
Arc Raiders 1.3 Augments Tier List: Best PvE and PvP Augments
Drop in with 75-point plan, for stamina control and loot pace. Arc Raiders skill tree optimized pathing guide shows the route for clean extracts.

A PMC in Arc Raiders has 75 skill points, and refunds stay locked after points get spent, so the first route matters for the full season. This Arc Raiders Skill Tree Optimized Pathing Guide builds a clear path that boosts stamina control and loot pace, so a PMC keeps moving and keeps extracting with value.
This is the path for a PMC that wants to stop dying to stamina drains and start taking fights with clear control. A clean plan starts with the right doubts, because a bad spend stays on the profile and follows the PMC into raids.
These questions frame the whole Arc Raiders optimized skill tree pathing, because the goal stays simple – move with control and loot with pace.
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The first tree to touch is the mobility tree, because survival rises when the PMC can outrun pressure and keep distance.
This Arc Raiders mobility tree build focuses on stamina cost and slide use, then it adds a stamina pool bump for longer sprints. The next block gives the point order for the mobility start, so a PMC hits level gates and keeps stamina stable in early raids.
| Stage | Spend | Pick | Why it matters | Field use |
|---|---|---|---|---|
| Open the tree | 1 | Nimble Climber | Opens the line | Keeps the route available |
| Stamina cost | 5 | Marathon Runner | Reduces stamina cost while moving | Longer routes and safer exits |
| Stamina pool | 5 | Youthful Lungs | Raises max stamina | More sprint room during contact |
| Slide loop | 3 | Slip and Slide | Extends slide distance and speed | Stamina regen during slide plus mid-slide healing |
| Gate to 15 | 1 | Sturdy Ankles | Pushes the unlock gate | Opens the next mobility picks |
| Walk regen | 1 | Calming Stroll | Regens stamina while walking | Keeps aim and stamina at once |
| Burst window | 1 | Carry the Momentum II | Gives short sprint window after sprint roll | Creates a clean escape line |
This opening fits an Arc Raiders skill points guide mindset, because it gives movement freedom early, and it gives space to learn fights while staying mobile.

After the mobility core is set, the route shifts into the conditioning tree, because shield choice starts to matter once medium and heavy shields enter the kit.
This Arc Raiders conditioning tree build starts with weight control, then it returns upward for support unlocks that keep a PMC alive when supplies run thin.
The next block shows the first move in conditioning, plus the side step back up, because this side step opens the craft perk and the crouch passives at the right time.
This side step matters because in-round crafting lets a PMC craft bandages and shield rechargers while topside, so the raid stays playable after a rough fight.

Once field support is online, the build pivots into loot pace, because extraction value drives account progress and gear access. The next block lays out the key loot perks and the carry perks, so a PMC spends less time staring into containers and more time scanning angles.
| Focus | Spend | Pick | Why it matters | Field use |
|---|---|---|---|---|
| Loot reveal speed | 5 | Looter’s Instincts | Quick reveal on containers | Less head-down time in hot zones |
| Crouch support | 4 | Agile Croucher | Supports crouch movement control | Cleaner peeks with stamina support |
| Squat support | 4 | Revitalizing Squat | Supports stamina while crouching | Longer hold angles near cover |
| Unlock passives | 1 | Silent Scavenger | Reaches the passive gate | Opens the passive pick |
| Carry weight | 5 | Broad Shoulders | Raises carry weight limit | More loot per extract |
| Overweight control | 5 | Stubborn Mule | Keeps stamina regen while heavy | Heavy kits stay playable |
| Field craft slots | 1 | Traveling Tinkerer | Opens extra field craft items | More options inside raids |
| Loot burst | 5 | Looter’s Luck | Chance to reveal extra items | Big value on bodies and crates |
After Silent Scavenger hits the gate, select the passive Good as New, because stamina regen rises while a healing effect runs, and this links cleanly with bandage use during movement.

A PMC that can breach fast and breach quiet gains pace, because doors and lockers control key rooms, and they also pull squads into easy to read angles. The next block gives the breach path and the combat recovery path, so a PMC gets door control, then a stamina refill trigger during damage.
| Focus | Spend | Pick | Why it matters | Field use |
|---|---|---|---|---|
| Breach sound | 5 | Gentle Pressure | Reduces noise while breaching | Reduced audio tells for enemies |
| Breach time | 5 | Proficient Prior | Cuts breach time | Doors open with reduced exposure |
| Shield break roll | 1 | Unburdened Roll | First roll after shield break costs stamina zero | Escape line stays available |
| Resources | 1 | A Little Extra | Adds resource gain | Supports field craft use |
| Weapon weight | 5 | Loaded Arms | Drops equipped weapon weight impact | Heavy weapons feel lighter |
| Damage trigger | 5 | Fight or Flight | Gives fixed stamina when hurt | Reposition after tags |
After this line is online, pick the passive Security Breach, because it opens security lockers behind breachable doors and it leads to high tier loot to farm the best Loadout.
This Arc Raiders Skill Tree Optimized Pathing Guide becomes real only when the perks get used with a repeatable routine, because the tree supports movement habits and looting habits.
This routine keeps the loop stable, because the perks reward clean movement and clean pace, and that is the core of an Arc Raiders skill tree pathing guide for survival.

The route above spends the full 75 point budget, then the last choice becomes a style pick based on role and team size.
This Arc Raiders optimized skill tree guide keeps these end picks simple, so the profile stays flexible.
A PMC that follows this Arc Raiders Skill Tree Optimized Pathing Guide gets stamina control and loot pace, and the result is a profile that extracts often and keeps gear moving forward. Security Breach also opens security lockers in key rooms, so the high tier loot route stays available when doors get breached.


Drop in with 75-point plan, for stamina control and loot pace. Arc Raiders skill tree optimized pathing guide shows the route for clean extracts.

Drop in with 75-point plan, for stamina control and loot pace. Arc Raiders skill tree optimized pathing guide shows the route for clean extracts.

Drop in with 75-point plan, for stamina control and loot pace. Arc Raiders skill tree optimized pathing guide shows the route for clean extracts.

Drop in with 75-point plan, for stamina control and loot pace. Arc Raiders skill tree optimized pathing guide shows the route for clean extracts.

Drop in with 75-point plan, for stamina control and loot pace. Arc Raiders skill tree optimized pathing guide shows the route for clean extracts.

Drop in with 75-point plan, for stamina control and loot pace. Arc Raiders skill tree optimized pathing guide shows the route for clean extracts.

A PMC spends early points on stamina cost and slide control, then adds breach perks and carry weight, so movement stays stable and extracts stay loaded with loot.
In-Round Crafting is taken after mobility is online and conditioning unlocks are reached, because bandages and shield rechargers crafted topside can save a raid after a rough contact.
Good as New is selected after Silent Scavenger, because stamina regen rises while healing runs, and that pairs with slide movement and quick bandage use during rotations.
Gentle Pressure and Proficient Prior form the breach combo, because the door opens quieter and faster, so the PMC spends less time exposed while pushing into a security locker area.
Solo play prefers Effortless Roll or Heroic Leap, because one improves escape timing and the other improves gap closing, so a PMC can reset distance after shield breaks and keep the extract line open.
Broad Shoulders raises carry weight, and Stubborn Mule keeps stamina regen while heavy, so the PMC can leave with large bags and still sprint through late rotations.


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