ARC Raiders Bobcat Blueprint Guide
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ARC Raiders Bobcat Blueprint Guide

5 min read08 January 202614927

ARC Raiders Bobcat Blueprint Guide

A player gets the Bobcat blueprint mainly from the Locked Gate event on the Blue Gate map, so the whole run is built around that event route.

The same blueprint can also drop from normal loot on the map, including a loot box found in Raiders Refuge, so a run can still pay off during key farming.

  • How does the Locked Gate event start on Blue Gate, and how can the player spot it early
  • Where are the four key locations on the map, and what is the safest order to loot them
  • What loot spots inside Ancient Fort give the key most often
  • Why can cars near Pilgrim’s Peak hold the key, and which parking spots are worth checking first
  • Which bins inside Reinforced Reception should be looted first, and why that place feels low on loot
  • Where do breach containers spawn in Raiders Refuge, and why that stop can drop the key plus the blueprint
  • When should the player store a key in the safe pocket, and when should the player extract to save the run
  • Where is the warehouse complex above the checkpoint, and what is the clean path to reach the key input area
  • What is the safest way to input keys when other players might be close
  • After the gate opens, what route leads into the underground, and what route leads out
  • Why do side entrances stay closed after opening, and how does that change the escape plan
  • Inside underground, which rooms should be looted first for fast value
  • Should the player focus on breach rooms or red locker rooms, and when to stop chasing one room type
  • How can the player loot the full underground fast without getting trapped on the exit gate
  • What is the simple rule for exit timing, so the player extracts with loot plus the blueprint chance
  • Can the Bobcat blueprint drop from normal loot on Blue Gate, and which Raiders Refuge box is worth checking early
  • What mistakes waste the most time during key farming, and what simple habit fixes it
  • What should the player do if only two or three keys are found in a run, and the match pressure rises

So let’s find out the answers for each of them!

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ARC Raiders Bobcat Blueprint Guide
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Event layout. what the run looks like

The Locked Gate event has three parts, and the player follows them in order.

  • Four key locations. the run starts by farming four keys
  • Gate control spot. the run moves to the input point for the four keys
  • Underground gate. the run enters the underground complex to loot for the blueprint

This route fits an Arc Raiders blueprints guide mindset, since the goal is repeatable farming with a stable path.

Event layout. what the run looks like
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Before the run. key safety plan

Keys can be stored in the safe pocket, and the player can extract with the keys to use them later, so the run can be split across runs. Collecting all four keys in one run, then opening the gate, then looting inside, can be hard, so the safe pocket plan is the core trick.

Step Action Result
1 Load into Blue Gate and watch for the Locked Gate event The run gets the right objective
2 Farm keys at the four key locations The player builds the full set of four keys
3 Put keys into the safe pocket, then extract when needed Keys stay available for a future run Dummy_Cringe
4 Go to the warehouse complex above the checkpoint The player reaches the key input area
5 Input the four keys to open the gate The underground area becomes accessible
6 Enter underground, loot aggressively, then extract Loot rolls for the Bobcat blueprint
Before the run. key safety plan

Arc Raiders Bobcat Blueprint | Key Farm

Ancient Fort key

A key can be found in Ancient Fort by looting containers in the area, so the player clears loot until the key shows up.

  • Loot containers in the fort area
  • Store the key in the safe pocket right away

Pilgrim’s Peak key

Pilgrim’s Peak can drop the key from loot in the area, and even cars outside can hold it, so the player loots wide around the point.

  • Loot the buildings for weapons, then sweep nearby cars
  • Keep looting until the key appears

Reinforced Reception key

Reinforced Reception has limited loot, and keys were found consistently in lootable bins inside the location, so the player focuses on those bins.

  • Loot bins inside the reception building
  • Store the key in the safe pocket for carryover

Raiders Refuge key

Raiders Refuge can drop the key from loot in the area, and a breach container can hold the key along with the Bobcat blueprint, so this stop can pay twice.

  • Loot any lootable container around the point
  • Check breach containers as a priority

This part also matches an Arc Raiders blueprints guide flow, since the player farms keys while also rolling normal loot.

Arc Raiders Bobcat Blueprint | Key Farm
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Opening the Locked Gate. where to go and what to watch

After the player has all four keys, the run moves to the warehouse complex in the middle of the map above the checkpoint, then inputs the four keys to open the gate.

Other players can be nearby, so the player approaches with caution and keeps scanning angles while moving in.

After key input, the gates open at the checkpoint area and reveal access to the underground area.

Movement in and out happens through the large opened gates, since zip lines and other side entrances stay closed after the gate is opened.

Opening the Locked Gate. where to go and what to watch
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Underground loot plan. how the blueprint drops

Inside the underground complex, the recommended method is looting the full area, since loot down there can roll the Bobcat blueprint.

Room selection still matters a bit, and breach rooms or red locker rooms can feel strong, yet the main win condition is volume looting and fast extraction.

  • Loot containers fast, then keep moving to the next room
  • Plan exit timing early, since the entry gate is the exit route

After the loot sweep, the run ends with extraction, then the player learns the Bobcat blueprint.

Underground loot plan. how the blueprint drops
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• Fast blueprint farming service

• Secure targeted item delivery

• Guaranteed high-tier recipes

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ARC Raiders Materials

 • Fast secure materials delivery

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 • Skip grind enjoy upgrades

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 • Access hidden loot rooms

 • Fast secure in-raid delivery 

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Extra method. blueprint from normal map loot

A blueprint can drop from normal loot during the event run, including a box in Raiders Refuge, so key farming runs still carry a chance at a direct blueprint hit.

Quick fixes:

  1. Keys take time. safe pocket storage lets the player split the set across runs
  2. Gate area attracts attention. cautious entry helps, since other players can sit nearby
  3. Underground exit route is fixed. the player plans extraction around the main gate path
Extra method. blueprint from normal map loot

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• Fast blueprint farming service

• Secure targeted item delivery

• Guaranteed high-tier recipes

Buy now
ARC Raiders Materials

 • Fast secure materials delivery

 • Premium crafting resources ready

 • Skip grind enjoy upgrades

Buy now
ARC Raiders Keys

 • Unlock keys instantly now

 • Access hidden loot rooms

 • Fast secure in-raid delivery 

Buy now
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ARC Raiders Bobcat Blueprint Guide FAQ

Where does the Bobcat blueprint drop?

The main source stays the Locked Gate event on the Blue Gate map, and the underground loot route works as the main farming path during repeated runs.

Can a player keep keys after extraction?

Keys go into the safe pocket, then extraction saves them, and later runs use those keys for faster gate access.

Where are the four key locations?

Keys come from Ancient Fort and Pilgrim’s Peak, plus Reinforced Reception and Raiders Refuge through normal map looting.

How does the player enter and exit the underground?

Entry and exit use the large opened gates after key input, while side paths like zip lines stay inactive.

What is the core loot strategy inside underground?

The run clears the full underground area, since loot rolls there include chances for the Bobcat blueprint.

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