandise shop where you can apparently purchase physical goods celebrating your participation in a video game honor system. Desk mats. Stickers. Cards. The gift that keeps on giving to anyone who has never thought too hard about their life choices.
Important Caveat Bounties expire after 30 days if the target is not eliminated. So if you're on the list and simply talented at not running into your enemies, time is technically on your side. Sit tight. Avoid public lobbies. Order takeout.

Before you can put a bounty on a player in ARC Raiders, you must correctly classify their crimes. The platform has standardized the taxonomy of in-game sins with the kind of earnest effort typically reserved for actual legal systems. Behold.
|
Offense Tag |
What It Means |
Severity |
|
Voice Chat Snake |
Pretended to be friendly via voice chat, then betrayed. A classic. Timeless. Wrong. |
High |
|
Vault Vulture |
Stole loot from a vault after someone else did the actual work of opening it. You didn't even earn the betrayal. |
Medium-High |
|
Extraction Execution |
Waited at extraction points to eliminate players at their most vulnerable. Technically legal. Spiritually bankrupt. |
High |
|
Wave & Execute |
Used the in-game wave emote to imply friendliness, then executed. A crime against the social contract. |
High |
|
Drop Thief |
Stole loot drops before the player who earned them could retrieve them. Petty and precise. |
Medium |
|
Long Con |
Maintained a friendly relationship over multiple interactions before betraying. Requires patience. Rewards contempt. |
Very High |
|
Hate Speech |
Used discriminatory or hateful language. The one offense on this list that has nothing to do with loot. |
Very High |
|
Aimbotting / Wall Hacks |
Using cheats. Also reportable via the platform, because apparently Embark's own systems aren't satisfying enough. |
Very High |

Here is where the ARC Raiders most wanted streamers situation reveals its true nature. The platform was ostensibly designed to target toxic players. What it has become is a monument to the age-old pastime of punishing the visible. If you have a Twitch channel and more than twelve followers, congratulations: you are a person of interest.
|
Raider |
Infractions |
Status / Community Notes |
|
TheBurntPeanut |
Voice Chat Snake, Vault Vulture, Hate Speech |
Eliminated. Still #1 with 705+ votes. A legend of infamy. |
|
Nadeshot |
Extraction Execution, Wave & Execute |
High-aggression player; the "Wave & Execute" is a cold move. |
|
Nickmercs |
Extraction Execution, Voice Chat Snake |
Dangerous at the extract and deceptive on the mic. |
|
Cloakzy |
Drop Thief, Wave & Execute |
Watch your loot around this one; likes to wave before the finish. |
|
Tfue |
Extraction Execution |
Specializes in the "Extract Camp" or mid-exit betrayal. |
|
summit1g |
Voice Chat Snake |
Master of the silver tongue; don't trust the comms. |
Regular, non-streaming players also populate the list. But statistically, if your name generates a Google alert, your odds of appearing here rise considerably. Visibility is the original sin of the extraction shooter era.

Because just eliminating people for the moral satisfaction of it apparently isn't enough, Speranza Bounties has implemented a full ARC Raiders hunter rank progression system. You start as nobody, and with sufficient dedication to hunting people across a game that doesn't even guarantee you'll end up in the same lobby, you can become a legend. Or at least a Discord celebrity.
|
Rank |
Experience Level |
Personality & Reputation |
|
Rookie |
0 confirmed eliminations |
Fresh off the moral high horse; still "green." |
|
Tracker |
A handful of kills |
Starting to develop strong opinions about justice. |
|
Enforcer |
Consistent contributor |
Likely keeps a folder of evidence screenshots. |
|
Veteran |
Many confirmed kills |
A respected name within the Discord community. |
|
Elite Hunter |
Top 10 weekly |
Heavily rewarded; potentially frightening in social settings. |
|
Legend |
The Pinnacle |
A community institution; definitely has their own merch. |
For those who find the bounty-hunting lifestyle spiritually exhausting, the ARC Raiders Rescue Raiders community represents the mirror image. Where Speranza Bounties rewards killing specific people with receipts, Rescue Raiders operates on the novel premise of simply helping strangers for no personal gain whatsoever.
These are players who actively go out of their way to assist other Raiders in distress — protecting them from hostile players, reviving strangers, escorting newer players through dangerous zones. They have no leaderboard. No merchandise. No premium Discord tier offering twelve acts of kindness per day at $2.99 per month.
Together, both groups form an organic social ecosystem that no game designer planned and no developer shipped. Bounty hunters and guardian angels, coexisting inside an extraction game about robot apocalypse. One community decided to punish bad behavior. The other decided to reward good behavior. Embark's job is simply to not patch it into oblivion.
You can't design organic player behavior. You can only build a game interesting enough that players invent their own reasons to care about it.
Let's be briefly, painfully honest. The Speranza Bounties stream sniping concern is real and it is the first thing that should have occurred to anyone who looked at this system for longer than thirty seconds.
You do not need evidence to file a bounty. You need an Embark ID and a grievance, real or fabricated. The system runs entirely on the honor of people who just told you they were wronged in a video game. The potential for abuse is not a flaw in the system — it is, structurally, the system.
The list speaks for itself. Streamers dominate the Most Wanted board not because they are the most toxic players in ARC Raiders, but because they are the most recognizable. A random player who extraction-camps every lobby will never see the top 50. A streamer who does it once on camera will sit at number one with 700 votes while the community debates their moral character.
Someone is making money from a site that allows unverified accusations to be leveled at real people by anonymous users. The Printful-powered store selling branded clothing and desk mats raises a question that the FAQ section conspicuously declines to answer: who exactly is benefiting from this infrastructure, and are the people with bounties on their heads aware they are funding it indirectly through the attention economy?
The Stream Sniping Problem By definition, a bounty system tied to public player identities in a game where streamers broadcast their lobbies live creates conditions where hunting a specific person becomes trivially easy. The randomness of lobby assignment is the only technical barrier. For determined viewers, that barrier is a minor inconvenience.
For those who would prefer not to feature on a community ARC Raiders betrayal reporting platform, the following guidelines represent the accumulated wisdom of people who managed to play an extraction shooter without becoming a cultural symbol of moral failure.
Do not use voice chat to build trust you intend to immediately destroy. The Voice Chat Snake offense exists because people did this repeatedly and enthusiastically. The voice chat is for coordination, not entrapment. Use it accordingly or simply do not use it.
Do not wave at someone and then immediately shoot them. The wave emote is the social contract made visible. Violating it is technically legal. The community has decided it is also permanently on your permanent record.
If you are a streamer, assume you are being watched at all times. Because you are. Every betrayal is a clip. Every clip has a timestamp. The list has a submission form that loads in under three seconds.
Avoid the extraction point if you have recently made enemies. Extraction Execution is one of the most submitted offenses. The extraction point is not a safe zone. It is, if anything, the least safe zone in the entire map.
Accept that if you are already on the list, you have 30 days. Bounties expire if unconfirmed. Lay low. Play quietly. Do not appear on stream. The community has the attention span of a player base with other things to hunt.

No. Embark Studios did not build it, endorse it, or apparently feel the need to shut it down yet. It is entirely fan-made and operates independently of the game's own systems.
No. The bounty list has no connection to Embark's official anti-cheat or moderation systems. Being listed is a social consequence, not a technical one.
No proof is required to submit. Only hunters claiming a completed bounty must provide evidence. The asymmetry is intentional or at minimum unaddressed.
Bounties expire after 30 days if unconfirmed. Survival through obscurity is a legitimate, if undignified, strategy available to all listed players.