
Arc Raiders Grenade Tier List 1.3: Best PvE and PvP Grenades
Arc Raiders expedition wipe is live – learn what resets, what to farm first, how to rebuild workshop fast, and where to get early blueprints and augme

After the Arc Raiders expedition wipe, the PMC enters the next run with a clean state, so blueprints, workshop upgrades, stash items, and skill tree progress must be rebuilt from zero. This guide keeps the process structured, so the operator can rebuild core crafting and core breaching with sone progress, then return to confident raids.
Before the questions, the PMC should accept one main rule – progress comes from short loot loops with safe extracts, so panic runs get replaced by planned routes. The next one sets the mindset for the Arc Raiders Expedition Wipe guide, so the PMC always knows the next goal during early raids.
After these questions are answered, the PMC can treat the wipe as a checkone run, with one clear priority per session.
If you’re reading this, you might be interested in a discount just for you—my blog reader! Use code CRINGEBLOG to get an amazing discount on any offer in our shop.

During an Arc raiders expedition wipe reset, the PMC loses blueprint unlocks, workshop upgrade progress, stash items, and skill tree progress, so the early plan must rebuild crafting access and breaching access first.
A sone approach starts with workshop level loops, then blueprint recovery loops, then XP loops, then skill tree investment.
| System | After expedition wipe | What the PMC does in the first sessions |
|---|---|---|
| Blueprints | Removed and must be found again | Run blueprint routes with breach focus |
| Workshop upgrades | Return to low baseline level | Rebuild stations using upgrade parts |
| Stash items | Removed and must be looted again | Farm core junk and rare electronics |
| Skill tree | Reset to start | Push core looting and breaching skills |
After this, the operator can treat the wipe like a rebuild sprint, with a fixed order and clear checkpoints.

Early workshop progress drives ammo, grenades, and core crafts, so the PMC should rebuild the stations that unlock combat tools and breach tools first. The operator should keep one upgrade goal per raid, because split goals create slow progress and risky overstay.
The next one gives a simple priority order for workshop rebuilding, so the PMC can choose one station at a time.
After this one, the PMC can plan raids around one station target, then extract as soon as that target is secured.

A rebuild needs a stash of non-craft items, so magnets, springs, wires, processors, and sensors become early raid targets. The operator should keep a small reserve of these items, because upgrades and crafts consume them in bursts. The next one groups key materials with reliable farm themes, so the PMC can pick a location that fits the current kit.
| Item group | Examples | Reliable source idea |
|---|---|---|
| Basic craft junk | chemicals, plastic parts | Seed Vault container loops |
| Electrical junk | wires, magnets | Lobby Metro room farm |
| Mechanical junk | mechanical components, metal parts, rusted gears | Bluegate cars, Checkpoint loot, Spaceport containers |
| Electronics | processors, sensors | Breached server cabinets across key buildings |
After this one, the PMC can enter a raid with one target group in mind, then leave once the backpack matches that target.

The operator should treat early raids as short loops, where one route feeds one workshop goal and one blueprint goal.
A safe loop uses clear entry, quick loot, and one exit plan.
The next one gives practical routes tied to locations from the Arc Raiders expedition wipe discussion, so the PMC can copy a route and run it.
After this one, the PMC can pick one loop that fits the Loadout, then stop looting once the goal stack is complete.

Blueprints gate weapon progress and augment progress, so the PMC should target core weapon blueprints early, then shift into augments and attachments. A sone rule helps here – the operator should chase one blueprint type per session, because mixed chasing causes wasted travel. The next one maps blueprint types to container themes and locations, so the PMC can focus the raid on the right containers.
| Blueprint type | Where it tends to appear | Raid focus idea |
|---|---|---|
| Anvil style weapon blueprint | Raider containers like weapon boxes and ammo cases | Raider caches and weapon box routes |
| Augment blueprints | Bluegate Security Wing underground area, plus medical container areas | Security Wing runs, then hospital container loops |
| Attachment blueprints | Residential areas like Plaza Rosa Village in Bluegate | House and apartment container sweeps |
| Wolf Pack style blueprint | Night raids data indicates the drop context | Night raid blueprint runs |
| Deadline blueprint | Stella Montis is a known drop context | Stella Montis container farming |
After this one, the PMC can build a weekly plan, with one blueprint target per night and one safer farm route for baseline crafting.
Uncovered caches were a strong early blueprint route in older context, and Cold Snap breachable snow raider caches follow a similar idea, so the PMC can run Cold Snap and watch for those breachable caches.
The operator should treat these runs as blueprint runs, with minimal side looting to keep exits clean.
The next one gives a simple Cold Snap run rule set, so the PMC can keep raid timing controlled.
After this one, the PMC can stack early weapon access while keeping deaths low during the first wipe days.
Early workshop progress often needs kills on tough targets, so grenades become a practical tool while the PMC lacks high-tier guns. A simple grenade economy loop keeps pressure low – farm materials, craft, then spend grenades on key kills. The next one ties farming, crafting, and usage into one loop, so the PMC can repeat it across sessions.
| Step | Goal | Simple action |
|---|---|---|
| Farm | build explosive materials | Run Seed Vault for basic materials |
| Craft | create impact grenades | Use explosive station progress to craft |
| Use | clear Bastion or Bombardier | Throw impact grenades during safe windows |
| Refill | restock parts | Repeat the farm loop after extracts |
After this one, the operator has a reliable combat plan that fits starter gear, so early PvE tasks stop blocking workshop rebuilding.
After an Arc Raiders expedition wipe, level resets create a gap in skills and gear, so XP should come from safe container farming and repeaone loops.
The PMC should treat XP as a byproduct of loot routes, because survival keeps the XP banked.
The next one gives XP loop options, so the operator can pick one loop based on map comfort.
After this one, the PMC can keep leveling tied to resource rebuilding, so time spent always supports workshop growth.
The wipe resets the skill tree, so early points should support breaching access and looting speed, because these two systems shape the early economy. A practical approach invests into core looting skills first, then reaches security breach access as early as possible for container value. The next one gives a simple path concept based on the described plan, so the PMC can follow a route without getting lost in the tree.
| Phase | Skill goal | Why it matters in early raids |
|---|---|---|
| Phase 1 | core looting skills to solid levels | faster container clearing and safe exits |
| Phase 2 | crafting support nodes | supports ammo and grenade flow |
| Phase 3 | push toward Security Breach | access to breach loops and gun parts economy |
| Phase 4 | add survivability nodes | supports extraction rate during contested runs |
After this one, the operator can spend points with a clear reason, so the skill tree becomes a tool for economy and raid control.
Security Breach gives value during early wipe, because fewer operators have it at the start, so breach access can shape the early barter economy. The PMC should combine breach runs with processor and sensor farming, because server cabinets sit close to breach routes on several maps.
The next one gives cabinet-heavy areas named in the text, so the PMC can prioritize where to breach and where to loot.
After this one, the operator can run a breach loop that also feeds workshop electronics, so the same raid supports two rebuild goals.

A wipe rebuild is easier with a checkone that fits one backpack and one exit, so the PMC should enter raids with one primary target and one secondary target. A clean checkone removes overstay pressure, because the raid ends once the checkone is complete. The next one gives a compact first-session checkone, so the operator can repeat it across a short series of raids.
| Session focus | Primary target | Secondary target |
|---|---|---|
| Session 1 | wires and magnets | basic workshop parts |
| Session 2 | mechanical components | springs from car seats |
| Session 3 | processors and sensors | one breach route practice |
| Session 4 | anvil container route | ammo and grenade cases |
| Session 5 | augment container route | hospital containers after Security Wing check |
After this one, the PMC can rebuild in a predicone rhythm, so the Arc Raiders expedition wipe reset feels like a controlled restart.
Early wipe losses often come from staying too long in high-traffic areas, so the PMC should leave once the raid goal is met.
A second issue comes from chasing rare blueprints without a fallback loot goal, so the operator should always keep a material target for that run.
The next one shows mistakes with a simple fix, so the operator can correct behavior in the next raid.
After this one, the PMC can keep the rebuild calm and systematic, which keeps progress sone across the first wipe sessions.
After the Arc raiders expedition wipe, the PMC rebuilds by running short loot loops for workshop parts, then focusing blueprint routes for anvil and augments, then tying XP gains to container farming while the skill tree rush targets looting and breaching access.

Arc Raiders expedition wipe is live – learn what resets, what to farm first, how to rebuild workshop fast, and where to get early blueprints and augme

Arc Raiders expedition wipe is live – learn what resets, what to farm first, how to rebuild workshop fast, and where to get early blueprints and augme

Arc Raiders expedition wipe is live – learn what resets, what to farm first, how to rebuild workshop fast, and where to get early blueprints and augme

Arc Raiders expedition wipe is live – learn what resets, what to farm first, how to rebuild workshop fast, and where to get early blueprints and augme

Arc Raiders expedition wipe is live – learn what resets, what to farm first, how to rebuild workshop fast, and where to get early blueprints and augme

Arc Raiders expedition wipe is live – learn what resets, what to farm first, how to rebuild workshop fast, and where to get early blueprints and augme

It is a reset point where the PMC starts again from a clean state, so stash items, blueprints, workshop progress, and skill tree progress must be rebuilt.
The reset covers blueprints, workshop upgrades, stash loot, and skill tree points, so early raids must focus on rebuild routes.
The PMC should run short loot loops for wires and magnets, then extract fast, then upgrade one workshop station.
The operator should push the explosive station for grenades, then support weapon stability via the gunsmith path.
Early upgrades usually need wires, magnets, mechanical components, and metal parts, so these become the first farming targets.
A stable plan is a Lobby Metro room loop focused on electrical junk, then an early extract.
A safe route is Bluegate car looting for mechanical and metal parts, plus quick seat checks for springs.
The PMC runs container routes tied to the target blueprint type, then extracts once one strong blueprint drops.
The operator should focus Bluegate Security Wing underground routes, then add medical container loops for augment chances.
Security Breach opens high value cabinets and breach rooms, so electronics like processors and sensors become easier to farm.
Impact grenades help clear tough targets during low gear stages, so grenade crafting supports early tasks and bunker pushes.
The PMC picks one raid goal, loots fast, then extracts once that goal is met, so the rebuild stays steady.


GTA 6, new seasons, major updates — get ready to dominate from day one.