
Arc Raiders Arc Weaknesses Guide 1.11.0
Headwinds is live – Patch 1.13.0 adds ducks and Solo vs Squads +20% XP. Bird City chimneys bring rooftop loot, and strike bans start at 30d.

You logged in to shoot robots, then patch day tells you to collect ducks like it is your job. In ARC Raiders 1.13 Overview & Release Date, we take patch 1.13.0, released January 27, 2026, and we point you at the real rewards, so you spend time on loot and progress.
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Patch 1.13 leans into collectibles and progression, starting with Arc Raiders patch 1.13 rubber duck types that also show in the hideout background. A new matchmakings patch 1.13 Solo vs Squads 20% XP, unlocked at level 40, and the XP bonus applies on extract or defeat.
Project adds reward steps, and Buried City gains chimney containers with trinkets through the Bird City condition.
|
Huge update |
Direct change |
Why it matters |
|
Rubber ducks |
New duck variants. Stash ducks show in the hideout background. |
Collectibles become a visible hideout detail. |
|
Solo vs Squads |
Level 40 toggle. +20% XP applies on extract or defeat. |
Extra XP option with higher risk potential. |
|
Trophy Display project |
Long-term project with reward pages and strong rewards. |
Progress track with valuable payout steps. |
|
Bird City map condition |
Buried City chimneys become loot containers with trinkets. |
Rooftop routes gain value and activity. |
|
New Epic Augments |
Tactical Mark III Revival adds built-in defib. Looting Mark III Safekeeper adds a special safe pocket. |
Revive utility and item protection become real choices. |
|
New quests |
New quests added, including “The League” style tasks. |
More objectives with cosmetic rewards. |
|
Party quality of life |
Open party option. Squadmates can invite players. |
Party setup becomes simpler during play. |
|
Night raid lighting |
Stella Montis night raids become darker due to lamp changes. |
Visibility shifts, and night raids feel harsher. |
|
ARC and Tick behavior |
ARC movement improves. Tick grab gets a dodge-roll escape window. |
Combat timing changes, with new escape moments. |
|
Loot and blueprint economy |
Blueprint container chances reduced in storm events and key locked content. Weapon cases roll higher-tier guns more often. |
Some blueprints become rarer, and weapon cases gain value. |
|
Fixes and anti-cheat |
Extraction and wall exploits get fixed. Three-strike ban system starts with a 30-day ban. |
Exploit pressure drops, and enforcement becomes stricter. |
|
Player reports |
Reported “shadow” changes include fire rate feel shifts and slower looting feel. |
Meta talk grows, and looting tempo feels different. |

Patch 1.13.0 released on January 27, 2026, and the official site lists it as “January Update 1.13.0” in the patch notes.
Patch 1.13 adds a small collectible upgrade focused on Arc Raiders patch 1.13 rubber duck types, with the classic duck now brighter yellow and easier to spot. New variants join the set, and ducks stored in the stash also show up in the hideout background as a visual trophy.
|
Rubber Duck update part |
Direct change |
Result in raid and hideout |
|
Classic duck look |
Brighter yellow model |
Faster spotting during loot checks |
|
New duck variants |
Arc Raiders patch 1.13 gentle duck alien duck plus other styles |
More collection targets for stash runs |
|
Hideout background link |
Ducks in stash appear in the hideout background |
Visible progress without extra steps |
|
Collection value |
More duck variety in the pool |
Extra reason to keep ducks instead of selling fast |
Patch 1.13 adds a Buried City condition that turns empty rooftop chimneys into loot containers, so runs shift upward into roof routes and zipline lanes. Arc Raiders patch 1.13 Buried City chimneys trinkets become the main payout, with common craft items on average pulls and high value trinkets on lucky pulls, and the chimneys also give container XP on open.
|
Rooftop chimneys part |
Direct change |
Direct reward |
Direct note |
|
Condition event |
Bird City activates on Buried City |
Chimneys become loot containers |
Rooftops gain traffic |
|
Chimney loot |
Rooftop chimneys across the map |
Trinkets plus crafting items |
Some chimneys sit near nests |
|
High value pulls |
Rare trinket rolls |
Lance tape, snow globes, magnetic accelerators |
Loot value spikes on rare finds |
|
Movement needs |
Rooftop spacing and vertical gaps |
Zip lines help the route |
Snap hook helps reach hard roofs |
|
XP gain |
Chimneys count as containers |
XP on open |
Farm loop gives XP and loot |

Patch 1.13 adds two new Mark III Epic augments, and the set splits into a revive pick and a loot pick, so loadouts start choosing between free team recovery and safer extraction value. Tactical Mark III Revival brings a built-in defib on a timer, and Looting Mark III Safekeeper brings a special pocket that can hold high value gear for protection during bad fights, so Arc Raiders patch 1.13 Looting Mark III Safekeeper safe pocket becomes the main reason to craft or buy into Mark III.
|
Mark III augment |
Main feature |
Limits that matter |
Practical use |
|
Tactical Mark III Revival |
Built-in defib usable about once per 4 minutes |
Light shields only, low healing passive, small slot count |
Squad support in low aggression raids, with fast pickup value |
|
Looting Mark III Safekeeper |
Special safe pocket can hold any item, including weapons |
Max loadout weight about 65, slots stay limited |
Protect expensive weapon during travel, then pull it out for fights |

“The League” is a new quest line in patch 1.13 with a football theme, and it uses simple interaction targets placed around Battlegrounds spots like water towers. Core steps focus on picking up a bicycle pump, then finding a deflated football, and a photo task finishes the chain by capturing the goalpost for quest progress. Arc Raiders patch 1.13 Trophy Display project rewards also land in the same update, and Arc Raiders patch 1.13 three strike ban system 30 days sits in the same patch scope.
|
Quest part |
Where |
What happens |
Result |
|
Quest start |
Battlegrounds area |
The League objectives become active |
Quest tracking begins |
|
Item hunt 1 |
Near water towers |
Bicycle pump gets picked up |
Interaction progress |
|
Item hunt 2 |
Same local zone |
Deflated football gets collected |
Interaction progress |
|
Photo task |
Goalpost spot |
Photo objective completes |
Step completion |
|
Reward angle |
Quest rewards pool |
Cosmetic style rewards show up in the set |
Reason to run the chain |

Arc Raiders patch 1.13 storm snap hook blueprint drop nerf plus Arc Raiders patch 1.13 three strike ban system 30 days.
|
Other change |
Direct change |
Direct result |
|
Shanny vendor item |
Acoustic guitar can be bought once per reset for 70 cred |
Fun utility item for hideout and raids |
|
Matriarch and Queen armor parts |
Chance for unique parts from armor pieces gets lowered |
“Pop armor and leave” farming gets weaker |
|
Weapon cases |
Higher chance for higher tier weapons |
Rare guns show up more often, with greens still common |
|
Blueprint container pool |
Container chance for condition blueprints gets lowered in storm, hidden bunker, and lock gate |
Snap hook and other key blueprints become harder to farm |
|
Exploit fixes |
Out-of-bounds spots get addressed, and Seed Vault extraction glitch gets fixed |
Fewer cheesy kills and fewer extraction abuses |
|
Anti-che enforcement |
Progressive strikes start at 30 days, then 60, then permanent |
Repeat abuse gets heavier punishment over time |
|
Player reports – fire rate feel |
Reports of lower fire rate feel for Kettle and Ventor, plus Bleta mention |
Weapon feel debate grows, with a possible bug angle |
|
Player reports – looting speed |
Item searching feels slower, and a skill passive bug gets suggested |
Loot tempo feels slower in active runs |
|
Raider hatches animation |
Hatch animation returns to the older look |
Extraction motion looks normal again |
If you want quick value, you queue Solo vs Squads at level 40 for bonus XP, then you chase Bird City rooftops for chimney trinkets, and you keep Trophy Display running in the background for long-term rewards. Patch notes also confirm a progressive ban system, so you keep runs honest if you want your account to stay playable.


Headwinds is live – Patch 1.13.0 adds ducks and Solo vs Squads +20% XP. Bird City chimneys bring rooftop loot, and strike bans start at 30d.

Headwinds is live – Patch 1.13.0 adds ducks and Solo vs Squads +20% XP. Bird City chimneys bring rooftop loot, and strike bans start at 30d.

Headwinds is live – Patch 1.13.0 adds ducks and Solo vs Squads +20% XP. Bird City chimneys bring rooftop loot, and strike bans start at 30d.

Patch 1.13.0 went live on January 27, 2026, listed as the January Update 1.13.0 in the official patch notes, so you can match your runs and builds to that date.
At level 40 you can toggle Solo vs Squad in matchmaking, then you queue into squads and get +20% bonus XP at round end on a successful extract or on defeat, so risk still pays.
Bird City is a Buried City map condition where birds nest in empty chimneys and stash trinkets, so you check rooftops for containers, and you also meet extra combat around roof lanes.
Trophy Display is a long-term project where you hunt ARC groups and donate parts, then you build a display case over five steps, and rewards include blueprints, Raider Tokens, and a big coin payout at full completion.


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