
Fellowship Season 3, Rise of the Heskyr, launches June 22, 2026 with new hero Gunde, two dungeons, Pinnacle Dungeons, and a fresh reset.

If you were still hoping for a delay, bad news. Fellowship season 3 release date is June 22, 2026, and Chief Rebel is not asking your permission. The update is called Rise of the Heskyr, and it drags the entire game through a blender: new hero, new dungeons, a full itemization overhaul, and a progression reset that erases your hard earned nothing. Test servers already opened on May 20, so anyone surprised at launch simply wasn't paying attention.
Every hero in the roster gets touched, not just the new one. Season 2 broke the game by making Aona and Xavian absurdly dominant, so old healers and tanks got the heaviest rework this time, with melee DPS getting smaller tweaks to feel relevant again. Meiko's talent tree is rebuilt from scratch with new node paths, so muscle memory from Season 2 is now garbage.
| Feature | Detail |
|---|---|
| Launch date | June 22, 2026 |
| Theme | Rise of the Heskyr, a vampire blood faction |
| New Hero | Gunde, melee DPS, dual axes |
| New Dungeons | Scryer's Peak and Ruins of Regath |
| New System | Pinnacle Dungeons with weekly difficulty tiers |
| Reset Scope | Player and hero progression, cosmetics kept |
Fellowship season 3 Gunde is the new melee DPS, and his entire personality is bleeding people slowly then ruining their day all at once. Hit an enemy, it gets a Rend stack. Kill an enemy with stacks active, it drops a Blood Sphere. Pick up the sphere and every stack you built transfers to the next pack, upgraded, because apparently punishment should compound. Spending Rend through his abilities detonates 150% of total bleed damage in 3 seconds instead of the usual slow 30 second tick, which is the closest this game gets to instant gratification. His chain hook drags targets to him, his roll gets him out or resets an angle, and the whole kit is built for players who enjoy causing suffering efficiently.
Progression is fully wiped at launch. Player level, hero level, gear, all of it resets to zero. Cosmetics, mounts, and sets survive. Trims do not. So enjoy re-earning everything you already earned, this is apparently what "content" means now.
Two adventure dungeons arrive alongside the Heskyr. Scryer's Peak is a leveling dungeon set in a vampire fort, built for people still learning the ropes. Ruins of Regath is the blood themed one, where you carry blood orbs to specific carriers scattered across the map until the final boss unlocks, similar in structure to Urrak Markets if that means anything to you. Neither dungeon holds your hand, which is refreshing in an era of games that explain how to open a door three times.
Fellowship Pinnacle Dungeons is the new weekly endgame structure, headlined by Xul, The Blood Monolith, running on Normal, Hard, and Nightmare difficulty. Clearing higher tiers drops mounts and Bloodstones, the kind of reward that exists specifically to keep you logging in every week instead of touching grass.
Fellowship season 3 itemization gets rebuilt entirely, which is developer language for "the loot you were farming is now worthless." The stated goal is making gear finds exciting again, a sentence every live service game says right before adding a new grind wall. Old melee DPS characters also get multiple smaller adjustments so they don't feel obsolete next to Gunde.
Fellowship season 3 progression reset applies to both player and hero levels, so whatever grind you finished in Season 2 is now a nostalgic memory. The one mercy is that cosmetic sets, mounts, and titles are not touched, so your wardrobe survives even if your ego does not.
Fellowship season 3 rewards include mounts, pets, titles, avatars, banners, weapon effects, and footstep effects, most tied to dungeon rating, Pinnacle Dungeons, or seasonal challenges. Hit 10,000 rating and a season exclusive mount is yours, assuming you have the patience and the free time of someone with no other responsibilities.
A new Communities feature lets players organize groups more directly, Discord integration lets you join friends straight from a shared voice channel if it's linked in game, transmog mixing now lets every gear slot pull from a different set independently, and grouping up to clear multiple dungeons together earns bonus rewards for those who can tolerate their friends that long.
Fellowship season 3 test server access opened May 20, 2026, giving players a month to poke holes in the new systems before the official launch. Feedback sessions and developer roundtables, led by Game Director Axel and Community Manager Hamish, covered most of the changes ahead of time, so anyone who ignored them has only themselves to blame come June 22.
Fellowship season 3 patch notes, in short, add one hero, two dungeons, one new faction, one new endgame system, a rebuilt itemization framework, a full progression reset, and enough quality of life changes to make the marketing team's job easy. Nothing about Season 2 survives untouched, which is either bold design or an admission that Season 2 needed this much fixing.
Fellowship season 3 overview, condensed: new hero, new dungeons, new grind, old grind erased. Show up June 22, relearn your class, and try not to get too attached to whatever build you find, because Season 4 will presumably burn it all down again.

Fellowship Season 3, Rise of the Heskyr, launches June 22, 2026 with new hero Gunde, two dungeons, Pinnacle Dungeons, and a fresh reset.

Fellowship Season 3, Rise of the Heskyr, launches June 22, 2026 with new hero Gunde, two dungeons, Pinnacle Dungeons, and a fresh reset.

Fellowship Season 3, Rise of the Heskyr, launches June 22, 2026 with new hero Gunde, two dungeons, Pinnacle Dungeons, and a fresh reset.

Fellowship season 3 launches June 22, 2026, after test servers opened May 20, 2026.
Gunde, a melee DPS wielding dual axes, focused on bleed stacking and burst detonation damage.
Yes, player and hero progression fully reset, though cosmetics, mounts, and sets carry over.
Scryer's Peak, a leveling dungeon, and Ruins of Regath, a blood themed adventure dungeon.
Weekly endgame dungeons with Normal, Hard, and Nightmare difficulty, rewarding mounts and Bloodstones.


GTA 6, new seasons, major updates — get ready to dominate from day one