Solo Lightblade Conquest Guide

12 June, 2026

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Solo Lightblade Conquest Guide

Table of content

Solo Lightblade Conquest Guide

Lightblade solo flawless is Destiny 2's polite way of asking whether you actually know what you're doing. The answer, statistically, is no. Introduced as a Story Mission in The Witch Queen and now available as an Ultimate Conquest under Monument of Triumph, this strike runs through the swamps of Savathun's Throne World and ends with you fighting a resTheurrected Hive Knight who frankly should have stayed dead.

The Monument of Triumph update (Update 9.7.0) reorganized Vanguard content under Fireteam Ops hubs, removed Nightfall nodes, and dropped The Lightblade into the Fireteam Ops pool alongside The Disgraced, Scarlet Keep, and The Corrupted. Activity scoring now gives flat bonuses based on difficulty and modifiers, so your solo penalty is equal opportunity suffering.

Who Wants You Dead

The whole strike is Lucent Hive. That means every significant enemy has a Ghost, and if you let that Ghost run, the enemy revives. Solo, this transforms standard threat management into a compulsory corpse-stomping ritual. You will develop a Pavlovian twitch for Ghost locations. This is fine.

Enemy

Threat Level

Notes

Lucent Hive Warriors

High

Ghost revive. Kill Ghost immediately or repeat the encounter forever.

Barrier Knights

High

Spawn after first immune phase. Two at a time, then more. Void/Sever perks required.

Screebs

Instant death

No jump abilities in the canal section. Screebs know this. They're smug about it.

Alak-Hul, the Lightblade

Your entire problem

Arc projectiles, axe slams, aggressive tracking. Three immune phases.

The Run, Phase by Phase

Phase 01 Queen's Bailey: The Gate

Alak-Hul greets you at the gate, personally. He's not actually fighting yet, just showing off. Deal enough damage and he retreats. Do not chase him. Clear the Lucent Hive in the courtyard at a slow pace; rushing here costs resources you need for the boss room.

Phase 02 The Hall: Clear to Proceed

The hall before the ferry is a Destiny 2 Lucent Hive mechanics tutorial you didn't ask for. Every Lightbearer in here drops a Ghost. None of them are optional. Clear the room before the door opens. This is non-negotiable.

Phase 03 Canal Crossing: The Ferry

Jump abilities are disabled. Screebs will rush you. Maintain distance, use primary weapons to clear ahead, and do not panic-strafe into the canal. The ferry sections are long. There is no reward for speed here. Patience is the loadout.

Phase 04 Temple Approach: Alak-Hul Returns

He reappears outside the temple, battles some Scorn (which would be heartwarming if he weren't about to kill you), then retreats again after taking damage. Kill him, enter the temple, drop into the arena. Whatever regeneration you have, use it before the hole.

Phase 05: BOSS Alak-Hul Boss Arena

Three health thresholds at roughly 2/3 and 1/3 HP. Each triggers an immune phase and a Lucent Hive Lightbearer wave with two Disciples. Crush the Ghost before resuming damage. After the first immune phase, Barrier Knights begin spawning in pairs. You need Anti-Champion on at least one weapon. By the third phase you're simultaneously managing Barrier Champions, Hive reinforcements, a mobile Arc-throwing Knight boss, and your own mortality. Choose cover. Use the arena's height variation. Do not stand in the open.

SOLO NOTE: Without teammates to kite Alak-Hul, aggro management is entirely yours. He tracks aggressively. Abuse the central platform and upper ledges: breaking his line of sight buys repositioning windows.

What to Bring

The Throne World strike has historically shipped with Arc Burn on higher-tier versions, which means his projectiles hit harder than they look. Build into survivability over raw DPS. You have no second chance here.

Slot

Priority

Reason

Kinetic / Primary

Barrier Champion solution

Voidpiercer or Unstoppable: check active modifiers before loading in.

Energy

Sustain

Anything with healing synergy. You have no rez token.

Heavy

Boss damage

Rocket or Linear Fusion for burst during DPS windows. Three windows exist. Use all three.

Class Ability

Survivability

Barricade, Rifts, or Dodge with healing perks. Not movement tricks. Healing.

Subclass

Any with damage resist or Overshield

Strand Broodweaver, Void Hunter with Omnioculus, Solar Warlock with improved Rifts all work.

Monument of Triumph introduced Anti-Champion 2.0. Verify your champion loadout against the active modifier list. Bringing the wrong solution is the oldest solo death in the game.

Why This Matters in Monument of Triumph

Monument of Triumph is Destiny 2's final live service update, and it does not apologize for the fact. The game's last meaningful content push introduced Ultimate Conquests: the hardest tier of the reworked Fireteam Ops structure: where solo flawless completions count toward Triumphs. The Lightblade is one of these. Complete it to progress the Monument of Triumph Triumphs track and earn Legendary Marks for Tenet vendor purchases.

Activity scoring in Update 9.7.0 was overhauled: difficulty adds flat bonuses, modifiers add flat bonuses, and Power is no longer a scoring variable. Everyone in a fireteam gets the same base score. Solo players get the full modifier stack with no one else to drag it down. On the plus side, you also have no one else to watch you die.

Reasons You Will Die

  1. Ignoring the Ghost. Lucent Lightbearer revives undo your entire DPS phase. The Ghost is the first priority. Always.
  2. Standing still during Alak-Hul's axe slam. He telegraphs it. You will still get hit. Move laterally.
  3. Screebs in the canal. One screed at melee range with no jump ability ends the run. Stay at distance.
  4. Wrong Champion mod. See the modifier. Match it. Non-optional.
  5. No heavy ammo at third immune phase. Manage bricks through the earlier sections. Third phase is the hardest damage window.
  6. Using the center platform as cover during immune phases. It isn't. Drop off it, use perimeter geometry, deal with the Lightbearer.

The run ends when YOU die. Not when the team wipes. There is no team. Plan accordingly.

What You Get

Completing the solo Lightblade Destiny 2 Ultimate Conquest contributes to Monument of Triumph Triumph progression. Triumphs earn Legendary Marks, the new currency used at four Tenet vendors in the Tower. Marks can be spent on armor ornaments, Exotic weapons, shaders, Skimmers, and cosmetics. The strike itself also drops standard Fireteam Ops loot according to your difficulty tier.

Monument of Triumph's Tier 5 weapon upgrade system runs across the full loot pool. Weapons advance through five tiers via Glimmer, Ascendant Alloys, and Enhancement Prisms. Lightblade drops enter this framework. Farm accordingly, though at this point in the game "farming" is just a polite word for grief processing.

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Solo Lightblade Conquest Guide FAQ

Do I need a specific subclass for solo Lightblade?

No. Void Hunter and Solar Warlock survive easiest, but any subclass with healing synergy works.

How many immune phases does Alak-Hul have?

Two immunity thresholds at 2/3 and 1/3 HP. Three total DPS windows. Crush the Ghost each time.

What counts as "Ultimate Conquest" in Monument of Triumph?

The highest-difficulty solo-capable tier in Fireteam Ops. Flawless completions feed Triumph progression for Legendary Marks.

Can Alak-Hul revive after I kill him?

His Ghost escaped in the lore, but mechanically, no. Kill him once. His Ghost is someone else's problem.

Is the canal section as bad as people say?

Jump abilities disabled, Screebs incoming, no revives. Yes. It is exactly as bad as people say.