
Apex 2.0 Guide: What Respawn Actually Delivered
Apex Packs still won't love you back. Here's a pack calculator guide with drop rates, crafting metal math, and the cold truth on heirloom odds.

You opened a pack. You got a banner frame. You are furious. Good, sit with that, because this is exactly the emotional cycle Respawn built the system around. An apex legends pack calculator exists precisely because the game itself won't tell you how close you are to your next Legendary, so third parties had to build the math homework for you. Below is everything the calculator crowd actually tracks, minus the crying.
Every Apex Pack hands you exactly three items. One is a "Guaranteed Drop" at a set rarity floor, the other two are "Standard Drops," which is a polite way of saying filler. Duplicate protection means you'll never get a skin twice; own everything in a rarity tier already, and the pack just hands you Crafting Metals instead, like a vending machine that ran out of your snack and gave you loose change.
|
Pack Type |
Cost |
Guaranteed Contents |
|
Standard (Rare) Apex Pack |
100 Apex Coins |
At least one Rare item or better |
|
Legendary Apex Pack |
500 Apex Coins (bundled) |
One Legendary item, guaranteed |
|
Thematic Pack |
400 Apex Coins |
One item tied to the featured Legend/weapon/theme |
|
Collection Event Pack |
Varies |
One item from that event's collection |
|
Themed Event Pack |
700 Apex Coins |
One item from that themed event |
Every pack is a 100% chance of getting a Rare item or better, which sounds generous until you realize "or better" mostly means "still Rare." Chasing apex pack drop rates for Legendary tier specifically, community sampling of over a hundred packs put it around 7.4%, which lines up with Respawn's own advertised floor. The house always wins; you're just allowed to see the odds this time.
|
Rarity |
Approx. Chance per Item Slot |
Notes |
|
Common |
Majority of Standard Drops |
The default disappointment |
|
Rare |
Guaranteed at least one per pack |
Baseline floor for every pack |
|
Epic |
Roughly 1 in 10 slots |
The "almost worth it" tier |
|
Legendary |
~7.4% per pack (sampled) |
Guaranteed every 30 packs regardless |
|
Heirloom Shards |
0.045% per pack |
Guaranteed after 500 packs with none |
Odds improve slightly as your collection grows, since the game can't hand you what you already own. So technically, the more money you've already spent, the better your remaining odds get. That's not a loophole, that's the business model.
Respawn built in pity timers so nobody grinds forever with literally nothing to show for it. This is the closest thing Apex has to mercy.
None of this applies to bad luck protection apex legends event currencies. Collection Event Packs run their own separate rules, so don't expect your Heirloom countdown to move while you're farming a skin from a two-week event.

The full apex legends currency guide boils down to this: one currency costs real money, the rest cost your time, and none of them are interchangeable, which is deliberate friction dressed up as "player choice."
|
Currency |
How You Get It |
What It Buys |
|
Apex Coins |
Real money, or Battle Pass rewards |
Packs, store skins, Legends |
|
Crafting Metals |
Duplicate drops from packs only |
Specific cosmetics you choose |
|
Legend Tokens |
Leveling up (600/level) |
Legends, recolors, challenge rerolls |
|
Heirloom Shards |
0.045% pack drop, or pity at 500 |
Mythic items of your choice |
|
Exotic/Seasonal currencies |
Events, Ranked play |
Limited seasonal cosmetics |
If you'd rather skip the gambling and just pay a toll, apex legends crafting metals let you purchase a specific item directly, provided you've hoarded enough. Ironically, it takes roughly two duplicate drops of a given rarity just to afford crafting one item of that same rarity, so you're still at RNG's mercy, just with extra steps.
|
Rarity |
Metals Earned per Duplicate Drop |
Metals Needed to Craft |
|
Common |
15 |
30 |
|
Rare |
30 |
60 (some items: 160) |
|
Epic |
200 |
400 (some items: 800) |
|
Legendary |
600 |
1,200 (some items: 2,400) |
The heirloom shards drop rate sits at 0.045% per eligible pack, which is the game politely telling you it does not expect you to get one honestly. The actual plan is the pity timer: open 500 non-event packs without a single shard, and the 500th is forced to give you some. Free-to-play players hit level 500 and unlock exactly enough packs from leveling alone to hit that number, assuming they never miss a level-up reward.
Chasing apex packs level rewards means understanding that packs get rarer as you level, not more common. Early levels shower you with a pack every level; later ones make you wait.
Total free packs earnable from leveling alone across that whole climb: 199. You need 500 to guarantee an Heirloom from pity alone, so the remaining 301 are on you, your wallet, or events. Convenient, that.
Every apex coins to packs conversion runs at 100 Apex Coins per Rare Pack. Thirty packs, the minimum to force a Legendary via pity, costs 3,000 Apex Coins, which is roughly the price of a couple of premium Battle Passes for the privilege of maybe getting a skin you wanted. Legendary Event Packs run steeper, up to 500–700 coins each, because scarcity is a feature, not a bug.
Since the game itself won't display your pity counter, tools built around apex pack calculator logic (like community trackers) ask you to manually log your level, Battle Pass purchases, and event participation to back-calculate roughly how many packs you've opened and how close you sit to your next guaranteed Legendary or Heirloom. It's spreadsheet therapy for people who don't trust Respawn's silence, and frankly, they're right not to.
Checking your apex pack odds this way won't change the outcome, but at least you'll know exactly how disappointed to be in advance.
Finally, for the sadists chasing a specific skin, legendary drop rate apex legends figures stay roughly consistent pack to pack regardless of which cosmetic you're hunting, since duplicate protection is the only thing nudging your odds upward as your collection fills in.

Apex Packs still won't love you back. Here's a pack calculator guide with drop rates, crafting metal math, and the cold truth on heirloom odds.

Apex Packs still won't love you back. Here's a pack calculator guide with drop rates, crafting metal math, and the cold truth on heirloom odds.

Apex Packs still won't love you back. Here's a pack calculator guide with drop rates, crafting metal math, and the cold truth on heirloom odds.

Bad luck protection guarantees a Legendary within 30 Rare Packs and Heirloom Shards within 500, whether earned or not.
Can you get duplicate items from Apex Packs? No. A duplicate cosmetic converts into Crafting Metals instead, so the game refuses to insult you twice with one skin.
Roughly 7.4% per pack, based on community sampling, since Respawn only publishes the lowest possible individual item odds.


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