ARC Raiders Spaceport: Best Money Farm Guide
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Adam HayesAdam Hayes

ARC Raiders Spaceport: Best Money Farm Guide

9 min read23 June 20265

ARC Raiders Spaceport: Best Money Farm Guide

Buried City gets all the attention. Fair. But after running every map back to back, Spaceport came in second for raw coin output and materials: and nobody talks about it. The map is big. That's precisely why the ARC Raiders Spaceport money farm works: enemies scatter, fights don't stack on top of each other, and you can run solo without someone immediately contesting every locker you open.

What it won't do is flood you with blueprints. It's actually the lowest blueprint-density map in the rotation. If that's your goal, go to Buried City and suffer the PvP. If you want coins and crafting materials without getting team-wiped every three minutes, you're already in the right place.

Map at a Glance

Spaceport is a decommissioned cosmodrome. Big open runways connect dense industrial buildings. Long sightlines punish players who wander into the open. Security Breach rooms are the main money events; hitting multiple per run is how you close the gap with Buried City on coin value.

The map leans Commercial and Technological loot, with Security-tier items locked behind checkpoints, key rooms, and breach events. Wires, mechanical components, and industrial batteries are practically falling out of the walls. Pick them all up. Everything sells or breaks down into something useful for workshop upgrades.

Zone

Loot Type

Breach?

PvP Risk

Worth It

Departure Building

Commercial, Security

Yes

HIGH

YES

Launch Towers (Central)

Tech, Security

Yes

HIGH

YES

Arrival Building

Commercial

Sometimes

MED

YES

Maintenance Hangar

Industrial, Tech

No

MED

SITUATIONAL

Fuel Storage / Dock Path

Industrial

No

LOW

FILLER

North / South Trench Towers

Tech, Weapons

No (key or zipline)

LOW

YES

The Loot Route

This is not a scenic tour. It's a circuit designed around the highest coin-per-minute stops. Do not deviate unless the breach room on your usual path is already cleared and you have time to improvise.

  1. Departure Building: Ground Floor Lockers. Red lockers spawn rare trinkets, Magnets, and weapon blueprints. The Security Breach room here is your first major money event. Don't skip the locker room even when you're in a hurry.
  2. Departure Building: Upper Floors. Offices, desks, and terminals. Check every drawer. You'll often find a second breach room access on the second or third floor. The gun case spawns on floors 2 and 3: three possible locations per run.
  3. Run along the exterior wall to the Tower. Sprint, jump the ledge, get in without keys. Roof has a hidden backpack. Interior has red storage cabinets. If someone's fighting below you, wait. You're above them and they don't know it.
  4. Security Breach Room (Tower Area). Can spawn on either side. Most players don't check both. You should. Double wolf pack from a single run is not unheard of.
  5. Arrival Building: Lockers and Drawers. Less exciting than Departure, but consistent. White boxes, lockers, and floor drawers. Pick up everything. Trinkets like fine wristwatches beat electrical components for sell value per slot.
  6. Trench Towers (North or South). No key needed if you brought a Zipline or Snap Hook. Roof has a hidden backpack and ammo box. Jump into the interior from the roof. There are red cabinets inside and sometimes a weapon crate on the opposite building via a second zipline.
  7. Extract via Raider Hatch. Stop adding to your bag. If you're full, prioritize by value per slot. Wristwatches over raw components. Blueprints stay regardless.

Security Breach: The Actual Money

Breach rooms are the foundation of the Spaceport loot route. Each one can drop weapons, high-value trinkets, and blueprints. Spaceport has more reliable breach spawns than any other map when the Security Breach perk is active.

Check each possible spawn window before committing to a different route. The breach on the tower side spawns in a spot most players walk past without looking. Peer through the window before wasting a key or a route diversion. If it's not there, move on without grief.

Security Breach Perk: Unlocking this perk transforms Spaceport into the single best map for farming weapons in ARC Raiders. Without it, you're leaving the highest-value containers locked. Prioritize this before running the full route.

ARC Raiders Spaceport: Best Money Farm Guide
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What to Pick Up, What to Leave

Bag management determines whether this run makes 80k or 150k. Spaceport is extremely generous with industrial materials. The problem is they're heavy and low-value individually. The coin farming math only works if you prioritize correctly.

Item

Action

Why

Blueprints

ALWAYS TAKE

No weight; always worth it

Fine Wristwatch, Mixtape, Snowball

PRIORITY TAKE

High sell value per slot

Wires

TAKE

Dense spawns; stacks well

Mechanical Components

TAKE

Workshop staple; craft or sell

Magnets

TAKE

Sells well; found in red lockers

Electrical Components

TAKE IF SPACE

Useful but bulky

Raw Scrap / Low Rarity Gear

DISMANTLE

Coin value too low to carry

Seeds, excess stems, basic ammo

DROP WHEN FULL

Not worth bag space vs trinkets

Events That Change Everything

Spaceport runs on a real-time UTC event rotation. Before you drop in, check which condition is active from the Speranza map screen. The difference between a standard run and a Hidden Bunker or Harvester run can be 50k–100k coins.

  • Hidden Bunker: Spaceport-only. Activate four antennas around the map, get access to the Outskirts Bunker. Massive XP spike and premium loot. Worth rerouting your entire run for.
  • Harvester Event: Spawns south of Vehicle Maintenance near the Maintenance Hangar. Complete the container puzzle inside, destroy alarm lights, loot the central engine. Drops Jupiter and Equalizer blueprints when finished.
  • Electromagnetic Storm: Loot ARC Husks and probes. Stay near hard cover. 60k–100k per run on solid luck. The storm will delete you if you're sprinting across runways during an active chain.
  • Night Raid: Fewer return points, higher loot value across the map. The extraction strategy changes: plan your exit before going in, not when your bag is full.

Get In Without a Key

Spaceport has a handful of locked rooms that look mandatory. They're not. A Zipline or Snap Hook bypasses most of them. The Trench Tower keys are the most common gate: set a zipline on the outer wall, land on the roof, drop inside through the top. The A6 Control Tower requires no key at all with this method. Stop hoarding keycard slots for rooms you can already enter sideways.

The Departure Building Security area has a breachable door that can be skipped entirely if you sprint, jump the exterior ledge, and enter from the upper floor side. The best loot spots in this building are the first-floor locker room and the security breach container: accessible both ways.

Running This Solo

Spaceport's size is your actual teammate. Squads clump at Departure Building and the central Launch Towers. If both are hot on drop, start with the trench towers and work your way in after the initial engagement dies down. The Departure Building does not have to be your first stop.

Sound is unreliable here. Unlike Buried City where audio carries well through corridors, Spaceport solo farming requires visual confirmation at every floor change. Long sightlines mean a player camping a rooftop can watch you cross the runway from 200 meters. Move between buildings using cover paths, not open ground. Mistakes are not forgiven here, as one guide puts it: and that's accurate.

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Spaceport vs Buried City

Metric

Spaceport

Buried City

Coins per Run (avg)

80k–150k

100k–200k

Blueprint Density

LOWEST

HIGHEST

PvP Intensity

MEDIUM

HIGH

Solo Viability

STRONG

VIABLE

Materials per Run

EXCELLENT

GOOD

ARC Boss Density

HIGHEST

MEDIUM

Event Variety

HIGH

MEDIUM

Buried City wins on blueprints and peak coin ceiling. Spaceport wins on not turning every run into a team fight you didn't ask for.

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ARC Raiders Spaceport: Best Money Farm Guide FAQ

Is Spaceport the best map for farming coins in ARC Raiders?

Second best. Buried City edges it out on peak coin value. Spaceport wins on consistency and survivability for solos.

Do I need the Security Breach perk for this route?

Not required, but it unlocks the highest-value containers on the map. Strongly recommended before running this seriously.

Is Spaceport good for blueprint farming?

No. It's statistically the lowest blueprint density map. Run it for coins and materials, not blueprints.

Can I skip keys entirely using a Zipline?

Yes, for most Trench Tower and Control Tower locks. Zipline or Snap Hook bypasses the key requirement completely.

What event should I prioritize when farming Spaceport?

Hidden Bunker first, Harvester second. Both add substantial loot value on top of your standard route earnings.

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