ARC Raiders Damage Rocketeers Trial
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ARC Raiders Damage Rocketeers Trial

11 min read18 May 20262291

ARC Raiders Damage Rocketeers Trial

The ARC Raiders Damage Rocketeers Trial is a weekly Trial where the game politely asks you to stand beneath a flying armored death machine and poke it until it gives you points. Five Trials rotate every week, and this one has the courtesy of being straightforward: deal damage, extract alive, collect score. The less courteous part is the Rocketeer itself, which fires guided missiles, has armored thrusters, and holds a grudge. This guide covers how to get your easy 3-star reward and, for the deranged among you, how to push toward 32,000+.

Points only register on extraction. Die at 29,000 score and the game takes everything. It does not apologize. Neither will this guide.

Scoring Breakdown

Before you commit an entire loadout to this Trial, know what you're getting per kill. Rocketeer score per kill sits at 1,430 during normal conditions. Under any active Major Map Condition: such as the Locked Gate event: that number doubles.

Condition

Score per Rocketeer

Kills for 3-Star (4,000)

Normal

1,430

3 kills

2x Event Modifier (e.g. Locked Gate)

2,860

2 kills

Trio run, 2x modifier

2,860 per player

Potentially 32,000+

The arithmetic is not subtle. Schedule your raids around active Major Map Conditions. Daytime modifier + active event = the only time this grind makes sense from an efficiency standpoint.

Know Your Enemy

The Rocketeer is a large flying ARC unit with four thrusters, a front sensor assembly, and twin rocket launchers. It targets Raiders with a laser lock-on before firing 1–4 guided missiles. Two direct hits are enough to down an unprepared Raider. Understanding its weak points is mandatory before you go wave a gun at one.

Weak Points

Thrusters (Primary) Four propulsion units keep it airborne. The tops are unarmored: shooting them from above skips the armor entirely. Destroy two thrusters and it crashes, grounded and fully exposed for several seconds. That is your damage window.

Front Sensor / "Eyebrow" Armor Stripping the front plate with a high-penetration weapon exposes the weak point beneath. The Aphelion is notably effective here: its kinetic push also slows the Rocketeer's advance while you work.

Red Glowing Core (Secondary) Located underneath, revealed during reload cycles. Ideal for precision fire or Wolfpack cleanup after thrusters are damaged. Do not stare at it so long you take a missile to the face.

Shoot the propellers to destroy them for environmental fall damage. Those hits do not count toward your Trial score. Aim the body. Be precise. Be annoyed when you clip a thruster by accident anyway.

One useful behavioral note: after losing line of sight, the Rocketeer stays in combat mode roughly 20 seconds before going to alert, then patrol. Its thrusters visibly return to an upright position when it calms down. This is your window to reposition.

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ARC Raiders Damage Rocketeers Trial FAQ

Does damage to thrusters count toward Trial score?

Only body hits count. Thruster destruction that crashes the Rocketeer via environmental fall damage does not register score.

What is the best map for the Damage Rocketeers Trial?

Blue Gate with the Locked Gate 2x modifier active. Pilgrim's Peak gives elevation, sightlines, and a 40-minute raid timer.

Can I do this Trial without Wolfpack Grenades?

Yes. It takes longer, uses more ammo, and is significantly more dangerous. Snap Blast Grenades plus heavy weapons work as a substitute.

Do team members share Rocketeer damage score?

No. Each Raider earns score from their own hits only. Everyone needs to land damage on the same target independently.

What happens to my score if I die before extracting?

It disappears. The game keeps nothing. Extract alive or the entire run meant nothing at all.

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