
Marvel Rivals Season 8.5 Tier List: Best Heroes Ranked
Deadpool got a Bouncing Bobblehead heal buff in Season 8.5. Time to actually consider Healpool. This guide covers all three roles, upgrade order, team

Deadpool Marvel Rivals is the only hero in the game who can be Vanguard, Duelist, or Strategist in the same match. NetEase built an entire second character system just for him, complete with a Style Meter, XP upgrades, and dual ultimates. If you've been ignoring Support Pool because "healers don't have swords," you're losing games you could be winning.
Season 8.5 (June 12, 2026) dropped a targeted heal buff to Strategist Deadpool's Bouncing Bobblehead. His Vanguard variant got trimmed in Season 8 and trimmed again in 8.5. This guide reflects the current patch, not whatever YouTube video you watched in January.
PATCH NOTE (S8.5): Bouncing Bobblehead spell field healing: 40/s → 50/s (standard), 50/s → 55/s (upgraded). Healpool got louder. Everything else about him stayed annoying.
Pick these in order. Deviate only if you genuinely read the match better than this list does, which requires at least 20 hours of Healpool specifically.
1. Bouncing Bobblehead (chain-throw unlock)
2. Dual Desert Eagles (improved base heal)
3. Final Exam (extended ultimate)
4. Deadpool in Your Area (20% damage boost aura)
5. Healing Hijinks (dash cap removed)
6. Kick@$$ Katana (melee improvement)
7. Pwnage Pound (only if matches go very long)
The S8.5 buff hits upgrade slot 1 directly. The Bobblehead's baseline spell field went from 40 to 50 per second, and the upgraded version from 50 to 55. Your first upgrade now pays off faster than it did in Season 8. This is not a dramatic power spike. It is a nudge toward viability. Keep your expectations calibrated accordingly.
ULTIMATE CYCLE: Switch to sword stance → cast Final Exam → switch to pistols → throw upgraded Bobblehead into the team fight → keep landing Healing Hops. You need 7 ability hits in 12 seconds. If your team is grouped, this is trivial. If your team has spread across three objectives, this is a personal problem they created for you.
Tankpool was the dominant Deadpool variant before Season 8 put a knife in his sustain. Tankpool Marvel Rivals operates on a simple loop: identify their weakest healer, dive them, use Ban Hammer to taunt them, throw the Unicorn Shield to cut off heals from their support partner, and activate Deadpool in Your Area for the finishing burst. Season 8 halved Ban Hammer's healing from 50/s to 25/s. Season 8.5 pushed the ult cooldown from 45 to 60 seconds. He still works. He's just less forgiving.
Two hundred and fifty HP. That's what Duelist Deadpool trusts to keep him alive. Deadpool Duelist build rewards players who understand when to go in and, more importantly, when to get out. Headshot! (RMB in gun stance) removes Deadpool's avatar and throws it along a path: it is a gap-opener, not a gap-closer. Use it to escape, not to initiate.

The current Marvel Rivals meta 2026 tilts heavily toward poke. Cyclops and Phoenix dominate the DPS lane because they deal high damage from distance with almost no meaningful downside. Deadpool's three-role system lets him slot in as the flex pick regardless of what your team is running: triple Strategist, triple Vanguard, whatever half-baked composition draft delivered. He's the duct tape in a game that sometimes runs out of actual tape.
Marvel Rivals team composition with Healpool works best when paired with a primary healer who has consistent throughput (Cloak & Dagger, Gambit) and a frontline who buys time for the Bobblehead to do its job. Healpool is a secondary. Design your comp around a primary. He fills the third slot, not the first.
Deadpool anchors the Deadpool Jeff team-up Marvel Rivals with Jeff the Land Shark as activator. Jeff spits out a water-spraying toy that heals allies and creates an interference effect for enemies inside its AOE. It is exactly as absurd as it sounds and significantly more disruptive than it looks. If Jeff is in your game and you're running Healpool, this team-up should be active. No debate.
THE THING ABOUT RADIUS: Healpool's heal range is short. If you play far back, your abilities stop reaching teammates. If you play too close, you die. This tension is the entire skill expression of the role. Solve it and you understand how to play Healpool Marvel Rivals.
|
Situation |
Pick This |
|
Enemy has a squishy backline, your team has divers |
Vanguard: dive-execute loop |
|
Your team needs a second healer |
Strategist: Bobblehead + gun heals |
|
Enemy is poke-heavy, your team is already winning |
Duelist: kill pressure, apply taunt |
|
Your team is collapsing early with no frontline |
Don't run Deadpool: pick a real tank |
|
Enemy has Cloak & Dagger as main healer |
Don't Tankpool dive them: they will farm you |
Deadpool rewards people who read the Marvel Rivals tier list situation accurately and switch accordingly. He punishes everyone else by existing at 250 HP in Duelist mode with no peel.

Deadpool got a Bouncing Bobblehead heal buff in Season 8.5. Time to actually consider Healpool. This guide covers all three roles, upgrade order, team

Deadpool got a Bouncing Bobblehead heal buff in Season 8.5. Time to actually consider Healpool. This guide covers all three roles, upgrade order, team

Deadpool got a Bouncing Bobblehead heal buff in Season 8.5. Time to actually consider Healpool. This guide covers all three roles, upgrade order, team

Yes, as a secondary healer. Pair him with a primary. Don't expect him to carry solo healing.
Bouncing Bobblehead spell field heals 25% more (standard). Upgraded version also went up to 55/s.
Vanguard is weaker. Strategist got buffed. DPSpool untouched. Current best depends on your comp.
Final Exam when your team is grouped. Pwnage Pound when you're isolated or the melee is too risky.
No. The multi-throw chain requires the first Scrapbook upgrade. Upgrade it first, always.


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