
Arc Raiders 1.3 Augments Tier List: Best PvE and PvP Augments
A player farms four keys on Blue Gate, opens the Locked Gate, clears underground loot, and unlocks the Bobcat blueprint – with pocket carry tips.
A player gets the Bobcat blueprint mainly from the Locked Gate event on the Blue Gate map, so the whole run is built around that event route.
The same blueprint can also drop from normal loot on the map, including a loot box found in Raiders Refuge, so a run can still pay off during key farming.
So let’s find out the answers for each of them!
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The Locked Gate event has three parts, and the player follows them in order.
This route fits an Arc Raiders blueprints guide mindset, since the goal is repeatable farming with a stable path.

Keys can be stored in the safe pocket, and the player can extract with the keys to use them later, so the run can be split across runs. Collecting all four keys in one run, then opening the gate, then looting inside, can be hard, so the safe pocket plan is the core trick.
| Step | Action | Result |
|---|---|---|
| 1 | Load into Blue Gate and watch for the Locked Gate event | The run gets the right objective |
| 2 | Farm keys at the four key locations | The player builds the full set of four keys |
| 3 | Put keys into the safe pocket, then extract when needed | Keys stay available for a future run Dummy_Cringe |
| 4 | Go to the warehouse complex above the checkpoint | The player reaches the key input area |
| 5 | Input the four keys to open the gate | The underground area becomes accessible |
| 6 | Enter underground, loot aggressively, then extract | Loot rolls for the Bobcat blueprint |

A key can be found in Ancient Fort by looting containers in the area, so the player clears loot until the key shows up.
Pilgrim’s Peak can drop the key from loot in the area, and even cars outside can hold it, so the player loots wide around the point.
Reinforced Reception has limited loot, and keys were found consistently in lootable bins inside the location, so the player focuses on those bins.
Raiders Refuge can drop the key from loot in the area, and a breach container can hold the key along with the Bobcat blueprint, so this stop can pay twice.
This part also matches an Arc Raiders blueprints guide flow, since the player farms keys while also rolling normal loot.

After the player has all four keys, the run moves to the warehouse complex in the middle of the map above the checkpoint, then inputs the four keys to open the gate.
Other players can be nearby, so the player approaches with caution and keeps scanning angles while moving in.
After key input, the gates open at the checkpoint area and reveal access to the underground area.
Movement in and out happens through the large opened gates, since zip lines and other side entrances stay closed after the gate is opened.

Inside the underground complex, the recommended method is looting the full area, since loot down there can roll the Bobcat blueprint.
Room selection still matters a bit, and breach rooms or red locker rooms can feel strong, yet the main win condition is volume looting and fast extraction.
After the loot sweep, the run ends with extraction, then the player learns the Bobcat blueprint.

A blueprint can drop from normal loot during the event run, including a box in Raiders Refuge, so key farming runs still carry a chance at a direct blueprint hit.
Quick fixes:


A player farms four keys on Blue Gate, opens the Locked Gate, clears underground loot, and unlocks the Bobcat blueprint – with pocket carry tips.

A player farms four keys on Blue Gate, opens the Locked Gate, clears underground loot, and unlocks the Bobcat blueprint – with pocket carry tips.

A player farms four keys on Blue Gate, opens the Locked Gate, clears underground loot, and unlocks the Bobcat blueprint – with pocket carry tips.

A player farms four keys on Blue Gate, opens the Locked Gate, clears underground loot, and unlocks the Bobcat blueprint – with pocket carry tips.

A player farms four keys on Blue Gate, opens the Locked Gate, clears underground loot, and unlocks the Bobcat blueprint – with pocket carry tips.

A player farms four keys on Blue Gate, opens the Locked Gate, clears underground loot, and unlocks the Bobcat blueprint – with pocket carry tips.

A player farms four keys on Blue Gate, opens the Locked Gate, clears underground loot, and unlocks the Bobcat blueprint – with pocket carry tips.

A player farms four keys on Blue Gate, opens the Locked Gate, clears underground loot, and unlocks the Bobcat blueprint – with pocket carry tips.

A player farms four keys on Blue Gate, opens the Locked Gate, clears underground loot, and unlocks the Bobcat blueprint – with pocket carry tips.

The main source stays the Locked Gate event on the Blue Gate map, and the underground loot route works as the main farming path during repeated runs.
Keys go into the safe pocket, then extraction saves them, and later runs use those keys for faster gate access.
Keys come from Ancient Fort and Pilgrim’s Peak, plus Reinforced Reception and Raiders Refuge through normal map looting.
Entry and exit use the large opened gates after key input, while side paths like zip lines stay inactive.
The run clears the full underground area, since loot rolls there include chances for the Bobcat blueprint.


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