ARC Raiders: Destroy Ticks, Pops & Fireballs: 3 Stars
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Adam HayesAdam Hayes

ARC Raiders: Destroy Ticks, Pops & Fireballs: 3 Stars

3 min read07 July 202650

ARC Raiders: Destroy Ticks, Pops & Fireballs: 3 Stars

Embark decided your weekly homework is murdering three species of scrap metal that barely fight back. This is the full ARC Raiders Trials guide for the "Destroy Ticks, Fireballs and Pops" challenge: where to go, what to swing, and how to hit 4,000 points before your patience does.

What You're Actually Doing

The trial wants damage dealt to ground-based ARC: Ticks, Pops, Fireballs. No boss mechanics, no clever loot goblin behavior, just volume. You need 4,000 score to three-star it, and only your best extraction counts, so dying halfway through and rage-quitting accomplishes nothing except wasting your evening. This has been a recurring weekly trial since at least October 2025, so treat it as a permanent tax on your time, not a novelty.

Best Map: Stop Overthinking It

Every guide, every forum post, every sweaty streamer agrees on the same answer. Stella Montis is the best map for this trial because its confined, interior layout crams these enemies closer together than anywhere else in the game. If you load into an open map hoping for a miracle, that's a you problem.

Map

Why Bother (or Not)

Verdict

Stella Montis

Interior density, short rotations, minimal outdoor exposure

Go here

Buried City

Decent building clusters (Hospital, Research, Galleria) but more spread out

Fine backup

Dam Battlegrounds

Swamp area has real numbers but you'll be hiking through mud like it's a job

Only if bored

Any open map

Sparse spawns, more PvP risk, more crying

Don't

The Stella Montis Route

This is the loop that actually works. Run it, don't improvise, and stop pretending you know a better way.

  1. Spawn in and head straight for the Seed Vault: Ticks hang from the ceiling here like overripe fruit.
  2. Move to Cultural Archives. Clear the aisles, avoid the Shredders unless you enjoy pain.
  3. Continue to Business Lounge, then Communications, mopping up Ticks and Fireballs along the way.
  4. Push into the Atrium and Lobby for whatever's left standing.
  5. Loop back to Cultural Archives and repeat until the counter says you're done or your ammo says otherwise.

A clean solo run using this loop can push a minimum of roughly 40,000 score without much PvP interference, which is more than triple what you need, so ease off once you hit the threshold instead of tempting fate.

Weapons: Use Your Brain, Not Your Wallet

You don't need meta loadouts for scrap enemies. Save your good gear for things that shoot back.

Weapon Type

Good For

Notes

Free Loadout

Ticks, Pops

Genuinely fine, don't overspend

Any sidearm

Fireballs

They don't dodge, congratulations

Raider Tool (melee)

Everything, if the week demands melee-only

Riskier, cheaper, more humiliating if you miss

Heavy ammo weapons (Anvil, Bettina, Ferro)

Overkill

Fun, unnecessary, expensive

Melee-Only Weeks: A Special Kind of Suffering

Some rotations force a Raider Tool melee trial variant where guns are banned entirely. Equip the tool, get close, and dodge the second a Pop starts hissing: it will explode and Fireballs will start breathing fire back at you if you're slow. Bring healing items, not confidence.

Alternate Farm: Dam Battlegrounds Swamp

If Stella Montis is camped by six other desperate Raiders doing the same trial, pivot. The Dam Battlegrounds Swamp ARC population is real, concentrated mainly around the Hydrophonic Dome Complex, and works especially well during Night Raid or Electromagnetic Storm conditions when patrol density doubles.

Rewards, Because You're Not Doing This for Fun

Score thresholds unlock loot tiers automatically on extraction, so surviving matters more than your kill count. Reaching 1000, 2000, and 3000 points earns a random Uncommon, Rare, and Epic item or blueprint respectively, claimable once per week per trial. Die before extracting and none of it counts, so stop being greedy at 3,900 score.

  • 1,000 points: Uncommon item or blueprint
  • 2,000 points: Rare item or blueprint
  • 3,000 points: Epic item or blueprint
  • 4,000 points: Three-star completion, weekly cap on rewards regardless of extra score

This trial rotates as part of the broader ARC Raiders weekly challenges rotation, so don't get attached: next week it'll be mines or Wasps or something equally tedious.

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