There are exactly two methods available to you, and both of them involve violence. This is appropriate. You are playing a pirate survival game, not a gardening simulator.
The smuggler's cache Windrose on the first island is your introduction to both gunpowder and despair. Inside you will find a Drowner: an enemy who has not read your beginner's guide and does not care. Kill it. The chest behind it contains a small amount of gunpowder. Treat this chest like it contains rare diamonds, because in the context of the demo, it does. You will not find another source this convenient for some time with a proper Windrose progress help.
Every pirate camp location on every island contains pirates who carry gunpowder. When killed, they drop two to three units each, luck-dependent. The supply boxes scattered around these camps yield the same. This is your farming loop. This is your life now.
The critical, career-defining detail: pirate camp respawn happens on a daily in-game cycle. If you drain a camp today, tomorrow it is restocked with pirates who have, apparently, not heard what happened to the last ones. This is good news for you. It suggests a certain charming optimism on the part of the island's criminal population.
|
Source |
GP per Run |
Respawns |
Risk Level |
Available in Demo |
|
Smuggler's Cache (Island 1) |
Small amount |
Unknown |
Low: one Drowner |
Yes |
|
Pirate Camp supply boxes |
2–3 per box |
Daily |
Medium: multiple pirates |
Yes |
|
Killed pirates (drops) |
2–3 per pirate |
Daily |
Medium–High |
Yes |
|
Crafting (Millstone) |
Unlimited |
N/A |
Low: just gather materials |
Demo: No |
|
Iron Pickaxe > Sulfur nodes |
Unlimited (via craft) |
N/A |
Requires iron ore |
Full Game |
Island two deserves special mention in the context of Windrose island two pirates. The second island hosts a denser population of pirates: more camps, more enemies, more supply boxes, which means more gunpowder available per excursion. If the first island feels like a dry run, island two is where the operation scales up. Establish a route. Be systematic. The pirates have poor memories but consistent respawn timers.

Here is the principle around which your entire Windrose early-game philosophy must revolve: gunpowder conservation tips are not optional reading. They are commandments. You will be tempted to fire your pistol at things that do not warrant a bullet. Do not do this. The Dodo that is minding its own business on the beach does not require a firearm. Your melee weapon handles Dodos. Your melee weapon handles most things in the open world, actually for Windrose items help.
Gunpowder exists in the demo for one purpose and one purpose alone: boss fights inside dungeons. These are the encounters where ranged damage genuinely alters outcomes, where the difference between bringing a pistol and not bringing a pistol is the difference between a difficult fight and a humiliating death. Save it. Every single unit. Carry it with the reverence one reserves for things that are both fragile and finite.
The level 3 Sows on the starting island are more dangerous than most pirates and will ruin your day completely. They do not drop gunpowder. There is no upside to engaging them early. Walk the other direction. This is wisdom, not cowardice.
When the full release arrives on Steam, the Windrose full game crafting pipeline becomes available and suddenly your life improves considerably. The complete Windrose gunpowder recipe will require the following:
The iron pickaxe itself requires iron ore, which is absent from the demo but presumably distributed across higher-tier islands in the full release. The production chain is designed to feel earned: stone tools first, copper tools second, iron tools unlock the sulfur nodes that unlock the Millstone output that unlock infinite ammunition. It is a sensible progression that the demo has deliberately amputated for reasons best described as "building anticipation."
Ash, for its part, is the cooperative ingredient. It does not require advanced tools. It does not hide behind locked crafting trees. It is simply on the ground near water, waiting patiently to be part of something explosive. Ash is doing its best. Respect ash.

No. The Millstone is disabled and iron ore does not exist in the demo build.
Yes, camps and their inhabitants respawn every in-game day: your most reliable gunpowder source.
25 Sulfur, 25 Ash, and access to a Millstone in the Refining section of Building Mode.
Absolutely not. Save every unit for dungeon bosses where it actually changes outcomes.