ARC Raiders Best Glitches After Patch 1.23.0 Guide
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ARC Raiders Best Glitches After Patch 1.23.0 Guide

12 min read09 April 20263278

ARC Raiders Best Glitches After Patch 1.23.0 Guide

The developers at Embark Studios have, once again, fixed some things, broken other things, and left a warm, generous selection of arc raiders glitch opportunities sitting in the game like mines nobody bothered to sweep. Welcome to the guide that documents all of it with the affection of a coroner filling out paperwork.

Patch 1.23.0 arrived on April 8, 2026 — a day late, because even the patch needed more time to not fix everything. The update rolled out on April 8 after being pushed back 24 hours, with Embark originally scheduling it for Tuesday before a community manager announced the delay on the official Discord. The patch weighed in at 1.2GB, which is a lot of data to accomplish a partial job.

Hard Warning

Every glitch in this guide affects only your own game session or is purely exploratory. This guide does not cover, endorse, or touch anything that ruins other players' experience. If you want to ruin other people's fun, Embark's netcode is apparently doing that for free anyway.

The Duplication Glitch: A Eulogy

Let us observe a moment of silence for the arc raiders duplication glitch, which required players to intercept network calls using third-party tools in order to clone items. It was not clever. It was not creative. It was, in the words of someone who has ever touched a computer, cheating. And now it is gone.

If you are reading this paragraph because someone online told you to download a tool that duplicates items in Arc Raiders, understand that what you are actually downloading is a gift-wrapped virus with a bow made of keyloggers. You will not get free loot. You will get your bank account emptied by someone in a timezone you've never thought about. Earlier duplication exploits involving items and ammo have been patched — they involved dropping something and picking it up in a particular manner to generate duplicates. Both methods: fixed. Both virus-promising alternatives: still circulating. The internet is wonderful.

Augment Bypass: Risk Nothing, Gain Something

How the Arc Raiders Augment Exploit Works

This is the most interesting glitch currently alive in the game, and it will survive longer than you'd expect because it gives players a risk-free advantage rather than a game-breaking one. Embark fixes what breaks things loudly. Quiet advantages tend to linger. The arc raiders augment exploit lets you carry the passive effects of an augment into a match without actually risking the augment itself.

  1. Open the clinic menu with Lance and select an augment that has a passive or triggered effect. The Tactical MK2 (shield-break smoke deploy) is the classic example. Healing-on-down augments are more practically useful.
  2. Begin searching for a match and immediately cancel the search using the designated hotkey.
  3. Your inventory will remain accessible despite the canceled search. Quickly drag your chosen augment into the free loadout slot.
  4. Enter the game. The augment effect will be active. The augment itself remains safely in your stash.
  5. Loot freely. Die accidentally. Leave with everything intact. The augment never left your inventory.

What this does not give you: the extra inventory slots the augment would normally provide. What this does give you: passive effects — including knockdown healing — without putting a hard-earned piece of gear at risk. For arc raiders working exploits 2026, this sits near the top of the list specifically because it is subtle enough that Embark may not rush to fix it.

Practical Note

The heal-while-downed augment effect is the most tactically useful variant of this glitch. If you get knocked near an extraction point, you can inch your way out while the game believes you have gear you technically left at home.

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Fall Damage Bypass: Gravity Is Optional

The Animation Interrupt Method

The arc raiders fall damage bypass has existed in various forms across multiple patches, which either means Embark's physics engine is a complex beast that resists surgical fixes, or that nobody on the team has been assigned to look at it specifically. Both explanations are equally plausible. Either way, the result is the same: you can survive falls that should kill you.

The core principle is consistent regardless of method: if your character is currently playing a knockdown or stumble animation when it hits the ground, the fall damage check is skipped entirely. The game is too busy processing the animation to remember that you just fell off a building. This is not good programming. This is also your gift.

  • Pulse mine method: Deploy a pulse mine at the edge before you jump. The detonation animation triggers the knockdown state. Land inside the animation window. No fall damage.
  • Edge-clip method: Clip the very edge of certain geometry with a straight vertical face as you fall. A stumble animation triggers at the edge contact. Provided the animation is still running when you hit the ground, you take nothing. This is inconsistent indoors but reportedly reliable on Stella Montes overhangs.
  • Zero-stamina dive: Fully exhaust your stamina bar and then dive off the edge. The exhaustion animation runs through the landing. Works, but timing is awkward.

None of these methods are guaranteed every time. The practice range, for reasons nobody has adequately explained, seems to suppress the clip trigger more than the live map does. Test on Stella Montes instead. Your patience will be rewarded with the deeply satisfying experience of watching the fall damage number fail to appear.

Patch 1.23.0: What Died, What Survived

A comprehensive breakdown of what the patch actually addressed and what it diplomatically declined to address, for the benefit of anyone who reads patch notes and takes them at face value.

Item

Type

Status After Patch

Notes

Item/ammo duplication

Exploit

Fixed

Drop-and-pickup method patched entirely

Anvil Splitter no-penalty

Exploit

Fixed

Dispersion penalty now correctly applies

Augment effect bypass

Bug

ALIVE

Cancel-search inventory window still open

Fall damage bypass (animation)

Bug

ALIVE

Multiple trigger methods still functional

Stella Montes out of bounds (team)

Exploit

ALIVE

Security 4th floor corner method intact

Loading Bay secret loot area

Bug

ALIVE

Blueprint drops confirmed post-patch

Trigger 'Nade triple damage

Bug

Fixed

Two nades no longer deal 3x on proximity

Auto-fire on item swap

Bug

Fixed

Weapons no longer fire during swap animation

Shoulder camera lock

Bug

Fixed

Camera now swaps sides correctly

Shoot-through-walls (various)

Exploit

ALIVE (partial)

Some geometry exploits remain unfixed

Fall Damage Bypass: Gravity Is Optional
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Out of Bounds: Stella Montes

The Security Floor Method

The arc raiders out of bounds situation on Stella Montes has been an ongoing saga of Embark patching one hole and two more appearing, like a map made of wet paper. For months, players abused out-of-bounds spots that let them stand outside the map and shoot back in with near impunity. Embark's patch notes repeatedly say "various out-of-bounds locations" have been addressed. The word "various" is doing enormous heavy lifting in those sentences.

Rather than fixing all of them, Embark's notes specified that "various out of bounds map locations" had been addressed — leaving community members quickly identifying the remaining spots. Players on Discord documented ongoing problems within hours of each patch. The method currently available — the Security building fourth floor corner stack — is exploratory only. You need a three-person team, and you cannot shoot through the walls from the outside. This makes it useful for one thing: seeing behind the curtain of a map that is apparently held together with hope and several misaligned collision boxes.

  1. Head to the Security building, fourth floor. Top side of the building. You need a full team of three.
  2. One player crouches in the corner. A second player jumps onto the crouching player's head.
  3. The third player jumps onto the second player's head. The stacked height triggers a collision bypass at the ceiling edge.
  4. You are now outside the map. There are death barriers in some directions. There is the entire unexplored geometry of Stella Montes in others.

You will not find any tactical advantage here that you couldn't get by simply playing the game. What you will find is the unfinished skeleton of a map that players have been fighting over for months, which is either fascinating or deeply depressing depending on how you feel about video game development timelines.

Secret Loot Spots: Getting Paid Without Getting Clever

Loading Bay Hidden Room

The arc raiders secret loot spots discussion usually begins and ends with the Loading Bay area, which Embark has apparently decided is either not worth patching or too entertaining to remove. The jump into the hidden area above the standard loading bay route is still functional post-1.23.0. Blueprints have been confirmed as drops from the boxes inside as recently as April 8, 2026. You can get a Trailblazer blueprint on your first box. You can also fall off an interior ledge and be stuck forever. Manage your expectations accordingly.

Note that several assets visible inside the area are clearly not meant to be seen by players. There is a chalkboard box that has no business being where it is. Embark knows it's there. They have chosen peace.

Assembly Workshops Farm Route

The arc raiders assembly workshops farm route is not a glitch. It is simply an area that rewards players who loot thoroughly and methodically rather than sprinting past shelves screaming. The yellow shelf units on the ground floor and upper levels consistently yield approximately 70,000 worth of materials per run, with a meaningful rate of pink-tier drops useful for crafting Exodus modules and other mid-to-late-game necessities.

  • Average loot value per full clear: ~70,000
  • Pink-tier material drop rate: above average for the map
  • Exodus module availability: consistent
  • Popularity: extremely high, which means you should only go here if you spawn nearby
  • Risk of showing up and finding it already cleared by a faster team: substantial

If you did not spawn near Assembly Workshops, do not cross the entire map for this. The arc raiders stella montes loot distribution is balanced enough that making a journey for a farm route that three other teams are already inside is a special kind of optimism that Arc Raiders will punish specifically.

Embark's Ongoing Relationship With Their Own Map

The latest patch notes reflect a period where weekly updates mainly focus on bug fixes and gameplay balance rather than major new content. This is how game development is supposed to work, and yet the pace at which new exploits emerge on Stella Montes suggests that the map has more holes in it than patch notes have lines. Players on the Arc Raiders Discord documented ongoing wall glitches within hours of patches, with one noting they were eliminated by three players inside the seed vault extract area of Stella Montis shortly after a fix was announced.

The arc raiders patch 1.23.0 changes do represent meaningful improvements to the actual playing experience. Combat is cleaner. Auto-fire is gone. The Trigger 'Nade situation — where two grenades detonating near each other somehow generated three times the expected damage — has been resolved. Embark is clearly paying attention. They are simply paying attention to an extremely large, collision-mesh-heavy map that keeps surprising everyone, including the people who built it.


Out of Bounds: Stella Montes

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ARC Raiders Best Glitches After Patch 1.23.0 Guide FAQ

Is the Arc Raiders duplication glitch still working after patch 1.23.0?

No. It required third-party network interception tools and has been fully patched. Any tool claiming otherwise is malware.

Does the augment bypass glitch still give extra inventory slots?

No. Only the passive effect carries over. Extra inventory space does not transfer. The augment stays safely in your stash.

Can I do the Stella Montes out-of-bounds glitch solo?

No. The current Security building method requires a full three-person team stack. Two players cannot reach the exit point.

Will the fall damage bypass work in the practice range?

Rarely. The practice range suppresses the edge-clip trigger. Test exclusively on the live Stella Montes map for reliable results.

Is the Loading Bay secret loot area worth visiting every match?

Only if you spawn nearby. Blueprint drop rates are good, but risky ledges exist. Do not go out of your way for it.

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