
ARC Raiders Loot Guide: Farm Blueprints & Trinkets Fast
Arc Raiders Expedition 4 opens July 7, closes July 21. Skill Points are gone — deal damage, earn Blueprints and Raider Tokens instead.

The Arc Raiders Expedition 4 departure window opens July 7, 2026 at 1pm CEST / 11am UTC / 4am PT, and slams shut July 21, 2026 at 10am CEST / 8am UTC / 1am PT. Fourteen days to decide whether six weeks of hoarding scrap was a lifestyle or a mistake. Embark calls this progress. You'll call it Tuesday.
|
Event |
Date / Time |
|
Window opens |
July 7, 2026 — 1pm CEST / 11am UTC / 4am PT |
|
Sign-up deadline behavior |
"Last call" available if you miss the opening rush |
|
Automatic departure |
July 21, 2026 — 10am CEST / 8am UTC / 1am PT |
|
Duration |
14 days, longer than any of your relationships this year |
This is the Arc Raiders wipe 2026 cycle everyone pretended to be excited about. Completing your Caravan does not count as signing up. You still have to manually enroll during the window, because Embark trusts you about as much as you trust your squadmate with the last med kit.
Level, skills, and inventory: gone, evaporated, sold to the void. Cosmetics, achievements, Trophy Display Project, Raider Deck progress, map regions, leaderboard position, Trials, Codex entries, and Raider Tokens survive, because someone at Embark still has a heart, allegedly.
Five stages, roughly 476 individual items in total, and a Stage 5 that exists purely to humble you: 750,000 Coins worth of supplies sold, broken across Combat Items, Survival Items, Provisions, and Materials. Sell the wrong category and the counter doesn't move. That's not a bug, that's Arc Raiders Caravan stages design philosophy.
Progress across stages carries between cycles since patch 1.13.0, so half-finished Stage 2 grief from last wipe isn't wasted, just delayed suffering.

For the first time, Expedition 4 drops Arc Raiders stash value as the reward metric entirely for veterans on their fourth trip. Instead you're graded on damage dealt to human enemies and ARC threats during the window. 100,000 damage is roughly equivalent to obliterating 20 Bastions. Embark's own internal testing found 8,000-10,000 damage achievable in a single very good round, which means your average round will get you somewhere between "participation trophy" and "nothing."
|
Reward Type |
Nature |
Notes |
|
Blueprints |
Temporary |
No duplicates per Challenge, wiped again on your next Expedition unless vaulted |
|
Raider Tokens |
Permanent |
150 per completed departure objective, survives forever |
|
Zenith Outfit |
Permanent |
First step unlocked, because the Patchwork Outfit was apparently finished |
|
Stash space |
Permanent |
+12 (48 total on 4th), caps at 60 after Expedition 5 |
The Arc Raiders Expedition rewards structure has been rewritten so many times it should have its own patch notes archive. This cycle's version: hit damage thresholds, earn Arc Raiders Blueprints, hope they're useful before you lose them again.
The permanent Arc Raiders Raider Tokens stack forever, which is the one mercy in this whole cycle. The Blueprints don't get the same treatment — they reset with your next departure unless you stash up to five in the Expedition Vault. First vault slot is free, every tier after costs 200,000 Coins, because generosity has limits and Embark found them fast.
Skill points from Expeditions still cap at 15 overall, and catch-up for missed points from earlier cycles remains tied to stash value for anyone below the cap. Consecutive-departure buffs — XP, Scrappy materials, repair value — stack up to three levels and reset completely if you skip one window. Skip Expedition 4 and watch three cycles of buffs vanish like your weekend.
The wipe remains optional. If your third Expedition run was strong, sit this one out and keep your current Raider intact. If it wasn't, the Arc Raiders Expedition window is your one shot at a clean slate with slightly better stash space and a coat you'll wear exactly twice.

Arc Raiders Expedition 4 opens July 7, closes July 21. Skill Points are gone — deal damage, earn Blueprints and Raider Tokens instead.

Arc Raiders Expedition 4 opens July 7, closes July 21. Skill Points are gone — deal damage, earn Blueprints and Raider Tokens instead.

Arc Raiders Expedition 4 opens July 7, closes July 21. Skill Points are gone — deal damage, earn Blueprints and Raider Tokens instead.

July 7, 2026 at 1pm CEST, 11am UTC, or 4am PT — pick whichever ruins your sleep schedule least.
July 21, 2026, 10am CEST. Automatic departure. Sign up or get left behind, permanently.
No. Fourth-timers earn Blueprints and Raider Tokens instead, via the new damage challenge.
Nothing. Skipping keeps your current Raider, but resets your consecutive buff streak entirely.
Yes, up to five via the Expedition Vault. First slot free, extra tiers cost 200,000 Coins each.


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