ARC Raiders Weekly Trials: 3 Stars Fast Guide 11th May Week
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ARC Raiders Weekly Trials: 3 Stars Fast Guide 11th May Week

11 min read11 May 2026558

ARC Raiders Weekly Trials: 3 Stars Fast Guide 11 May Week

A new week, new trials, new opportunity for the game to remind you that your time is, in fact, finite. Embark refreshes the trials every Tuesday because consistency is for cowards. The threshold for three stars is 3,000 points per objective in this current rotation, which sounds generous until you realize you still have to actually do the things. Below: how to get this over with quickly, so you can return to whatever it is you do when you are not fighting flying toasters.

This Week's Five Trials

Five objectives, all of them designed to make you regret your gear choices. Here is the lineup:

Trial

Points per Action

Actions for 3 Stars

Best Map / Condition

Search ARC Probes, Couriers, Assessors

~286

~11

Electrostorm (any map)

Search Raider Caches

~800

4–5

Hurricane on Dam Battlegrounds

Damage Vaporizers

~1,950

2

Close Scrutiny condition

Damage ARC on the Beaches

~200 (small) / ~1,100 (Rocketeer)

2–3 big, or ~15 small

Riven Tides, Night Raid

Damage Fireflies

~400

~8

Spaceport / Bluegate, night

Note: Embark removed the 2x point multipliers from map conditions this season. Conditions still matter for spawn rates, not for inflated scoring. You will earn what you earn. Adjust your expectations accordingly. And while Embark remove. We add. Catch up CRINGEBLOG promocode... and enjoy... a Huuuuge discount.

ARC Raiders Weekly Trials: 3 Stars Fast Guide 11 May Week
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Damage ARC on the Beaches (Riven Tides Only)

This trial counts only on Riven Tides, only on the beach area before the first set of cranes and pillars. Outside that invisible boundary, you are doing damage for free. The game does not announce the boundary. You will learn by accident.

Point values are humble for small ARC — Wasps and Survyors give roughly 200 each, which means you would need to kill fifteen of them to clear the trial. The better play is to wait for Bombardiers, Bastions, or Rocketeers to spawn on the beach and dump real damage into them. A Rocketeer is worth around 1,100 points. Two or three of those, plus whatever small ARC you mop up along the way, and you are done.

Important: this is a damage trial, not a kill trial. Every bullet you land counts toward your total even if another raider lands the final shot. But if you only land the destroy-shot on a flying ARC and watch it fall, the credited damage is minimal. Do the work. Take the bigger investment ARC like rocketeers and matriarchs personally.

Night raids spawn more ARC than day raids, full stop. Bring a Jupiter or Anvil if you have them. Bring Wolfpacks if you do not. Bring patience either way.

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Damage Fireflies

400 points per Firefly. Eight kills for three stars. The Firefly has a yellow gas tank on its underside — that is the weak point, that is the only thing you should be aiming at, and yes, if you ignore it, the Firefly will close the distance, release a gas hazard, and you will be the one extracting in a body bag.

Spaceport is the optimal map because the open terrain lets you spot Fireflies from a distance where heavy ammo weapons can actually work. Bluegate and Dam Battlegrounds are also strong. Night raids increase ARC presence, which is exactly what you want here. Bring a Jupiter if you have one upgraded, or stack Seeker Grenades. Eight Fireflies is nothing if you have the right toolkit and a willingness to actually aim.

Loadout Recommendation

One thoughtful loadout covers four of the five trials this week. The fifth — Raider Caches — requires nothing more than a working interaction button.

  • Primary: Jupiter (Fireflies, flying ARC, Vaporizer body damage)
  • Secondary: Aphelion or Anvil (Vaporizer rotors, precision work)
  • Throwables: 2x Wolfpack Grenades, 2x light impact / Wasp Driver (shield bait)
  • Utility: Deadline Mines if you intend to do the on-top-of-Vaporizer stunt
  • Healing: More than you think. The Vaporizer's sustained pulse laser melts a light shield in just over two seconds.

Order of Operations

  1. Wait for the right map condition. Electrostorm for probes, Hurricane for caches, Close Scrutiny for Vaporizers. Loading into the wrong condition is the most expensive mistake of your week.
  2. Do the cache trial first when Hurricane drops on Dam. It is the lowest-risk objective and the highest single-action payout.
  3. Probes are the fastest trial of the rotation. Knock them out during any Electrostorm raid.
  4. Vaporizers and Fireflies can be done in the same Close Scrutiny raid if you are confident in your loadout.
  5. Save the beach trial for last. It rewards focus and a willingness to play Riven Tides specifically.

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ARC Raiders Weekly Trials: 3 Stars Fast Guide 11th May Week FAQ

Do I need to land the killing blow on ARC for damage trials?

No. Damage trials track damage dealt, not kills. Extract alive and your contribution counts regardless of who finishes the enemy.

Can I search a probe someone else already breached?

Yes. Walk up, interact, collect credit. The game does not check who got there first. Stop sprinting past opened probes.

Are 2x point multipliers still active this season?

No. Embark removed map condition bonuses. You earn the base point value regardless of weather, time, or condition active.

Can I solo the Vaporizer trial?

Yes, but bring Wolfpacks, cover, and patience. Two downed Vaporizers covers three stars. A squad shortens the fight considerably.

What happens if I die before extracting?

Everything counts. Trial points are awarded as you earn them mid-raid. Dying does not erase progress, only your loot.

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