12 June, 2026

Monument of Triumph, Destiny 2's final live-service update (June 9, 2026), shipped a new Void Warlock aspect called Soul Siphon. It attaches to Pocket Singularity. Land a powered melee hit, press melee again, and a tether drains up to four nearby enemies simultaneously: dealing damage, granting Void Overshield, and refunding class ability energy. It is, objectively, a free heal that also murders things. Bungie released this to the public.
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The Destiny 2 Void Warlock build has become the fastest melee uptime setup in the game. Not "competitive." First. You punch something, you get your punch back, you heal, you get your grenade back, you throw your grenade, you get your punch back again. This is the Destiny 2 infinite ability loop. It has no natural exit point unless you miss or walk into a wall.
Hard counter: range. Soul Siphon tether is short. Aerial or long-range enemies will watch you drain nothing while your Overshield silently expires. Close the gap or swap to a grenade variant. That is the entire weakness section.
Understanding Devour build mechanics is not optional. Devour activates on any void ability kill and extends on every subsequent kill. It is the engine. Feed the Void is the aspect that enables it. Everything else is plumbing.
Pocket Singularity (Melee 1)→Soul Siphon activates (Melee 2 prompt)Soul Siphon (Melee 2)→ Void Overshield + Devour + class ability energy Devour proc (Feed the Void)→Full HP on kill + grenade energy returnedGrenade use (Echo of Provision)→Melee energy returned. Loop resumes.
Echo of Provision is the unsung piece: dealing grenade damage: even without killing: partially recharges your melee. Combined with Devour handing you grenade energy on kills, you will deplete enemy waves before you deplete your abilities. Embarrassing for the enemies.
|
Aspect |
Why it's here |
|
Soul Siphon |
The entire point. Drain tether on Pocket Singularity's second press. Grants Overshield, returns class ability energy, drains up to 4 targets. |
|
Feed the Void |
Void ability kill = Devour. Devour = full HP + grenade energy on every kill. Remove this and the build becomes a suggestions document. |
|
Fragment |
Effect |
Stat |
Swap? |
|
Echo of Provision |
Grenade damage returns melee energy |
-10 Strength |
Never |
|
Echo of Harvest |
Weakened precision kills drop Orbs and Void Breaches |
— |
No |
|
Echo of Expulsion |
Void ability kills explode enemies |
+10 Intellect |
Yes |
|
Echo of Instability |
Grenade kills grant Volatile Rounds |
+10 Strength |
Yes: kept for stat only |
Echo of Provision is the backbone of the Voidwalker melee uptime loop. The other three are stat padding and ad-clear bonuses. Swap Expulsion and Instability freely to preference; swap Provision and you've built something worse.
You probably vaulted these. Winter's Guile exotic gauntlets have been in the game since Season 1 and were last considered relevant approximately never. The perk is Warlord's Sigil: melee and finisher kills stack it up to 10 times, each increasing melee damage. At 10 stacks, Warlord's Fury activates.
|
Stacks |
Bonus Melee Damage |
Note |
|
1 |
+67.5% |
Mild inconvenience to enemies |
|
3 |
+166% |
Actually hurts now |
|
5 |
+228% |
Champions start flinching |
|
8 |
+278% |
One-tap eligible on red bars |
|
10 |
+300% + Warlord's Fury |
38.4x melee regen for 10s. At 10 stacks: one-shot Champions outright. |
Warlord's Fury at max stacks grants 400% additional base melee damage and regenerates melee at 38.4x normal speed. You punch something, you immediately have melee again. Finishers grant 3 stacks instantly: useful for entering encounters hot.
Decay warning: Stacks decay one at a time every 4.75 seconds. Warlord's Fury lasts 10 seconds, then resets everything. Stop punching and you are nobody. Cope.
The alternative is Nezarec's Sin: its ability regen loop feeds directly off Void ability kills from Soul Siphon. Use it if you need the flexibility. But Winter's Guile with Soul Siphon turns the build into a Destiny 2 champion killer at 10 stacks. Choose accordingly.
This is not a balanced spreadsheet. The build needs one thing: melee up as fast as possible, forever. Three stats matter. The rest is furniture.
Strength investment directly increases Soul Siphon's drain damage and energy return. Armor 3.0 set bonuses from Monument of Triumph make reaching 180 Melee achievable without sacrificing Recovery. If you can't hit 180, prioritize Melee over everything. Grenade stat is irrelevant: Feed the Void and Echo of Provision keep it full.
The weapons exist to not embarrass you at range. Soul Siphon handles everything within tether distance. Outside it, you need something that closes the gap or applies pressure at range.
|
Slot |
Recommendation |
Why |
|
Kinetic |
Any Scout / Pulse |
Range cover for aerial and long-distance targets. Soul Siphon's only hard failure mode. |
|
Energy |
Void SMG or Fusion Rifle |
Orb generation. Void weapons feed armor mods and Devour uptime when you can't melee. |
|
Heavy |
Void Rocket Launcher |
Boss damage. Void debuff application. Everything the melee loop cannot touch from safety. |
The Solo Ultimate Heist Battleground Moon clear this build demonstrated is not a cheese. It is the build working as intended at peak melee stack count. Here is the approach, condensed to what actually matters.
Failure condition: Geometry. Pocket Singularity occasionally disagrees with your target on terrain. This is the build's only real vulnerability. If a wall eats your melee, throw a grenade, buy time, reset. That is the entire recovery guide.
Yes. The loop functions with Nezarec's Sin too. Winter's Guile just makes melee hit hard enough to matter at endgame content.
At 10 Warlord's Sigil stacks, yes. Warlord's Fury activates, melee regens instantly, champions die in one sequence. Confirmed.
Missing all targets in tether range. Devour requires void ability kills. No kills, no Devour. Stay in melee range of something alive.
Conditional. Melee range requirement conflicts with GM enemy damage. Works with disciplined gap-closing and a strong heavy weapon for safety windows.
Monument of Triumph is Destiny 2's final live-service update. Bungie is done patching it. This is permanent. Enjoy it.