WoW MoP Classic Unholy Death Knight Guide
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WoW MoP Classic Unholy Death Knight Guide

9 min read17 March 20261624

WoW MoP Classic Unholy Death Knight Guide

The definitive Unholy DK MoP Classic class overview for people who decided that diseases, a pet, a gargoyle, and a small army of the dead was somehow not enough complexity: so they added rune management on top. Welcome. You made this choice. Own it.

Unholy Death Knight in the Mists of Pandaria expansion is a disease-driven melee DPS spec built around three pillars: maintaining Blood Plague and Frost Fever on targets, furiously cramming Death Coils into your Ghoul's face to stack Shadow Infusion for Dark Transformation, and aligning Summon Gargoyle with every external buff you can beg, borrow, or steal from your raid.

MoP brought meaningful quality-of-life changes to the spec. Summon Gargoyle no longer costs Runic Power: a decision that retroactively makes you wonder what Blizzard was thinking charging for a timed cooldown in the first place. Blood Tap was redesigned into a talent with a charge system, and the new talent tier structure gives you genuine choices instead of a tree full of things you were never going to take. Reaping now converts runes spent on Blood Boil and Icy Touch into Death Runes, which smooths out AoE considerably: assuming you remember to actually use them.

In Phase 1, Unholy DK is one of the strongest DPS specs in the game. Enjoy it. Cherish it. Other classes will eventually catch up and your guild leader will start suggesting you "consider Frost." Do not tolerate this.

Strengths and Weaknesses

Strengths

Weaknesses

Top-tier single-target damage in early tiers

Rotation collapses if you lose disease uptime

Strong cleave via Death and Decay

Pet AI is a separate entity with its own agenda

Excellent burst with Gargoyle + external buffs

Rune starvation punishes tight execution errors hard

Gorefiend's Grasp for unmatched raid utility

Blood Tap mastery has a learning curve that will humble you

Raise Ally: a battle rez Blizzard decided to give a DPS spec

Mobility is limited; fights that demand it will expose this

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WoW MoP Classic Unholy Death Knight Guide

Best Races

Race

Faction

Relevant Racial

Orc

Horde

Blood Fury: a Strength proc that lines up beautifully with Gargoyle windows. The default answer.

Troll

Horde

Berserking for a Haste boost. Stacks with everything, fights everything, loses to Orc in single-target.

Human

Alliance

Every Man for Himself to break CC in PvP. Diplomatically useful.

Worgen

Alliance

Darkflight provides rare mobility bursts that DKs desperately need. Appreciate small mercies.

WoW MoP Classic Unholy Death Knight talent builds

The WoW MoP Classic Unholy Death Knight talent builds are deceptively simple: MoP collapsed the bloated talent trees of previous expansions into six tiers of two to three meaningful choices. The core DPS damage comes from your spec, not your talents. What the talents decide is how much trouble you cause, how often you face-plant from mobility issues, and whether you ever actually understand how Blood Tap works.

Standard Raid Build

Tier 1: Rune Regen

Plague Leech: The mathematically superior choice. Consumes diseases to activate two depleted runes as Death Runes. Requires you to immediately reapply diseases via Outbreak, which means it demands a brain. Use it correctly and parse higher. Use it incorrectly and stare at a rune bar.

Tier 2: Control

Lichborne: A self-heal via Death Coil when talented. Rarely mandatory in raid PvE, but useful when your healers decided the boss mechanics were someone else's problem.

Tier 3: Movement

Death's Advance: Passive movement speed increase. Because the movement speed of a heavily armored undead death machine should not be "worrying."

Tier 4: AMS / Healing

Death Pact: Sacrifices your Ghoul to heal you for 50% of your max health. Do not do this when you need your Ghoul for Dark Transformation. This should go without saying. It will still need to be said to at least one person.

Tier 5: Rune Management

Blood Tap: The best DPS option and also the most punishing if you ignore it. Generates Blood Charges via Death Coil casts; at 5 charges, converts a depleted rune into a Death Rune. Track it. Use it. Profit. Alternatively, Runic Corruption is available if you need to pretend this mechanic doesn't exist.

Tier 6: Utility

Gorefiend's Grasp: Pulls every enemy within 20 yards to your Ghoul's location. Dungeons love this. Certain raid encounters love this. Your tank's blood pressure does not love this, but their opinion was not solicited.

For dungeons and Challenge Mode, swap Tier 1 to Roiling Blood: it spreads your diseases via Blood Boil and is considerably more forgiving in the chaos of rapid multi-pull content where pausing to Plague Leech is aspirational fiction.

Major Glyphs

Glyph

Why You Take It

Glyph of Loud Horn

Increases the duration of your Horn of Winter buff. Less recasting, more hitting things.

Glyph of Anti-Magic Shell

Increases the duration of Anti-Magic Shell. More magic absorbed, more Runic Power generated. Free resources from your own boss.

Glyph of Regenerative Magic

Reduces Anti-Magic Shell cooldown if it expires early. A generous glyph for an ability that frankly didn't need your help.

Glyph of Pestilence (situational)

Spreads diseases in a wider radius. Take this for AoE-heavy fights. Leave it otherwise.

Glyph of Festering Blood (situational)

Causes your diseases to behave as if three diseases are active. AoE damage improvement on Blood Boil-heavy pulls.

WoW MoP Classic Unholy Death Knight talent builds

Unholy DK spell summary: MoP Classic

Every spell an Unholy Death Knight in the Mists of Pandaria expansion should know. Learn them. Then learn why the order you press them matters. Then learn that the order changes based on rune availability. Then cry briefly. Then come back and parse well.

Spell

Resource

What it Does

Outbreak

No cost

Instantly applies Blood Plague and Frost Fever. Zero rune cost. Your disease application on demand. On a 1-minute cooldown.

Plague Strike

1 Unholy Rune

Now applies both diseases in a single cast. Outbreak's fallback when the cooldown is unavailable and your diseases have expired out of spite.

Festering Strike

1 Blood + 1 Frost Rune

Extends your disease durations by up to 6 seconds per cast and converts Blood/Frost runes to Death Runes over time. Your rune conversion engine.

Scourge Strike

1 Unholy Rune

Your primary damage ability. Deals Physical plus Shadow damage amplified by your diseases. Every priority list leads here eventually.

Death Coil

45 Runic Power

Shadow damage spender that also applies a Shadow Infusion stack to your Ghoul. Five stacks unlock Dark Transformation. Do not waste these.

Dark Transformation

5 Shadow Infusion stacks + 1 Unholy Rune

Consumes Shadow Infusion to turn your Ghoul into a significantly more terrifying entity for 30 seconds. Highest-priority buff window in the spec.

Death and Decay

1 Unholy Rune

AoE ground effect that deals damage and converts runes. The centerpiece of your AoE rotation. Your tank will appreciate you placing it correctly. Mostly.

Summon Gargoyle

No cost (changed in MoP)

Summons a Gargoyle for 30 seconds. Your single largest DPS cooldown. Align with Bloodlust and every Strength proc available to you.

Army of the Dead

3 of each Rune

Raises a horde of ghouls that fight for you. Cast before the pull: they generate significant threat during channeling and will embarrass you mid-fight.

Unholy Frenzy

No cost

Grants 20% melee Haste for 30 seconds. Does not stack with Bloodlust/Heroism. Do not waste both simultaneously.

Empower Rune Weapon

No cost

Instantly refreshes all Runes and grants 25 Runic Power. Use when every rune is on cooldown and converted to Death Runes for maximum Scourge Strike output.

Soul Reaper

1 Unholy Rune

Deals instant damage and applies a debuff that detonates for massive additional damage when the target falls below 35% health. Your execute phase tool.

Plague Leech

Talent

Consumes diseases to convert two depleted runes to Death Runes. Only use when Outbreak is available to immediately reapply. The most abused talent in the spec.

Blood Tap

Talent / 5 Blood Charges

Each Death Coil generates 2 Blood Charges. At 5+ charges, converts a depleted rune to a Death Rune. Macro it. Track it. It is free runes if you treat it with respect.

Horn of Winter

No cost

Raid buff granting Strength and Agility. Maintain it. Not your job alone in a full raid, but keep it up if no other DK is assigned.

Death Grip

No cost

Yanks an enemy to you and applies a Taunt. Useful for positioning. Occasionally used to save a bad pull. Occasionally blamed for causing one.

Blood Boil

1 Blood or Death Rune

AoE damage centered on you that deals increased damage to diseased targets. Core to the AoE rotation when diseases are spread. Also your rune conversion tool with Reaping.

WoW MoP Classic Unholy Death Knight stat priority

The Unholy Death Knight stat priority in the Mists of Pandaria expansion is mercifully straightforward compared to your rotation. Stack the right numbers. Reforge the wrong ones away. Understand why Hit and Expertise share the same cap before you open a discussion about the relative merits of Mastery vs Haste in your guild Discord.

Stat

Target / Notes

Hit Rating

7.5% (2550 rating). Abilities that miss do zero damage. Your Gargoyle misses too. Cap this.

Expertise

7.5% (2550 rating). Parry and dodge both set your DPS to zero. Identical priority to Hit. Draenei need 1% less Hit due to Heroic Presence.

Strength

Your primary damage stat. Every point buffs your abilities and your pet. All gear decisions flow through this.

Critical Strike

Directly amplifies all your damage and benefits your Ghoul and Gargoyle's output. Strong throughput stat.

Haste

Accelerates attacks and benefits your pet. Valuable but trails Crit for Unholy specifically due to disease and pet scaling.

Mastery

Increases Shadow damage. Functional but trails the stats above it. Reforge this to Crit if possible.

Do not stack Mastery thinking your Shadow damage amplification makes it BiS. It does not. Simcraft will confirm this if you refuse to accept it in writing.

WoW MoP Classic Unholy Death Knight stat priority

WoW MoP Classic Unholy Death Knight raid rotation

The Unholy Death Knight raid rotation in MoP Classic is a priority system, not a fixed sequence. This is important. If you attempt to follow a strict 1-2-3-4-5 rotation, you will overcap runes, drop diseases, miss Dark Transformation windows, and confuse your raid leader, who will eventually suggest you try Blood.

Opener

The Unholy DK single target priority opener sequence, executed before and just after pull:

  1. Cast Army of the Dead approximately 7 seconds before pull. It channels for 4 seconds and the ghouls taunt: so time it correctly or gift your tank a heart attack.
  2. Raise your permanent Ghoul with Raise Dead if it is not already up. It should be. If it isn't, raise it.
  3. Cast Horn of Winter to ensure your buff is active entering the pull.
  4. Drink a Potion of Mogu Power for your pre-pot, timed just before combat begins.
  5. Spam Death Coil until you reach 5 stacks of Shadow Infusion on your Ghoul.
  6. Cast Dark Transformation to activate your Ghoul's empowered form.
  7. Cast Unholy Frenzy and any on-use trinket effects.
  8. Apply diseases with Outbreak while running in.
  9. Drop Death and Decay on the target.
  10. Cast Summon Gargoyle: your highest-value cooldown, now stacked with Dark Transformation, Unholy Frenzy, trinkets, and a Dark Transformation buff on your Ghoul. This is as good as it gets.
  11. Cast Festering Strike twice to convert runes and extend disease duration.
  12. Proceed into single-target rotation below.

Single Target priority: MoP Classic Unholy DK single target priority

  1. Dark Transformation: whenever you hit 5 Shadow Infusion stacks. Never delay this.
  2. Summon Gargoyle: on cooldown. Pair with every available Strength proc, trinket, and racial.
  3. Unholy Frenzy: on cooldown. Does not stack with Bloodlust; coordinate with your raid leader.
  4. Soul Reaper: on targets below 35% health. Your execute. Do not forget it exists.
  5. Plague Leech: only when Outbreak is available and at least 2 runes are depleted. Consume diseases, immediately reapply.
  6. Blood Tap: at 10+ Blood Charges with at least one rune inactive. Never cap at 12 charges; that is wasted.
  7. Death and Decay: on cooldown when you are confident the target will not immediately move out of it. Optimism required.
  8. Scourge Strike: on cooldown when Unholy or Death Runes are available. Your primary damage dealer. This is the answer to most questions.
  9. Death Coil: on Sudden Doom procs, above 90 Runic Power, or when no runes are available. Never let Runic Power cap at 100.
  10. Festering Strike: when Blood and Frost Runes are available and nothing higher priority is off cooldown. Rune filler and disease extender.
  11. Horn of Winter: if literally nothing else is available. This is the floor. If you reach this point, your rune management needs attention.

Empower Rune Weapon refreshes all your Runes and grants 25 Runic Power. Use it when all your runes are on cooldown and you have converted them to Death Runes for maximum Scourge Strike throughput. Do not panic-press it mid-fight when one rune is sitting at 75% regeneration. The five-minute cooldown deserves more respect than that.

WoW MoP Classic Unholy Death Knight AoE rotation

The Unholy Death Knight AoE rotation in Mists of Pandaria is significantly more satisfying than watching your parse in single-target mediocrity while a Fire Mage breathes on the meters. Multiple diseased targets mean multiple disease ticks, Blood Boil chains, and Death and Decay puddles spreading misery across an entire pull. This is what you signed up for.

  1. Apply diseases via Plague Strike on initial target. Your Ebon Plaguebringer passive ensures this also applies Frost Fever in a single GCD.
  2. Spread diseases to all targets with Pestilence (or Blood Boil if you took Roiling Blood talent).
  3. Dark Transformation at 5 stacks of Shadow Infusion: no exceptions, including AoE pulls.
  4. Death and Decay: highest AoE damage priority when Unholy Runes are available. Place it under the pack and do not touch it again.
  5. Festering Strike: convert all Blood and Frost Runes to Death Runes. This is your long-term AoE fuel conversion.
  6. Blood Boil: with Blood and Death Runes. Deals increased damage to diseased targets, which at this point is everything in the room.
  7. Plague Strike: to avoid capping on Unholy Runes if Death and Decay is on cooldown.
  8. Horn of Winter: again, the floor. You should not reach this in a proper AoE pull.

If you have Roiling Blood talented (the dungeon/Challenge Mode recommendation), Blood Boil alone spreads your diseases without requiring Pestilence. This dramatically simplifies AoE disease management and frees GCDs for more productive things, like hitting the target harder.

Unholy Death Knight dungeon and Challenge Mode build MoP Classic

The Unholy Death Knight Mythic+ build WoW MoP Classic equivalent: Challenge Modes in MoP: rewards the same fundamentals as raids but punishes slower disease spreading considerably more. Pulls happen faster. Time is a resource. Roiling Blood is your friend because it doesn't ask you to think.

  • Swap Plague Leech (Tier 1) to Roiling Blood. Blood Boil now spreads diseases on contact. Multi-target pulls become trivial. Or at least trivially diseased, which is the first step toward trivially dead.
  • Keep Blood Tap over Runic Corruption if you're comfortable. In dungeon chaos it is slightly harder to manage but produces better output. Your choice. Own the consequences.
  • Consider Gorefiend's Grasp in Tier 6 to group scattered mobs. The value of this ability in dungeon content is difficult to overstate. It effectively turns every Death Knight into a crowd-control class.
  • Use Death and Decay and Blood Boil as the backbone of every pull.
  • Pre-position your Army of the Dead summon before pulls where possible, or accept that you will spend the first 8 seconds of every fight doing nothing useful.
WoW MoP Classic Unholy Death Knight raid rotation

Unholy Death Knight burst cooldown alignment MoP Classic

The Unholy Death Knight burst cooldown alignment in the Mists of Pandaria expansion is where competent players separate from the people just pressing buttons in vaguely the right order. Your Gargoyle lasts 30 seconds. Your cooldowns need to be active during those 30 seconds. External buffs need to land during those 30 seconds. Strength procs from your weapon enchant need to be active during those 30 seconds. If this sounds demanding, congratulations: you selected a DPS spec.

Cooldown

Duration / CD

Priority Alignment

Summon Gargoyle

30s / 3 min

Primary DPS cooldown. The Gargoyle's damage scales with your Attack Power snapshot at cast time. Stack every buff before pressing this button.

Unholy Frenzy

30s / 3 min

Cast during Gargoyle. 20% Haste for 30 seconds: identical uptime. Does not stack with Bloodlust. Do not waste Bloodlust by pressing this first.

Army of the Dead

30s summon / 10 min

Cast pre-pull only. Mid-fight casts taunt enemies and introduce chaos. Save it for openers and intermission phases where you can channel freely.

Dark Transformation

30s / no CD (stacks)

Not a traditional cooldown but a triggered window. Always activate before Gargoyle if possible for a fully-buffed two-pet burst window.

Empower Rune Weapon

Instant / 5 min

Use when all runes are on cooldown and converted to Death Runes. Pairing with Gargoyle for an additional burst of Scourge Strikes is the ideal scenario.

Rune of the Fallen Crusader

Passive proc

Weapon enchant. Procs to increase Strength by 15%. Delay Gargoyle briefly if Fallen Crusader is about to proc or is currently active.

Best Unholy Death Knight trinkets WoW MoP Classic

The best Unholy Death Knight trinkets in the Mists of Pandaria expansion reward Strength-based on-use or proc effects that align with your Gargoyle window. Agility trinkets are not your concern. Intellect trinkets are someone else's problem entirely.

Trinket

Type

Source

Notes

Relic of Xuen (Strength)

Proc: Strength

Darkmoon Tiger Deck (Inscription)

Pre-BiS trinket that remains competitive into early raid tiers. The Strength proc aligns beautifully with Gargoyle windows and Fallen Crusader. Get this first.

Lessons of the Darkmaster

Proc: Strength

Scholomance (Darkmaster Gandling)

Accessible pre-raid Strength proc. Replace with raid trinkets as soon as possible, but useful until then.

Carbonic Carbuncle

On-use: Strength

Mogu'shan Vaults

On-use Strength effect allows precise alignment with your burst window. Prioritize pairing on-use trinkets with Gargoyle cast times.

Vial of Dragon's Blood

Proc: Strength

Mogu'shan Vaults

Passive Strength proc. Reliable throughput increase that requires no activation management.

Best Unholy Death Knight trinkets WoW MoP Classic

Unholy Death Knight best professions MoP Classic

The Unholy Death Knight best professions in the Mists of Pandaria expansion follow the same logic as every other DPS class in every other Classic expansion: pick the two professions that grant the largest passive Strength bonus or the best on-use effect, then ignore the existence of all other professions for raiding purposes.

Profession

Bonus

Verdict

Blacksmithing

Two extra gem sockets on Bracers and Gloves

The strongest passive DPS profession. Two bonus gem slots can be filled with Bold Pandarian Garnet (Strength gems) for a flat, permanent Strength advantage over non-Blacksmiths. This is the answer.

Engineering

Synapse Springs: Glove enchant, +1,920 Strength on-use, 10s / 60s CD

The best on-use DPS profession bonus in the game. Stack this with Gargoyle and Fallen Crusader for a window of terrifying intensity. Nitro Boosts as a backup. Strong but slightly awkward.

Jewelcrafting

Unique Jeweler's gems with higher Strength values than standard gems

Competitive but trails Blacksmithing in total Strength gain. Third-best option.

Inscription

Superior shoulder enchants and Relic of Xuen via the Tiger Deck

The only professions-adjacent path to Relic of Xuen that doesn't involve buying it. Functional, not optimal for committed raiders.

Blacksmithing paired with Engineering is the standard answer for Unholy Death Knight best professions in MoP Classic. Blacksmithing provides the highest passive stat gain; Engineering provides the best burst alignment. Everything else is aesthetics.

Unholy Death Knight PvP guide MoP Classic: arena build WoW MoP Classic

The Unholy Death Knight PvP guide MoP Classic begins with a frank assessment: you are a slow, heavily armored plate-wearing disease machine with a pet, no reliable gap-closer, and a gargoyle that other players will immediately recognize as your damage window and CC accordingly. None of this stops you from being genuinely threatening. Unholy's sustained pressure, disruption toolkit, and burst windows make it a legitimate PvP contender in MoP Season 12 and 13, particularly in 2v2 with a partner who can peel for you.

Arena Build: Unholy DK arena build WoW MoP Classic

Tier 1

Plague Leech for rune generation. Burst windows in arena require every rune advantage you can manufacture.

Tier 2

Lichborne: a panic button that lets you Death Coil yourself to full health when your healer is locked out. Essential.

Tier 3

Death's Advance: passive movement speed. You cannot catch every class; at least minimize how embarrassingly far behind you fall.

Tier 4

Death Pact: sacrifices Ghoul for 50% HP heal. In PvP this can save your life or waste your pet. Think before pressing.

Tier 5

Runic Corruption: simpler than Blood Tap in the dynamic environment of arena. You have enough to track. Concede this tier.

Tier 6

Asphyxiate: a stun that replaces Gorefiend's Grasp for arena. Stuns win games. Grabs are situational. Stuns are mandatory.

PvP Rotation: How to play Unholy DK in WoW MoP Classic arena

How to play Unholy Death Knight in WoW MoP Classic PvP: open on the kill target with Death Grip, apply diseases with Outbreak, build to Dark Transformation, and align Summon Gargoyle with your partner's stun or crowd control. Your burst window: Gargoyle plus Dark Transformation plus trinket: should kill or force defensive cooldowns from any target that is not being actively healed.

Maintain Anti-Magic Shell to prevent CC chains. Use Lichborne as a last resort heal or to break fear (the Undead effect makes you temporarily immune to fear while Lichborne is active, then you Death Coil yourself). Asphyxiate to extend your burst window. Death Grip to drag healers out of position. Chains of Ice to prevent kiting. You have more tools than most melee specs. Use them deliberately rather than reactively.

Unholy Death Knight macros and addons WoW MoP Classic

Essential Macros

Macro: Blood Tap + Death Coil: macro these together to simplify Blood Tap charge management:

#showtooltip Death Coil

/cast Blood Tap

/cast Death Coil

Macro: Army of the Dead focus macro: cast Army on yourself without retargeting:

#showtooltip Army of the Dead

/cast [@player] Army of the Dead

Macro: Lichborne self-heal for PvP: enter Lichborne and immediately Death Coil yourself:

#showtooltip Lichborne

/cast Lichborne

/cast [@player] Death Coil

Macro: Summon Gargoyle burst package: fires your burst sequence in one key for precise burst timing:

#showtooltip Summon Gargoyle

/cast Unholy Frenzy

/use [slot:13] 13 -- Trinket 1

/cast Summon Gargoyle

WoW MoP Classic Unholy Death Knight DPS optimization

Unholy Death Knight DPS optimization in the Mists of Pandaria expansion lives and dies on three pillars: disease uptime, Dark Transformation uptime, and Gargoyle alignment. Master these three and you will parse competently. Fail one of them consistently and you will wonder why your numbers look like a Blood DK's.

  • Never let diseases expire.Festering Strike extends disease duration; use it preventatively. Outbreak reapplies them instantly but has a 1-minute cooldown. Dropping diseases for any meaningful period is a measurable DPS loss.
  • Track Shadow Infusion stacks actively.Dark Transformation must be activated the moment you hit 5 stacks. Delays cost Ghoul damage. WeakAuras is the tool here. Manual tracking is aspirational.
  • Gargoyle is not a panic button. Do not press it the moment it comes off cooldown if Fallen Crusader has just faded, your Strength trinket is not procced, and Bloodlust is incoming in 30 seconds. Wait ten seconds for better buff alignment. The cooldown is 3 minutes: the right 30 seconds out of 180 available seconds matters.
  • Use Blood Tap proactively. Never reach 12 Blood Charges. Each uncollected charge beyond 12 is a wasted rune. Macro it. Track it. It is free.
  • Snapshot diseases on Strength procs. Diseases snapshot the Attack Power at time of application and retain it for their duration. Applying Outbreak during Fallen Crusader or a trinket proc produces stronger disease ticks for the full duration. This is not a trivial optimization.
  • Pool Runic Power before Gargoyle. Enter your burst window with high Runic Power so you can spam Death Coil for Blood Tap charges and Shadow Infusion stacks during the window.
WoW MoP Classic Unholy Death Knight DPS optimization

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WoW MoP Classic Unholy Death Knight Guide FAQ

Is Unholy Death Knight actually good in MoP Classic raids, or did my guild leader lie to me?

Unholy is one of the strongest DPS specs in Phase 1. Your guild leader told the truth, possibly by accident.

Blood Tap or Runic Corruption: which talent should I take?

Blood Tap sims higher and rewards skill. Runic Corruption is passive and forgiving. Pick honestly based on your self-assessment.

When do I use Empower Rune Weapon in the rotation?

When every rune is on cooldown and converted to Death Runes, maximizing back-to-back Scourge Strike casts. Never panic-press it.

Can Unholy DK compete in arena without a dedicated healer partner?

Not really. The Lichborne self-heal helps but you need healing support for sustained arena viability. Find a healer.

What weapon enchant should Unholy Death Knight use in MoP Classic?

Rune of the Fallen Crusader on your 2H weapon. Every other option is meaningfully worse and not worth discussing.

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