
Marvel Rivals Season 9 Team-Up Tier List (S9 Guide)
Marvel Rivals nuked the old Team-Up system for Season 9. New pairings, enhanced effects, new ways to lose. Full breakdown lives here, no fluff.

Marvel Rivals Season 9 team-ups no longer require you to babysit a specific duo on your roster. Previously, both heroes in a pair had to be present, like a chaperoned school dance, or the ability simply didn't fire. That requirement is dead. Now every hero owns two Team-Up abilities, chosen freely, functional with or without their designated partner standing next to them.
Bring the partner along anyway and the ability gets an Enhanced Effect, a stronger, more insulting version of the base version. Leave the partner at home and you still get something, just the discount edition. Congratulations, flexibility has entered the chat, whether you wanted it or not.
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Old system vs. new system, for the terminally nostalgic |
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Mechanic |
Season 8 and earlier |
Season 9 |
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Partner requirement |
Mandatory, both heroes on team |
Optional, boosts effect only |
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Abilities per hero |
Rotated seasonally, often one |
Two permanent abilities, swappable |
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Where you switch |
Nowhere, you were stuck |
Spawn room, mid-match |
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Rotation schedule |
Cycled out every season |
Permanent, balanced by patches |

The scale of this thing is the part that should actually scare you. Thirteen Vanguards now carry twenty-six new Team-Up abilities between them. Twenty-seven Duelists carry fifty-four. Twelve Strategists carry twenty-four. Add it up and that's over a hundred abilities dropped on the roster in a single patch, which is the entire premise behind every Marvel Rivals Season 9 team-ups compilation currently flooding your recommended feed.
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Role breakdown, so you can pretend to have read the patch notes |
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Role |
Heroes |
New abilities |
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Vanguard |
13 |
26 |
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Duelist |
27 |
54 |
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Strategist |
12 |
24 |
The Marvel Rivals Vanguard team-ups lean toward abilities that either refuse to let a tank die or make diving into five enemies look like a reasonable life choice. Thor's Ragnarok Rebirth is the standout: the ability lets him shrug off death entirely and return with bonus overhealth, which is an enormous, personal insult to whoever just spent their ultimate finishing him off.
Blade's Bleed For Battle stacks up to twelve marks while ramping his attack speed, which is a lot of ceremony for "hit things until they stop moving." Pair it against his Blade of Khonshu alternative, which bounces attacks between targets the way Moon Knight's crescents do, and you get two entirely different personalities wearing the same trench coat.
Phoenix's Telekinetic Beatdown deploys a sprite that hops between enemies, stacking flame damage while healing her in the process, and gets meaningfully stronger with Rogue on the roster. Hela's Deep Wrath spawns an undead squid on every kill that keeps firing at whoever's nearby, which is exactly as charming as it sounds in a game about superheroes.
The Marvel Rivals Strategist team-ups blur healer and damage-dealer lines harder than the role has ever allowed. Loki paired with Hela unlocks Villain's Illusion, letting him transform into any hero he just killed and borrow their entire kit temporarily, arguably the single most disruptive ability on this list if the player behind it has any idea what they're doing.
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A sample, not the whole roster, calm down |
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Strategist |
Partner |
What it does to your enemies |
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Loki |
Hela |
Transforms into a slain hero and steals their kit |
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Rocket Raccoon |
Groot |
Primary fire becomes explosive rounds, damage and healing at once |
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Rocket Raccoon |
Squirrel Girl |
Drops healing pickups on the ground |
Actual in-game barks pulled straight from the reveal reel, because the writers clearly had fun: "SPIDERBOMB." "I am Groot." "Magnetic field." "A grand illusion." "The light fuels me." Poetry, honestly.
If you want a shortlist instead of a hundred options staring back at you blankly, here's where the early consensus lands for best Marvel Rivals team-up combos:
Team-Ups weren't the only casualties. The Marvel Rivals Season 9 balance changes strip base Health from several heroes and replace it with Regenerative Shield instead, a slower-recovering buffer that rewards patience over raw tankiness. Black Widow shifted from sniper to a flexible damage dealer, Captain America and Angela both traded flat Health for shields, and Deadpool lost his old Team-Up Anchor healing bonus entirely, because nothing gold stays.
Jubilee Marvel Rivals debut arrives as a Strategist, bringing X-Men energy and a kit built around lifesteal attacks that blur the line between support and menace. The Hood joins the roster shortly after, rounding out a season that clearly wasn't content shipping just a mechanical overhaul.
Wondering how to equip team-ups Marvel Rivals style under the new rules? Pick one ability before the match or duck into the spawn room mid-game to swap between your two options. That's the entire ritual. No partner roulette, no praying your teammate picks the right hero, just you and a choice you'll probably regret by round two.
Only one Team-Up ability can be active at a time. Swapping requires a spawn room visit, so plan ahead instead of realizing your mistake mid-fight, like usual.
You may also like these additional Marvel Rivals guides and updates:
The Marvel Rivals Season 9 release date was set for July 10, 2026, arriving alongside the Thebes map, a new mode, and the balance patch mentioned above. Full official ability descriptions were still trickling out at reveal time, so treat exact numbers as subject to change once the real patch notes post.

Marvel Rivals nuked the old Team-Up system for Season 9. New pairings, enhanced effects, new ways to lose. Full breakdown lives here, no fluff.

Marvel Rivals nuked the old Team-Up system for Season 9. New pairings, enhanced effects, new ways to lose. Full breakdown lives here, no fluff.

Marvel Rivals nuked the old Team-Up system for Season 9. New pairings, enhanced effects, new ways to lose. Full breakdown lives here, no fluff.

No. Any hero's Team-Up ability works alone; having the partner on your team just enhances the effect further.
Every hero now has exactly two Team-Up abilities, and you can freely swap between them from the spawn room.
No. They're permanent kit elements now, balanced through ongoing patches instead of seasonal rotation cycles.
Roughly 104 abilities across Vanguard, Duelist, and Strategist roles, spanning all fifty-two current heroes.
Jubilee launches as a Strategist at release, with The Hood following shortly after in the same season.


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