Valorant 13.00 Tier List: Agents, Weapons & Maps Ranked
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Adam HayesAdam Hayes

Valorant 13.00 Tier List: Agents, Weapons & Maps Ranked

3 min read25 June 202620

Valorant 13.00 Tier List: Agents, Weapons & Maps Ranked

The biggest news: Sentinels are no longer a liability. Killjoy, Cypher, Sage, Deadlock, and Vyse all received targeted buffs in 13.00. Killjoy's turret fires 50% faster. Sage heals 100 HP instead of 50. These are not rounding errors. If you've been instalocking Jett because "at least she's useful," this patch is a correction notice addressed specifically to you. The Valorant agent tier list below reflects win rates from ranked play as of patch day.

Tier

Agents

Role

S

SageCloveKilljoy

Sage: 53.6% WR. Clove: 52.8% WR. KJ: buffed, climbing fast.

Sentinel / Controller

A

PhoenixSovaCypherRazeWaylay

Phoenix leads Duelists at 51.4% WR. Cypher benefiting from Trapwire windup cut.

Mixed

B

ReynaSkyeFadeNeonDeadlockMiks

Initiator cooldowns cut from 60s to 50s helps Skye/Fade. Deadlock GravNet cooldown down 10s.

Mixed

C

JettAstraBrimstoneVyseTejo

Jett: 14.4% pick rate, D-tier win rate. Overrated. Vyse buffed but still situational.

Mixed

D/F

OmenKAY/OBreachGekkoHarbor

Omen: 47.5% WR. Harbor: 43.6% WR. Omen's Shrouded Step audio "clarity fix" is a soft nerf.

Various

The Jett problem: 14.4% pick rate sitting in D-tier by win rate. The gap between "popular" and "good" has never been more embarrassing. Pick Sage. Win more. It's not complicated.

Sentinel Buff Breakdown: What Actually Changed

Riot's stated rationale: attackers were running repeated brainless 5-man site hits without consequence. So they handed Sentinels a toolbox. The best Valorant agents for ranked this Act are now the ones who actually hold sites: a concept apparently controversial until now.

  • CypherTrapwire windup: 0.9s → 0.7s. Sets up faster under pressure. Marginally less punishing to place late-round.
  • KilljoyTurret fire rate +50%. Nanoswarm duration: 4s → 5s. Alarmbot movement speed +50%. Her entire kit just got a memo it's allowed to be annoying again.
  • Vyse (Veto)Interceptor reclaim: 30s → 20s. Crosscut range: 24m → 30m. Arming time halved: 1.5s → 0.75s. The sleeper buff of the patch.
  • SageSelf Heal-Over-Time: 50 → 100 HP. She can now heal herself back to fighting shape, not just "technically alive."
  • DeadlockGravNet cooldown: 60s → 50s. Minor, but consistent pressure matters on longer defensive holds.

Initiators also got relief: Sova, Fade, Skye, Breach, and KAY/O had their signature ability cooldowns trimmed from 60s to 50s. Gekko's reclaim cooldown dropped from 20s to 15s. Whether this saves Gekko from D-tier is left as an exercise for the optimistic.

Weapon Tier List: Full Buy to Eco

Nothing seismic changed in the weapon meta this patch: the Bandit got a minor tune-up to make it "more viable outside pistol rounds," which is the weaponry equivalent of a participation trophy. The Vandal vs Phantom debate remains unsettled and will outlast civilization. Pick the one that fits your aim style and stop asking.

Tier

Weapon

Win Rate

Notes

S

Vandal, Ghost, Frenzy, Bandit, Shorty, Sheriff

50.2–54.2%

Vandal: 93.3% pick rate. The Shorty's 54.2% WR is real: it only shows up in the right hands at close range.

A

Phantom, Marshal, Bucky

49.6–51.9%

Phantom: better spray, no tracers, damage falloff past 15m. Your choice of religion, essentially.

B

Spectre, Odin, Ares, Judge, Stinger

49.4–52.7%

Odin at 52.7% WR on a 3% pick rate: the wall-bang weapon nobody talks about.

C

Guardian, Bulldog, Classic, Outlaw

48–50%

Guardian: 30.1% pick rate, C-tier performance. Overvalued. Classic free and overrated.

Bandit update: Riot reduced windup and tightened spread to make it competitive with Ghost and Sheriff on non-pistol rounds. Early data is cautiously neutral. The Bandit remains the weapon for players who want to feel clever.

Map Pool & Summit Breakdown

The Valorant competitive map pool got reshuffled. Fracture and Pearl are gone. Summit and Sunset return. RR losses on Summit are cut 50% for two weeks, which is Riot's way of admitting they know you'll lose on an unfamiliar map and are being decent about it for once.

Map

Status

Verdict

SummitNEW

IN

Radiant training academy. Mountains of China. Droppable walls that reshape sightlines mid-round. Actually interesting.

Sunset

IN (return)

Back in rotation. A perfectly average map that offends nobody and excites nobody.

Ascent, Haven, Split, Breeze, Lotus, Icebox

IN

Unchanged. Ascent remains the definitive testing ground for whether your team has a brain.

Fracture

OUT

Removed. Half the playerbase is relieved. The other half are lying about their feelings.

Pearl

OUT

Gone again. Nice geometry. Terrible for everyone who hates long mid fights. So, everyone.

Summit's droppable walls are the patch's most genuinely novel mechanic: shoot the node, the wall drops, the sightline opens. It means the map state isn't static. Utility placement that worked Round 1 may be useless by Round 12. Killjoy and Cypher (conveniently freshly buffed) will have to be relearned map-by-map. Riot planned this.

Retake Mode: What It Is

New Valorant game mode: 3v3, Spike already planted, first to 5 rounds. No economy: each round you pick from randomized weapon and ability cards that escalate as the game progresses. Fast, loud, and good for learning post-plant utility without the emotional damage of a full competitive loss.

Rule / Mechanic

Detail

Notes

Format

3v3 · First to 5 rounds

Quick, bite-sized matches ideal for warming up.

Spike Status

Already planted at round start

Drops players straight into high-intensity post-plant scenarios.

Economy

None: randomized card picks each round

Skip the buy phase; players pick cards to select weapons, armor, and abilities that escalate in power as the match progresses.

Sides

Swap every round

Rapidly alternates between holding the site and executing the retake.

Win Conditions

Defuse / Detonate / Team elimination

Standard bomb-mode win states applied to an accelerated format.

Availability

Limited-time mode

Available as a special featured queue alongside the Act 4 launch.

Ranked Rating Changes

Riot adjusted how Ranked Rating is calculated: players who consistently win should now climb faster, particularly at Immortal and above. Matchmaking is also tighter: both teams should sit within one sub-tier on average, meaning Gold 2 plays Gold 2, not Platinum 3. Whether this fixes ranked or simply moves the complaints to a different tier is unclear. The ranked climb on Summit specifically comes with 50% reduced RR loss for two weeks, which is a reasonable concession for a brand-new map nobody has memorized.

Premier players: Stage V26A4 starts July 1. You need 600 Premier Score to qualify for Playoffs on August 16. The new Inbox system in the client will notify you: eventually.

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Valorant 13.00 Tier List: Agents, Weapons & Maps Ranked FAQ

Who is the best agent in Valorant patch 13.00?

Sage at 53.6% win rate. Nobody believes it. The data does not care about disbelief.

Is the Vandal still better than the Phantom in patch 13.00?

Vandal for long-range headshots. Phantom for spraying through smokes. Both are 2900 credits and both will betray you.

What is the Summit map in Valorant?

New 5v5 map in China. Three lanes, two sites, droppable walls that change sightlines mid-round. Replaces Fracture.

Should I play Retake mode in patch 13.00?

Yes, if you want post-plant reps without burning real ranked RR. It's limited-time, so the answer is: obviously, now.

Are Jett mains still viable after patch 13.00?

Jett has a 14.4% pick rate and D-tier win rate. Viable for personal expression, not for winning games.

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