
Fellowship Xavian Guide Tank
Fellowship Beginner guide: we show your all the way: settings, Challenge queues, vote top dungeon, time limits, upgrade gear, unlock talents for you

You open the game and it proudly offers you Quickplay like a gift, then it hands you tokens and a long walk in place while your gear stays the same, so yeah, that button is doing its job. You want progress, so you read Fellowship Beginners Guide and pick the mode that drops gear and pushes rating, then you stop feeding your time to the shiny trap.
You play town and dungeons only, so you queue, clear, take loot, then repeat, and your progress is tied to your dungeon results. The game is built around constant gear upgrades, so your Beginner is learning the Fellowship Beginners Guide that gives rating plus item level.
Your character level number is not the main thing here, because your progress is basically dungeon rating plus item level. You raise rating by clearing dungeons fast, then you use that rating to unlock new tiers, and your item level follows from gear and upgrades.
|
What it is |
How you raise it |
What it unlocks |
|
Item level |
Gear drops, upgrades |
Lets you survive and hit checks |
|
Dungeon rating |
Beat dungeons within time limits |
Unlocks new difficulties, raids, Eternal |
Dungeon rating comes from finishing within the dungeon time limit, and slower clears give less rating, so speed is part of progression.
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Quickplay gives supplies and marks, and it gives zero gear drops, so your item level does not move from runs there. Challenge mode is where you get real gear progression, so your early path is Challenge from the start.
|
Mode |
What you get |
When to use |
|
Quickplay |
Supplies, marks |
Short warm up, or you truly cannot find groups |
|
Challenge |
Gear drops, rating progress |
Your main mode for gearing and rating |

You open the cog wheel and enable matching with heroes who reached the same difficulty as you or more, then you avoid getting stuck with players far under your tier. This one toggle is a huge time saver for your rating and loot da wei.
This is a group game, so role demand matters for your queue time, and tanks are in demand in harder content. If you want short queues, tank helps, and you also lead pulls and call mechanics.
Damage dealers must use interrupts and solid rotations, or runs crash into wipes and missed time limits, so “I just press one button” turns into slow rating growth.
Healers keep the run alive, and the game can feel chaotic for healing, so you want clean UI settings and good binds early.
You queue Challenge on your top available tier, you aim to clear inside the time limit, then you take your drop and requeue. One run ends with one random gear drop, so the da wei is simple, and the volume comes from repeating fast clears.
When the dungeon vote shows tiers, the top tier dungeon sits on the right, and you vote for it. If the vote picks the smaller tier option, you leave and requeue, because your time is your currency in this game.
If matchmaking feels stuck, closing the game and opening it again can help you find groups faster, so you spend time playing instead of staring at a queue.
Town tools are your upgrade engine, so you do a short town da wei after a dungeon, then you go back to queue.
|
Town tool |
What you do |
Why it matters |
|
Stash |
Store gear you want to keep |
Keeps useful sets for later |
|
Scrapper |
Break gear into gold or materials |
Funds upgrades and crafting |
|
Blacksmith |
Upgrade gear multiple times |
Big item level jumps per piece |
|
Jeweler |
Remove sockets and gems |
Useful after Adept unlock |
|
Shrine of Infusion |
Add weapon abilities later |
Power gain at strong item levels |
|
Vendors |
Buy gear with supplies |
Gear is gated by raid clears |
Blacksmith upgrades can add a large item level jump per upgrade, and upgrades stack, so you can push item level even when drops feel slow.
Vendor gear is tied to progression, so you unlock stronger vendor tiers after specific raid dungeon clears, like Sith Fall and Heart of Tuzari.
Cosmetics exist in town, and they can wait until your gear goals are handled, because stats unlock content and cosmetics unlock feelings.

The mission table and rewards track act like a progression path, and it hands you rewards for hitting goals, so you keep moving forward on it as you run dungeons.
A very early reward gives you a mount, which is mostly movement convenience around town and between pools.
You raise dungeon rating to unlock stronger content, and at key rating points you gain access to raid dungeons and later modes.
|
Goal |
What you get |
Why you care |
|
Advance leagues from mission table |
More challenges and rewards |
Opens your next steps |
|
1,400 dungeon rating |
Chance to attempt Sith Fall raid dungeon |
Time-limit clear gives talent point |
|
Higher rating milestones |
Gear rewards and talent points |
Pushes power and options |
|
5,500 dungeon rating |
Drae raid unlock mentioned |
Leads to Eternal unlock path |
|
10,000 dungeon rating |
Top-end rating goal mentioned |
Opens late progression da wei |
You unlock core character skills by completing dungeons, and your character feels weak until you open more of that kit, so early dungeon clears are also “ability unlocks.”
Talent points come from progression goals and raid clears within time limits, so your da wei is rating up, raid clear, then next step.
Interrupts matter, because some casts can wipe your group or force panic healing, so you treat your interrupt like part of your rotation.
When you see a large circle on the ground with arrows pointing inward, your group stands inside it, because the mechanic spreads damage across the party, and missing the soak can cause huge damage in hard content.
A simple FPS cap can stop your GPU from running wild, so set a max FPS that fits your screen and keep your PC calmer during long sessions.
For healer control comfort, turning off mouse-over targeting can help your casts go to the target you intend, and keybinds are set by right-clicking the skill slot in-game, then assigning a key.
If you already geared one character, you can start a new character and spend saved currency to speed up early progress, so alts can move through early tiers with less friction.
You set FPS cap, then you set your binds, then you queue Challenge with the same-or-higher difficulty filter enabled. You vote top tier, clear inside time limits, use town tools for upgrades, then repeat until your rating unlocks the next step.
If you do one thing right, you stop treating Quickplay like the main road and you treat Challenge like your job, because the game pays you in rating, gear, and talent points. You keep clears inside the time limit, you upgrade smart in town, and your power curve finally starts moving.


Fellowship Beginner guide: we show your all the way: settings, Challenge queues, vote top dungeon, time limits, upgrade gear, unlock talents for you

Fellowship Beginner guide: we show your all the way: settings, Challenge queues, vote top dungeon, time limits, upgrade gear, unlock talents for you

Fellowship Beginner guide: we show your all the way: settings, Challenge queues, vote top dungeon, time limits, upgrade gear, unlock talents for you

Fellowship Beginner guide: we show your all the way: settings, Challenge queues, vote top dungeon, time limits, upgrade gear, unlock talents for you

Fellowship Beginner guide: we show your all the way: settings, Challenge queues, vote top dungeon, time limits, upgrade gear, unlock talents for you

Quickplay gives supplies and marks, so it looks like progress, yet it gives zero gear drops, and vendor gear is gated, so your item level growth stays slow.
Your progress comes from dungeon rating plus item level, so you clear dungeons fast to raise rating, then you use rating to unlock new tiers and stronger loot.
You open the cog wheel and enable matching with heroes at your difficulty or more, so your runs stay on-tier and your time goes into rating and loot.
You clear within the dungeon time limit, because slower clears give less rating, then you run new dungeons and improve times to keep rating moving upward.
The blacksmith upgrades your current gear and adds large item level jumps per upgrade, so you can push power even when drops feel random.


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