
Patch 0.5 dumped 40+ new uniques and rune types on the ground. Your old filter is already wrong. Updated FilterBlade guide is live: set it up before y
PoE2 0.5 launched on May 29, 2026, dragging with it the Runes of Aldur challenge league, an overhauled Atlas Fortress, six new endgame questlines, and 40+ new unique items. It also dumped substantially more loot on the ground. Without a PoE2 loot filter guide to follow, you will spend Act 4 reading item tooltips while things try to kill you. Congratulations on your new hobby.
The game ships with exactly zero filters enabled by default. GGG, in their infinite respect for your suffering, decided that staring at 200 items on the ground is a feature. A loot filter is not comfort. It is load-bearing infrastructure.
A Breach map in 0.5 can dump four times more loot than pre-patch. Without a filter, the game stops rendering item names entirely. Your only job then is standing in a pile of invisible garbage.
There are custom filter editors and there is FilterBlade.xyz. The second one is correct. Built around NeverSink's filter: the community standard since PoE1, carried straight into PoE2: it provides a GUI over a plaintext .filter file so you don't need to understand the syntax to not hate your life. The NeverSink filter PoE2 covers leveling and endgame, scales item visibility by area level, and ships tiered currency, gear, and unique handling out of the box.
For 0.5, NeverSink shipped two new filter styles and an improved Auto-Adjust feature, plus a new Xeno Tier for all the unknown-value items that arrived with patch day. It also introduced Custom Strictness: because "Semi-Strict, but I want to see all currencies" was apparently too much to ask before now.
Installation: Four Steps, No Excuses
The how to install PoE2 filter process takes under three minutes on PC. If it takes longer, re-read step one.
The game does not hot-reload filters. After any manual edit, go to Options > Game > Loot Filter and hit Reload. This is not optional. This is just how it works.
The filter offers seven strictness levels, from Soft to Uber-Plus-Strict. Higher strictness hides more items. Simple. FilterBlade strictness guide: the table below tells you which level will not actively ruin your run.
|
Level |
Items Shown |
When to Use |
Recommendation |
|
Soft |
Almost everything |
SSF campaign, first ever playthrough |
Fine. Noisy. |
|
Regular |
Most gear, all currency |
Early league, SSF early Atlas |
Solid starting point. |
|
Semi-Strict |
Relevant gear, all currency |
League start, trade league |
Recommended default. |
|
Strict |
Tiered gear, currency, uniques |
Mid-endgame, after price data exists |
Good for red maps+. |
|
Very Strict |
High-value only |
Deep endgame, geared character |
Do not level in this. |
|
Uber-Strict |
Essentially valuables only |
Mapping at high efficiency |
Use Custom Strictness for exceptions. |
|
Uber-Plus-Strict |
Currency, chase uniques, specific items |
Speed farmers, optimized builds only |
You probably know what you're doing. Maybe. |
Very Strict or higher should not be used while leveling unless your gear is already sorted out. If it isn't, enjoy missing every upgrade.
A filter is a plaintext .filter file. Rules run top-to-bottom. First match wins. Every rule starts with Show or Hide. Conditions stack as AND operations: all must be true for the rule to apply. Understanding PoE2 filter syntax at least at a surface level prevents you from writing four thousand redundant rules that measurably cost you frame rate.
# Show large gold pilesShowStackSize>= 5000BaseType== "Gold"SetFontSize40SetTextColor255 255 255 255SetBorderColor255 215 0 255PlayEffectOrangeMinimapIcon1 Yellow Cross# Hide the restHideBaseType== "Gold"
Dropping the Show/Hide line is not paraphrasing the rule: the block simply won't work. The syntax parser is not forgiving. Unlike you after your fourteenth death to the same boss.
In SSF loot filter PoE2 play, every base is a potential upgrade: nothing is tradeable. Run a looser filter through the entire campaign and early Atlas. Visual noise is the price you pay. In trade league, your filter evolves with the economy: items worth 1 Exalt today may be worth nothing next week. The tradeoff is that tightening too early means missing things that briefly spiked in value.
For Runes of Aldur specifically: this is a fresh economy reset. Prices on new Ancient Runes, Mythical Runes, Fluxes, Runic Ward runes, and the 40+ new uniques are completely unknown at league launch. Run a permissive filter for the first 48 hours. Then update to a current NeverSink revision once community pricing exists. The Xeno Tier in 0.5's filter is there precisely for this window.
If you use FilterBlade's Auto-Adjust for Build feature, configure Rare Items to show only your build's relevant item classes. Half measures produce half results. The loot simulator in FilterBlade will show you exactly what you're hiding before you deploy.
Writing a custom PoE2 filter 0.5 from scratch means accounting for everything new in Runes of Aldur. FilterBlade already handles this. If you insist on manual work, here is what you're dealing with:
|
Item Type |
Tier Guidance |
Notes |
|
Ancient Runes |
Unknown / Xeno |
New. Economy unknown. Show all at launch. |
|
Mythical Runes |
Unknown / Xeno |
New. Crafting prerequisites unclear. |
|
Fluxes |
B-tier default |
NeverSink categorizes as B pending data. |
|
Runic Ward Runes |
Unknown / Xeno |
New. Treat generously until priced. |
|
New Uniques (40+) |
Unknown / Xeno |
Xeno Tier until economy stabilizes. |
|
Azmerian Spirit Idols |
Show early |
New endgame idol type. |
|
Incubators |
B-tier |
Expanded currency section in 0.5 filter. |
|
Lineage Support Gems |
A-tier |
New gems added, all A-tier pending data. |
The Runes of Aldur filter update from NeverSink handles all of this. Sync through FilterBlade after patch launch, not before: most new features won't function until the league is live.
These are the PoE2 filter setup mistakes that plague the forums every league start, with solutions so obvious they hurt to type:

Patch 0.5 dumped 40+ new uniques and rune types on the ground. Your old filter is already wrong. Updated FilterBlade guide is live: set it up before y

Patch 0.5 dumped 40+ new uniques and rune types on the ground. Your old filter is already wrong. Updated FilterBlade guide is live: set it up before y

Patch 0.5 dumped 40+ new uniques and rune types on the ground. Your old filter is already wrong. Updated FilterBlade guide is live: set it up before y

No. Re-download or sync via FilterBlade manually. Check after every major patch.
Technically partial syntax works. In practice it hides wrong things. Don't.
No. New runes and uniques have unknown value. Stay Semi-Strict until economy data exists.
Yes. Thousands of redundant rules have a measurable frame cost. Use NeverSink.
Press Left Stick at any time to temporarily show all items hidden by the filter.


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