
WoW Thunder-Ridged Elekk Guide
Earn Sporefused gear up to ilvl 298, test Mythic Flex for 15–25 players, and grab a bonus loot roll via the Voidcore quest. Mold is the new meta.
Blizzard looked at the player base, decided you don't deserve a full raid tier in Patch 12.0.7, and gave you a single-boss closet in Harandar instead. That boss is Rotmire, a fungal giant who has apparently been brewing something catastrophic in a place called Grudge Pit: because nothing concerning ever ferments in a Grudge Pit.
The raid is called Sporefall, it arrives with Patch 12.0.7: Revelations, and it is designed to be short, focused, and genuinely rewarding. This is WoW Midnight's answer to the question "what if raid night only took 30 minutes?": a question your guild's attendance record has been quietly screaming for years.
Sporefall is the first WoW raid to test Mythic Flex difficulty, scaling from 15 to 25 players instead of the traditional locked 20-man roster. Blizzard is openly using your progression goals as a design experiment. You're welcome.
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Difficulty |
Group Size |
Gear (ilvl) |
Notes |
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Raid Finder |
10–30 |
~229 |
For the brave and the undergeared |
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Normal |
10–30 |
~242 |
You'll wipe to adds. Admit it now. |
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Heroic |
10–30 |
~255–263 |
Ahead of the Curve available |
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Mythic Flex |
15–25 |
298 (Sporefused) |
Cutting Edge. Flex roster. No excuses. |

For over a decade, Mythic raiding meant exactly 20 players. Not 19, not 21 — 20. Guilds spent more time on roster logistics than on actual progression. Patch 12.0.7 breaks that mold for Sporefall specifically: Mythic Flex Sporefall scales across 15 to 25 players, meaning the boss's health and damage adjust to the group size. Blizzard's stated goal is bridging the gap for guilds that have Ahead of the Curve but can't consistently field a clean 20-man without raiding their members' social lives.
To be precise: this is not a return to 10-man Mythic. This is a 15-to-25 window, and it is specific to Sporefall. Whether it spreads to future raids depends entirely on how this experiment performs. If it works without the sky falling, the argument for fixed-20 everywhere becomes considerably harder to make in a straight face.
Important caveatHall of Fame and Race to World First considerations are irrelevant here — Sporefall is one boss with no multi-tier rank implications. The stakes for testing Flex are intentionally low. Don't extrapolate this to mean the next full raid tier goes Flex.
Rotmire is an energy-based fight. He fills to 100 energy, detonates a Fungal Bloom that nearly kills everyone, and the cycle repeats with escalating stacks of misery until you either kill him or accept that fungi have won. The core loop is managing the ads he spawns via Awaken Fungi while keeping your healers alive through the Bloom pulses: because if your healers die, so does the fiction that your group has any idea what it is doing.
On Mythic, Blizzard added the Cross Fertilization rule: a Shroomling corpse that lands within 10 yards of a Fungling corpse creates a Doom Shroom. Which means kiting and positioning of two separate add types simultaneously: a joyous puzzle for anyone who survived the Mythic roster requirements to even attend.
Putrid Fist applies a 75% Physical damage increase for 16 seconds. Tank swap every single cast, no debate, no "I'll just use my cooldown." Cooldowns are for Fungal Blooms. The swap is for not dying instantly on the next Fist.
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Nature |
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Physical |
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Nature |
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Nature |
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Nature |
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Physical |
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Physical |
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Nature |
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Nature |

Rotmire sprouts fungal growths that explode, knocking players away and summoning Shroomlings and Funglings. These adds must die: but on Mythic, their corpses must not land within 10 yards of each other. Kill them separated. Position deliberately. Pretend you are a functional human being.
Rotmire's 100-energy dump. Hits every player for massive Nature damage, applies a 16-second DoT, knocks everyone back, and fully heals all living adds via Fungal Frenzy. If your adds aren't dead before this lands, congratulations: they are now full health and angry. Plan your DPS cooldowns around the energy bar, not your parse.
Massive Physical hit on the active tank. Applies a 75% Physical damage taken debuff stacking per hit. Swap immediately after each cast. The off-tank sitting with no stacks is not "being careful": they are waiting to die on the next Fist if they don't taunt on schedule.
Several players get rooted in thorny vines for persistent Nature damage and a 30% movement slow. On expiration, the vines snap and leave a Writhing Vines pool on the ground. Do not expire vines on top of other players. Do not stand in the pools. This should not need to be said by pull 12 but here we are.
Rotmire bursts pustules on its back, dealing minor damage to all players: but each burst applies a stack of Rotting Pustules, a stacking DoT on the entire raid. Stacks do not fall off. They will kill you if you let the fight go long. Kill the boss faster. That is the mechanic.
If a Shroomling corpse falls within 10 yards of a Fungling corpse, a Doom Shroom is created. Doom Shrooms are bad. Kill the add types in separate areas, kite them apart, assign dedicated groups. This is the mechanic that will end friendships and reorganize guilds.
Sporecaps are environmental adds that spawn periodically. They cast Poison Burst: a stacking AoE DoT on all players: and shoot Blightshot at random targets. Kill them. They are not optional decoration.
Sporefall drops gear with the Sporefused tag: a designation meaning the items arrive pre-upgraded at unusually high base item levels, no Voidcores required. On Mythic, you are looking at ilvl 298, which is equivalent to weapons and trinkets upgraded with Ascendant Voidcores. From one boss. Once per week. The system rewards attendance over suffering, which is frankly suspicious.
Loot tags shifted between PTR builds: initially Warbound Until Equipped, then changed to Bind-on-Pickup Sporefused. Confirm current binding behavior on patch day before mailing gear to alts and crying.
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Housing Decor |
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Raid Finder Sporefused: Veteran |
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Raid Finder Sporefused: Veteran |
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Raid Finder Sporefused: Veteran |
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Raid Finder Sporefused: Veteran |
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Raid Finder Sporefused: Veteran |
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Raid Finder Sporefused: Veteran |
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Raid Finder Sporefused: Veteran |
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Raid Finder Sporefused: Veteran |
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Raid Finder Sporefused: Veteran |
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Raid Finder Sporefused: Veteran |
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Raid Finder Sporefused: Veteran |

Rotmire drops several spore-themed cosmetics: the Luminous Rotshroom (housing decor, usable indoors and out), the Mycomancer's Hearthspore hearthstone effect, and the toy Madcap Redcap, which lets you and your group "become one with the fungus." If that sentence didn't disturb you, nothing will. IDs for these items are not yet confirmed on Wowhead and are listed without links.
Completing the quest Sporefall: Rotmire rewards a Void-Twisted Sporbit, which converts into a Nebulous Voidcore: the currency used in Midnight's bonus-roll system. So yes: kill the mushroom boss, earn a second chance at loot from any Season 1 content. The mushroom boss is now load-bearing infrastructure for your entire weekly reward loop.
Traditional Mythic locks you to exactly 20 players. Sporefall's Mythic difficulty scales from 15 to 25. This is a PTR experiment, not a permanent format change: but if it works, you can expect it to spread. For guilds that perpetually sit at 17 or 22 raiders and can never hit exactly 20, this is the first time Mythic has not actively punished your recruitment reality.
The flex scaling means health, damage, and add counts adjust to your group size. A 15-player Mythic group will see reduced enemy health but will also have every mechanic targeting a higher proportion of the raid: because with 15 players, you are the targeted player more often. On a 10-player Heroic, some weeks you genuinely get hit by everything every pull. Enjoy that.
Mythic Sporefall (15–25) is scheduled for PTR testing on Thursday, May 14, 2026 from 1:00–2:00 PM PDT. One hour to evaluate whether a flexible Mythic is viable. Blizzard is nothing if not confident.

Completing the quest Sporefall: Rotmire rewards a Void-Twisted Sporbit, which converts into one Nebulous Voidcore — the currency used in Midnight's Voidforge bonus-roll system. This makes Sporefall a weekly mandatory stop for anyone min-maxing alt gearing or targeting specific pieces through bonus rolls.
Voidcore economy note: The Voidforge bonus-roll system had a messy launch in Patch 12.0.5 — duplicate rolls, database issues, player refunds. Adding Sporefall as a Voidcore source is useful, but it also puts the system back under scrutiny. Make sure you understand the conversion before spending.
Additionally, the Rotmire achievement tracks your kill. Standard Heroic and Mythic first-kill Feats of Strength (Ahead of the Curve and Cutting Edge) apply as usual — limited-time, gone when the next season starts, the usual pressure campaign Blizzard runs on your calendar.


Earn Sporefused gear up to ilvl 298, test Mythic Flex for 15–25 players, and grab a bonus loot roll via the Voidcore quest. Mold is the new meta.

Earn Sporefused gear up to ilvl 298, test Mythic Flex for 15–25 players, and grab a bonus loot roll via the Voidcore quest. Mold is the new meta.

Earn Sporefused gear up to ilvl 298, test Mythic Flex for 15–25 players, and grab a bonus loot roll via the Voidcore quest. Mold is the new meta.

Yes. Sporefused ilvl 298 gear and a free Nebulous Voidcore from one boss makes it mandatory for any serious player.
Patch 12.0.7: Revelations. Slated for live release around the week of June 16, 2026, per PTR scheduling.
Mythic Flex scales between 15 and 25 players instead of a fixed 20. First test of this format in WoW history.
Items drop at elevated base item levels with no upgrade cost required. Mythic Sporefused gear caps at ilvl 298.
Cross Fertilization: Shroomling and Fungling corpses within 10 yards of each other create a Doom Shroom. Keep them separated.


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