Xul, the Blood Monolith Nightmare Guide: Fellowship S3
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Xul, the Blood Monolith Nightmare Guide: Fellowship S3

3 min read16 July 2026216

Xul, the Blood Monolith Nightmare Guide: Fellowship S3

Congratulations, you picked the Xul the Blood Monolith Nightmare guide, the final answer to a question nobody sane asked twice. Fellowship Nightmare difficulty is built to eat groups alive from the first trash pull, and this Pinnacle Dungeon punishes bad positioning far more than it punishes bad gear.

What Xul Actually Is

Xul, the Blood Monolith is the first Pinnacle Dungeon of Fellowship Season 3, Rise of the Heskyr, built by Chief Rebel Fellowship developers around three bosses and three escalating difficulties. Unlike every other dungeon in the game, this one has no timer, so wipe as many times as your dignity allows, the clock never judges you.

Anyone chasing a full Fellowship Season 3 Pinnacle Dungeon checklist should know the fight design leans on adds, orbs, and beams, not raw tank and spank stupidity.

DifficultyBloodstone TypeMount ChanceExtra Mechanic
NormalBasicAuxilian ProwlerBase fight, no edicts
HardPowerfulAuxilian MatriarchAdds and single edict appear
NightmareUltimateAuxilian SlayerTwo edicts active at once

Han-eth, the Final Boss

The final encounter, Han-eth, is where the Han-eth boss guide obsession begins, because this thing spawns Crimson Abominations that make it flat out immune to damage until they die.

Han-eth cannot be damaged while a Crimson Abomination is alive, so kill the add first or stand there wasting cooldowns like a clown.

On Nightmare, two of the three edicts run simultaneously every phase, and the boss rotates combinations, so the party must handle Edict of Isolation while already spread thin across the platform.

Phase Breakdown

  • Trash phase spawns one Crimson Abomination, then two Heskyr Broods, then four Heskyr Broods, then four Heskyr Broods alongside another Abomination.
  • The tank rotates through conduits in a fixed order regardless of difficulty, so memorize it once and stop overthinking it every pull.
  • At twenty five percent health the burn phase begins, and Han-eth ticks damage on the entire party every three seconds, escalating by two percent per tick.
  • During the burn phase Han-eth also damages itself with every tick but conveniently refuses to die from it, because mercy was never part of the kit.
  • Annihilation Protocol beams stay permanently active and rotating during the burn phase, so hug the center unless standing in a beam is your idea of a personality.

Loot, Bloodstones, Rewards

Every weekly first clear grants a five times multiplier on gold, materials, marks, and supplies, which is the only reason anyone tolerates this dungeon twice in a row.

A Bloodstone crafting Fellowship item upgrades any equipped gear to Regal 315 item level and applies Tempers, filling stat slots depending on rarity. Basic fills three slots, Powerful fills five, Ultimate fills all eight.

RewardSourceNotes
Ultimate BloodstoneNightmare clearRegal 315 ilvl, eight temper slots
Auxilian Slayer mountNightmare loot chanceRare drop, never guaranteed
Bonus loot chestFirst weekly clearFive times gold, materials, marks, supplies

Chasing the Auxilian Slayer mount is the entire reason masochists log in every single week, since the drop chance stays rare and nothing is ever handed to you.

Why People Chase World First

Every world first Nightmare Pinnacle clear video looks glamorous until you notice the callouts are just people screaming middle and lines for forty minutes straight, proof that coordination beats gear every single time.

Practical Tips, No Sugarcoating

  • Run full single target damage builds since there is no timer punishing you for ignoring routing trinkets.
  • Assign one caller for orb and beam directions before pulling, because five people yelling different callouts kills faster than the boss does.
  • Save major cooldowns for the twenty five percent burn phase, not for trash, unless wiping repeatedly is your preferred hobby.
  • Kick every add cast on cooldown, since a single missed interrupt during the burn phase turns into a party wide wipe.

Chasing Fellowship weekly Pinnacle rewards means showing up every week, since progress and Bloodstone type reset per difficulty, per week, no exceptions, no excuses.

For a full Fellowship dungeon loot comparison against Capstone and Eternal tiers, treat Xul as the top of the food chain until the next patch quietly ruins your week again.

Final Word

Xul, the Blood Monolith on Nightmare is not designed to be fair, it is designed to be cleared by people who read mechanics instead of guessing. Read twice, wipe less, and stop blaming your healer.

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Xul, the Blood Monolith Nightmare Guide: Fellowship S3 FAQ

What is Xul, the Blood Monolith?

It is Fellowship Season 3's first Pinnacle Dungeon, a three boss, three difficulty endgame test with no timer.

What makes Nightmare difficulty different?

Nightmare activates two edicts simultaneously each phase, rotating combinations, forcing constant spread positioning while Han-eth punishes clustered parties instantly.

Why is Han-eth invulnerable sometimes?

Han-eth becomes immune while any Crimson Abomination survives, so killing that add first is mandatory before damaging the boss.

What rewards come from Nightmare clears?

Nightmare grants an Ultimate Bloodstone, a rare Auxilian Slayer mount chance, and five times bonus loot on your first weekly clear.

Does the dungeon have a time limit?

No, Xul has no clear timer, so parties can wipe repeatedly without losing rewards, unlike other Fellowship dungeons.

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