
Bungie confirms Marathon Season 2 NIGHTFALL drops June 2 with two experimental modes: a PvE-lite and full PvE co-op

Marathon Season 2 is called NIGHTFALL. It launches June 2, with a full reveal the week of May 25. A reset wipes all gameplay progression. Your cosmetics survive. Your loot does not. Welcome back.
The Marathon Season 2 reset is a full seasonal wipe. Bungie calls it "equal footing." Players who invested three months of their life call it something else.
|
Item |
Status |
Notes |
|
Cosmetics & weapon styles |
Kept |
Earned or purchased. The stuff you paid real money for. |
|
LUX & SILK currency |
Kept |
Both balances carry into Season 2. |
|
Faction access |
Kept |
No need to redo Liaison Contracts. |
|
Codex challenge progress |
Kept |
Partial progress included (except Runner/Ranked levels). |
|
Runner Level |
Wiped |
Gone. All of it. |
|
Ranked Level |
Wiped |
See above. |
|
Faction Level & upgrades |
Wiped |
Grind it again. |
|
Full inventory & vault |
Wiped |
Every gun. Every mod. Every key. |
|
Credits |
Wiped |
Claim reward packages before June 2 or they vanish. |
Players who reached Runner Level 75 in Season 1 receive a Superior CyberAcme Sponsored Kit when Nightfall starts. Players who reached Level 10 get a lesser kit. The rewards stack. This is the bone being thrown.
Beyond the experimental modes: which get their own section because Bungie clearly wants them to: Season 2 NIGHTFALL ships with concrete new content.
A nighttime variant of Dire Marsh. Dramatically reduced visibility, increased UESC pressure, and an unnamed new enemy threat described as attempting to "shut down Runner activity." It's dark. Danger scales. This is the atmospheric flex of the season.
A new defensive Bungie Marathon new runner shell joining the existing roster. Details on its kit and abilities arrive with the full reveal May 25.
The most mechanically relevant addition confirmed so far. The Cradle lets players directly shape their Runner Shell's strengths and weaknesses, preventing the meta from drifting toward a single optimal setup. Whether it succeeds at that is a future problem.
Also Shipping
New weapons: new mods: new contracts: faster faction progression: UX improvements: updated matchmaking with "different dimensions": duos returning as a rotating queue.
This is the part that moved the needle on coverage. Two modes in Season 2, experimental in name, consequential in implication. These are not permanent additions. Bungie will watch what players do and decide accordingly.
|
Mode |
Timing |
Format |
Risk Level |
|
PvE-Focus / PvP-Lite |
Early Season 2 |
PvE-first, light player contact |
Reduced |
|
PvE-Only Co-op |
Mid-to-Late Season 2 |
Crew objectives, cross-match progress |
PvE Only |
|
Pure PvP (possible) |
Future seasons |
No details; being "tested" |
Sweatlord |
PvE-focused with a "light touch" of PvP. Not a mode where all player contact is removed: more of a dial turned heavily toward AI enemies. The Marathon PvP lite mode is Bungie's attempt at finding a middle ground between full PvPvE chaos and something a normal person can endure. Think fewer hostile Runners, more room to breathe, still some human threat to keep it interesting.
A proper Marathon PvE mode Season 2 with crew-based objective completion and progression that carries between matches. No other players are trying to kill you. You and your crew complete objectives, make progress, exist without sweating through your keyboard. Bungie has not confirmed whether loot extraction is still involved, but the cross-match progress structure suggests something distinct from the base loop.
Honest Assessment
The map designs and existing enemy variety were built around squads of three fighting other squads. A PvE mode built on top of that infrastructure will require significant dedicated work to not feel like the same maps with more bots. Bungie knows this. Season 5 is where they plan to fully integrate the PvP and PvE ecosystems. That is three seasons from now.
Ziegler confirmed experimental queues will continue past these two offerings, including "perhaps a more purely PvP-focused mode." The language around Marathon PvP mode update stops short of promising an arena shooter or battle royale pivot. But the framing: "potential for these to become part of the core game loop or permanent new ways to play": does not rule it out either.
Ziegler outlined a multi-season trajectory. Whether Bungie survives long enough to execute it in full is a financial question above this guide's pay grade.
S2
S3
S4
S5
The Marathon Bungie game roadmap 2026 commits Bungie to at minimum five seasons of active development. Season 5 is described as where "the whole ecosystem of PV(P)VE play" comes together. That sentence has parentheses around the P. Intentional.
If you are still playing, the pre-season end events are worth noting. If you are not still playing, they are a useful checklist of things you missed.
The Marathon Season 1 end rewards include a Bully SMG cosmetic, new emblems, a Destroyer style, and a player title based on final Season 1 ranking placement. You do not get to negotiate what that ranking is now.

Bungie confirms Marathon Season 2 NIGHTFALL drops June 2 with two experimental modes: a PvE-lite and full PvE co-op

Bungie confirms Marathon Season 2 NIGHTFALL drops June 2 with two experimental modes: a PvE-lite and full PvE co-op

Bungie confirms Marathon Season 2 NIGHTFALL drops June 2 with two experimental modes: a PvE-lite and full PvE co-op

Bungie confirms Marathon Season 2 NIGHTFALL drops June 2 with two experimental modes: a PvE-lite and full PvE co-op

June 2, 2026. Full content reveal arrives the week of May 25.
Experimental only. Player response determines whether it becomes a permanent mode later.
Cosmetics, LUX, SILK, faction access, and Codex progress. Everything else is gone.
Not confirmed. Bungie is "testing the waters" and named no specific genre shift.
A stat customization layer for Runner Shells allowing direct build differentiation beyond defaults.


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