
ARC Raiders Season 5 Trials: open Blue Gate traffic tunnel containers, dodge Bastion, unlock Locked Gate codes, and secure 3-star rewards fast.

This trial only progresses on The Blue Gate map, inside the underground tunnel complex near Checkpoint. You loot containers, you get points, you go home. That is the entire plot. This arc raiders trials guide exists because Embark decided container searching deserves its own weekly ritual, so here is how to finish it without wasting a raid.
Enter through the Outer Gates and drop straight into the tunnels. Cars have bonnets, bonnets have loot, loot has points. Every container search gives 100 points, and that number doubles to 200 whenever the Locked Gate map condition is active. Nobody needs a map legend for this. Walk forward, open things.
The tunnels sit under Checkpoint on Blue Gate, and that is the only arc raiders traffic tunnel location that counts. Spaceport and Stella Montis also have tunnels, and both are decorative for this purpose, since they grant zero trial points. Save yourself the detour.
| Action | Base Points | Under Locked Gate Condition |
|---|---|---|
| Search any tunnel container (crate, locker, bonnet) | 100 | 200 |
| Search a container inside a Locked Gate puzzle room | 100 | 200 plus better loot tier |
| Search ARC units or knocked out Raiders | 0 | 0 |
You do not need to be the first Raider to open a container to earn the points, only the first time counts for you personally. Someone else can crack the whole tunnel open ahead of you and you still walk away with a full trial bar. This is the closest thing to charity in this entire game.
The locked gate map condition seals the tunnels behind a puzzle, and the puzzle wants four security key codes scattered across four separate points of interest on Blue Gate. Search the drawers and desks at each location, since multiple codes spawn per computer, so one greedy squad grabbing a code first does not end your run.
Opening the Locked Gate is not required for the full three stars. It only adds a 40 minute timer, doubled container points, and one extra layer of Raiders panicking near a single extraction point. Skip it if your nerves are already thin.
The math for a how to get 3 star trial result is unglamorous: roughly 30 to 40 container searches at base rate, or about half that under the 2x modifier. Either way it scales in a straight line, so there is no clever shortcut here, only more walking.
There is no fixed arc raiders traffic tunnel location route that beats improvisation here, since containers refresh across runs and crowding shifts week to week. What matters is not backtracking, because revisiting an already searched container wastes time without adding score. The XP flyout on first search is your only signal that a spot is already cleared, so pay attention to it instead of your ego.
Following other squads through a blue gate traffic tunnels run has an underrated benefit: they open the locked rooms, you loot the aftermath, and everyone leaves slightly richer and mutually resentful. This is the ARC Raiders social contract in action.
This is one of five rotating challenges inside the wider arc raiders weekly trials system, and the set refreshes every week, so do not get attached. Reaching the score threshold locks in your arc raiders season 5 trials rank promotion for the period, and that is the only reason to grind past the three-star mark.
For a best loadout traffic tunnels approach, minimal armor and a fast sidearm beat a full combat kit, since your job is searching, not sieging. If a fight finds you anyway, that is a loadout problem you created yourself.

ARC Raiders Season 5 Trials: open Blue Gate traffic tunnel containers, dodge Bastion, unlock Locked Gate codes, and secure 3-star rewards fast.

ARC Raiders Season 5 Trials: open Blue Gate traffic tunnel containers, dodge Bastion, unlock Locked Gate codes, and secure 3-star rewards fast.

ARC Raiders Season 5 Trials: open Blue Gate traffic tunnel containers, dodge Bastion, unlock Locked Gate codes, and secure 3-star rewards fast.

Only The Blue Gate counts. Spaceport and Stella Montis tunnels exist but give zero trial progress, so skip them entirely.
100 points normally, 200 points if the Locked Gate map condition is active during your run.
No. It's optional and only adds a timer, doubled points, and more crowded extractions.
Yes. Only your first personal search counts, regardless of who cracked it open initially.
Keep it lean with Adrenaline Shots and light gear. You're searching, not fighting a war.


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