Arc Raiders 1.3 Augments Tier List: Best PvE and PvP Augments
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Arc Raiders 1.3 Augments Tier List: Best PvE and PvP Augments

15 min read25 November 202518744

Arc Raiders 1.3 Augments Tier List: Best PvE and PvP Augments

Arc Raiders 1.3 augments tier list feels like the devs grabbed your wardrobe, set it on fire, and then handed you two hangers and a bucket, while you still try to look stylish in front of a queen that wants to turn you into pasteAugments now decide weight, pockets, shield type, and strange passives that either save a raid or heal you for twelve health after half a minute like a sarcastic band-aid

This Arc Raiders 1.3 augments tier list leans straight into that chaos and sorts the slot into clear bands, same style as weapon, grenade, and trap guides for patch 1.3, just with more spite toward bad passives and light shields.If you’re reading this, you might be interested in a discount just for you—my blog reader! Use code CRINGEBLOG to get an amazing discount on ARC Raiders progress help in our shop.

Arc Raiders 1.3 Augments Tier List: Best PvE and PvP Augments
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Arc Raiders 1.3 Augments Tier list for PVE and PVP

Before you dive into the Arc Raiders 1.3 augments tier list, look at this table that packs all thirteen rigs in one place, so you see fast which one saves your raid and which one opens a grave for your loot. This view shows load, pockets, shield type, slots, and the tiny sad passives that cry inside weak rigs. It helps you understand which augment carries a run and which one sends you back to orbit with empty hands.

Tier Augment Shield types Max load Safe pockets Backpack slots Utility slots Special Passive (short)
S Looting Mark III Survivor Medium 80 3 20 5 Special utility slot While down and still, heal to 75% HP.
S Tactical Mark II Medium 45 1 17 5 Special utility slot Smoke grenade spawns on shield break.
A Combat Mark III Aggressive Light / Medium / Heavy 65 1 18 2 grenade slots Regen 2 HP every 5s; stops 30s after damage.
A Looting Mark II Light 60 2 22 4 3 trinket slots Grenade fuse auto-primes after 1s.
A Tactical Mark III Defensive Medium / Heavy 60 1 20 5 n/a Built-in shield recharger item.
A Tactical Mark III Healing Medium 55 3 16 Healing item slots Healing cloud on revive; 20 HP over 10s.
B Combat Mark II Light / Medium / Heavy 55 18 1 Grenade slot Regen 1 HP every 5s; stops 30s after damage.
B Combat Mark III Flanking Light 60 2 n/a Pistols and hand cannons equip 33% faster.
B Looting Mark III Cautious Light 70 2 Built-in binoculars Weak adrenaline on shield break; stamina burst.
C Combat Mark I Medium 45 1 n/a Passive missing; budget combat start.
C Free Loadout Light 35 0 14 0 n/a Random kit; passive missing.
C Looting Mark I Light 50 1 n/a Passive missing; budget loot run.
C Tactical Mark I Medium 40 1 n/a Passive missing; basic tactical shell.
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Quick view: Arc Raiders 1.3 augments tier list

Top view for this Arc Raiders 1.3 augments tier list is required a lot of ARC Raiders coins help

  • S tier: Tactical Mark II, Looting Mark III Survivor
  • A tier: Looting Mark II, Tactical Mark III Defensive, Combat Mark III Aggressive, Tactical Mark III Healing
  • B tier: Looting Mark III Cautious, Combat Mark III Flanking, Combat Mark II
  • C tier: Free Loadout, Combat Mark I, Looting Mark I, Tactical Mark I 

You can clear raids with anything here, yet this Arc Raiders 1.3 augments tier list shows which rigs carry raids and which rigs exist only because the game needs pity options for broke players.

Quick view: Arc Raiders 1.3 augments tier list

How augments actually work in patch 1.3

Before this Arc Raiders 1.3 augments tier list throws rigs into the fire, quick basics.

  • Shield tags: Light, medium, heavy decide how hard you tank and how slow you walk
  • Weight: Max load decides how many toys you drag in before your stamina bar screams
  • Inventory: Backpack slots and trinket slots define how greedy you act on long routes
  • Safe pockets: Slots that protect keycards, meds, and rare scraps from death tax 

A good pick on this Arc Raiders 1.3 augments tier list tends to give at least medium shield, solid safe pockets, and a passive that saves runs instead of healing you for tiny numbers while you stare at a wallHeavy shields gain real space on Stella Montis, where short lines and tight rooms hide the slow legs, so augments that can equip heavy sit higher in this Arc Raiders 1.3 augments tier list

Skill tree also bends this Arc Raiders 1.3 augments tier listBroad Shoulders and Loaded Arms push weight problems into the corner, so Tactical Mark II climbs even higher once you stack those nodes and ignore the tiny load limit

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C tier: Poverty rigs and starter pain

C tier in this Arc Raiders 1.3 augments tier list covers tools you use when you are broke, drunk on hope, or bothThey work, they run raids, yet stronger rigs exist the moment you own plastic and rubber.

Free Loadout: Random trash with secret profit

The free kit augment lands in C tier, yet still does one job well in this Arc Raiders 1.3 augments tier listYou get tiny weight, tiny backpack, zero safe pockets, and light shield only, with zero passive on topSounds tragic

The trick is simpleThe random gun, ammo, and utility often cost solid creditsYou spawn, sprint, shovel loot, extract, then trade that full kit for a Mark I augment at Lance instead of paying around two thousand creditsFree Loadout in this Arc Raiders 1.3 augments tier list stands as farm tool, not fight toolUse it to bootstrap real rigs, then throw it away like a paper bag

Combat / Looting / Tactical Mark I: Discount cardboard

Mark I trio sit together in this Arc Raiders 1.3 augments tier list as slightly less awful friends of the free rigThey share one safe pocket, weak weight, and simple stats, with zero unique passiveCraft cost uses only plastic and rubber, so the price stays low, yet the value stays low too

  • Combat Mark I: Medium shield access, tiny extra weight and slots, best of the sad bunch
  • Looting Mark I: Light shield, decent load for loot, fine for pure rat runs
  • Tactical Mark I: Medium shield, less weight than Combat Mark I, so still awkward

This Arc Raiders 1.3 augments tier list treats them as ARC Raiders items help.You craft them, learn basic slots, then graduate into rare rigs and never look back.

C tier: Poverty rigs and starter pain
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B tier: Functional rigs with annoying flaws

B tier in this Arc Raiders 1.3 augments tier list holds augments that feel good on paper and then swing a wet sock in practiceThey can carry runs, they just ask for too much craft cost or shield pain for their reward.

Looting Mark III Cautious: Rich coward with binoculars

Looting Mark III Cautious sits here in B tier because it wastes potential in this Arc Raiders 1.3 augments tier listYou get epic craft cost with processors and advanced components, fat seventy weight, decent slots, two safe pockets, and built-in binoculars with a weak stamina shot when shield breaks

The problem is cruelLight shield only on an expensive loot rig feels like walking into Stella Montis wrapped in bubble wrap and prayerYou can run strong loot routes and abuse the weight, yet this Arc Raiders 1.3 augments tier list notes that rare Looting Mark II does similar work for smaller cost and the same shield riskCautious plays fine if you already own copies, yet crafting fresh ones for loot runs burns parts for bragging rights

Combat Mark III Flanking: Pistols first, shield last

Combat Mark III Flanking earns B tier because the passive looks spicy and then dies to light shield realityThis Arc Raiders 1.3 augments tier list lists its passive as faster equip speed for stowed pistols and hand cannons, perfect for Ventor into Anvil swaps or cheeky secondary trades

Sadly, this rig forces light shield again, so the fantasy goes like this: you stand in open ground, someone beams you, shield explodes, and your fast pistol draw reveals a fragile body that folds before the second shotTwo safe pockets and decent inventory help, yet this Arc Raiders 1.3 augments tier list still pushes Flanking under A tier because any pistol trick with a medium shield feels safer than pistol tricks with tissue armor

Combat Mark II: Budget heavy shield, clown passive

Combat Mark II lands in B tier as the sad healer of the Arc Raiders 1.3 augments tier listCraft cost is cheap with basic electrical parts and magnets, weight sits at fifty-five, inventory looks fine, you gain a grenade slot, and you can equip light, medium, and heavy shieldsSo far, so solid

Then the passive hitsOne health tick every five seconds, paused for thirty seconds after damage, which means six health after half a minute and twelve health after a full minute when things go smoothThis Arc Raiders 1.3 augments tier list laughs here for a reasonIn real fights you heal with items or you die; tiny passive healing helps only in those sad runs where you run out of meds and cling to life behind a boxHeavy shield access rescues the rig from C tier, yet the passive wastes the rare slot hard

B tier: Functional rigs with annoying flaws

A tier: Real rigs with real jobs

A tier in this Arc Raiders 1.3 augments tier list covers augments that feel comfortable in raids and do strong work, with one or two sharp edges that keep them just under the top group.

Looting Mark II: Rat king on a budget

Looting Mark II sits comfortably in A tier as the pure loot goblin of this Arc Raiders 1.3 augments tier listCraft cost uses the same cheap rare recipe as Tactical Mark II and Combat Mark IIYou get sixty weight, fat backpack and trinket space that reaches twenty-five slots in practice, two safe pockets, and four utility slots

Passive effect auto-primes throws after one second, which you already do with your finger anyway, so the Arc Raiders 1.3 augments tier list treats it as flavor textThe real value lies in space plus priceYou bring this into spaceport, pop departure lounge extract, sprint, fill the bag, and leave within three minutes while light shield creates constant fearIt is the perfect budget rig for pure loot runs, and this Arc Raiders 1.3 augments tier list marks it as default rat pick unless you invest in epic Survivor

Tactical Mark III Defensive: Walking shield recharger

Tactical Mark III Defensive lands in A tier as the heavy-shield bruiser of the Arc Raiders 1.3 augments tier listCraft cost hits epic level again, weight sits at sixty, backpack space is healthy, safe pockets drop to one, yet the rig holds potential for medium and heavy shields, which matters inside close maps

The passive is a built-in shield recharger with its own durability bar, saving you from buying and crafting your own shield toys for a long stretchYou pop it out of combat or during short windows, refill plates, and keep movingThis Arc Raiders 1.3 augments tier list treats Defensive as rock-solid for players who want thick shields and stable sustain without spending resources on every raidThe single safe pocket hurts, yet heavy shield support plus free shield juice keep it high

Combat Mark III Aggressive: Better healing, still lazy

Combat Mark III Aggressive lives in A tier as the slightly less tragic sibling of Combat Mark II inside this Arc Raiders 1.3 augments tier listPassive doubles the healing to two health per five seconds, still with that same awkward thirty second pause after hitsTwelve health in half a minute is fine once the fight ends and real meds run dry, yet the value appears rarely

On the bright side, this rig offers sixty-five weight, two grenade slots, medium and heavy shield access, and decent inventoryFor players who want lots of kit and backup grenades, the Arc Raiders 1.3 augments tier list sees Aggressive as a chunky bruiser optionThe healing remains weak for an epic augment, so it stays under Tactical Mark III and the S tier duo, but it plays fine if you accept that the passive only matters once problems already went very wrong

Tactical Mark III Healing: Three safe pockets, selfish cloud

Tactical Mark III Healing sits on the strange side of A tier for this Arc Raiders 1.3 augments tier listOn paper it looks amazing: three safe pockets, special healing slots, medium shield accessThen you read the passive and sigh

When allies revive you, a healing cloud restores twenty health over ten seconds with a long cool-downThe dramthe cloud heals only youFriends who risked their lives get zero benefitInventory also drops to sixteen backpack slots and weight limit drops to fifty-five, so you trade space for safe pockets and the selfish healThe Arc Raiders 1.3 augments tier list still gives Healing a strong spot because three safe pockets feel incredible for high-value keys and items, yet Tactical Mark III Defensive and epic Survivor produce cleaner value in long ARC Raiders raid help

A tier: Real rigs with real jobs
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S tier: The real kings of Arc Raiders 1.3 augments tier list

Now the fun partS tier on this Arc Raiders 1.3 augments tier list holds rigs that bend whole fights and runs, for rare cost levels that feel fair for what you gain.

Tactical Mark II: Smoke goblin of PvP and deadlines

Tactical Mark II is the golden child of this Arc Raiders 1.3 augments tier listIt is only rare, craft cost stays low, yet the passive plays like a cheat codeWhen your shield breaks, the augment spits out a free smoke grenadeYou reset shields, wait for cooldown, and do it again later

Weight sits at brutal forty-five, you get one safe pocket, decent backpack, a special utility slot for barricades or ziplines, and five utility slots in totalMedium shield access keeps you alive in PvP, and skill tree weight perks smooth out the load problemsThis Arc Raiders 1.3 augments tier list calls it S tier because that instant smoke on shield break saves lives in corridors, extract doors, and random ambushes where another rig would just fall over and feedThe price sits low, power sits high, and daily vendor stock sells one for credits, so Tactical Mark II becomes default combat rig once a player understands how ugly blind pushes feel against triple smokes

Looting Mark III Survivor: Greedy tank that refuses to die

Looting Mark III Survivor stands beside Tactical Mark II at the top of this Arc Raiders 1.3 augments tier list and laughs at gravity, death, and raid timers at the same timeThis rig gives medium shield access, comical eighty weight, twenty backpack slots, five utility slots plus a special one, and three safe pockets for keys and valuablesOn paper alone that already screams S tier

The passive pushes it over the edgeWhile you are down and stay still, your health regenerates up to seventy-five percent of max value instead of bleeding outThat means you can crawl behind cover, wait as long as you like inside this Arc Raiders 1.3 augments tier list, and give your team huge revive windowsIn solos you still drag your sorry body all the way to extract, start the timer while down, and slide into the evac with three safe pockets full of loot, turning failed fights into ugly yet successful exits

In short, Looting Mark III Survivor inside this Arc Raiders 1.3 augments tier list is the raid insurance company that actually paysCraft cost hurts with epic parts, yet nothing else lets you bring so much gear, store so many valuables, take medium shield, and still shrug at death state like a cockroach with a ARC Raiders leveling help.

S tier: The real kings of Arc Raiders 1.3 augments tier list
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How to pick augments from this Arc Raiders 1.3 augments tier list

To squeeze real value from this Arc Raiders 1.3 augments tier list, think in simple lines.

  • Pure PvP combat: Tactical Mark II for automatic smokes and medium shield, Defensive if you want heavy shield and built-in recharger
  • Pure loot runs: Looting Mark II for budget rats, Looting Mark III Survivor for rich goblins with survival insurance
  • Boss farming: Survivor for weight and revive safety, Tactical Mark III Defensive for heavy shield sustain in long fights
  • Mixed budget play: Combat Mark II or Aggressive when you want heavy shield and large kits without going full epic every raid.

Avoid spending high-tier craft parts on augments that sit in B tier on this Arc Raiders 1.3 augments tier list unless you already own blueprints and sparesRare rigs give strong value, epic rigs that mix weak passives with light shields just burn parts that your guns, grenades, and traps would use better.

Final thoughts: The augment slot is not cosmetic

Patch 1.3 turned guns, grenades, and traps into honest tools, and this Arc Raiders 1.3 augments tier list shows that augments now sit beside them as the quiet tyrant that shapes whole raids before you even load into orbit.

Pick Tactical Mark II and the map fills with free smokes every time someone ruins your shieldPick Looting Mark III Survivor and death just means a slow crawl to extract while your backpack spills credits into the bankPick wrong rigs from the bottom of this Arc Raiders 1.3 augments tier list and you shuffle into Stella Montis with light shield, zero pockets, and a passive that heals twelve health after sixty seconds while a queen steps on your spine.

So treat this Arc Raiders 1.3 augments tier list as a quiet threatFeed it craft parts in the right places, put S tier rigs on your main characters, and let C tier rigs rot in storage beside the glowsticks, gas traps, and pity guns that already cried in the weapon, grenade, and trap guides.

Final thoughts: The augment slot is not cosmetic

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Arc Raiders 1.3 Augments Tier List: Best PvE and PvP Augments FAQ

What does Arc Raiders augment do in patch 1.3?

Patch 1.3 gives augments control over shield type, pockets, load, and small passives that change PvE and PvP runs. Good rigs give strong shield, safe pockets, and stable space for loot or tools.

How strong is Tactical Mark II in Arc Raiders now?

Tactical Mark II stays strong because free smoke on shield break saves fights inside halls and extracts. Medium shield works fine, weight gets fixed with skill perks, and craft cost stays low for daily play.

Why is Survivor top pick in Arc Raiders?

Survivor brings big weight, three pockets, large bag, and medium shield. The passive heals you while down, so you wait behind cover and create safe revive time for raids that go wrong fast.

What Arc Raiders augment works best for loot runs?

Looting Mark II stays simple for fast spaceport runs. Cheap craft, strong bag, two pockets, and easy space help you grab loot fast and leave without trouble. Light shield needs care inside close rooms.

What Arc Raiders rig helps long boss fights?

Tactical Mark III Defensive gives medium or heavy shield plus a built-in recharger that restores plates without items. One pocket hurts, yet shield tools give solid sustain for long boss rooms.

Why do some Arc Raiders rigs sit in B tier?

B tier rigs give solid weight or pockets, yet light shields or weak passives create risk. You can clear raids with them, yet cost or shield pain lowers value beside strong A and S tier picks.

What Arc Raiders augment is safe for mixed PvE and PvP?

Combat Mark III Aggressive plays fine because it holds medium and heavy shields, large kit, and two grenade slots. Healing stays tiny, yet shield access and weight keep it stable for general play.

Why are Arc Raiders Mark I augments weak?

Mark I rigs give low weight, small space, one pocket, and no passive. They help beginners learn slots, yet value drops fast once you unlock rare rigs with stronger shield and better inventory.

How does Free Loadout work in Arc Raiders?

Free Loadout gives random kit with tiny stats and no passive. You use it to sprint, loot, extract, then trade the full kit for profit. It helps early farming more than real combat.

How do heavy shields change Arc Raiders routes?

Heavy shields slow movement but give strong safety in tight rooms on Stella Montis. Rigs with heavy access climb high because close spaces hide slow legs and let you trade without losing fights fast.

What Arc Raiders skill perks help augments?

Broad Shoulders and Loaded Arms raise load so rigs with small limits feel smooth. Tactical Mark II climbs up when these perks reduce weight pain and let you drag more tools without stamina loss.

What Arc Raiders augment helps pistol swaps?

Combat Mark III Flanking speeds up pistol and hand cannon equip time. Inventory looks fine, yet light shield creates risk in open space. It works only when you stay inside cover lines.

Why healing passives feel weak in Arc Raiders?

Healing ticks pause after hits and restore tiny numbers over long time. They help only when fights end and meds run out. Shield access gives real value, not slow background healing.

What Arc Raiders rig works for pure tank style?

Tactical Mark III Defensive gives stable tank play with medium or heavy shield and free plate tool. It supports slow pushing inside tight rooms where shield sustain matters more than big pockets.

Why Arc Raiders C tier rigs feel bad?

C tier rigs give light shield, tiny pockets, weak slots, and zero passive. They run raids, yet better rigs exist from rare tier upward. You use them only before real parts appear.

How Arc Raiders handles safe pockets?

Safe pockets hold meds, keys, and items that stay after death. Strong rigs with two or three pockets let you extract value even when fights break down fast inside labs or cargo halls.

What Arc Raiders augment helps strong loot plus safety?

Survivor gives huge weight and three pockets with medium shield, so you carry tools and loot without fear. Its passive restores health when down, turning failed fights into safe extracts.

Why does Arc Raiders call Tactical Mark II S tier?

Free smoke on shield break creates instant cover inside halls, stairs, and extract pads. It resets fights and hides retreat lines. Low craft cost keeps it ready for daily PvP and raids.

How to choose Arc Raiders rigs for PvP?

Use Tactical Mark II for smoke and medium shield. It covers pushes and lets you reposition without cost. Defensive works when heavy shield fits map lines with stable plate refill.

How to pick Arc Raiders rigs for boss farms?

Survivor helps with weight and revive safety. Defensive helps with heavy shield plus plate tool. Both rigs give stable play inside tight boss rooms where shield sustain matters more than pockets.

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