ARC Raiders Destroy Pops Trial: Max Score Guide
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ARC Raiders Destroy Pops Trial: Max Score Guide

11 min read18 May 20262809

ARC Raiders Destroy Pops Trial: Max Score Guide

ARC Raiders Trials run on a weekly rotation. Five challenges, a competitive leaderboard, cosmetic rewards dangled in front of you like a treat. Destroy Pops is one of the more generous ones — the objective is so straightforward that explaining it feels condescending, yet here we are, because some of you will still die before extracting and wonder why the points didn't count.

You need to destroy Pops, extract alive. That's it. Dead Raiders earn nothing. The ARC do not issue posthumous receipts.

Trials become available at Level 15. Each week resets on Monday. Only your personal best score per challenge counts. You are placed in a division of 100 Raiders on a first-come, first-serve basis.

Scoring Breakdown

The Destroy Pops scoring system rewards patience exactly once: when you wait for the Night Raid 2x modifier. Outside of that, the math is embarrassingly simple.

Condition

Score Per Pop

Pops for 3-Star (4,000 pts)

Upper Limit (Trio Split)

Day Raid (no modifier)

400 pts

10 Pops

~25,000+

Night Raid (2x modifier)

800 pts

5 Pops

50,000+

Five Pops at 800 each. That's your 3-star. A child with one functioning eye and a loaded Anvil I can accomplish this in under three minutes. There is no excuse.

What Are Pops

Pops are small, rolling ARC units. Low armor, minimal threat on their own, genuinely irritating when they show up mid-firefight because they will not wait for you to finish your PvP drama. They patrol indoor locations almost exclusively. One heavy round ends them. Don't overthink it — they're worth 400 points in daylight and double at night, not your life savings.

Shoot their propellers or aim center-mass. Either works. Do not let one sneak behind you in a corridor while you're looting. That is a preventable embarrassment.

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Pop Spawn Locations by Map

Pop spawn locations are consistent enough to plan routes around. The table below covers the maps worth your time and the ones that will waste it.

Map

Best Zones

Risk Level

Verdict

Stella Montis

Assembly, Medical Research, Lobby Metro, Sandbox A/B, Cultural Archives

High PvP (Night Raid)

Best for score

Buried City

Hospital, Research, Space Travel, Galleria, Subway Tunnels (2-3 per platform)

Medium

Best for quick 3-star

Dam Battlegrounds

Underground route: Water Treatment to Control Tower

Medium

Solid loop farming

Blue Gate

Underground tunnels only

Low-Medium

Thin pickings

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Loadout

You're hunting small, fragile ARC in enclosed corridors. The ARC Raiders best loadout for this Trial is not complicated. Bring enough ammo to kill everything, enough healing to survive a bad decision, and enough smoke to escape the one PvP situation you absolutely walked into.

Item

Amount

Note

Anvil IV

Primary

Fire rate matters. Anvil I works, IV is preferred.

Tactical MK.2

Sidearm

Backup. You'll know when.

Light Shield

1

Non-negotiable.

Heavy Ammo

160+

You will burn through this faster than you think.

Shield Rechargers

10

Bandages

10-15

Adrenaline Shots

10-15

Smoke Grenades

2-5

Escape tool. Not a toy.

Going for a pure 3-star grab? Free Loadout is fine. You need 5 kills. Save your gear for raids that actually require it.

Best Map: Stella Montis Night Raid

Stella Montis Night Raid is the answer. Compact layout, dense indoor Pop spawns, and the 2x modifier that doubles every kill's value. The map has exactly one problem: other Raiders, who also know it's the best map, and who will make the first ten minutes a social experiment in how quickly trust evaporates.

Stay alert during the opening ten minutes. Most PvP resolves itself: the impatient ones kill each other. Once it quiets down, the Stella Montis map routes below become a clean farming loop. Know your three extraction points: Airshaft Extract (safest, far end of map), Loading Bay Metro (dangerous: Bastion patrols nearby), and the standard Metro exits.

Farming Routes

Solo Route

The solo path covers the lower layer of Stella Montis. Straightforward, repeatable, sufficient for high score without the coordination overhead of a trio. A clean solo run nets a minimum of 40,000 score. With optional branches into Assembly and Medical Research: 60,000+.

Lobby Metro

Clear the lower floor, then both left and right staircases. Pops spawn on both sides and above the outer staircase exits. Don't rush past the upper landings: they are not empty.

Robotic Sandbox A and B

From Metro, follow the route to Sandbox A. Start on the lower floor beneath the control room, then push up to the control rooms of both Sandbox A and B. Clear everything inside. Pops and Fireballs concentrate here.

Optional Extensions

Assembly, Medical Research, and Lower Loading Bay can be added for additional volume. Only worth pursuing once the core loop is clean and the map has calmed down.

Trio Split Routes (Maximum Score)

Splitting a trio across three simultaneous routes is the highest-yield method available. Trio split farming on Stella Montis pushes the upper limit past 50,000 points. It is also the method most likely to end in a total party wipe if your squad treats the first ten minutes like a guided tour.

This only works if: (1) your team actively plays out the early PvP, (2) you time your queue as an event ends so late joiners can't spawn in, or (3) the lobby is genuinely quiet: which happens less often than you'd like.

Route 1: Lobby Metro / Sandbox Loop

Identical to the solo route above. One player owns this loop for the duration. Repeat until extraction.

Route 2: Assembly / Medical Research / Loading Bay

Start at Assembly and rotate through the full area. Move into Medical Research, sweep upper rooms and walkways, then drop to the lower level. Exit through Loading Bay: pick off any ARC visible from the bay: then loop North back into Assembly.

Route 3: Cultural Archives / Business Centre / Lobby / Communications / Atrium

Begin in Cultural Archives. Sweep each aisle, avoid the Shredders: they are not worth the ammo and will ruin your momentum. Take the zipline up to Business Centre (Pops appear fast here). Exit through metal detectors into Lobby, drop to the 3rd floor, clear ARC in the open ground floor, move into Communications, then push through to the Atrium. Loop back to Cultural Archives and repeat.

The 3-Minute 3-Star Method

Not everyone is here for leaderboard glory. Some Raiders just want the weekly 3-star Trial rewards and out. Respect. Here is the fastest way to make that happen without wasting a proper loadout on it.

  1. Queue into Stella Montis Night Raid on a Free Loadout.
  2. Locate the nearest Pop spawn from any spawn point: the map is dense enough that you won't have to look hard.
  3. Destroy 5 Pops (5 x 800 = 4,000 pts).
  4. Extract. Immediately.

Alternative: Buried City. Hit Hospital, Research, or the subway tunnels. Three subway platforms at 2-3 Pops each gets you to threshold in one pass. No Night Raid modifier required. Safer lobby. Same result.

Do not load into a Stella Montis Night Raid with a full kit, farm 4,500 points, then die to a Shredder in a corridor because you got greedy. Your score goes to zero. The ARC will not feel bad about it.

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Where This Fits in Trials Rank

ARC Raiders Trials rank progression works on divisions of 100 Raiders. You need a top-60 finish in your division to advance. Ranks run from Rookie I through Hotshot, with the top 1,000 players across all Hotshot divisions forming Cantina Legend. There are 14 total ranks, each split into three sub-ranks.

For Destroy Pops specifically: 3-star is not promotion. 3-star is the floor. If you want to move up, you are competing against 99 other Raiders who all read the same guides and know the same maps. The Trials leaderboard strategy is straightforward: farm Night Raid during 2x modifier windows, run trio splits when the lobby permits, and do not die.

Stars

Score Required

Pops Needed (Night Raid)

1 Star

1,000 pts

2 Pops

2 Stars

2,500 pts

4 Pops

3 Stars

4,000 pts

5 Pops

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ARC Raiders Destroy Pops Trial: Max Score Guide FAQ

What is the fastest way to 3-star the Destroy Pops Trial?

Queue into Stella Montis Night Raid on a Free Loadout, destroy 5 Pops, extract immediately. Done in under three minutes.

Does the 2x Night Raid modifier apply on all maps?

No. Check Event Timers; Night Raid 2x is map-specific. Stella Montis is the target for maximum score efficiency.

Can I score points if I die before extracting?

No. All points from that raid are forfeited. Extract alive or accept zero. The game does not negotiate.

What is the realistic upper score limit for a trio on Stella Montis Night Raid?

Trio splits on a clean lobby can exceed 50,000 combined score. Noisy lobbies will cut that significantly.

Is Buried City a valid alternative to Stella Montis for this Trial?

Yes. Subway tunnels hold 2-3 Pops per platform. Safer lobby, lower score ceiling, ideal for quick 3-star runs.

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