Damage ARC Enemies in Old Town: ARC Raiders Trial Guide

15 June, 2026

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Damage ARC Enemies in Old Town: ARC Raiders Trial Guide

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Damage ARC Enemies in Old Town: ARC Raiders Trial Guide

The ARC Raiders damage ARC enemies in Old Town trial runs on Buried City only. Old Town is not labeled on the default map: because why make it easy. It sits in the southwestern portion of the map, south of the bridge near Grandioso Apartments, stretching east to Red Tower. Four sub-zones count toward your score: Main Street, Santa Maria Houses, Plaza Rosa, and Red Tower. Step outside those boundaries while you shoot? Points go nowhere.

You must extract successfully for trial points to register. Die on the way to the Metro and none of it counts. Inspiring.

Where Is Old Town

Buried City unlocks after you complete enough runs on Dam Battlegrounds. Once it's available, Old Town is reachable on foot from any insertion point. The area is compact: dense vertical residential buildings, ziplines across rooftops, and enough cover to not instantly die, if you pay attention.

The fastest landmark: find the bridge near Grandioso Apartments. Old Town begins south of it. The eastern edge stops at Red Tower. If you are standing on a rooftop and the ARC kill isn't counting, you are outside the boundaries. Move south. The ARC Raiders Old Town location is one of the most commonly asked questions in the community, which says everything about the map design and nothing about the players.

During Close Scrutiny, an Assessor commonly spawns just north of the central plaza. This is relevant later. Remember it.

ARC Enemy Spawns

Old Town hosts a mix of ground and flying ARC. All of them count. None of them are friendly. Bombardiers and Bastions spawn regularly in Old Town and the adjacent Marano Park: they hit hard and are not worth engaging without preparation. Stick to the smaller units unless you're geared for it.

Enemy Type

Ground / Flying

Score Value

Notes

Wasp

Flying

~242 pts

Snitch Scanners summon 2 per throw

Hornet

Flying

~440 pts

Drops Medium Ammo on death

Firefly

Flying

~440 pts

Patrols open outdoor areas

Snitch

Flying

~348 pts

Let it alarm before killing it: summons free targets

Pop / Fireball

Ground

Low

Interior threats, useful near Metro for last few points

Rocketeer

Flying

~2420 pts

Use Wolfpack. Don't fistfight it.

Vaporizer

Flying

High

Destroy barrier first, then Wolfpack. Spawns during Close Scrutiny.

Bastion / Bombardier

Ground

High

Wolfpacks if needed. Avoid Marano Park unless geared.

One rule that saves runs: do not kill a Snitch immediately. Let it activate its alarm. A fully alarmed Snitch calls a Hornet and two Wasps before it dies. That is free score the enemy delivers to you out of sheer incompetence. Exploit it every time.

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Best Loadout

The ARC Raiders best loadout for this trial does not require creative thinking. It requires ammo, healing, and tools that multiply your kill count without requiring you to win fair fights. The Snitch Scanner is the single most important item in your inventory: not your weapon.

Slot

Item

Why

Primary

Jupiter or Hullcracker

Hard-hitter for large ARC; Hullcracker one-shots Wasps

Secondary

Anvil IV

Handles smaller ground ARC, Heavy Ammo required

Grenades

Wolfpack

Tracking rockets: for Rocketeers, Vaporizers, Bastions

Grenades

Smoke Grenade

Defuse PvP encounters without dying pointlessly

Utility

Snitch Scanner x9

Farm in advance. Non-negotiable.

Shield

Light or Medium Shield

Either works. Bring 10 Shield Rechargers.

Healing

10 Bandages + 10 Adrenaline Shot

You will get hit.

Pockets

Survivor MK.3

Multiple safe pockets for Wolfpacks and Snitch Scanners

Free loadout works for 3-star threshold runs. It also works as a reminder of why you should bring real gear.

Snitch Scanner Farm

The Snitch Scanner is the backbone of any serious ARC Raiders Old Town trial score. Each thrown Scanner summons two Wasps: free targets, no combat required, provided you remember to pick the Scanner back up afterward. Stack three per inventory slot, carry up to nine per run.

How to farm Scanners

  1. Load into any map with a basic loadout and at least one safe pocket.
  2. Shoot down every Snitch you encounter. They die immediately.
  3. Loot the Scanner from each downed Snitch.
  4. Extract safely. Repeat until you have 9.

Do not show up to the Old Town trial with fewer than six Scanners. That is a choice, and not a good one. More Scanners means more Wasp spawns, which means more points without taking proportionally more risk. The math is straightforward enough that there is no excuse to skip this step.

Strategy: Solo & Squad

Solo

Find a position covering a full plaza: high and low ground, near the Metro. Patrol Old Town in a circular route, clearing ground and flying ARC as you go and deploying Snitch Scanners behind you. ARC respawns faster than your patience runs out if you keep moving. During Close Scrutiny, pull the Assessor's Vaporizer pack into Old Town using aggro: pushing 20,000+ score solo is realistic.

Squad (3 Players)

Split coverage across the four sub-zones. Each player handles airspace and building interiors in their zone. Player 3 and Player 2 coordinate on the Assessor spawn north of the central plaza during Close Scrutiny, pulling extra ARC into the area. Every player depletes their Snitch Scanner supply throughout the run. Combined, 40,000+ is achievable and not exceptional.

The Assessor Advantage

During Close Scrutiny, the ARC Assessor spawns near Old Town and draws a patrol of Vaporizers and other heavy ARC with it. Breach it, wait for other players to aggro the Vaporizers, then shoot them from safety. The Hullcracker racks up points quickly here, and damaging Vaporizers can simultaneously progress a secondary Trials challenge if one is active.

Night Raid and Hurricane events also work for double score if Close Scrutiny isn't active. Night Raid has fewer Vaporizers: easier, less rewarding. Your call.

Fast 3-Star Run

If 4,000 score is all you want, this is the shortest path:

  1. Load Buried City during Close Scrutiny or any Major Map Condition.
  2. Head to the nearest Assessor to Old Town.
  3. Aggro ARC from the Assessor into a building of your choice inside Old Town.
  4. Kill Hornets, Fireflies, Wasps. One or two Vaporizers with Wolfpacks if you're there.
  5. Hit 4,000. Walk to the Metro within Old Town. Extract.
  6. Pops and Fireballs near the Metro entrance cover any gap if you're a few points short.

No grand strategy required. You're not pushing a leaderboard: you're completing a trial. Act like it.

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Major Map Conditions

Any Major Map Condition active on Buried City doubles your trial points. Close Scrutiny is the strongest option because it floods the area with high-value targets including Vaporizers. Night Raid and Hurricane work too: both increase ARC density without the added PvP pressure that Close Scrutiny generates around the Assessor.

Event

Score Multiplier

Notable Enemies

PvP Risk

Close Scrutiny

2x

Vaporizers, Assessor, Shredders

High

Night Raid

2x

Standard ARC, increased density

Medium

Hurricane

2x

Standard ARC

Medium

No Event

1x

Standard ARC

Low

Waiting for a 2x event before running this trial is the single most efficient decision you can make. Halves your required time. Check event timers and use them.

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Damage ARC Enemies in Old Town: ARC Raiders Trial Guide FAQ

Where exactly is Old Town on the Buried City map?

Southwest of Buried City, south of the Grandioso Apartments bridge, east edge at Red Tower. Not labeled by default.

Can I complete this trial with a free loadout?

Yes. You'll hit 4,000 for 3-star rewards. You won't hit anything impressive beyond that.

Do points count if I die before extracting?

No. Every point earned in-raid is void if you don't extract. Extract first. Always.

What is the best event for maximum Old Town trial score?

Close Scrutiny. It doubles points and spawns Vaporizers: high-value targets that stack score fast.

How many Snitch Scanners should I bring?

Nine. That's three slots of three. Farm them before the run: there is no shortcut.