
ARC Raiders: Search Kitchen Cabinets Trial Guide
ARC Raiders leaks confirm a clan system, player trading at Speranza Piazza, and a winter map called Frozen Trail. Here's what's coming: if Embark can
Let's not pretend everything is fine. ARC Raiders launched in November 2025 to nearly half a million concurrent players on Steam, won Best Multiplayer at The Game Awards, and sold over 12 million copies in its first weeks. That is genuinely impressive. It is also, by May 2026, down to roughly 90,000 daily peak players: an over 80% drop from its glory days. The community noticed. Steam noticed. The review score noticed, sliding from "Very Positive" to "Mixed" after the Riven Tides update dropped and fans decided it was a fine moment to express themselves.
|
Metric |
Value |
|
Peak Concurrent Players (Nov 2025) |
482,000 |
|
Daily Peak Players (May 2026) |
~89,000 |
|
Player Count Retention |
−80% |
|
Total Copies Sold (All Platforms) |
12M+ |
The core complaint is not complicated. Embark marketed a PvPvE extraction shooter, delivered one to critical acclaim, then apparently ran out of ideas for what to do with it. Updates have been inconsistent, endgame content is acknowledged by the developers themselves to be lacking, and cheating is a documented ongoing problem. The ARC Raiders player count drop follows a well-worn script that anyone who played Helldivers 2 in 2024 will recognize immediately.
"Devs really need to pick up the pace for their 10-year plan. At this rate, we're seeing an HD2-type bleed of players.": Reddit, most upvoted comment of the week.
Into this situation arrives a datamine leak that promises exactly the kind of features the community has been screaming for. Whether that makes you hopeful or deeply suspicious probably says something about how long you have been playing live-service games.
The data originates from a Pastebin post: as all truly trustworthy intelligence does: circulated by Reddit user Pylicrye and corroborated by ArcRaiderAlerts on X. The critical credential: this is reportedly the same dataminer who accurately leaked Riven Tides content before it shipped. That gives it more weight than the usual speculation, though Embark has not confirmed a single word of it and almost certainly won't. Treat everything below as "very possibly real, definitely subject to change."

The next ARC Raiders new map is reportedly called Frozen Trail: which either means there is a winter biome incoming, or someone in Embark's file system has a very literal naming convention. Points of interest listed in the data include a Central Station, Factory, Loading Platform, Observatory, Railyard, Supermarket, and Village. The mix of industrial and rural locations suggests a map built for both close-quarters chaos and long-range sniping: so at least someone on the design team understands variety.
It took Embark five months to deliver the first post-launch map after Stella Montis. Given that trajectory, "coming soon" should be interpreted generously.
The ARC Raiders clan system would allow players to form persistent groups, progress together on quests and XP, and label their clan with a playstyle tag. Available tags in the datamine: PvP, PvE, Quests, and Any: which is the kind of granularity that sounds simple and is actually quite sensible for an extraction game with wildly different player intentions.
|
Feature |
Detail from Leak |
Status |
|
Clan formation |
Group creation with ID tags |
Leaked |
|
Playstyle tags |
PvP, PvE, Quests, Any |
Leaked |
|
Shared progression |
XP, quests, and money grinding together |
Leaked |
|
Clan ranking/leaderboards |
Not mentioned in current leak |
Unknown |
|
Official release date |
Not confirmed by Embark |
TBD |
A clan system in an extraction shooter actually solves a real problem: ARC Raiders is nominally social but provides almost no infrastructure to maintain social bonds between sessions. You find a good squad, you have no mechanism to reliably find them again. This is a basic feature that should have shipped in November 2025 and yet here we are, reading about it in a datamine post in May 2026. Progress.
The headline feature: and the one most likely to cause the loudest arguments: is the Speranza Piazza trading hub. The leak describes it as follows: "At the shady SPERANZA PIAZZA you will be able to trade with other RAIDERS." The word "shady" is doing a lot of work in that sentence, either as deliberate flavour text or as accidental self-awareness from Embark's writing team.
This is a genuinely divisive addition. The game currently has no formal item exchange between players: if you want to share resources, you bring items into a raid and physically hand them over, which is awkward, risky, and ripe for exploitation. A formal trading system resolves that friction. It also opens the door to real-money transactions, market manipulation, and the slow transformation of in-game loot into a commodity to be farmed and sold rather than found and used. Embark has previously stated they did not want a trading system for exactly these reasons.
The datamine notes Speranza Piazza is "under construction." Which is either reassuring (they are being careful) or meaningless (so is every feature until it ships).
The leak also names a new operation called Dead Reckoning, featuring a new ARC construct called the Frigate: a large flying enemy that circles the entire map and can be boarded by Raiders. According to the datamine, it is based on the unidentified objects seen flying during the ARC Raiders Shrouded Sky update hurricane events. Whether this translates to an exciting mid-raid objective or a chaotic distraction that ruins your extraction run remains to be seen. Given the current state of balance in this game, probably both simultaneously.
Five new ARC Raiders map conditions were listed in the datamine. These are the modifiers that change the rules of a raid: the hurricane, bird flocks, and Cold Snap that players already know. The incoming batch:
|
Condition |
Effect |
Threat Level |
|
Toxic Swamp |
Geothermal fissures release toxic gases + rare resources |
High |
|
Acid Rain |
Outdoor exposure damages Raiders |
High |
|
Heat Wave |
Increased stamina drain, shadow-seeking required |
Medium |
|
The Queens |
Multiple Queen-tier enemies, no Harvester present |
High |
|
Repair Extractions |
All extraction points need repair before use |
Medium |
Repair Extractions is the one to watch. Making every exit point require work before it functions adds a layer of pressure: and potential grief: that will either feel thrillingly tense or make casual players quit immediately. There is no middle ground. "The Queens" without a Harvester is equally interesting: Queen enemies at launch were designed around the Harvester as a companion threat. Removing that context could make the encounter feel unfinished, or it could make it legitimately terrifying. The data does not specify which.
Two ARC Raiders new weapons 2026 appear in the leak: Stanza, a medium-ammo SMG, and Malleus, a heavy-ammo assault rifle. Neither has been shown visually. The names are Italian: Stanza means "room," Malleus means "hammer." Whether this is thematic, coincidental, or someone on the team having a Latin phase is unclear.
What is clear is that the current weapon meta has been criticized for insufficient variety, so additional options are welcome: provided the balance team does not immediately make one of them comically dominant and the other irrelevant, which has been the pattern.
Buried under all the shiny leak content is a practical issue that Embark appears to be deliberately avoiding: ARC Raiders trials scoring is broken for solo players. A single player recently posted a score of 140,000 on a melee-damage-to-ARC-enemies trial: a number that requires a trio in a pure PvE lobby to achieve. Average solo players targeting a Queen enemy reach approximately 12,000–15,000. The leaderboard effectively exists to display what coordinated groups can do, making it useless as a solo benchmark.
There is no solo mode for trials. There is no trio mode for trials. There is one leaderboard that mixes both. This is a design decision that punishes the portion of the playerbase that plays alone, which is a significant portion of any extraction shooter audience.
A clan system arriving without accompanying changes to trials structure would be a missed opportunity. Clans generate group play; group play generates outsized trial scores; outsized trial scores demoralize solo players further. The pipeline writes itself.


ARC Raiders leaks confirm a clan system, player trading at Speranza Piazza, and a winter map called Frozen Trail. Here's what's coming: if Embark can

ARC Raiders leaks confirm a clan system, player trading at Speranza Piazza, and a winter map called Frozen Trail. Here's what's coming: if Embark can

ARC Raiders leaks confirm a clan system, player trading at Speranza Piazza, and a winter map called Frozen Trail. Here's what's coming: if Embark can

No. All details come from datamined files. Embark has not acknowledged or denied any of it.
A leaked player trading hub. Mechanics and anti-scam protections are entirely undetailed in current datamines.
No release date exists. Embark's post-April 2026 roadmap has not been officially announced yet.
A medium-ammo SMG and heavy-ammo assault rifle, respectively. No visuals or stats have been shown.
Slow content cadence, cheating, lack of endgame depth, and a playerbase that expected more after a stellar launch.


GTA 6, new seasons, major updates — get ready to dominate from day one.