
WoW 12.0.7 Invasion World Bosses Guide
Season 2 Vantus Runes are weaker, more expensive, and require last season's rune to craft. Patch 12.1 giveth The Venomous Abyss and taketh away 2% of

A Vantus Rune is a weekly consumable crafted by Inscription. You channel it at a raid boss before the pull, it buffs you with increased Versatility for the entire week, and you spend the next seven days feeling 3% more relevant than your guild's undergeared DPS. One rune. One boss. One week. Choose poorly and enjoy the experience.
The Season 2 version is called Vantus Rune Tides, tied to The Venomous Abyss: the new eight-boss raid in Patch 12.1: Curse of Ula'tek. It works on any boss inside that raid. The mechanism has not changed. The numbers have. Downward.
The raid context: The Venomous Abyss is an Amani troll-themed raid on the Coiled Isle, with Ula'tek as the final boss: a snake goddess imprisoned 16,000 years ago that Zul'jan conveniently freed. Eight bosses. Heroic and Mythic difficulties. Your Vantus Rune Tides works on all of them.
Blizzard decided that 5% extra damage from a consumable was "a very big buff." They were not wrong. So they fixed it by making the Season 2 rune meaningfully worse than what you used this tier, while quietly buffing the old Season 1 runes on the PTR for reasons known only to the spreadsheet gods.
|
Rune |
Versatility (Rank 2) |
Damage Done |
Damage Reduction |
|
Season 1 (12.0) |
270 |
5% |
2.5% |
|
Season 1 (12.1 PTR) |
324 |
6% |
3% |
|
Season 2 (Vantus Rune Tides) |
162 |
3% |
1.5% |
Season 2 Rank 2 is a straight 50% cut in output versus what raiders used in 12.0. Blizzard's reasoning: players who Vantused the wrong boss felt like they "were hitting a brick wall." The fix was not to make all bosses more accessible. It was to make the rune hurt less to waste.

There are two ranks of Vantus Rune Tides. Rank 1 gives 130 Versatility. Rank 2 gives 162 Versatility. Both are usable once per week, both last the entire week, both target a single boss in The Venomous Abyss. The gap between ranks is modest. The gap between using one and not is not.
|
Rank |
Versatility |
Item Level |
Uses |
Duration |
|
Rank 1 |
130 |
278 |
Once per week |
Full week |
|
Rank 2 |
162 |
278 |
Once per week |
Full week |
Target the boss before the pull. Right-click the rune in your bags. Channel. Receive buff. Do not pre-pull. The channel does not trigger combat aggro, so you will not accidentally cause a wipe. You are only responsible for regular wipecausing during the encounter itself.
Your progression boss. The one your raid is actually stuck on. Using a WoW Vantus Rune on a farm boss to shave 20 seconds off a kill you already have is a personal choice and a poor one. The Venomous Abyss final boss, Ula'tek herself, is the conventional answer once your guild reaches her: a snake goddess with 16,000 years of grievances will not be more forgiving just because you saved the rune for her.
In every previous season, scribes swapped to the new recipe using the same materials. Not this time. Vantus Rune Tides requires the Season 1 rune as a crafting material, on top of everything else. The base materials are identical to last season. Then you add one Vantus Rune Radiant on top. The effective crafting cost has doubled.
|
Material |
Notes |
|
Thalassian Songwater |
Same as Season 1 |
|
Lexicologist's Vellum |
Same as Season 1 |
|
Petrified Root (x2) |
Same as Season 1 |
|
Soul Cipher |
Same as Season 1 |
|
Vantus Rune Radiant |
New. Season 1 rune. Required. |
The Inscription profession loop now eats its own previous output to produce the next one. This decision will not be popular with guilds that bulk-purchase runes for their rosters. Expect auction house prices to reflect this reality aggressively at Season 2 launch.
Scribe tip: Stock Vantus Rune Radiant before Season 2 goes live. Once demand spikes, every raiding guild will need them as a crafting reagent, and the Auction House will know it.
Vantus runes have always been available on the Auction House, and Season 2 will be no different. Prices will be elevated at launch and will normalize over time as the supply of Season 1 runes feeding the recipe stabilizes. Your options:
Vantus Runes date back to Legion, where they were boss-specific: the scribe had to kill the boss before they could craft the rune for it. Three ranks, per-boss recipes, the whole archaeology project. Over the years Blizzard simplified the system into a single universal rune per raid, any boss, which is what we have now.
In The War Within Season 1, the runes launched at roughly 1% damage at max rank. The community was vocally unhappy. Blizzard hotfixed them to approximately 2.4% and called it done. Season 2 of that expansion landed at 5%: strong enough that Blizzard noticed and decided Season 2 of WoW Midnight was the moment to pull it back. The arc of raiding history bends toward nerfs.

Season 2 Vantus Runes are weaker, more expensive, and require last season's rune to craft. Patch 12.1 giveth The Venomous Abyss and taketh away 2% of

Season 2 Vantus Runes are weaker, more expensive, and require last season's rune to craft. Patch 12.1 giveth The Venomous Abyss and taketh away 2% of

Season 2 Vantus Runes are weaker, more expensive, and require last season's rune to craft. Patch 12.1 giveth The Venomous Abyss and taketh away 2% of

Rank 2 gives 3% damage done and 1.5% damage reduction against the targeted boss. That is all.
No. One boss, one week. Choose before pulling. The buff locks in until the weekly reset.
The recipe now requires a Season 1 Vantus Rune Radiant as an additional material, on top of unchanged base reagents.
Yes. Season 1 gave 5% damage at Rank 2. Season 2 gives 3%. Blizzard confirmed this is intentional.
Your current progression boss: the one blocking your raid. Do not use it on farm content.


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