Call of Duty Totenreich Round 100 Dark Ops Deicide Guide
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Call of Duty Totenreich Round 100 Dark Ops Deicide Guide

11 min read14 May 20261353

Call of Duty Totenreich Round 100 Dark Ops Deicide Guide

Totenreich is the fourth Zombies map in Black Ops 7, dropped with Season 3 Reloaded. It is set in Eidskallen: a Bronze-Age Norse fishing village ripped out of reality and hurled into the Dark Aether, because apparently regular Norway was not bleak enough. The main quest Easter Egg picks up after the events of Paradox Junction: the Dark Heart is dead, the time loop is broken, and the Twins have helpfully teleported you somewhere worse.

The standard Easter Egg completion is already a multi-step commitment. The Deicide Dark Ops variant adds the requirement that you complete it specifically at Round 100 or higher. That means 99 rounds of build-up before you are even allowed to walk into the boss arena. A clean run: Easter Egg prepped by Round 12–13, efficient high-round strategy, no catastrophic downs: will consume several hours of your afternoon. Plan accordingly. Eat something.

There are four new Dark Ops challenges on Totenreich. Deicide is the nastiest. A second one involves completing the boss fight with specific perks-draining relics equipped, losing a perk every 100 rounds. If that sounds like fun to you, please seek help.

Early Game: Pretend You Know What You're Doing

The Easter Egg must be fully completed before you can trigger the boss at Round 100. That means the map setup: Pack-a-Punch, Jotunn Star wonder weapon, Uranium pieces, Atomkraft Core, the works: needs to be done and dusted by Round 12–15 at the absolute latest. If you are still fishing for rods on Round 30, you have already failed a different challenge: basic time management.

Pack-a-Punch

Follow the opening objective markers north from Eidskallen Landing. Repair the two power lines, enter Tyr's Head via the yellow hatch, interact with the "Modus Offline" terminal, eject, grab the Admin Keycard, enter the War Factory Admin Room, collect the Glocke Drop Controller, sync it on Fishery Island. The machine drops from the sky. This is the tutorial portion. You should not be stumped here.

Jotunn Star (Wonder Weapon)

Collect three items: Chilly Chunks from behind the truck at Storm Bridge, a Lantern dropped by the Zursa Bear special zombie on Round 10+, and the Chain Link near the crane at Dry Dock via wall-jump off the metal plate. Place the Lantern in the Burial Grounds shrine, survive the lockdown, read the four constellation symbols in the correct order, follow Astrid up the Lighthouse clearing soul boxes. At the top, you receive the Jotunn Star. It melees. It burns. It is your only tool for removing Gjallarfrost immune shields in the boss fight. Do not sell it, pack it to at least Tier 3.

Easter Egg Steps: The Full Indignity, Condensed

#

Step

Where

Notes

1

Activate Pack-a-Punch

Fishery Island

Follow markers. Glocke Drop Controller required.

2

Build Jotunn Star

Lighthouse rooftop

Chilly Chunks + Lantern + Chain Link. Follow Astrid.

3

Get Transmitter (Crowbar + Flak Gun Round)

War Factory / Beacon Island

Check Cargo Manifest for correct crate ID. Fire cannon at Tyr's head with Jotunn Star.

4

Get Wunderbarrage Controller

Core Foundry

Calibrate console in Tyr's Head first. Count blinking light sequences carefully or you're redoing it.

5

Uranium x3

Various

Fishing rod + Ravager kill; ARC-XD secret lab (B/C jars); Glocke Drop + 20 floating zombie kills.

6

Atomkraft Core (claw machine)

Tyr's Head

Adjust connections until arrow lands in green zone.

7

Defend & deliver Charged Core

Storm Bridge

Health drains while carrying. Ice obstacles spawn. Use Jotunn Star to clear path.

8

Cook the Dravakar Shard

Bloodheim Hall

Place on fire pit, charge Jotunn Star with kills, use ranged shot on shard. Then get a Disciple Injection scorestreak.

9

Light the bonfires & enter boss

Map-wide

Symbols from the Stun Stone beam tell you which bonfires. Get the order wrong, enjoy starting over.

These steps are entirely accessible and logical, in the same way that assembling flat-pack furniture is entirely logical if you read the instructions in the correct language. Failing the Atomkraft Core circuit puzzle: where two circuits must never connect: is a rite of passage. Most people fail it at least once. Some people fail it four times and then watch a video. That is also fine.

Call of Duty Totenreich Round 100 Dark Ops Deicide Guide

Rounds 13–99: The Grind Nobody Films

With the Easter Egg boss-ready, you have the charming task of surviving 87 more rounds. The Black Ops 7 Zombies high round strategy that currently makes this viable is the Gnome exploit. Once the boss is prepped, pick up the Gnome item from the shop area, transform, and PhD-dive your way through each round. Zombies cannot touch you in Gnome form. When the transformation ends, re-enter the shop and rebuy it. Treyarch will patch this. Enjoy it while it lasts.

When you are inevitably ejected from the Gnome mid-round because you mistimed the shop re-entry, have a Casimir tactical ready to throw. It buys exactly enough time to not die embarrassingly. Use the backpedal Stamina-Up augment: it lets you outrun the ice spike obstacles from Dravakar's freeze attacks during later rounds, which is the kind of marginal advantage that feels irrelevant until it saves your run on Round 97.

Mr. Peeks: Check his spawn locations every round flip. He drops eggs: bronze, silver, gold. A gold egg can give you the XR3 Ion boss fight weapon or a flawless crystal. Finding multiple Mr. Peeks in a single run is rare. Finding three is statistically improbable. Streamers will tell you it happens all the time. It does not happen to you.

Use the downtime from Rounds 15–95 to fully build your loadout. Every weapon to Pack-a-Punch 4, ultra rarity. Every perk purchased. Brain Rot on your zombie-clearing weapon. Frenzied Guard as your field upgrade, with the Frenzy Fire and Dual Layer augments: this is the armor engine that keeps you alive in a boss arena with zero armor drops. Running Rampage Inducer to speed up rounds is optional, smart, and only slightly insane.

Boss Loadout: What to Bring Into the Meat Grinder

Slot

Item

Purpose

Verdict

Primary

XR3 Ion (PaP 4, Ultra)

Boss crit damage: becomes fully automatic at PaP 4

ESSENTIAL

Secondary

Mustang & Sally (PaP 3+)

Gjallarfrost Viking heads; panic zombie clearing

ESSENTIAL

Melee

Jotunn Star (PaP 3+)

Removes Gjallarfrost immunity. Also a lantern. Protects from frost tick damage.

MANDATORY

Field Upgrade

Frenzied Guard

Armor-on-demand. All damage hits armor. Kills restore armor. No armor drops in arena.

MANDATORY

Tactical

Casimir

Emergency crowd control during Gnome re-entry window

RECOMMENDED

Ammo Mod

Brain Rot (zombie gun)

Crowd control during boss adds phases

RECOMMENDED

Backup

Ray Gun / Novaline

Mule Kick slot. Extra boss phase damage if XR3 runs dry

OPTIONAL

The Mustang and Sally boss fight role is specifically the Gjallarfrost Viking heads. These floating ice skulls are immune while rotating: wait for the red eyes, then put Mustang rounds into the open mouth or throw a grenade in. Once grounded, dump everything into them before the window closes. Trying to kill them with the XR3 is a lovely way to waste your precision weapon's limited ammo on a sponge that dies to pistols.

The XR3 Ion is obtained from the Mystery Box. Expect 40–50 spins on average. On bad luck, significantly more. Budget your points accordingly. At Round 100, you have had 99 rounds to prepare. There is no excuse to be broke.

Rounds 13–99: The Grind Nobody Films
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Dravakar: The Boss That Hates You Personally

Dravakar is an ice giant of mountain scale. The Dravakar Cursed Tier 3 challenge means you enter the arena with no available armor drops, Round 100 zombies, and the Cursed modifiers fully active: all perk machines randomized, self-revive kits unavailable to craft, perks potentially randomized throughout. One down uses your self-revive (if you have it). A second down ends the run.

Phase 1: Glowing Red Weak Spots

Dravakar reveals crit spots on his body. Use the XR3 Ion in full-auto mode (PaP 4 only) to demolish them. Do not use Frenzied Guard yet: save it. Kill zombies with the Jotunn Star to manage crowds. When the crit window closes and zombies flood back in, switch to Brain Rot zombie control and wait for the next opening.

Phase 2: Gjallarfrost Viking Heads

One or more floating ice Viking heads spawn with immunity shields. Wait for red eyes, attack the open mouth with Mustang and Sally or a grenade. Once down, focus fire until destroyed. Do not get hit by the ice spikes. They are an instant kill at Round 100. The stone pillars in the arena exist for a reason. Stand behind them.

Phase 3: Rock Barrage + Ice Field AOE

Dravakar launches rock projectiles and wide ice field attacks. Stay mobile. Read which direction he is facing: his energy attacks travel that way. Jump, prone-slide, and keep lateral movement constant. This phase feels chaotic because it is chaotic. Pop Frenzied Guard here and maintain armor throughout.

Final Phase: Face Crits in Meteor Storm

The arena closes. Dravakar's weak spots move to his face, making them harder to hit. He unleashes a constant meteor barrage in varied patterns. Stay moving at all times: going prone to dodge flat trajectories is correct and not embarrassing. Dump the remainder of your XR3 Ion into the face crits. The robot Tyr reappears to finish the job once health hits zero. If you get kicked from the game at 99% boss health, that is a known phenomenon, not a sign from the universe. Attempt again.

Caleras's Blessing can spawn during the boss fight: a special power-up. If it appears, grab it immediately. It trivializes the head phase and provides a brief but genuine moment of something almost resembling relief.

Perks: Because Dying Without Them Is Even More Humiliating

In BO7 Totenreich perks and loadout planning for Cursed Tier 3, machines are randomized. You buy perks from any machine and receive a random one. This is Treyarch's interpretation of fun. Target these, in rough priority order:

  • Juggernog: The map's most expensive perk at 7,000 points. The game will give you Melee Macchiato three times first. Accept this.
  • Double Tap: Massively improves XR3 Ion damage output on boss crits. Getting this early is the closest the game comes to being kind.
  • Stamina-Up: Take the backpedal augment. Required for ice obstacle avoidance during high rounds and the Charged Core delivery step.
  • Quick Revive: Faster revive. And when solo, it is your second life. Not technically optional.
  • PhD Flopper: Pairs with the Gnome dive strategy perfectly. Explosive resistance and slam damage. Essential for the high-round phase.
  • Speed Cola: Take the augment that speeds up equipment throwing. Critical for the Casimir timing during Gnome re-entry.
  • Mule Kick: Third weapon slot. Carry the Jotunn Star as a third weapon without sacrificing your main two.

Getting all eternal perks via Mr. Peeks gold eggs before the boss fight makes you objectively more survivable and also makes other players hate you when you mention it.

What You Actually Get

Upon completing the Totenreich Easter Egg at Round 100 with the Deicide Dark Ops challenge unlocked, you receive a Dark Ops calling card and the quiet satisfaction of having done something the vast majority of the player base will never attempt. The challenge does not always display the pop-up in-game. It may only show on the post-game screen, or after saving and quitting. If nothing appears immediately, do not panic and start a second attempt. Check the challenge menu first. It almost certainly registered.

Reward

Type

Notes

Deicide Dark Ops Challenge

UNLOCKED

Complete Totenreich EE at round 100+

Easter Egg Calling Card

UNLOCKED

From completing the main quest regardless of round

Final Cutscene

PLAYS

Totenreich storyline conclusion

Self-Respect

DEBATABLE

Several hours spent on this. You decide.

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Call of Duty Totenreich Round 100 Dark Ops Deicide Guide FAQ

Do I have to do the boss on Round 100 exactly, or can I go higher?

Round 100 or higher both count. Entering at 101 is valid: the game increments automatically if you wait.

Can I use Mega GobbleGums to get to Round 100?

Yes, the challenge has no gum restriction. Perkaholic and Armageddon dramatically reduce suffering: use them.

What happens if I get kicked right before the boss dies?

You rejoin, the boss resets, and you redo the fight. Yes, that actually happens. No, there is no workaround.

Is the Gnome high-round strategy still in the game?

It was active at launch. Treyarch patches exploits: verify before committing 90 minutes to a strategy that no longer works.

Is Deicide easier or harder than other BO7 Round 100 Dark Ops?

Dravakar is considered the most forgiving Round 100 boss in BO7: which still means it is genuinely, objectively hard.

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