
World first Nightmare Pinnacle clear is here. Xul, the Blood Monolith exposed: Han-eth phases, Bloodstone loot, Auxilian Slayer mount chase.

Congratulations, you picked the Xul the Blood Monolith Nightmare guide, the final answer to a question nobody sane asked twice. Fellowship Nightmare difficulty is built to eat groups alive from the first trash pull, and this Pinnacle Dungeon punishes bad positioning far more than it punishes bad gear.
Xul, the Blood Monolith is the first Pinnacle Dungeon of Fellowship Season 3, Rise of the Heskyr, built by Chief Rebel Fellowship developers around three bosses and three escalating difficulties. Unlike every other dungeon in the game, this one has no timer, so wipe as many times as your dignity allows, the clock never judges you.
Anyone chasing a full Fellowship Season 3 Pinnacle Dungeon checklist should know the fight design leans on adds, orbs, and beams, not raw tank and spank stupidity.
| Difficulty | Bloodstone Type | Mount Chance | Extra Mechanic |
|---|---|---|---|
| Normal | Basic | Auxilian Prowler | Base fight, no edicts |
| Hard | Powerful | Auxilian Matriarch | Adds and single edict appear |
| Nightmare | Ultimate | Auxilian Slayer | Two edicts active at once |
The final encounter, Han-eth, is where the Han-eth boss guide obsession begins, because this thing spawns Crimson Abominations that make it flat out immune to damage until they die.
Han-eth cannot be damaged while a Crimson Abomination is alive, so kill the add first or stand there wasting cooldowns like a clown.
On Nightmare, two of the three edicts run simultaneously every phase, and the boss rotates combinations, so the party must handle Edict of Isolation while already spread thin across the platform.
Every weekly first clear grants a five times multiplier on gold, materials, marks, and supplies, which is the only reason anyone tolerates this dungeon twice in a row.
A Bloodstone crafting Fellowship item upgrades any equipped gear to Regal 315 item level and applies Tempers, filling stat slots depending on rarity. Basic fills three slots, Powerful fills five, Ultimate fills all eight.
| Reward | Source | Notes |
|---|---|---|
| Ultimate Bloodstone | Nightmare clear | Regal 315 ilvl, eight temper slots |
| Auxilian Slayer mount | Nightmare loot chance | Rare drop, never guaranteed |
| Bonus loot chest | First weekly clear | Five times gold, materials, marks, supplies |
Chasing the Auxilian Slayer mount is the entire reason masochists log in every single week, since the drop chance stays rare and nothing is ever handed to you.
Every world first Nightmare Pinnacle clear video looks glamorous until you notice the callouts are just people screaming middle and lines for forty minutes straight, proof that coordination beats gear every single time.
Chasing Fellowship weekly Pinnacle rewards means showing up every week, since progress and Bloodstone type reset per difficulty, per week, no exceptions, no excuses.
For a full Fellowship dungeon loot comparison against Capstone and Eternal tiers, treat Xul as the top of the food chain until the next patch quietly ruins your week again.
Xul, the Blood Monolith on Nightmare is not designed to be fair, it is designed to be cleared by people who read mechanics instead of guessing. Read twice, wipe less, and stop blaming your healer.

World first Nightmare Pinnacle clear is here. Xul, the Blood Monolith exposed: Han-eth phases, Bloodstone loot, Auxilian Slayer mount chase.

World first Nightmare Pinnacle clear is here. Xul, the Blood Monolith exposed: Han-eth phases, Bloodstone loot, Auxilian Slayer mount chase.

World first Nightmare Pinnacle clear is here. Xul, the Blood Monolith exposed: Han-eth phases, Bloodstone loot, Auxilian Slayer mount chase.

It is Fellowship Season 3's first Pinnacle Dungeon, a three boss, three difficulty endgame test with no timer.
Nightmare activates two edicts simultaneously each phase, rotating combinations, forcing constant spread positioning while Han-eth punishes clustered parties instantly.
Han-eth becomes immune while any Crimson Abomination survives, so killing that add first is mandatory before damaging the boss.
Nightmare grants an Ultimate Bloodstone, a rare Auxilian Slayer mount chance, and five times bonus loot on your first weekly clear.
No, Xul has no clear timer, so parties can wipe repeatedly without losing rewards, unlike other Fellowship dungeons.


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