
New ARC Raiders guide: run Osprey-only through Stella Montis PvP. Full stats, best attachments, loot routes, and Jupiter comparison inside.
Bring one gun, one mag, some meds, a shield, and watch chaos unfold. The Osprey is a Rare bolt-action sniper rifle running Medium Ammo with an 8-round mag, and it's currently the funniest way to survive ARC Raiders' most PvP-saturated map. Stella Montis is the smallest map in the game but has the highest loot density and the most player-versus-player activity of any zone, so pairing it with a single-weapon Osprey build turns every raid into a duel simulator with occasional bobcats screaming in the background.
An ARC Raiders sniper rifle like the Osprey isn't built for spray-and-pray, and that's the entire joke of running it solo. Base damage sits around 45 with roughly 45 RPM, giving it a close-range time-to-kill near 2.667 seconds against unarmored targets. Recoil is rated brutally high, so sustained fire at range is a fantasy, not a strategy. Armor penetration lands around 80%, which means the gun still humiliates heavily plated raiders even when your aim is mediocre.
For Osprey attachments, resist the urge to overthink it. A medium-mag is the only mandatory addition, since the base magazine empties fast against a swarm of third parties. Muzzle and stock mods exist and technically help stability, but a laconic loadout beats a cluttered one when every fight is decided in under three seconds anyway.
| Stat | Value |
| Rarity | Rare |
| Ammo Type | Medium |
| Magazine | 8 rounds |
| Base Damage | ~45 |
| Armor Penetration | ~80% |
| Recoil | High, rated 9/10 |
| Close-Range TTK | ~2.667s |
A minimal ARC Raiders PvP loadout works because Stella Montis punishes greed. The map is a compact, vertical maze of tunnels and facilities where encounter rate is absurdly high, and carrying fifteen items just means you drop fifteen items the moment someone with a Bobcat catches you reloading. Fewer items, faster decisions, less to mourn.
Stella Montis has a recommended level of 25+, and running it underequipped just means your loadout costs outrun whatever you manage to extract. Bring the Osprey specifically because it's cheap to lose and devastating when it lands.
An Osprey blueprint has to be learned before it can be crafted, since the weapon isn't sold by any Trader. Once unlocked, it stays absurdly efficient against light and medium threats, which matters on a map where Shredders, Pops, and Fireballs patrol constantly and Shredders in particular are tanky enough to just be locked behind doors and ignored rather than fought.
The Osprey vs Jupiter debate exists because Jupiter hits harder on paper, with a base damage around 55 against Osprey's 45. That extra damage means nothing if you can't land the shot, and the Osprey's superior handling makes it the more consistent pick for players who actually want to survive their own aggression instead of just admiring bigger numbers.
Here's what a single-weapon Osprey run actually looks like: raiders sing terrible songs at each other over voice chat, someone gets tagged with a grenade mid-verse, a guy with only a Pharaoh sidearm somehow wins a gunfight, and half the lobby forgets whether they're even in a PvP or PvE match. None of that changes the math. The gun still one-shots unarmored targets at range and still nearly guarantees an ugly time up close, so plan your engagements accordingly and stop expecting mercy.
Stella Montis loot rewards the same patience the Osprey demands. The best rotations run through Medical Research into Assembly Workshops, or Sandbox into the Seed Vault, and all of it sits directly in the path of players doing the exact same greedy loop as you.
An ARC Raiders extraction shooter lives or dies on decision-making under pressure, and Stella Montis compresses every one of those decisions into a few meters of hallway. Bring the Osprey, bring nothing you'd cry about losing, and let the inevitable third party sort itself out. It always does.

New ARC Raiders guide: run Osprey-only through Stella Montis PvP. Full stats, best attachments, loot routes, and Jupiter comparison inside.

New ARC Raiders guide: run Osprey-only through Stella Montis PvP. Full stats, best attachments, loot routes, and Jupiter comparison inside.

New ARC Raiders guide: run Osprey-only through Stella Montis PvP. Full stats, best attachments, loot routes, and Jupiter comparison inside.

Yes, its high armor penetration and fast TTK make it excellent for quick, punishing engagements in close-quarters maps.
A medium-mag is essential; the base magazine is too small for sustained Stella Montis firefights.
Jupiter deals more raw damage, but Osprey's stability and handling make it more reliable in real fights.
Its compact, vertical layout and dense loot force constant player proximity, making fights nearly unavoidable.
It's not sold by Traders; you must find the blueprint through scavenging or crafting requirements in raids.


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