
New guide: crush the ARC Raiders Season 5 Jump Mine damage trial. Best targets, mine comparisons, loadout tips, and how to actually bank the points.

The Damage ARC Using Jump Mine trial pays 5 points per 1 damage dealt to an ARC machine while the mine is equipped, according to Season 5 trial data. That is a brutally generous rate compared to most weekly objectives, so this one is worth your time even if mines aren't your usual style. Season 5 itself runs from July 7, 2026 to September 30, 2026, giving you months to grind this out instead of panicking on the last weekend like a raider who ignores patch notes.
The Jump Mine is a Legendary tier craftable, which means you are not tripping over it in every container like a common Gas Mine. You will need the blueprint learned and materials farmed before you can even attempt this arc raiders season 5 trial, so budget a supply run first. Machines don't hand out Legendary components out of pity.
Large, slow ARC targets are the entire point of any jump mine arc raiders strategy. Fast units wander off mid detonation and eat partial damage, which tanks your score and your patience simultaneously. Stationary or heavily armored machines eat the full hit, so hunt accordingly.
If you're building a full best arc raiders mines loadout, don't treat the Jump Mine as your only tool. A Deadline Mine still does the heaviest single burst in the game, dealing damage in a wide radius on a timed fuse rather than a proximity trigger, and it remains the gold standard for one shot boss core hits.
Points not banked at extraction never existed. Die mid trial with a personal best and the game does not care, the run only counts if you walk out the door.
Trial | Points Per Damage | Notes |
|---|---|---|
Damage ARC using Jump Mine | 5 | Requires Legendary blueprint, best on slow heavy ARC |
Damage ARC using single Deadline | 1 | Single mine only, huge burst radius, stationary targets ideal |
Damage ARC using Rascal | 0.7 | Grenade launcher, close range, no bonus for style |
An arc raiders trial guide is only useful if you actually finish the raid. The milestone rewards for this objective trigger automatically after extraction, once per tier, per week, so there is no ceremony and no partial credit for effort. Equip the mine, find a slow target, plant it, then walk out like an adult instead of chasing one more kill.
A Photoelectric Cloak buys you a clean setup window against anything with a charge up attack, which matters if the ARC in question likes to punish loitering. For actual shooting duties while you wait on cooldowns, dependable weapons like Anvil, Renegade, or Jupiter will not require a eulogy afterward. Sticking to arc raiders weekly trials with a consistent loadout beats reinventing your kit every rotation.
Bastion weak point farming and bombardier arc raiders hunts remain the reliable meal ticket across nearly every mine or explosive trial in rotation, Jump Mine or otherwise. If you've already ground out the arc raiders deadline mine trial, you already know exactly which machines to revisit. The machines don't care about your feelings and neither does the extraction timer.
Bottom line for arc raiders trial rewards: pick one objective per raid, stick to large slow ARC, plant your mine with intent, and extract every single time. That's the whole grind, and pretending otherwise just gets you killed for nothing.

New guide: crush the ARC Raiders Season 5 Jump Mine damage trial. Best targets, mine comparisons, loadout tips, and how to actually bank the points.

New guide: crush the ARC Raiders Season 5 Jump Mine damage trial. Best targets, mine comparisons, loadout tips, and how to actually bank the points.

New guide: crush the ARC Raiders Season 5 Jump Mine damage trial. Best targets, mine comparisons, loadout tips, and how to actually bank the points.

Deal damage to an ARC machine using an equipped Jump Mine, then extract to bank your accumulated trial points safely.
The trial pays 5 points per 1 point of damage dealt to an ARC while using the Jump Mine.
Slow, heavy ground ARC like Bastions and Bombardiers, since mobile targets wander off and reduce the mine's total damage.
Yes, the Jump Mine is a Legendary craftable requiring its blueprint and gathered materials before you can equip it.
No, points are only banked once you successfully extract, so dying mid raid forfeits the entire run's progress.


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