
ARC Raiders Flashpoint Weapon Tier List 1.22
Patch 1.23.0 dropped. The duplication glitch is dead. Everything else? Still breathing. Your complete Arc Raiders glitch guide is here

The developers at Embark Studios have, once again, fixed some things, broken other things, and left a warm, generous selection of arc raiders glitch opportunities sitting in the game like mines nobody bothered to sweep. Welcome to the guide that documents all of it with the affection of a coroner filling out paperwork.
Patch 1.23.0 arrived on April 8, 2026 — a day late, because even the patch needed more time to not fix everything. The update rolled out on April 8 after being pushed back 24 hours, with Embark originally scheduling it for Tuesday before a community manager announced the delay on the official Discord. The patch weighed in at 1.2GB, which is a lot of data to accomplish a partial job.
Every glitch in this guide affects only your own game session or is purely exploratory. This guide does not cover, endorse, or touch anything that ruins other players' experience. If you want to ruin other people's fun, Embark's netcode is apparently doing that for free anyway.
Let us observe a moment of silence for the arc raiders duplication glitch, which required players to intercept network calls using third-party tools in order to clone items. It was not clever. It was not creative. It was, in the words of someone who has ever touched a computer, cheating. And now it is gone.
If you are reading this paragraph because someone online told you to download a tool that duplicates items in Arc Raiders, understand that what you are actually downloading is a gift-wrapped virus with a bow made of keyloggers. You will not get free loot. You will get your bank account emptied by someone in a timezone you've never thought about. Earlier duplication exploits involving items and ammo have been patched — they involved dropping something and picking it up in a particular manner to generate duplicates. Both methods: fixed. Both virus-promising alternatives: still circulating. The internet is wonderful.
This is the most interesting glitch currently alive in the game, and it will survive longer than you'd expect because it gives players a risk-free advantage rather than a game-breaking one. Embark fixes what breaks things loudly. Quiet advantages tend to linger. The arc raiders augment exploit lets you carry the passive effects of an augment into a match without actually risking the augment itself.
What this does not give you: the extra inventory slots the augment would normally provide. What this does give you: passive effects — including knockdown healing — without putting a hard-earned piece of gear at risk. For arc raiders working exploits 2026, this sits near the top of the list specifically because it is subtle enough that Embark may not rush to fix it.
The heal-while-downed augment effect is the most tactically useful variant of this glitch. If you get knocked near an extraction point, you can inch your way out while the game believes you have gear you technically left at home.

The arc raiders fall damage bypass has existed in various forms across multiple patches, which either means Embark's physics engine is a complex beast that resists surgical fixes, or that nobody on the team has been assigned to look at it specifically. Both explanations are equally plausible. Either way, the result is the same: you can survive falls that should kill you.
The core principle is consistent regardless of method: if your character is currently playing a knockdown or stumble animation when it hits the ground, the fall damage check is skipped entirely. The game is too busy processing the animation to remember that you just fell off a building. This is not good programming. This is also your gift.
None of these methods are guaranteed every time. The practice range, for reasons nobody has adequately explained, seems to suppress the clip trigger more than the live map does. Test on Stella Montes instead. Your patience will be rewarded with the deeply satisfying experience of watching the fall damage number fail to appear.
A comprehensive breakdown of what the patch actually addressed and what it diplomatically declined to address, for the benefit of anyone who reads patch notes and takes them at face value.
|
Item |
Type |
Status After Patch |
Notes |
|
Item/ammo duplication |
Exploit |
Fixed |
Drop-and-pickup method patched entirely |
|
Anvil Splitter no-penalty |
Exploit |
Fixed |
Dispersion penalty now correctly applies |
|
Augment effect bypass |
Bug |
ALIVE |
Cancel-search inventory window still open |
|
Fall damage bypass (animation) |
Bug |
ALIVE |
Multiple trigger methods still functional |
|
Stella Montes out of bounds (team) |
Exploit |
ALIVE |
Security 4th floor corner method intact |
|
Loading Bay secret loot area |
Bug |
ALIVE |
Blueprint drops confirmed post-patch |
|
Trigger 'Nade triple damage |
Bug |
Fixed |
Two nades no longer deal 3x on proximity |
|
Auto-fire on item swap |
Bug |
Fixed |
Weapons no longer fire during swap animation |
|
Shoulder camera lock |
Bug |
Fixed |
Camera now swaps sides correctly |
|
Shoot-through-walls (various) |
Exploit |
ALIVE (partial) |
Some geometry exploits remain unfixed |

The arc raiders out of bounds situation on Stella Montes has been an ongoing saga of Embark patching one hole and two more appearing, like a map made of wet paper. For months, players abused out-of-bounds spots that let them stand outside the map and shoot back in with near impunity. Embark's patch notes repeatedly say "various out-of-bounds locations" have been addressed. The word "various" is doing enormous heavy lifting in those sentences.
Rather than fixing all of them, Embark's notes specified that "various out of bounds map locations" had been addressed — leaving community members quickly identifying the remaining spots. Players on Discord documented ongoing problems within hours of each patch. The method currently available — the Security building fourth floor corner stack — is exploratory only. You need a three-person team, and you cannot shoot through the walls from the outside. This makes it useful for one thing: seeing behind the curtain of a map that is apparently held together with hope and several misaligned collision boxes.
You will not find any tactical advantage here that you couldn't get by simply playing the game. What you will find is the unfinished skeleton of a map that players have been fighting over for months, which is either fascinating or deeply depressing depending on how you feel about video game development timelines.
The arc raiders secret loot spots discussion usually begins and ends with the Loading Bay area, which Embark has apparently decided is either not worth patching or too entertaining to remove. The jump into the hidden area above the standard loading bay route is still functional post-1.23.0. Blueprints have been confirmed as drops from the boxes inside as recently as April 8, 2026. You can get a Trailblazer blueprint on your first box. You can also fall off an interior ledge and be stuck forever. Manage your expectations accordingly.
Note that several assets visible inside the area are clearly not meant to be seen by players. There is a chalkboard box that has no business being where it is. Embark knows it's there. They have chosen peace.
The arc raiders assembly workshops farm route is not a glitch. It is simply an area that rewards players who loot thoroughly and methodically rather than sprinting past shelves screaming. The yellow shelf units on the ground floor and upper levels consistently yield approximately 70,000 worth of materials per run, with a meaningful rate of pink-tier drops useful for crafting Exodus modules and other mid-to-late-game necessities.
If you did not spawn near Assembly Workshops, do not cross the entire map for this. The arc raiders stella montes loot distribution is balanced enough that making a journey for a farm route that three other teams are already inside is a special kind of optimism that Arc Raiders will punish specifically.
The latest patch notes reflect a period where weekly updates mainly focus on bug fixes and gameplay balance rather than major new content. This is how game development is supposed to work, and yet the pace at which new exploits emerge on Stella Montes suggests that the map has more holes in it than patch notes have lines. Players on the Arc Raiders Discord documented ongoing wall glitches within hours of patches, with one noting they were eliminated by three players inside the seed vault extract area of Stella Montis shortly after a fix was announced.
The arc raiders patch 1.23.0 changes do represent meaningful improvements to the actual playing experience. Combat is cleaner. Auto-fire is gone. The Trigger 'Nade situation — where two grenades detonating near each other somehow generated three times the expected damage — has been resolved. Embark is clearly paying attention. They are simply paying attention to an extremely large, collision-mesh-heavy map that keeps surprising everyone, including the people who built it.


Patch 1.23.0 dropped. The duplication glitch is dead. Everything else? Still breathing. Your complete Arc Raiders glitch guide is here

Patch 1.23.0 dropped. The duplication glitch is dead. Everything else? Still breathing. Your complete Arc Raiders glitch guide is here

Patch 1.23.0 dropped. The duplication glitch is dead. Everything else? Still breathing. Your complete Arc Raiders glitch guide is here

Patch 1.23.0 dropped. The duplication glitch is dead. Everything else? Still breathing. Your complete Arc Raiders glitch guide is here

Patch 1.23.0 dropped. The duplication glitch is dead. Everything else? Still breathing. Your complete Arc Raiders glitch guide is here

Patch 1.23.0 dropped. The duplication glitch is dead. Everything else? Still breathing. Your complete Arc Raiders glitch guide is here

Patch 1.23.0 dropped. The duplication glitch is dead. Everything else? Still breathing. Your complete Arc Raiders glitch guide is here

Patch 1.23.0 dropped. The duplication glitch is dead. Everything else? Still breathing. Your complete Arc Raiders glitch guide is here

Patch 1.23.0 dropped. The duplication glitch is dead. Everything else? Still breathing. Your complete Arc Raiders glitch guide is here

Patch 1.23.0 dropped. The duplication glitch is dead. Everything else? Still breathing. Your complete Arc Raiders glitch guide is here

No. It required third-party network interception tools and has been fully patched. Any tool claiming otherwise is malware.
No. Only the passive effect carries over. Extra inventory space does not transfer. The augment stays safely in your stash.
No. The current Security building method requires a full three-person team stack. Two players cannot reach the exit point.
Rarely. The practice range suppresses the edge-clip trigger. Test exclusively on the live Stella Montes map for reliable results.
Only if you spawn nearby. Blueprint drop rates are good, but risky ledges exist. Do not go out of your way for it.


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