15 June, 2026

The ARC Raiders damage ARC enemies in Old Town trial runs on Buried City only. Old Town is not labeled on the default map: because why make it easy. It sits in the southwestern portion of the map, south of the bridge near Grandioso Apartments, stretching east to Red Tower. Four sub-zones count toward your score: Main Street, Santa Maria Houses, Plaza Rosa, and Red Tower. Step outside those boundaries while you shoot? Points go nowhere.
You must extract successfully for trial points to register. Die on the way to the Metro and none of it counts. Inspiring.
Buried City unlocks after you complete enough runs on Dam Battlegrounds. Once it's available, Old Town is reachable on foot from any insertion point. The area is compact: dense vertical residential buildings, ziplines across rooftops, and enough cover to not instantly die, if you pay attention.
The fastest landmark: find the bridge near Grandioso Apartments. Old Town begins south of it. The eastern edge stops at Red Tower. If you are standing on a rooftop and the ARC kill isn't counting, you are outside the boundaries. Move south. The ARC Raiders Old Town location is one of the most commonly asked questions in the community, which says everything about the map design and nothing about the players.
During Close Scrutiny, an Assessor commonly spawns just north of the central plaza. This is relevant later. Remember it.
Old Town hosts a mix of ground and flying ARC. All of them count. None of them are friendly. Bombardiers and Bastions spawn regularly in Old Town and the adjacent Marano Park: they hit hard and are not worth engaging without preparation. Stick to the smaller units unless you're geared for it.
|
Enemy Type |
Ground / Flying |
Score Value |
Notes |
|
Wasp |
Flying |
~242 pts |
Snitch Scanners summon 2 per throw |
|
Hornet |
Flying |
~440 pts |
Drops Medium Ammo on death |
|
Firefly |
Flying |
~440 pts |
Patrols open outdoor areas |
|
Snitch |
Flying |
~348 pts |
Let it alarm before killing it: summons free targets |
|
Pop / Fireball |
Ground |
Low |
Interior threats, useful near Metro for last few points |
|
Rocketeer |
Flying |
~2420 pts |
Use Wolfpack. Don't fistfight it. |
|
Vaporizer |
Flying |
High |
Destroy barrier first, then Wolfpack. Spawns during Close Scrutiny. |
|
Bastion / Bombardier |
Ground |
High |
Wolfpacks if needed. Avoid Marano Park unless geared. |
One rule that saves runs: do not kill a Snitch immediately. Let it activate its alarm. A fully alarmed Snitch calls a Hornet and two Wasps before it dies. That is free score the enemy delivers to you out of sheer incompetence. Exploit it every time.
The ARC Raiders best loadout for this trial does not require creative thinking. It requires ammo, healing, and tools that multiply your kill count without requiring you to win fair fights. The Snitch Scanner is the single most important item in your inventory: not your weapon.
|
Slot |
Item |
Why |
|
Primary |
Jupiter or Hullcracker |
Hard-hitter for large ARC; Hullcracker one-shots Wasps |
|
Secondary |
Anvil IV |
Handles smaller ground ARC, Heavy Ammo required |
|
Grenades |
Wolfpack |
Tracking rockets: for Rocketeers, Vaporizers, Bastions |
|
Grenades |
Smoke Grenade |
Defuse PvP encounters without dying pointlessly |
|
Utility |
Snitch Scanner x9 |
Farm in advance. Non-negotiable. |
|
Shield |
Light or Medium Shield |
Either works. Bring 10 Shield Rechargers. |
|
Healing |
10 Bandages + 10 Adrenaline Shot |
You will get hit. |
|
Pockets |
Survivor MK.3 |
Multiple safe pockets for Wolfpacks and Snitch Scanners |
Free loadout works for 3-star threshold runs. It also works as a reminder of why you should bring real gear.
The Snitch Scanner is the backbone of any serious ARC Raiders Old Town trial score. Each thrown Scanner summons two Wasps: free targets, no combat required, provided you remember to pick the Scanner back up afterward. Stack three per inventory slot, carry up to nine per run.
Do not show up to the Old Town trial with fewer than six Scanners. That is a choice, and not a good one. More Scanners means more Wasp spawns, which means more points without taking proportionally more risk. The math is straightforward enough that there is no excuse to skip this step.
Find a position covering a full plaza: high and low ground, near the Metro. Patrol Old Town in a circular route, clearing ground and flying ARC as you go and deploying Snitch Scanners behind you. ARC respawns faster than your patience runs out if you keep moving. During Close Scrutiny, pull the Assessor's Vaporizer pack into Old Town using aggro: pushing 20,000+ score solo is realistic.
Split coverage across the four sub-zones. Each player handles airspace and building interiors in their zone. Player 3 and Player 2 coordinate on the Assessor spawn north of the central plaza during Close Scrutiny, pulling extra ARC into the area. Every player depletes their Snitch Scanner supply throughout the run. Combined, 40,000+ is achievable and not exceptional.
During Close Scrutiny, the ARC Assessor spawns near Old Town and draws a patrol of Vaporizers and other heavy ARC with it. Breach it, wait for other players to aggro the Vaporizers, then shoot them from safety. The Hullcracker racks up points quickly here, and damaging Vaporizers can simultaneously progress a secondary Trials challenge if one is active.
Night Raid and Hurricane events also work for double score if Close Scrutiny isn't active. Night Raid has fewer Vaporizers: easier, less rewarding. Your call.
If 4,000 score is all you want, this is the shortest path:
No grand strategy required. You're not pushing a leaderboard: you're completing a trial. Act like it.
Any Major Map Condition active on Buried City doubles your trial points. Close Scrutiny is the strongest option because it floods the area with high-value targets including Vaporizers. Night Raid and Hurricane work too: both increase ARC density without the added PvP pressure that Close Scrutiny generates around the Assessor.
|
Event |
Score Multiplier |
Notable Enemies |
PvP Risk |
|
Close Scrutiny |
2x |
Vaporizers, Assessor, Shredders |
High |
|
Night Raid |
2x |
Standard ARC, increased density |
Medium |
|
Hurricane |
2x |
Standard ARC |
Medium |
|
No Event |
1x |
Standard ARC |
Low |
Waiting for a 2x event before running this trial is the single most efficient decision you can make. Halves your required time. Check event timers and use them.
Southwest of Buried City, south of the Grandioso Apartments bridge, east edge at Red Tower. Not labeled by default.
Yes. You'll hit 4,000 for 3-star rewards. You won't hit anything impressive beyond that.
No. Every point earned in-raid is void if you don't extract. Extract first. Always.
Close Scrutiny. It doubles points and spawns Vaporizers: high-value targets that stack score fast.
Nine. That's three slots of three. Farm them before the run: there is no shortcut.