You came to Outland to kill demons, then you meet a guard at a dungeon door who asks for a key, a reputation rank, and your soul, so yeah, welcome to TBC anniversary reputations guide. Prepare to find answers for some of the following.
So let’s start exactly with how to farm any of the WoW TBC Reputations, in the Anniversary too in the most optimal way!
|
Mechanic |
What do |
What you get |
|
Early dungeons cap near Honored |
farm Ramparts and Blood Furnace, then swap to quests or later dungeons |
avoid wasted runs at the cap |
|
Quests stay valuable later |
hold some quest turn-ins until are near Honored, then hand them in |
gain reputation at the right time |
|
Revered unlocks heroic keys |
push to Revered on key factions |
buy keys and open heroic mode |
|
Later dungeons carry to Exalted |
focus on dungeons that start around level 67 |
can reach Exalted from dungeons |
|
Some reps have item shortcuts |
use repeatable turn-ins, some can be bought |
move to Honored or higher fast |
|
Some content has entry locks |
plan keys and attunements early |
avoid door blocks later |
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Use this order because it matches zones and dungeon brackets from the text, so your travel stays simple and your dungeon time stays useful.

Start with one rule you follow the whole time. early dungeons give reputation until you get close to Honored, then you swap to quests or later dungeons, because the early rep stops.
When you do this, you avoid dead reputation runs and you also keep a lot of quests for level 70 gold if you want that route.

start here because the dungeons are right there and the rep links to early heroic keys.
Before you go Shattered Halls, you plan entry. one party member needs the key, or you bring a rogue with 350 lockpicking.
This faction has a clean early shortcut to Honored and then a dungeon path at level 67.
This is your “buy and turn in” lever for Revered and beyond, so you can open Coilfang heroics by key as soon as you hit Revered.

Lower City starts with a repeatable turn-in to Honored, then moves into Terokkar dungeons to carry you further.
When you go Sethekk Halls, you also loot the chest after the last boss, because it contains the Shadow Labyrinth key that removes the gate problem later.
now turn “go to dungeon” into “go to dungeon with quests and keys,” so your runs give reputation plus extra rewards.
This step is where you stop wasting runs, because you stack prequests, entrance quests, and the key chest into the same loop.
You start the chain in Shattrath, you do a short follow-up in the city center, then you pick one side.
This step is about shoulders and speed, so you pick your side early and you feed it with tomes or armaments while you already run dungeons.

This rep is mount focused, so treat it as a side project unless you want the mount early.
If you do this in a five-player group, you keep it simple. kill loop, loot currency, then do the hand-in loop.
This rep is tied to the dungeon chain inside Caverns of Time, so you follow the chain or you hit a door block later.
You treat this as “do chain while leveling,” because later you will feel the missing attune when the group wants Black Morass.
This is raid reputation, and you can farm it by clearing trash and resetting with a group.
You do this when you already have a Karazhan plan, because it is raid time, and that means schedule matters.

This rep lives in Shattrath and Netherstorm, and the dungeon trio is your rep engine at max level.
You plan this as a level 70 block, because the dungeon entrances and the flying requirement shape your day.
This rep starts with quests and repeatables, then moves into Mana-Tombs, and later it turns into heroic Mana-Tombs for the long push.
You treat the “10 fragments” step as your door opener, because it fixes the Friendly wall and lets warbeads start working.

This is the step for your “water” focus, because the transmute recipe from Primal Earth into Primal Water.
If you want Primal Water value, you link this rep to your gold plan. you farm in Zangarmarsh, then you use the recipe as your long-term lever.
You now have one route that respects the reputation caps, pushes you into Revered for keys, and keeps later dungeons for real progress, so you stop running places that give you almost nothing.
Early dungeons have a soft cap near Honored. You run them until you are close, then you swap to quests or later dungeons, so your time keeps paying reputation and your runs keep real value.
You grind early dungeons until you sit close to Honored, then you turn in quests to push the last steps. You keep extra quest turn-ins for level 70, so your end-game gold pile grows.
Revered is the rank you need for most heroic keys. You push Honor Hold or Thrallmar first, then you push Cenarion Expedition next. After Revered, you buy the keys and your heroic doors stay open.
Cenarion Expedition plant parts and Shattrath feather turn-ins are quick starters. You farm them in the world, or buy them on the auction house, then you turn them in until Honored and move on.
You run Steamvault for Coilfang Armaments, or you buy them, then you hand them in on “Preparing for War” for steady reputation. This helps you reach Revered sooner, so Coilfang heroics open early.
You start Auchenai Crypts for early gains, then you focus Sethekk Halls for the long push. After that, Shadow Labyrinth becomes your top run, and the chest after Sethekk can give the key.
For Shattered Halls, one party member brings the key, or you bring a rogue with 350 Lockpicking. For Shadow Labyrinth, you loot the key from the Sethekk Halls chest, then groups enter with small delay.
You follow the Caverns of Time quest chain while leveling, then you run Old Hillsbrad and finish the quests inside. Those quests link to Black Morass entry, so you remove the gate before your group day.
You do Botanica and Mechanar for steady reputation. After that, you add Arcatraz when you can. You also plan flying, since the entrances sit on platforms, and your travel time shapes your daily run.
You push Sporeggar reputation in Zangarmarsh, then you buy the transmute recipe from the quartermaster. You use quests and kill-grinds to raise rank, and you speed it with repeatable item turn-ins.